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221. (About) Spammers/Cheaters caught with proof - in Feedback/Requests [original thread]
Dewie Cheecham wrote: EnglishSnake wrote: Bannable? lol they are breaking no rules I'm pretty sure they may be. The game allows this due to an oversight/bug, and CCP have stated that is is a known problem, that makes it an exploit, and...
- by EnglishSnake - at 2012.10.06 15:39:00
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222. (About) Spammers/Cheaters caught with proof - in Feedback/Requests [original thread]
Bannable? lol they are breaking no rules
- by EnglishSnake - at 2012.10.06 15:15:00
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223. [REQUEST] Fix to SP/OB/WP boosting - in Feedback/Requests [original thread]
RedBleach LeSanglant wrote: What is your solution to being redlined if none of your effort would garner rewards? Change your statement from SP/WP to just WP and I think you would be fine. If I only earn experience in a redzone - even trying t...
- by EnglishSnake - at 2012.10.05 18:15:00
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224. [REQUEST] Fix to SP/OB/WP boosting - in Feedback/Requests [original thread]
The reason i added 5k WP for an OB is because a squad of 4 can achieve the current 1350WP needed very easily early on in a match, they not ment to be used like a gun, it more of something you earn which can cause a great deal of damage and stop th...
- by EnglishSnake - at 2012.10.05 12:46:00
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225. [REQUEST] Fix to SP/OB/WP boosting - in Feedback/Requests [original thread]
I speak from experience so these fixes would basically sort it out espc in the beta 1. SP/WP are not earned while doing things in the spawn - this would make ppl to have to go out into the battlefield to earn WP/SP for the OB and thus would put t...
- by EnglishSnake - at 2012.10.05 12:19:00
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226. Request: Leveling Up - in Feedback/Requests [original thread]
Such a bad idea
- by EnglishSnake - at 2012.09.22 13:00:00
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227. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: EnglishSnake wrote: If we get a 4man tank it has to be a tank not one of these glass tanks we currently have So i would say a boost in HP by at least 25-50% Slot layout, possibly more slots so a shield tank maybe 6hi...
- by EnglishSnake - at 2012.09.21 19:43:00
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228. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
If we get a 4man tank it has to be a tank not one of these glass tanks we currently have So i would say a boost in HP by at least 25-50% Slot layout, possibly more slots so a shield tank maybe 6high 4low PG/CPU increase Skill increase and ma...
- by EnglishSnake - at 2012.09.21 19:38:00
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229. My team deliberately causing me to lose a tank.... - in Feedback/Requests [original thread]
Working as intended
- by EnglishSnake - at 2012.09.21 19:00:00
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230. TO THE TANKERS!! - in Feedback/Requests [original thread]
Rayan Storm wrote: Hey guys. I will be honest, when you ruled the battlefield and killed everything, it was actually kind of fun. A challenge to be honest. Now though, that challenge is gone, and tanks are rather easy to wipe out. So yes, even ...
- by EnglishSnake - at 2012.09.17 18:13:00
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231. Infantry deployable turrets? - in Feedback/Requests [original thread]
Forget that Gimmie a TF2 turret to **** tanks with it
- by EnglishSnake - at 2012.09.05 20:44:00
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232. The 'Unofficial' official DS3 layout ideas thread @CCP Wolfman - in Feedback/Requests [original thread]
R2 trigger??? Really??? Nearly every shooter that i can think of is L1 aim R1 trigger - it aint broke Only ones i would change is L2/R2 for driving
- by EnglishSnake - at 2012.09.04 15:35:00
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233. Tanks - too easy to skill into - in Feedback/Requests [original thread]
Cpl Quartz wrote: Tony Calif wrote: I think a week off to let the tankers fight it out is in order. then a server wipe before next patch. just to see if the same people skill into what they did this time. nerf the sp gain you get while i...
- by EnglishSnake - at 2012.09.03 19:59:00
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234. Tanks - too easy to skill into - in Feedback/Requests [original thread]
STB-LURCHASAURUS EV wrote: EnglishSnake wrote: STB-LURCHASAURUS EV wrote: tanks currently require much more sp ... TBH i stopped reading ther tbh because its pure **** When did your arse grow hands and start to shipost? im sorry...
- by EnglishSnake - at 2012.09.03 19:24:00
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235. Tanks - too easy to skill into - in Feedback/Requests [original thread]
STB-LURCHASAURUS EV wrote: tanks currently require much more sp ... TBH i stopped reading ther tbh because its pure **** When did your arse grow hands and start to shipost?
- by EnglishSnake - at 2012.09.03 19:03:00
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236. Tanks - too easy to skill into - in Feedback/Requests [original thread]
Dewie Cheecham wrote: EnglishSnake wrote: Lack of AV items also hinders AV users, we dont even have AV mines that we can plant, not too mention tanks do not have cap yet which tbh they should and EWAR stuff is missing quite a bit Also whil...
- by EnglishSnake - at 2012.09.03 17:02:00
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237. Tanks - too easy to skill into - in Feedback/Requests [original thread]
xAckie wrote: EnglishSnake wrote: Nice i noticed you missed out half of the skills Such as anything to do with armor and also some of the shield skills, the mobility skills are not listed either, also all the prof skills for the 2 weapons ...
- by EnglishSnake - at 2012.09.03 15:14:00
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238. Tanks - too easy to skill into - in Feedback/Requests [original thread]
xAckie wrote: Paran Tadec wrote: Sorry, your milita gear should never be able to take down my 1million ISK gunnlogi unless there are 6 of you hitting it at the same time. where was this mentioned... I swear do ppl even read a thread?
- by EnglishSnake - at 2012.09.03 15:12:00
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239. Tanks - too easy to skill into - in Feedback/Requests [original thread]
Dewie Cheecham wrote: EnglishSnake wrote: Its a Fact No. Not really. Actually, not at all. And if you really think tanks should be HARDER to skill into, you HAVE to accept that they make Tanks HARDER to kill. MUCH harder. Currentl...
- by EnglishSnake - at 2012.09.03 15:11:00
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240. Tanks - too easy to skill into - in Feedback/Requests [original thread]
Nice i noticed you missed out half of the skills Such as anything to do with armor and also some of the shield skills, the mobility skills are not listed either, also all the prof skills for the 2 weapons you specialize in which are important es...
- by EnglishSnake - at 2012.09.03 14:26:00
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