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101. [Feedback] About the number of drop uplinks you can deploy - in Feedback/Requests [original thread]
Anyone noticed that there is no actual limit on how many uplinks can be deployed per player ? The limit is only applied per type of uplink. I was able to deploy seven uplinks simultaneously today, one of each of the basic variants, including th...
- by Eskel Bondfree - at 2012.08.25 12:47:00
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102. ADS ???????? - in Feedback/Requests [original thread]
What exactly is it that annoys you OP? Some details on why you think ADS is bad would be good I think. What annoys me personally is that the sensitivy while in ADS mode is way too high for standard ARs ( I'm using a mouse). On the other hand, ...
- by Eskel Bondfree - at 2012.08.25 12:31:00
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103. Current Militia gear that gives Zero incentive to getting better gear. - in Feedback/Requests [original thread]
Stile451 wrote: What I believe you are experiencing are players who have skilled up the weaponry, light weapon, and shotgun proficiencies to get the best out of the weapon - even militia weapons are dangerous in the right hands. My weaponry sk...
- by Eskel Bondfree - at 2012.08.25 12:23:00
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104. Current Militia gear that gives Zero incentive to getting better gear. - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: The starter fits are suppose to be the back ups as militia will soon be bpc Is that already a fact? Even if it is, starter fits will still use milita gear and militia weapons, won't they? About the titan: I don't know...
- by Eskel Bondfree - at 2012.08.24 22:10:00
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105. Current Militia gear that gives Zero incentive to getting better gear. - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: Citrutex wrote: So let me get this straight, it is your opinion that in this game, expensive Scissors should be able to beat rock? I'm pretty sure thats how eve goes Who told you that? I'm pretty sure it's not.
- by Eskel Bondfree - at 2012.08.24 21:55:00
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106. ok, thats it !.. - in Feedback/Requests [original thread]
spill milk wrote: On board 100% with squad spawning. Can't really comment on the uplink idea, as I have not used them yet. It seems like these would be easily campable though, resulting in the same problem. There's an uplink variant of which...
- by Eskel Bondfree - at 2012.08.24 21:53:00
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107. Current Militia gear that gives Zero incentive to getting better gear. - in Feedback/Requests [original thread]
Militia weapons and modules are supposed to have the same effectiveness as the standard items you can buy on the market. The only difference is the high fitting costs of militia items. That's why you want to upgrade to non milita weapons: to free ...
- by Eskel Bondfree - at 2012.08.24 21:40:00
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108. ok, thats it !.. - in Feedback/Requests [original thread]
Well I see two simple solutions that can help to remedy this probelm: 1. Drop an uplink or two when you first enter the game, especially if it's at the beginning of the match and you're not likely to spawn right in front of an enemy mob. The upli...
- by Eskel Bondfree - at 2012.08.24 18:42:00
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109. Exploit two sides farming each other first game breaker! - in Feedback/Requests [original thread]
Darkz azurr wrote: are the diminishing returns for an account or for a player ?, whats stopping me from having 3 or more dust accounts and when i cant earm much sp on one of my accounts i just switch to one of my other account and continue farm...
- by Eskel Bondfree - at 2012.08.05 18:16:00
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110. [Request] Spawn protection - in Feedback/Requests [original thread]
BluMage wrote: Also, some people join in mid game and it is not really fair to join an already losing side and say that he sould play better. It is kind of out of his control at that point... Very true, it's just frustrating to join a game w...
- by Eskel Bondfree - at 2012.08.05 17:42:00
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111. Exploit two sides farming each other first game breaker! - in Feedback/Requests [original thread]
Well, the amount of SP you earn from a match gets lower the more matches you play per day. This reduces the viabillity of SP farming some what. Maybe diminishing returns for SP should not only depend on the number of matches played, but also on th...
- by Eskel Bondfree - at 2012.08.05 17:15:00
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112. Logistics/Equipment - in Feedback/Requests [original thread]
The better way to do this is to adjust fitting requirements for certain equipment and/or give some suits boni for using certain types of equipment. The whole point of fitting is to let the players make the choices they want. If you want to play ...
- by Eskel Bondfree - at 2012.08.03 16:24:00
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113. [Request] Nerf this, Buff that! - in Feedback/Requests [original thread]
Totally agree, hit detection should be fixed to a good measure before nerfing or buffing anything seriously.
- by Eskel Bondfree - at 2012.08.02 17:48:00
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114. [Feedback] The LAV - in Feedback/Requests [original thread]
I find it annoying that my view always snaps back to the center as soon as I release the right stick when looking around while driving the LAV. It should be possible to keep your view fixed at any angle for as long as you want while driving.
- by Eskel Bondfree - at 2012.08.01 17:07:00
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115. [Feedback] Point distribution in battle: proposals/thoughts, add your own! - in Feedback/Requests [original thread]
Traynor Youngs wrote: In warfare, it is a legitimate and effective strategy to focus your fire on a choke point (a location where the enemy is funneled into one place). A spawn point is by definition a choke point. If your team has awareness o...
- by Eskel Bondfree - at 2012.08.01 16:53:00
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116. Grenade resupply - in Feedback/Requests [original thread]
Quote: How about an Advanced Nanocircuitry Nanohive with limited grenade supply? Quote: I think maybe there should be a particular nanohive that only resupplies grenades,and nothing else Absolutely! An advanced nano hive that can res...
- by Eskel Bondfree - at 2012.07.31 18:50:00
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117. [Request] Hacking (Disarming) Remote Explosives - in Feedback/Requests [original thread]
I think weapon jamming in general is something CPP has already in the pipeline and I hope we will see it already at launch. Reagarding disarming REs: this would make sense especially if you were able to pick up the disarmed REs and use them you...
- by Eskel Bondfree - at 2012.07.31 18:24:00
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118. [Feedback] Point distribution in battle: proposals/thoughts, add your own! - in Feedback/Requests [original thread]
J'Jor Da'Wg wrote: Dropship pilots: A few ways to get points (ideas) 3. Being in a certain sphere of airspace around an objective gives you extra points for each action taken. "IE MAGs FRAGO system. Includes dropship pilots hovering within a la...
- by Eskel Bondfree - at 2012.07.31 18:10:00
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119. [Request] Encouraging Team/Objective Gameplay - in Feedback/Requests [original thread]
Rains Akkadian wrote: I don't agree with penalising the losing team. People will lose games and it shouldn't be a case of only the elite (or skillful) get to progress to better equipment, skills, etc That would produce a self fullfilling proph...
- by Eskel Bondfree - at 2012.07.30 18:20:00
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120. over powered breach, underpowered tactical assault rifles - in Feedback/Requests [original thread]
I say once hit detection gets fixed it's time to re-evaluate the breach weapons and decide whether they are OP, but no sooner. Because of the bad hit detection, breach weapons have imo a big advantage due to their low ROF and high damage. If most ...
- by Eskel Bondfree - at 2012.07.30 18:07:00
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