Pages: 1 [2] 3 4 5 6 7 8 |
21. Dear CCP, 30 FPS are not optional! - in Feedback/Requests [original thread]
I wholeheartedly agree. Low frame rate is this game's biggest problem, together with a lack of content. All I can add is that performance got a lot worse for me since 1.4 dropped, especially in the new outpost. I was excited for the new maps and o...
- by Eskel Bondfree - at 2013.09.05 18:17:00
|
22. [Feedback/request] Logistics dropsuit comparison and analysis - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Alternatively, have them only capable of having a sidearm, and the Amarr suit can be special by allowing to fit a light weapon as well. Please don't bring up sidearm only logis, I find this idea terrible. My weapon cho...
- by Eskel Bondfree - at 2013.07.16 17:51:00
|
23. [Feedback] Uplink Spam vs Needle spam - in Feedback/Requests [original thread]
Seems the main problem is that too many people have too many equipment slots and CPU/PG on their suits. There's a simple solution to this: make assault suits the superior choice for frontline duty. If everyone is running assault suits with a singl...
- by Eskel Bondfree - at 2013.07.15 17:57:00
|
24. [Feedback/request] Logistics dropsuit comparison and analysis - in Feedback/Requests [original thread]
I actually like that the Caldari and Gallente have different slot layouts instead of just mirroring each other like the assault suits do. Makes it less boring and allows for more variety in how a logi can be played. I would rather introduce a gene...
- by Eskel Bondfree - at 2013.07.14 22:34:00
|
25. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Guys, I did not argue that rep tools or triage hives are the saving grace for armor tanking. There is no need to explain again why armor tanking is inferior to shield tanking, we have all come to that conclusion already. What I'm saying is simply...
- by Eskel Bondfree - at 2013.07.01 19:16:00
|
26. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
That's some exhaustive work on the matter OP, thanks for that. I completely agree that armor tanking needs to be brought in line with shield tanking. Still I'd like to add some points I think you missed in your write up and that tilt the balance a...
- by Eskel Bondfree - at 2013.06.30 19:07:00
|
27. [feedback] # of module slots on the Gallente logistics L-1 is wrong. - in Feedback/Requests [original thread]
Gallente proto logi is far from underpowered, there's no need to give it extra HP or more slots. Have a look: https://forums.dust514.com/default.aspx?g=posts&t=89427&find=unread
- by Eskel Bondfree - at 2013.06.30 16:22:00
|
28. [feedback] # of module slots on the Gallente logistics L-1 is wrong. - in Feedback/Requests [original thread]
I agree, the Gallente logi looks kind of crappy on the basic level, especially when compared to the Minmatar one which has 2 more module slots. I guess CCP thought the 25% fitting bonus of the Gallente would be so powerful that the G-1 should not ...
- by Eskel Bondfree - at 2013.06.30 12:03:00
|
29. DUST 514 for PS4 - in Feedback/Requests [original thread]
Sigbjorn Foerik wrote: I-¦m not talking about a PS4-DUST at the release but it is a fact that most player will buy a PS4 within 2014. It is more profitable to buy a PS4 than repairing a PS3 because the PS4 will so cheap and downwards copatible ...
- by Eskel Bondfree - at 2013.06.23 11:51:00
|
30. Request: Accessible Buildings - in Feedback/Requests [original thread]
I'm with you, unfortunately it seems kind of hard to do on the PS3: CCP LogicLoop about interiors
- by Eskel Bondfree - at 2013.06.20 17:24:00
|
31. Logistics Suit Balance - in Feedback/Requests [original thread]
Draco Cerberus wrote: Eskel Bondfree wrote: Reduced mobiliy and lack of a side arm for logis is fine, but it's not enough to truly differentiate them from assault and basic suits. And it's because having that side arm as an assault doesn't ...
- by Eskel Bondfree - at 2013.06.19 19:18:00
|
32. Logistics Suit Balance - in Feedback/Requests [original thread]
Draco Cerberus wrote: I don't think it was a rant but prove me wrong. I spend alot of time in matches where it seems like blue dot's are either afking or tired of pushing and give up. If you give the amarr Logi suit the added weapon why not giv...
- by Eskel Bondfree - at 2013.06.18 17:34:00
|
33. Logistics Suit Balance - in Feedback/Requests [original thread]
Draco Cerberus wrote: [quote=Eskel Bondfree][quote=Draco Cerberus] You are right, I forgot that the Caldari Assault CK.0 has 4 high, 3 Low, 1 Sidearm, 1 Light weapon, 1 grenade and one equipment slot. It is also faster and starts out with 210HP...
- by Eskel Bondfree - at 2013.06.17 19:42:00
|
34. Logistics Suit Balance - in Feedback/Requests [original thread]
Draco Cerberus wrote: The Logi suits have less tank slots on all racial variants than their assault suits so in all reality I find the balance the logi cry laughable Actually, all logi suits have more module slots than their racial assault ...
- by Eskel Bondfree - at 2013.06.17 17:24:00
|
35. Logistics Suit Balance - in Feedback/Requests [original thread]
The value of having a side arm should be increased, it would make running assault fits on a logi suit less attractive. More variety in the side arm category would be a start. I would also like to see every weapon having a distinct weakness that ...
- by Eskel Bondfree - at 2013.06.16 21:37:00
|
36. Awarding more SP for PC battles!! - in Feedback/Requests [original thread]
Well, I want 30k SP for every pub match I play, too. Because I don't like to grind for SP either. Make it happen CCP
- by Eskel Bondfree - at 2013.05.18 18:46:00
|
37. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
I'm going to add a few points here while trying not to dive too deep into the whole logi debate again. First, the whole idea of reducing existing suit variants and getting rid of different tiers is great and makes a lot of sense, so thanks for th...
- by Eskel Bondfree - at 2013.05.11 23:02:00
|
38. Aim sensitivity on the laser rifle is way too low - in Feedback/Requests [original thread]
On second thought, the real problem seems to be the low sensitivity acceleration on the laser rifle. Different sensitivities on different weapons are still highly annoying as a mouse user, but higher aim acceleration in scoped mode would make th...
- by Eskel Bondfree - at 2013.05.11 14:36:00
|
39. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
Iron Wolf, I think you forgot to explain what a 'link slot' is supposed to be? Can't find it anywhere, though I remember seeing it in one of the first versions of you original post.
- by Eskel Bondfree - at 2013.05.11 12:06:00
|
40. Aiming/Input lag needs to be adressed ASAP. - in Feedback/Requests [original thread]
Bumping this up since I still got terrible input lag when playing with mouse today. The last hot fix apparently did nothing to address input lag.
- by Eskel Bondfree - at 2013.05.10 20:53:00
|
Pages: 1 [2] 3 4 5 6 7 8 |
First page | Previous page | Next page | Last page |