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181. skinweave - in General Discussions [original thread]
Ryanki wrote: how is it different frm the miltia BPOs they have on the market right now? like the primoridal assault and its ilk? Different colour scheme, otherwise they're identical.
- by Fivetimes Infinity - at 2013.01.21 23:41:00
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182. Nerf Supply Depo's - in General Discussions [original thread]
semperfi1999 wrote: If its that big of an issue then destroy the supply depot. Yeah guys, if you're having trouble with that infantry guy who keeps healing by changing armor then just casually take down the installation with thousands of po...
- by Fivetimes Infinity - at 2013.01.21 21:58:00
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183. Nerf Supply Depo's - in General Discussions [original thread]
They should not enable grenade spam as they do. Rapidly changing suits to heal damage is also problematic. I agree with the desire for nerfs to it. A cooldown between suit changes sounds good, and honestly I'd say making grenades not be restored a...
- by Fivetimes Infinity - at 2013.01.21 20:53:00
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184. The Blue Line (An answer to redline camping) - in General Discussions [original thread]
Takron Nistrom wrote: You all are forgetting one major point. Eve is NOT fair. If your team sux, then you need to get better. Don't whine about getting beat by or pushed back by some better force. If you can't tank it or gank it, gtfo. I'm not ...
- by Fivetimes Infinity - at 2013.01.21 20:41:00
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185. Dropsuits : one for each races and roles - in General Discussions [original thread]
Eventually they will add this, but I'm sure it's a very low priority for them at this point.
- by Fivetimes Infinity - at 2013.01.21 20:34:00
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186. The Blue Line (An answer to redline camping) - in General Discussions [original thread]
If your team is pushed back to beyond the redline, to where your spawn locations are, the game is over. You will not win. The enemy team has already beaten you. The "solution" to this isn't to force people to leave their safe zone and be slaughter...
- by Fivetimes Infinity - at 2013.01.21 16:21:00
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187. Aurum store - is the equipment worth it? - in General Discussions [original thread]
C Saunders wrote: This could be seen a pay 2 win... Only by people who have no idea what pay-to-win means, and just throw around the word anytime they see something they don't like. Pro tip, if you don't get an advantage in fighting another...
- by Fivetimes Infinity - at 2013.01.21 10:13:00
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188. About snipers - in General Discussions [original thread]
Ludvig Enraga wrote: Omg another stale thread about the same damn thing. I lost count. My popcorn got stale. And this one is a few pages long. Don't you guys get bored kicking this ball back and forth until it breaks? I'm not going to stop t...
- by Fivetimes Infinity - at 2013.01.21 08:56:00
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189. Forge guns don't seem to be worth the trouble. - in General Discussions [original thread]
Overlord Zero wrote: Nicely put Thanks for bumping a thread months old to share with everyone this remarkable insight, you tit.
- by Fivetimes Infinity - at 2013.01.21 08:53:00
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190. I was hoping - in General Discussions [original thread]
It'll probably be another month before a new build.
- by Fivetimes Infinity - at 2013.01.21 08:49:00
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191. publick release - in General Discussions [original thread]
It's free to play. People will come and go over time. Getting bad reviews initially won't be such a big deal, as people will be able to give it a shot without having to drop $60 on it or whatever.
- by Fivetimes Infinity - at 2013.01.21 04:21:00
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192. Official release and F2P model - in General Discussions [original thread]
Whether someone buys an item for AUR or buys it second-hand for ISK, it doesn't change the fact that someone paid AUR for that item. You're also assuming that garbage AUR items are all CCP is going to have for sale. We have boosters, currently, a...
- by Fivetimes Infinity - at 2013.01.21 04:19:00
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193. Discussion on Colonies: Future of Dust/Eve Connection - in General Discussions [original thread]
Pretty vague, but I guess in general the concept of making planets matter more to EVE players is a good way to go about making Dust and EVE cooperate more strongly.
- by Fivetimes Infinity - at 2013.01.20 21:26:00
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194. About snipers - in General Discussions [original thread]
Sebastian Seraphim wrote: People have to keep in mind with all these ballistic revisions that: THIS IS A SCI-FI FPS Sci-fi spits in the face of realism. Sniper rifles in the future can fire from miles away, assault rifles fire massive round...
- by Fivetimes Infinity - at 2013.01.20 20:08:00
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195. About snipers - in General Discussions [original thread]
trollsroyce wrote: Simply because a sniper is not contributing to the objectives game in any other way than killing enemies to deter them from playing efficiently. If the main purpose of a sniper is to kill, therifle has to be damn overpowered ...
- by Fivetimes Infinity - at 2013.01.20 20:06:00
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196. Scout suits - in General Discussions [original thread]
Grave Oblivion wrote: what bonuses do we get other than pg and CPU rises, and the increasing modules in the scout suits as we go up in level? you would think there would be an decrease in the scan profile, or an increase in the scan precision o...
- by Fivetimes Infinity - at 2013.01.20 08:55:00
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197. About snipers - in General Discussions [original thread]
Jeremiah ambromot wrote: I would think that's fun, so should that be implemented because we do not care about reality only fun? If you were making the game, sure, why not? It's not like there aren't all sorts of games that throw reality out ...
- by Fivetimes Infinity - at 2013.01.20 06:24:00
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198. About snipers - in General Discussions [original thread]
Sleepy Zan wrote: KDR is as useful of a measurement of a sniper's skill as it is for anyone else. Bottom line is you can't use it since you don't know who is maintaining a high kdr while being useful and who is just padding with 10 kills per ma...
- by Fivetimes Infinity - at 2013.01.20 04:04:00
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199. To all those economists out there - in General Discussions [original thread]
Dr Debo Galaxy wrote: Where we can by sell trade etc with eve and vice versa. Are there any similiar real world instances where this has happened? It's a tough question to answer. If Dust's market became home to 90% player-produced items wit...
- by Fivetimes Infinity - at 2013.01.20 03:56:00
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200. New SP System + Booster is now completely Pay to Win - in General Discussions [original thread]
Getting to X amount of SP will take non-paying customers more time, but it is attainable, only somewhat slower-going. Thus the game is not pay-to-win. More rapid progression is a staple of F2P games.
- by Fivetimes Infinity - at 2013.01.19 23:38:00
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