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41. Aim sensitivity on the laser rifle is way too low - in Feedback/Requests [original thread]
I don't know if this might actually be a bug or an oversight, but I supposed it's intentional. I tried the laser rifle today, playing with keyboard + mouse, and I noticed that aiming when scoped in is horribly slow, to the point of being unusabl...
- by Eskel Bondfree - at 2013.05.10 19:32:00
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42. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Citpaan Hacos wrote: I really need to recommend you stop defending the idea of sidearm only logi, Wolf. It isn't a good one, let it die man. A reason isn't needed as an excuse, just advocate straight up for more varie...
- by Eskel Bondfree - at 2013.05.10 10:54:00
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43. [Feedback] Replace Logistic suits' Light Weapon for a Sidearm - in Feedback/Requests [original thread]
I will repost a suggestion here that I made in another thread: Keep the high number of slots for logis.
Reduce their overall CPU/PG by a lot.
Give them a large fitting bonus for equipment and other modules they need for defense and supp...
- by Eskel Bondfree - at 2013.05.09 22:45:00
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44. Aiming/Input lag needs to be adressed ASAP. - in Feedback/Requests [original thread]
So true. Playing with a mouse is just frustrating atm. Although I didn't notice the x/y axis problem yet, the input lag drives me crazy. It definitely feels like it's tied to the frame rate, when I'm in heavy fights the input lag get's much worse ...
- by Eskel Bondfree - at 2013.05.07 21:58:00
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45. Mouse feels less precise in Uprising - in Feedback/Requests [original thread]
Same here, at first I thought the frame rate just got worse, but then I realized it's more like input lag. I suppose it's much more noticable when playing with a mouse than when playing with controller. It's absolutely annoying, and imho not accep...
- by Eskel Bondfree - at 2013.05.06 21:51:00
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46. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
Not sure if it's a general bug or related to the new spawn system, but in an ambush match today I spawned inside the red zone, some distance away from the actual red zone border. Don't know if I could have sprinted out of the red zone in time, the...
- by Eskel Bondfree - at 2013.03.02 21:33:00
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47. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
I also experienced the problem of the outgunned team starting to spawn all in the same area, creating a spawn trap for them. Nobody can get out of there because the whole enemy team is camping around the area. I think the algorithm should make su...
- by Eskel Bondfree - at 2013.02.28 18:54:00
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48. Feedback: Scanners, spotting and how it *dosen't work - in Feedback/Requests [original thread]
ugg reset wrote: will do. right after you read it. There are multiple post on there that seem to up hold my theory of how the scanners work. And on other guy who said that it worked in a 360 degree radius had Zero like and was from your corp...
- by Eskel Bondfree - at 2012.12.18 21:03:00
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49. Feedback: Scanners, spotting and how it *dosen't work - in Feedback/Requests [original thread]
The active scanner is not directional, it works in a 360 degree radius. But it seems to be broken because it does not detect infantry, only installations and vehicles (not sure about HAVs). See also this thread and the post I made in it a while ...
- by Eskel Bondfree - at 2012.12.14 21:52:00
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50. [REQUEST] Scan Assists - in Feedback/Requests [original thread]
Lead Squall wrote: Then again, right now I'd be happy with some more info on how the damn scanners work. For that, I'd like to point you to a post I made earlier in this thread.
- by Eskel Bondfree - at 2012.10.22 18:42:00
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51. [REQUEST] Scan Assists - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Nova Knife wrote: I am Nova Knife and I approve this post. However, I think points should only be awarded for using scanner modules, not as part of the passive scanning. Good point, but then what would be the r...
- by Eskel Bondfree - at 2012.10.21 21:23:00
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52. Balance discussion. Please bring your mature mindset. - in Feedback/Requests [original thread]
Raven Tesio wrote: I also wonder if Signature Radius right now actually even means anything, because people still have absolutely no issues hitting me clear across the map with a Forge / Sniper; despite having not only the Skill for 25% reduct...
- by Eskel Bondfree - at 2012.10.13 18:23:00
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53. [REQUESTING DEV feedback] active scanner-infantry equipment - in Feedback/Requests [original thread]
I did some testing with the hand held scanner today, here's what I found: it's working in a 360-¦ radius and through walls / terrain
the scan pulse is emitted once you pull the trigger ( it does the same sound as a swarm launcher when you s...
- by Eskel Bondfree - at 2012.10.10 20:55:00
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54. Official Codex feedback thread - in Feedback/Requests [original thread]
The new mouse sensitivity is way too high, just like it was way too low last build. Seriously, with my 800 dpi MX510 mouse, I can barely walk in a straight line, even with sensitivity at 100 (which supposedly gives the lowest sensitivity in th...
- by Eskel Bondfree - at 2012.10.03 17:33:00
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55. Y-axis should be changed back to normal - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: Try aiming in the Y with a Tac AR its 200 x worse than a normal AR. Ohh yeah, my biggest gripe with the Tac since I started playing the beta (actually my only gripe with it). I still don't understand why CPP did this to...
- by Eskel Bondfree - at 2012.10.03 12:03:00
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56. Y-axis should be changed back to normal - in Feedback/Requests [original thread]
Absolutely. The y-axis sensitivy used to be messed up last build already, both in and out of ADS. But now it got even worse, aiming with a mouse is nigh impossible now, except if you are able to adjust x/y dpi on it separately, which makes you a l...
- by Eskel Bondfree - at 2012.10.03 10:55:00
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57. I preferred the old voice - in Feedback/Requests [original thread]
I agree, I actually liked the voice from before precursor best. The voice from last build I could live with, but now it starts to annoy me, its simply too obstrusive. I think that 'intercom' effect is completely out of place in the world of Eve. C...
- by Eskel Bondfree - at 2012.10.02 20:10:00
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58. [Feedback] Less Boobs - in Feedback/Requests [original thread]
Tarn Adari wrote: Ideally, dropsuits should not differ in bodytype, since the person inside them would be the same, regardless of what suit she wears. Actually, I think the opposite is the case. Your combat clone is kind of a single use, thr...
- by Eskel Bondfree - at 2012.10.02 19:54:00
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59. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
Nyefari wrote: Raynor Ragna wrote: What I would like to see happen is that the suits are merely a BPO which you need to build the suits theself to use. The building comes from ISK or ISK based materials. If a tier 1 suit costs 10k to use, t...
- by Eskel Bondfree - at 2012.09.29 19:20:00
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60. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
Raynor Ragna wrote: After the initial buy, I lose absolutely no money, AUR or ISK when using those suits. Thus, I can save far more isk each time I use those suits giving me an advantage for the whole time I play Dust which could be years. If ...
- by Eskel Bondfree - at 2012.09.29 18:06:00
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