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101. THE MOST AMAZING DISCOVERY EVER!!!! - in General Discussions [original thread]
How did you manage to get into a more specialized science class without learning anything about the periodic table in some earlier, general science class?
- by Fivetimes Infinity - at 2013.01.31 15:45:00
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102. About snipers - in General Discussions [original thread]
Shijima Kuraimaru wrote: First off... Ballistics added? Really? You do realize that the round from sniper rifles are, as per the description, traveling at over 8000m/sec, or 5.44 miles per second. At the ranges they are used at, there won't be ...
- by Fivetimes Infinity - at 2013.01.31 15:34:00
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103. Shoulder those Mass Drivers Noobs!! Friendly Fire coming soon! - in General Discussions [original thread]
Umbat Boki wrote: That's why it isn't coming to random battles. It's for corps. There is already precedence for team killing to go to random battles for a game like this. World of Tanks handled it perfectly, and if they can do it, Dust can d...
- by Fivetimes Infinity - at 2013.01.31 07:25:00
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104. About snipers - in General Discussions [original thread]
2100 Angels wrote: MY point was that regardless of how good a snipers KDR is they are not "useful" and have trouble affecting the outcome of a match unless they are contributing to team goals i.e. overwatch of objectives, communicating enemy mo...
- by Fivetimes Infinity - at 2013.01.31 07:16:00
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105. Shoulder those Mass Drivers Noobs!! Friendly Fire coming soon! - in General Discussions [original thread]
Umbat Boki wrote: Are you sure it's coming to random battles? It'd make sense. World of Tanks demonstrated that it's certainly possible to have a free-to-play game with full friendly fire in all battles, while also having friendly fire penal...
- by Fivetimes Infinity - at 2013.01.31 06:48:00
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106. About snipers - in General Discussions [original thread]
Roy Ventus wrote: Imo. The main weakness of a sniper is that they all need distance for long-term survival. With distance comes getting away from the frontline or a major objective as these areas are prone to flash assaults. Since the sniper is...
- by Fivetimes Infinity - at 2013.01.31 00:05:00
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107. Fix the hit detection / lag - in General Discussions [original thread]
Sleepy Zan wrote: btw don't f*cking limit the range on my sniper you sh*t, thank you CCP should gas all snipers.
- by Fivetimes Infinity - at 2013.01.30 23:38:00
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108. About snipers - in General Discussions [original thread]
You can get pretty similar KDR to tank users as a sniper, except you can run a militia sniper setup for free, while tanks cost at least 100k at their crappiest.
- by Fivetimes Infinity - at 2013.01.30 13:55:00
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109. About snipers - in General Discussions [original thread]
2100 Angels wrote: I hate to be the one to say this, but if you're constantly getting killed by snipers have you ever considered, you know, changing the way you play? Gee whiz, what a brilliant idea. If only I'd have thought of "l2p nub" fir...
- by Fivetimes Infinity - at 2013.01.30 10:54:00
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110. When Will I be able to transfer ISK from EVE to dust? - in General Discussions [original thread]
Spazzeh BHD wrote: I want to do it allready so I can cancel my subscription. Not any time soon. They have no reason to allow ISK transfers right now, as it wouldn't do anything but trivialize the economics of Dust for all EVE-connected playe...
- by Fivetimes Infinity - at 2013.01.29 20:08:00
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111. why not on pc? - in General Discussions [original thread]
It isn't on PC, I guess, because making a game for PC as well would require too much effort in terms of hardware compatibility. Despite what people in this thread have suggested, Planetside 2 is vastly different than Dust, and the two wouldn't be ...
- by Fivetimes Infinity - at 2013.01.29 00:23:00
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112. Nova Knife - Melee, Sidearm, Both? - in General Discussions [original thread]
Regular melee should probably do significantly less damage. It's pretty crazy as it is, doing 130 damage before skills. How can you really expect to have melee weapons if your regular butt stroke will almost 2-shot most people?
- by Fivetimes Infinity - at 2013.01.28 16:27:00
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113. Why do people think Scouts are nerfed - in General Discussions [original thread]
Hit detection was not fixed. Scouts have artificially heightened survivability due to the fact that they often do not have damage register against them.
- by Fivetimes Infinity - at 2013.01.27 14:51:00
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114. Recruit programm - in General Discussions [original thread]
That's not bad. Worse than the Exile, but still a nice little perk.
- by Fivetimes Infinity - at 2013.01.27 14:49:00
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115. LR NERF - in General Discussions [original thread]
They'll never be ARs, because they have no damage degradation, and they're not very good close-up. Pretty well the opposite of ARs. They sort of compete directly with tactical ARs, but that's an issue that exists currently anyway. Reducing their p...
- by Fivetimes Infinity - at 2013.01.27 11:45:00
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116. When is the patch due? - in General Discussions [original thread]
New builds are often a couple months apart, sometimes a little more. The last build was mid-December. So mid-February at the earliest, I guess? But, as mentioned, it can be any time. CCP has never been in any rush to get updates to us.
- by Fivetimes Infinity - at 2013.01.27 11:42:00
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117. If every suit will be able to use heavy weapons. - in General Discussions [original thread]
Patoman Radiant wrote: If everyone is strong enough to use heavy weapons, heavy suits with larger servos and power-plants to power said weapon should be able to use super heavy weapons. More like heavy suits maybe getting a passive bonus to ...
- by Fivetimes Infinity - at 2013.01.27 04:54:00
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118. New Dropsuit Types - in General Discussions [original thread]
Washlee wrote: I know Pilot suits are confirmed Crusader suits are as confirmed as pilots. A few months ago they talked about them, how they're being renamed, their general purpose, and that they'd be unrelated to the RTS-like "Commander Mod...
- by Fivetimes Infinity - at 2013.01.27 04:17:00
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119. New Dropsuit Types - in General Discussions [original thread]
Command suit was renamed to crusader suit, presumably because they didn't want it to confuse people given that there will be a commander role you can assume, which puts you on board the MCC and I'd guess is suit-independent. Anyway, we haven't ...
- by Fivetimes Infinity - at 2013.01.27 04:04:00
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120. If every suit will be able to use heavy weapons. - in General Discussions [original thread]
Ahhh, you'll make it work, Sleepy Zan.
- by Fivetimes Infinity - at 2013.01.27 04:02:00
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