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1. [Feedback] Vehicle limit in ambush - in Feedback/Requests [original thread]
Nothing Certain wrote: I like the change, it requires more thought than charge into the other team with lots of tanks. Options like sending out scouts to drop up links to close the distance or falling back and letting the enemy advance and actu...
- by Eskel Bondfree - at 2014.03.29 18:59:00
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2. New Gamemode: Onslaught - in Feedback/Requests [original thread]
Sounds like a death match mode that would actually be fun. I would add to your suggestion: no 'smart' deploy; instead, each team simply spawns randomly on one side of the outpost dedicated to it, probably with an area in the middle that has no sp...
- by Eskel Bondfree - at 2014.03.29 18:52:00
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3. [idea] Multiple suicides boots you from matches w/o pay - in Feedback/Requests [original thread]
emtbraincase wrote: see above quote. no reason either of you gave to require more than 4 suicides. What, changing your fit more than 4 times per battle and you get booted? Seeing how important the choice of your fit is and how many possibilit...
- by Eskel Bondfree - at 2014.03.29 18:10:00
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4. [idea] Multiple suicides boots you from matches w/o pay - in Feedback/Requests [original thread]
And what about people suiciding in an ambush or domination match to change fitting, because the only supply depot on the map was wiped by a tank at the start of the match?
- by Eskel Bondfree - at 2014.03.29 17:59:00
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5. [Feedback] Vehicle limit in ambush - in Feedback/Requests [original thread]
So finally we don't have to deal with more than 2 tanks in an ambush match anymore, thats great! But what about other vehicles like LAVs and drop ships? As soon as 2 tanks have been deployed, nobody can call in an LAV to get around on the huge m...
- by Eskel Bondfree - at 2014.03.29 17:53:00
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6. [Request] New Game Mode: Acquisition - in Feedback/Requests [original thread]
iceyburnz wrote: I like it. We are in desperate need of new game modes that are exciting and different. Quoted for truth! One of the core problems of Dust imho ist the unexciting and repetitive game play. The game has only 3 lame game mod...
- by Eskel Bondfree - at 2014.03.29 17:30:00
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7. It seems like the mouse hits dont hit - in Feedback/Requests [original thread]
I second this. Playing with mouse and keyboard creates so much frustration. CCP should do something about it and fix the bad frame rate and improve hit detection. Sadly nobody talks about it because apparently only an estimated 1% of the player b...
- by Eskel Bondfree - at 2014.03.29 17:16:00
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8. Increase Isk Payout - in Feedback/Requests [original thread]
That's a relevant discussion, and I agree that the current ISK payouts make it hard to turn a profit for anyone not ranking 1st place at the score board while using anything but std/mlt gear. Because a flat increase in ISK payout is not a good sol...
- by Eskel Bondfree - at 2014.02.02 11:45:00
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9. Per squad vehicle quota would be a good thing in pub matches - in Feedback/Requests [original thread]
...especially in ambush. Just today I had one of these ambush games where 4 non-militia tanks were working in concert and completely mopped the floor with the entire enemy team. Wide, open, empty map, nowhere to hide, nowhere to retreat, no supply...
- by Eskel Bondfree - at 2014.01.25 18:57:00
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10. My take on how to balance Logistics and Assaults - in Feedback/Requests [original thread]
How about bringing the suit bonuses of logi and assault in order first, before doing anything else?
- by Eskel Bondfree - at 2013.11.26 18:31:00
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11. [Idea] Create new Boosters to eliminate the grind! ($$$ inside CCP) - in Feedback/Requests [original thread]
Yeah, I would welcome something like this. Effectively, people could chose to spend money to avoid the grind, without getting ahead of anyone. It's pure "money for convenience", which is perfectly fine in a free to play model imho. Of course, ine...
- by Eskel Bondfree - at 2013.11.14 18:07:00
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12. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Zeylon Rho wrote: Not to "defend" AA, but wasn't there a Dev post about latency inherent in their server-side hit-detection, etc? It was something to the effect of needing a certain degree of AA server-side to compensate for the issues of playe...
- by Eskel Bondfree - at 2013.11.14 17:40:00
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13. CCP, please, explain these numbers. - in Feedback/Requests [original thread]
Keri Starlight wrote: It should be a competitive weapon even though if it's a variant, with the downsides of a much higher ISK cost (77.000 instead of 47.000 on PRO tier) and a more intensive SP sink (level 4 for the first model and Proficienc...
- by Eskel Bondfree - at 2013.11.11 17:54:00
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14. CCP, please, explain these numbers. - in Feedback/Requests [original thread]
Keri Starlight wrote: leave my weapon of choice for either a Rail Rifle or a Scrambler Rifle, since these new weapons (and the new Scrambler) are going to outrange AND outdamage (DPS) my Tac AR, leaving absolute no reason to use it. I beli...
- by Eskel Bondfree - at 2013.11.10 23:44:00
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15. [Feedback] Playing Dust 514 is more frustrating than fun (protostomping) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I'd prefer if weapons, modules, and equipment weren't tiercided. Lower tier stuff is good for reducing PG/CPU consumption. Nothing would stop you from making a weapon variant with lower CPU/PG requirements and de...
- by Eskel Bondfree - at 2013.11.09 16:54:00
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16. [Feedback] Playing Dust 514 is more frustrating than fun (protostomping) - in Feedback/Requests [original thread]
Quil Evrything wrote: Eskel Bondfree wrote: Agreed, tiericide it must be! It's bull crap, especially in an FPS, that higher level gear and skills simply mean "5% better at everything". Higher level should mean more options and more flexibil...
- by Eskel Bondfree - at 2013.11.08 17:34:00
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17. [Feedback] Playing Dust 514 is more frustrating than fun (protostomping) - in Feedback/Requests [original thread]
Agreed, tiericide it must be! It's bull crap, especially in an FPS, that higher level gear and skills simply mean "5% better at everything". Higher level should mean more options and more flexibility instead. Any advantage should come with a draw...
- by Eskel Bondfree - at 2013.11.07 21:36:00
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18. Grenades - in Feedback/Requests [original thread]
ER-Bullitt wrote: Battlefield is one of my favorite games, and you only get one. never seen an "FPS" game with such rampant grenade spam problems Hehe, ever played Battlefield 2? People were jump spamming grenades all over the places on infan...
- by Eskel Bondfree - at 2013.10.31 21:00:00
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19. [Request] Turn Basic suits into Type B and Vk.1 Suits - in Feedback/Requests [original thread]
Atiim wrote: Umm. No. Basic suits have no bonuses as an incentive to skill further into the class than the basic. They only give you basic suits so that you will have something to use while your waiting to have enough SP to skill into somethin...
- by Eskel Bondfree - at 2013.10.13 21:45:00
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20. New Dropship WP Is Ineffective - A "Must Read" for CCP (Copied from ge... - in Feedback/Requests [original thread]
Seems like the timer is simply too short for dedicated transport pilots, who don't leave their vehicle to take part in the fight after they delivered a squad to an objective. So how about this: leave the timer at 60s, but don't start it before t...
- by Eskel Bondfree - at 2013.10.13 09:29:00
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