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81. mouse controls with acceleration - in Feedback/Requests [original thread]
Micccet wrote: If it's by design, it's a stupid design and it should be changed. What is the reason for capping turning speed? For the DS3 people to have a fair chance? I guess that's one reason, the other one is that the different drop suit...
- by Eskel Bondfree - at 2012.08.30 20:52:00
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82. Request: Reduce Shotgun Range - in Feedback/Requests [original thread]
Militia and basic weapons have the exact same stats except for fitting and skill requirements.
- by Eskel Bondfree - at 2012.08.30 18:03:00
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83. Where are the mines - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Sure, some people will put them in the middle of nowhere. Maybe they're sniping there and want to blow up any LAVs that run at them? But again, the demand for skill is non-existent on anyone. Vehicle drivers are force...
- by Eskel Bondfree - at 2012.08.30 17:55:00
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84. mouse controls with acceleration - in Feedback/Requests [original thread]
Micccet wrote: I guess you could have a look at the Quake 3 source code as it's available as open source if you need the basics with yaw, pitch etc. There is no reason not to implement this, and it would seriously make or break the game. Wh...
- by Eskel Bondfree - at 2012.08.30 17:33:00
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85. [Request] - Award SP for Mobile CRU use in Vehicles. - in Feedback/Requests [original thread]
Tony Calif wrote: LoL might as well remove Logi Dropships then. They DO award SP iirc. I don't see why you should be rewarded for fitting a militia module. Voice of reason here. I don't see the logic here. You get SP for killing with a militi...
- by Eskel Bondfree - at 2012.08.29 20:00:00
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86. Where are the mines - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Carelessness is punished by people losing their tank because they wandered into a danger area or didn't retreat to heal when they should have, or whatever. Any PvP game automatically punishes carelessness. There isn't ...
- by Eskel Bondfree - at 2012.08.29 19:51:00
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87. Request AV mine, claymore? - in Feedback/Requests [original thread]
Alshadow wrote: if AV mines were powerful and imune to damage, but were vary obvious to see and had markers on them at certain ranges and also hackable (or defuseable or whatever u want) then that would be a massive change to the AV role I wo...
- by Eskel Bondfree - at 2012.08.28 17:05:00
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88. Request AV mine, claymore? - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Eskel Bondfree wrote: If you're talking about a death match situation I agree, but in an objective based game mode mines would be very useful for defence purposes. It helps defend multiple entries to an objective an...
- by Eskel Bondfree - at 2012.08.27 19:58:00
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89. Request AV mine, claymore? - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Weapons that you just place on the ground and an enemy walks into sometime and dies have never been very fun to me. Very low skill and pretty uninvolved in terms of gameplay. I'd rather all the AV (and other) methods r...
- by Eskel Bondfree - at 2012.08.26 20:02:00
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90. Request AV mine, claymore? - in Feedback/Requests [original thread]
A claymore is an anti person mine. I agree that anti tank mines would be a welcome addition. Something that limits the mobility of tanks should be in the game, especially for larger maps. They don't need to be invisible to tank drivers, it shoul...
- by Eskel Bondfree - at 2012.08.26 17:13:00
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91. [Request] Tank limit - in Feedback/Requests [original thread]
Some people seem to forget that the evil 'Eve' aspect of the game is supposed to apply mostly to the nullsec corp battles. Highsec matches are there so people can have fun, and they are meant to be relatively balanced like every other ordinary FPS...
- by Eskel Bondfree - at 2012.08.26 17:07:00
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92. Shot gun - in Feedback/Requests [original thread]
Training up the light weapon sharp shooter skill should increase the range of your shotgun. Also, how much did you invest into the shotgun handling skills? They reduce the spread and also help the shotgun to get more effective at range. Don't judg...
- by Eskel Bondfree - at 2012.08.26 16:33:00
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93. Salvage feature. - in Feedback/Requests [original thread]
The salvage feature is obviously still in an early state, and I highly doubt what we have now is what we will get on release. As you said salvage is currently completely random and that doesn't make sense at all. In the future I expect the salvage...
- by Eskel Bondfree - at 2012.08.26 11:28:00
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94. ADS ???????? - in Feedback/Requests [original thread]
Dewie Cheecham wrote: Eskel Bondfree wrote: Stile451 wrote: Dewie Cheecham wrote: CCP don't do Abnormal Doucebag Skills. Translation: ADS usually means television commercials. What does it mean in this instance? My closest guess is ...
- by Eskel Bondfree - at 2012.08.25 18:28:00
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95. [Feedback] About the number of drop uplinks you can deploy - in Feedback/Requests [original thread]
You don't lose your fitting if you switch it at a supply depot, and even if you do it by suiciding, all you have to lose is the single uplink you deployed, about 10k isk. Do you realize what tremendous effect a hidden spawn point behind enemy line...
- by Eskel Bondfree - at 2012.08.25 16:25:00
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96. ADS ???????? - in Feedback/Requests [original thread]
Stile451 wrote: Dewie Cheecham wrote: CCP don't do Abnormal Doucebag Skills. Translation: ADS usually means television commercials. What does it mean in this instance? My closest guess is aiming down scope. ADS stands for Aiming Down th...
- by Eskel Bondfree - at 2012.08.25 16:11:00
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97. ADS ???????? - in Feedback/Requests [original thread]
oneshytalk was not referring to the kick of an assault rifle, but the effect of explosives that detonate near you. Your aim will be thrown off to some random direction, it's very irritating. Try to toss a grenade close to your feet and then watch ...
- by Eskel Bondfree - at 2012.08.25 14:20:00
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98. ADS ???????? - in Feedback/Requests [original thread]
Dewie Cheecham wrote: CCP don't do Abnormal Doucebag Skills. Thanks for your input, it really didn't help. If you're looking for the troll forum, it's called 'general discussions'.
- by Eskel Bondfree - at 2012.08.25 13:28:00
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99. Invalid fits - change - in Feedback/Requests [original thread]
You mean we should be able to run fits without weapons? I've thought about that as well, I think it would make sense and not hurt anyone. After all, the logistics role in Eve is unarmed as well. Why prevent Dust players from having a super strong ...
- by Eskel Bondfree - at 2012.08.25 13:25:00
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100. reapir gun/ tool - in Feedback/Requests [original thread]
Just use a logistics suit and you will have exactly this.
- by Eskel Bondfree - at 2012.08.25 13:18:00
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