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C Saunders
Serenity Prime Kraken.
158
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Posted - 2013.01.21 09:06:00 -
[1] - Quote
We see a lot of redline camping & redlining going on and I believe this would solve those problems. Have a blue line.
My idea is this:
In the area that is your spawn ( the area the enemy can't enter) I think we should have a blue line so that your spawn area is hashed out like the redline but it's in blue.
When you spawn a message will appear and will read "You have 4 minutes to leave the blue area, if you disobey you shall be killed".
When you spawn you would have 4 minutes to leave that blue line or you will die, once you leave that blue line it will turn from blue to red and if you try to re-enter it in the same life it will have the normal 15 second counter. This will make your team have to push forward or die trying instead of stay in a really high hill and try and hit someone with a militia sniper rifle.
New Eden is a harsh place and there should be no retreat to a "safe zone".
Push forward, or die trying. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2013.01.21 09:13:00 -
[2] - Quote
A sniper can still get alot done in 4 minutes, besides these ideas of a separate zone all have the flaw in that they can severely work against the team that is getting redlined. |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2013.01.21 09:13:00 -
[3] - Quote
not a bad idea tho I like the idea that you do not point in any way what so ever, wte of getting orbital strikes. no WP for your total WP or SP gain, no kills, but your deaths still count, get out or you get nothing for staying there. This would also stop redline sniping which is the **** that angers me the most. |
C Saunders
Serenity Prime Kraken.
158
|
Posted - 2013.01.21 09:18:00 -
[4] - Quote
Sleepy Zan wrote:A sniper can still get alot done in 4 minutes, besides these ideas of a separate zone all have the flaw in that they can severely work against the team that is getting redlined.
The redline snipers I've seen on my team can't get anything done in any amount of time.
Plus, if you had the blueline there wouldn't be a case of hanging back behind buildings waiting for the enemy team to build up even more outside.
You could reduce it to 3 minutes instead of four. |
Meknow Intaki
Northwind Alliance
11
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Posted - 2013.01.21 14:05:00 -
[5] - Quote
That sucks... CCP really screwed me out of my name,"A name I've been using since Warhawk" after the first reset it was taken by some douche bag and there has been no name reset since so I don't get my chance to steal it back... and for this I say, thanks a bunch DUST 514 for the **** in my bum it feels really good |
trollolollo man
Maphia Clan Corporation CRONOS.
24
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Posted - 2013.01.21 14:27:00 -
[6] - Quote
-1 for this |
Nexus Tau
Nox Aeterna Security
23
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Posted - 2013.01.21 15:26:00 -
[7] - Quote
What about not geting anything, if a sniper goes in the blue line for a certain amount of time, they don't get credit for kills. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.21 16:21:00 -
[8] - Quote
If your team is pushed back to beyond the redline, to where your spawn locations are, the game is over. You will not win. The enemy team has already beaten you. The "solution" to this isn't to force people to leave their safe zone and be slaughtered, the solution is to end the game. If your team loses all of the points, you should have a minute or so to retake one. If you don't, the null cannons should begin firing at a greatly increased rate, so as to end the game expediently. The problem of people fighting from beyond their redline is a problem in that games where the teams are so imbalanced that one team gets pushed all the way back and can't push back out again are allowed to linger on, rather than being ended humanely.
The problem of redline sniping is a problem with sniper rifles. Snipers have no incentive to get closer to the fighting, they're nearly as lethal at 500 m on top of a mountain as they are at 100 m, somewhere on the actual battlefield where you can kill them if your'e a non-sniper. Sniper rifles in general need to be made into weapons that require a bit of skill to use, rather than perfectly accurate hitscan weapons. By adding such features as projectiles that have a travel time to reach their target, and permanent scope sway (mitigated somewhat by skills but never eliminated) the long-distance shots will become significantly more difficult. As such, snipers will be inclined to move in closer to the fighting, so as to get kills more easily. This will help alleviate the issue of redline snipers.
Redline tanks are an issue not unlike that of snipers. Having little reason to budge beyond some high-up vantage point far from the fighting makes "tank sniping" appealing to some. The solution to this, I feel, could be had as an aside from making tanks a deeper sort of vehicle to be involved with. That is to say, by giving tanks (and all vehicles) limited ammunition, and making rearming these vehicles something facilitated by installations and whatever else CCP sees fit, you would make sitting atop a ridge spamming shots all day non-viable, as you'd run out of rounds relatively quickly and need to rearm. It wouldn't solve the issue entirely, but with railguns having minimal splash it's less of a serious issue in the first place, as the other weapons have reduced range.
In any case, the solution to redline issues isn't to force people to leave the redline. The various situations involving use of the redline are all individual problems which demand individual solutions. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.01.21 17:07:00 -
[9] - Quote
Meknow Intaki wrote:That sucks... CCP really screwed me out of my name,"A name I've been using since Warhawk" after the first reset it was taken by some douche bag and there has been no name reset since so I don't get my chance to steal it back... and for this I say, thanks a bunch DUST 514 for the **** in my bum it feels really good Yes.
CCP are defintely the primary reason why someone else decided to take "your" name. Because that name belongs to you, and only you, and nobody else in the history of ever could possibly have come up with the idea that it might suit them. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.21 17:12:00 -
[10] - Quote
I thought about this before, but decided against it once I realized that this very idea will also be detrimental to the team if they ever get redlined by the enemy. |
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Takron Nistrom
ROGUE SPADES
83
|
Posted - 2013.01.21 17:18:00 -
[11] - Quote
You all are forgetting one major point. Eve is NOT fair. If your team sux, then you need to get better. Don't whine about getting beat by or pushed back by some better force. If you can't tank it or gank it, gtfo. I'm not the best at it but I push on and get better. Sniper is redlining, snipe them back or if you want them really dead, call down a strike. As far as I see it, its a valid tactic and there are answers to it so, oh well. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.21 17:21:00 -
[12] - Quote
Takron Nistrom wrote:You all are forgetting one major point. Eve is NOT fair. If your team sux, then you need to get better. Don't whine about getting beat by or pushed back by some better force. If you can't tank it or gank it, gtfo. I'm not the best at it but I push on and get better. Sniper is redlining, snipe them back or if you want them really dead, call down a strike. As far as I see it, its a valid tactic and there are answers to it so, oh well.
Agreed.
Why should the losers be given a boost of any sort if the better team deserve it for being good at what they do? To do so would just take away the incentive to be better. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.21 20:41:00 -
[13] - Quote
Takron Nistrom wrote:You all are forgetting one major point. Eve is NOT fair. If your team sux, then you need to get better. Don't whine about getting beat by or pushed back by some better force. If you can't tank it or gank it, gtfo. I'm not the best at it but I push on and get better. Sniper is redlining, snipe them back or if you want them really dead, call down a strike. As far as I see it, its a valid tactic and there are answers to it so, oh well.
When people get pushed back and camped they will either leave the game or end up having a bad time playing the game. CCP would be wise to develop a game that has as few bad times in it as possible. Indeed, their goal should be to make a game that is fun to play. Crazy thought, right? |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.01.21 20:47:00 -
[14] - Quote
Fivetimes Infinity wrote:If your team is pushed back to beyond the redline, to where your spawn locations are, the game is over. You will not win. The enemy team has already beaten you. The "solution" to this isn't to force people to leave their safe zone and be slaughtered, the solution is to end the game. If your team loses all of the points, you should have a minute or so to retake one. If you don't, the null cannons should begin firing at a greatly increased rate, so as to end the game expediently. The problem of people fighting from beyond their redline is a problem in that games where the teams are so imbalanced that one team gets pushed all the way back and can't push back out again are allowed to linger on, rather than being ended humanely.
The problem of redline sniping is a problem with sniper rifles. Snipers have no incentive to get closer to the fighting, they're nearly as lethal at 500 m on top of a mountain as they are at 100 m, somewhere on the actual battlefield where you can kill them if your'e a non-sniper. Sniper rifles in general need to be made into weapons that require a bit of skill to use, rather than perfectly accurate hitscan weapons. By adding such features as projectiles that have a travel time to reach their target, and permanent scope sway (mitigated somewhat by skills but never eliminated) the long-distance shots will become significantly more difficult. As such, snipers will be inclined to move in closer to the fighting, so as to get kills more easily. This will help alleviate the issue of redline snipers.
Redline tanks are an issue not unlike that of snipers. Having little reason to budge beyond some high-up vantage point far from the fighting makes "tank sniping" appealing to some. The solution to this, I feel, could be had as an aside from making tanks a deeper sort of vehicle to be involved with. That is to say, by giving tanks (and all vehicles) limited ammunition, and making rearming these vehicles something facilitated by installations and whatever else CCP sees fit, you would make sitting atop a ridge spamming shots all day non-viable, as you'd run out of rounds relatively quickly and need to rearm. It wouldn't solve the issue entirely, but with railguns having minimal splash it's less of a serious issue in the first place, as the other weapons have reduced range.
In any case, the solution to redline issues isn't to force people to leave the redline. The various situations involving use of the redline are all individual problems which demand individual solutions.
+1 way to many snipers not doing anything in this game sniping in the redline is for wimps. |
mollerz
s1ck3r Corp
71
|
Posted - 2013.01.21 21:13:00 -
[15] - Quote
I'd like them to go another way with it- how about NO redline? I've hated these lame "borders" ever since BF2. IT's alme and it's lazy.
And to counter spawn camping- just provide each side with a seriously beefed up starter base with AA and Turrets, fortifications, supply drops, etc. And if the opposing team manages to wipe that out- then game over. |
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