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81. We don't really have to be human... - in General Discussions [original thread]
Weirdo stuff would require custom armor/etc built for the purpose. That would be far more expensive than using mass produced guns that billions of soldiers around the galaxy use regularly. How would a human mind be able to accommodate something l...
- by Fivetimes Infinity - at 2013.02.03 05:29:00
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82. Here is why we should welcome Friendly Fire - in General Discussions [original thread]
I guess I could go the route of "in-game realism" with this, too. I don't like these arguments, but I guess it's not so terrible in this case. The whole premise behind Dust is that you're a mercenary. The Instant Battle matches you fight are contr...
- by Fivetimes Infinity - at 2013.02.02 12:17:00
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83. Breach AR Makeover - in General Discussions [original thread]
You aren't fooling anyone protoman.
- by Fivetimes Infinity - at 2013.02.02 06:43:00
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84. Planet conquest won't be like Planetside 2 - in General Discussions [original thread]
Shouldn't want it to be like Planetside 2, anyway. Dust is good where it is. Huge battles like Planetside's aren't necessarily better. Smaller, balanced teams emphasize skill way more.
- by Fivetimes Infinity - at 2013.02.02 06:38:00
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85. Here is why we should welcome Friendly Fire - in General Discussions [original thread]
Shijima Kuraimaru wrote: TKing will happen, that's a given. Can't be helped. But the solution needs to come from the community in game, not through some unnecessary game mechanic that will penalize good players for the suicidal actions of idiot...
- by Fivetimes Infinity - at 2013.02.02 04:48:00
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86. Effects of Sniper Rifle Ballistics - in General Discussions [original thread]
Currently sniper rifles are hitscan. They fire perfectly accurately at the point the reticle is, whether you're at 600 m or 1 m. There have been rumours about sniper rifles getting ballistics added, but I've heard nothing official. In either case,...
- by Fivetimes Infinity - at 2013.02.02 04:12:00
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87. Here is why we should welcome Friendly Fire - in General Discussions [original thread]
Shijima Kuraimaru wrote: I know from experience that there are people who will run through high sec in cheap high damage ships blatting frigs and low end cruisers just for kill mails. I'm just saying that it happens more than you seem to be imp...
- by Fivetimes Infinity - at 2013.02.01 23:50:00
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88. Here is why we should welcome Friendly Fire - in General Discussions [original thread]
Arramakaian Eka wrote: I read both your posts in entirety. You yet again just keep rehashing your argument, and don't bring any new insight into the discussion. I've already responded to all your items in my previous posts and I'm not going to ...
- by Fivetimes Infinity - at 2013.02.01 21:17:00
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89. Attributes missing from Show Info? - in General Discussions [original thread]
I don't remember range ever being listed.
- by Fivetimes Infinity - at 2013.02.01 21:14:00
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90. Here is why we should welcome Friendly Fire - in General Discussions [original thread]
Arramakaian Eka wrote: Either you didn't read what I wrote, or you just wrote two long paragaphs agreeing with my arguments. One of the main points and the original reason I wrote the OP was the notion that people will start TKing players left...
- by Fivetimes Infinity - at 2013.02.01 10:04:00
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91. I am heart broken. - in General Discussions [original thread]
ARs are pretty good. I've been thinking I wouldn't mind if they had a recoil/dispersion increase across the board.
- by Fivetimes Infinity - at 2013.02.01 02:35:00
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92. Here is why we should welcome Friendly Fire - in General Discussions [original thread]
Arramakaian Eka wrote: Dust will not fail due to FF; don't be ridiculous. There are plenty of FPSs out there which have FF mode or are completely FF, some of them AAA. And you never ever hear anyone quitting due to FF. Granted, in Dust there i...
- by Fivetimes Infinity - at 2013.02.01 02:25:00
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93. About snipers - in General Discussions [original thread]
2100 Angels wrote: Perhaps useless was the wrong word to use, maybe "less effective" is better. The situation you've described would be one of the strengths of having a good sniper; keeping pressure on enemy fronts to thin their forces and/or p...
- by Fivetimes Infinity - at 2013.02.01 02:13:00
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94. Squads: a Discussion - in General Discussions [original thread]
The reason Corp Battles award no SP/ISK beyond what the contract is set at is to prevent two organized teams from simply agreeing to exploit the game together and standing there with militia gear and nanite injectors, killing/reviving until the ti...
- by Fivetimes Infinity - at 2013.01.31 21:16:00
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95. Here is why we should welcome Friendly Fire - in General Discussions [original thread]
Shijima Kuraimaru wrote: Banning for multiple team kills? No. That's not the New Eden experience. Go play another game. And this is exactly what people will do. They'll go play another game, and Dust will fail because it will be rife with TK...
- by Fivetimes Infinity - at 2013.01.31 21:04:00
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96. Shoulder those Mass Drivers Noobs!! Friendly Fire coming soon! - in General Discussions [original thread]
Zahle Undt wrote: One problem with penalties for TK is that while that may deter griefers ( I doubt it) no one yet (I only got through first 3 pages of this thread) has seemed to think of the accidental killing people will do through no fault o...
- by Fivetimes Infinity - at 2013.01.31 20:56:00
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97. why we should not welcome friendly fire - in General Discussions [original thread]
zdowggg wrote: 1. blue dots willl rob you of ur tanks air ships and lav when they want it cause when ur waiting to get in pop you died and now they got it 2 . equipment is to expensive and trolls will kill friendly's with proto just to troll ...
- by Fivetimes Infinity - at 2013.01.31 18:20:00
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98. Forge gun splash damage radius increase? - in General Discussions [original thread]
Yeah, this would be a bad idea. Forge guns are amazing against vehicles. The fact that you can one-shot anyone in the game with a 1.5k militia forge gun is a bit silly as-is. Making it even easier to get infantry kills, while remaining awesome aga...
- by Fivetimes Infinity - at 2013.01.31 17:58:00
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99. Here is why we should welcome Friendly Fire - in General Discussions [original thread]
Ghost-33 wrote: #4 Sounds ridiculous for New Eden but I like the other suggestions. If people can just make alts or new Dust accounts to TK, then people will do just that, and friendly fire will become a problem with the game rather than a ...
- by Fivetimes Infinity - at 2013.01.31 17:50:00
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100. Here is why we should welcome Friendly Fire - in General Discussions [original thread]
Friendly fire done as thoughtlessly as the OP suggests it might would be a terrible idea. Here's how you do FF: 1) If you damage a friendly, you are fined an ISK/SP penalty based on the amount of damage you do. The penalty grows larger the more d...
- by Fivetimes Infinity - at 2013.01.31 17:18:00
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