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121. [Request] Encouraging Team/Objective Gameplay - in Feedback/Requests [original thread]
I've made a suggestion regarding spawn camping in this thread as apart of a general feedback on SP distribution. It could help to reduce the amount of spawn camping that is done only to farm easy SP. Basically the idea is to award close to zero ...
- by Eskel Bondfree - at 2012.07.30 17:31:00
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122. Nanohives need adjustments - in Feedback/Requests [original thread]
Pokey Dravon wrote: I don't see what the issues is. The whole point of a repair hive is to allow a heavy to better hold down a fixed location, which is exactly what heavies are meant for. They can't deploy the hives themselves, and hive are unr...
- by Eskel Bondfree - at 2012.07.30 17:12:00
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123. Dropship Feedback - in Feedback/Requests [original thread]
You all should keep in mind that there will be a pilot dropsuit in the finished game. That alone will stop most of your team mates from stealing a dropship, because few people will be running around in a pilot suit without an aircraft of their o...
- by Eskel Bondfree - at 2012.07.30 17:00:00
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124. [Feedback] Point distribution in battle: proposals/thoughts, add your own! - in Feedback/Requests [original thread]
Something I forgot when starting the topic: Give vehicle owners bonus points if someone else is using their vehicle : As it is right now, everyone can just get off with the vehicle you called in for your own. If this is still the case on relea...
- by Eskel Bondfree - at 2012.07.29 18:08:00
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125. [Feedback] Point distribution in battle: proposals/thoughts, add your own! - in Feedback/Requests [original thread]
JysN Quasai wrote: I pretty much agree with every suggestion but 'Discourage deliberate spawn camping' one. I Also hate spawn Camping in Dust but the sulution isn't given less points but Different Spawning spots. As it is right now you spawn ev...
- by Eskel Bondfree - at 2012.07.29 14:41:00
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126. [Feedback] Point distribution in battle: proposals/thoughts, add your own! - in Feedback/Requests [original thread]
I figured a thread where all feedback and proposals on skill point distribution can be found in one place would be a good idea, so I made one. I've digged through the feedback forum and found many good suggestions to improve on the way skill point...
- by Eskel Bondfree - at 2012.07.29 13:29:00
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127. [Feedback] Point distribution in battle: proposals/thoughts, add your own! - in Feedback/Requests [original thread]
Retaking objectives should be rewarded (i.e. canceling enemy hacks). This was proposed many times already, and I've seen only two arguments against it:
1. It can be exploited to farm SP: true, but other mechanics can be as well, like killing...
- by Eskel Bondfree - at 2012.07.29 13:29:00
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128. SPAMMING - in Feedback/Requests [original thread]
Spawning will be fixed in the next build according to the devs. It's a bug that you always spawn in the same location, spawn points are supposed to be randomized like in every other FPS and that's how it will be (hopefully) in the next build. Apa...
- by Eskel Bondfree - at 2012.07.29 11:03:00
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129. CCP: Nanohives feedback - in Feedback/Requests [original thread]
I vote against this idea. Nanohives are a support tool and should mainly be used by logistics players. Reducing fitting requirements is working against this. A less effective hive just means you have to wait a little longer until you're fully heal...
- by Eskel Bondfree - at 2012.07.29 09:30:00
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130. Nanohives need adjustments - in Feedback/Requests [original thread]
Nova Knife wrote: A 'healing box' is somewhat standard in games like battlefield. But the fact it gives you ammo too makes it overkill. Repair tools and vehicle modules should be the only way to 'heal' teammates. Then like I said, split n...
- by Eskel Bondfree - at 2012.07.28 21:16:00
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131. (Request) More interconnectivity between menus - in Feedback/Requests [original thread]
I'm all for this. It's annoying if you have to switch back and forth between menus, especially with a controller. Please make this happen CPP and add more usability to the interface of Dust. We all know CPP isn't exactly known for designing the ...
- by Eskel Bondfree - at 2012.07.28 19:12:00
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132. Nanohives need adjustments - in Feedback/Requests [original thread]
I disagree on the first point. Having a static 'healing box' that you can throw to the ground for friendlies near by or others coming this way later on is pretty much a standard in every comparable tactical FPS. It's basic medic equipment and I do...
- by Eskel Bondfree - at 2012.07.28 19:03:00
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133. Menu continuity REQUEST. - in Feedback/Requests [original thread]
A compare function similar to this is already in the game, although a bit hidden: when you have selected an already fitted piece of equipment, press the 'square' button. You will then see the essential stats of this item at the top of the right si...
- by Eskel Bondfree - at 2012.07.28 17:48:00
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134. [request] Ability to pick up and re-use equipment - in Feedback/Requests [original thread]
Something I'd like to see: the ability to pick up equipment that you already placed on the ground, so it can be used somewhere else again. I think this would be really useful since nanohives, drop uplinks, REs etc. don't get replenished like ammo....
- by Eskel Bondfree - at 2012.07.28 17:43:00
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135. Crafting - in Feedback/Requests [original thread]
Well, as far as I know, Dust is officially called an 'FPS MMO', but honestly, do labels like this really matter? Dust has RPG elements, it certainly has FPS elements, and it has the potential to incorporate elements of strategy, tactic and economy...
- by Eskel Bondfree - at 2012.07.25 19:17:00
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136. Heavy Weapon Ideas - in Feedback/Requests [original thread]
michael McG wrote: heavys need a long range weapon I'm not sure heavies should get a real long range weapon. They're build to deal damage while tanking it from the enemy at the same time, that means they are supposed to act at the front line....
- by Eskel Bondfree - at 2012.07.25 18:06:00
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137. Tech 2 Logi suit - Hacker Class - in Feedback/Requests [original thread]
Yun Vulgaris wrote: Just add a hacking module that takes a lot of CPU. Adds a further increase in hacking speed. Lets you hack manned vehicles for temp disable. What I think would also be useful is the ability to 'harden' your own vehicle...
- by Eskel Bondfree - at 2012.07.25 17:25:00
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138. Changes to improve game play - in Feedback/Requests [original thread]
Garrett Blacknova wrote: So basically like a Dropsuit equivalent of the Mobile CRU? That I could be on board with. Would have to have HUGE CPU/PG requirements, though. Maybe almost impossible to fit without a suit-specific bonus (preferably ...
- by Eskel Bondfree - at 2012.07.24 17:55:00
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139. Changes to improve game play - in Feedback/Requests [original thread]
Ryan Martel wrote: On six I wouldn't be so sure about. Perhaps there could be equipment that pertains to having a kind of squad leader beacon. The squad leader gives a signal emitter that the MCC can track which gives pinpoint accuracy of that...
- by Eskel Bondfree - at 2012.07.23 20:38:00
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140. Repair tool change please - in Feedback/Requests [original thread]
I have to agree that the black beam effect is a little too subtle. When you are standing in front of a black missile turret you can't see the beam at all. If it wasn't for the occasional 'repair +25' text pop up, you wouldn't have a clue if the to...
- by Eskel Bondfree - at 2012.07.22 20:20:00
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