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61. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
And why do you think those suits unbalance the game more then any other Aurum item? Each of them has to be bought with real money, and every player will be able to do so when the game launches. The four drop suit BPOs you refer to are just Aurum i...
- by Eskel Bondfree - at 2012.09.29 17:07:00
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62. Revival system improvement suggestion - in Feedback/Requests [original thread]
Kaif Zel wrote: On this note, I've noticed the spot that you need to be at in order to revive your teammate is the spot he died on, not where the body is. So if the poor sap got blown away by a HAV the spot to revive him won't be too near th...
- by Eskel Bondfree - at 2012.09.19 17:15:00
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63. LAV feels like driving a stick of butter - in Feedback/Requests [original thread]
True that, please revise driving behavior of the LAV. Most annoying to me is the fact that after each little elevation you jump over, you have a 90% chance of doing a 180-¦ spin. How is the LAV supposed to be fast and hard to catch, if every lit...
- by Eskel Bondfree - at 2012.09.18 18:35:00
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64. Revival system improvement suggestion - in Feedback/Requests [original thread]
Gcember wrote: Also, when you go into man down state it would be nice if you had an indicator to show if a logistics player actually is nearby so you dont just lie there so you know it is better to respawn instead I second that. Apparent...
- by Eskel Bondfree - at 2012.09.18 18:13:00
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65. Armor vs Shields... who the KITTEN are we kidding? - in Feedback/Requests [original thread]
Zero Harpuia wrote: Damage mods are low slots(on vehicles), not high slots. On the subject of vehicles, there are no high slot mods but shields. Meanwhile, on ground troops, The same can be said of armor preventing you from equipping fitting...
- by Eskel Bondfree - at 2012.09.16 21:04:00
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66. Allow us to group dropsuit fittings by dropsuit type - in Feedback/Requests [original thread]
Raynor Ragna wrote: Also we should be able to order the list of fittings. I have a useless dragonfly fitting but I only use it for the lobby. I'd like that have that at the bottom and my favorite fits at the top. AFAIK reordering of the fitti...
- by Eskel Bondfree - at 2012.09.16 17:21:00
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67. Armor vs Shields... who the KITTEN are we kidding? - in Feedback/Requests [original thread]
I think you should add two points to the 'armor' list: Armor plates give a much higher boost to overall hp
armor tanking enables you to increase damage ouput via damage mods in the high slots.
I think armor tanking is still viable if us...
- by Eskel Bondfree - at 2012.09.16 12:39:00
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68. Allow us to group dropsuit fittings by dropsuit type - in Feedback/Requests [original thread]
Moonracer2000 wrote: This sounds like a good idea. I could see it being helpful. An alternate work around is simply renaming your fittings to something that makes sense For example: "Logi-ARburst-uplink/repair" as my Ambush mode, place and co...
- by Eskel Bondfree - at 2012.09.16 12:18:00
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69. Vehicle Kill Assist - in Feedback/Requests [original thread]
Quote: Our other vehicles require a driver and gunner, gunner gets kill and driver gets assist. And rightly so. No reason for a gunner to receive assist points for the kill of another gunner though, let alone the tank drive who has the bigges...
- by Eskel Bondfree - at 2012.09.14 19:09:00
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70. Vehicle Kill Assist - in Feedback/Requests [original thread]
I'd say the real question is why do you even get vehicle assist points if you don't shoot your gun at all? I can sit in a tank as the gunner in ambush and rack up +35s en masse, while doing nothing but chilling out and watching my driver going on ...
- by Eskel Bondfree - at 2012.09.12 16:23:00
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71. Allow Re-Ordering of Loadouts/Dropsuits - in Feedback/Requests [original thread]
ugg reset wrote: ha, a loadout of loadouts. Exactly that. Two levels of navigation are the bare minimum imo, more would be better. Unfortunately that gets difficult because we are on a console and most people use the equivalent of a 12 button...
- by Eskel Bondfree - at 2012.09.10 21:21:00
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72. Allow Re-Ordering of Loadouts/Dropsuits - in Feedback/Requests [original thread]
As far as I know, this is definitely planned to be in the game, it's just not in yet. My fitting list is already much too long to be used efficiently during the heat of battle. What I would like to see is the ability to create tabs in the fitting...
- by Eskel Bondfree - at 2012.09.09 20:07:00
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73. Fitting screens - in Feedback/Requests [original thread]
Well, I can tell you for sure that in Eve, you can't create a fitting with a module or even a ship that doesn't exist in your hangar. But I agree that it is rather bothersome having to buy a module in order to test fit it. Not so much because it...
- by Eskel Bondfree - at 2012.09.09 19:55:00
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74. [Request] Higher aim sensitivity on the tactical AR - in Feedback/Requests [original thread]
I've tried out the tactical AR again today to see if it's finally worth using after the recent changes to ADS, but unfortunately it hardly is. I love that we have accelerated movement now when aiming down the sights, it was a much needed fix. But ...
- by Eskel Bondfree - at 2012.09.09 19:43:00
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75. Passive sp gain decay over time - in Feedback/Requests [original thread]
crazy space wrote: Eskel Bondfree wrote: What's the point of passive SP gain that requires you to actively play the game in order to get it? If you're playing more, you already get more SP as a match reward. Why make passive SP gain dependa...
- by Eskel Bondfree - at 2012.09.08 21:40:00
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76. Passive sp gain decay over time - in Feedback/Requests [original thread]
crazy space wrote: Iron Wolf Saber wrote: Atypical gamer > Rage quits or plays halo 5 in the future for a few months, Halo 5 gets boring, logs back into dust 514. "Whoa! Where all this SP come from? oh cool new features and skill books...
- by Eskel Bondfree - at 2012.09.08 11:21:00
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77. [Feedback] Reworking the vehicle turrets to fit specific roles - in Feedback/Requests [original thread]
Noc Tempre wrote: A big problem with tanks atm is they can do everything no matter how they are fit. Exactly my thoughts. Tanks are too much of a jack of all trades currently, tank drivers should have to decide on their role before they depl...
- by Eskel Bondfree - at 2012.09.05 20:20:00
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78. mouse controls with acceleration - in Feedback/Requests [original thread]
Micccet wrote: While setting the sensitivity to around 4/10 gives a good overall movement speed, aiming on middle/long distance is really hard (you want to go for those headshots :). What we need is an acceleration setting so that when you're ...
- by Eskel Bondfree - at 2012.09.02 11:11:00
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79. Where are the mines - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Eskel Bondfree wrote: You have a strange definition of 'skill'. Fast reflexes and physical dexterity are not the only kind of 'skill' you can apply in a FPS, you know. Thinking, planning and being smart about what y...
- by Eskel Bondfree - at 2012.08.31 17:06:00
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80. mouse controls with acceleration - in Feedback/Requests [original thread]
Xantanis wrote: My main thing is even with using the mouse controls they have with full sensitivity the turning rate is way too slow. I compared using the DS3 controller to my mouse in the same game, and was quite sad to find I could kill peopl...
- by Eskel Bondfree - at 2012.08.31 16:59:00
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