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201. Forge Gunners Vs Vehicles. - in Feedback/Requests [original thread]
The breach forge gun is a bit silly. It doesn't do double the damage of the standard, it has double the charge time, and you can't move while charging it unlike the other forge guns. Try the basic forge gun, or even better the assault forge gun if...
- by Encharrion - at 2012.09.03 03:14:00
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202. Another kind of tank balancing. - in Feedback/Requests [original thread]
I'm thinking I should have made this thread in Feedback/Requests, I would appreciate it if a gm would move it please.
- by Encharrion - at 2012.09.03 03:06:00
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203. what is salvage? - in General Discussions [original thread]
I actually like the free stuff, even if I can't currently sell it or even use it. My officer assault rifles are just cool to have.
- by Encharrion - at 2012.09.03 02:57:00
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204. Another kind of tank balancing. - in Feedback/Requests [original thread]
Henri Thoreau wrote: Encharrion wrote: Henri Thoreau wrote: Encharrion wrote: STB-LURCHASAURUS EV wrote: try shooting someone with a small railgun and then lets talk about railgun splash. I was specifically talking about large we...
- by Encharrion - at 2012.09.03 01:10:00
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205. Another kind of tank balancing. - in Feedback/Requests [original thread]
Henri Thoreau wrote: Encharrion wrote: STB-LURCHASAURUS EV wrote: try shooting someone with a small railgun and then lets talk about railgun splash. I was specifically talking about large weapon turrets, not small turrets. I should hav...
- by Encharrion - at 2012.09.03 00:12:00
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206. Another kind of tank balancing. - in Feedback/Requests [original thread]
STB-LURCHASAURUS EV wrote: try shooting someone with a small railgun and then lets talk about railgun splash. I was specifically talking about large weapon turrets, not small turrets. I should have clarified, sorry. I think small railguns ne...
- by Encharrion - at 2012.09.02 23:48:00
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207. Another kind of tank balancing. - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: I agree with the general idea. Railguns I guess are supposed to be anti-vehicle, but they are lethal to infantry, too. I think a lot of balance could be achieved through simply reducing railgun splash, and giving vehic...
- by Encharrion - at 2012.09.02 23:46:00
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208. Another kind of tank balancing. - in Feedback/Requests [original thread]
Maybe we are thinking about this wrong. Maybe, we should set up a different sort of perfect imbalance. It could be set up so that we have 2 different categories of tanks based on their weapon systems. We would have anti-infantry tanks, with missil...
- by Encharrion - at 2012.09.02 23:18:00
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209. CCP is attempting to test tank warfare (tanks counter tanks) - in Feedback/Requests [original thread]
Personally I think it should be that if you fit your tank with anti-personnel weapons, you should be weak to other tanks, and if you fit your tank with anti-vehicle weapons, you're weak to av personnel. This way, AI tank beats infantry, AT tank be...
- by Encharrion - at 2012.09.02 08:30:00
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210. Day 2 Corp vs. Corp battle - in General Discussions [original thread]
I didn't even bother this time considering that last time my corp did not breach the mcc shields once in all three US battles. At this point it would clearly be an exercise in futility to bother.
- by Encharrion - at 2012.09.02 08:11:00
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211. make small railguns actually usefull - in Feedback/Requests [original thread]
kalahari ilkeston wrote: STB-LURCHASAURUS EV wrote: small railguns are beastly. hint: they are not meant for shooting infantry not meant for shooting infanty, are they meant for shooting LAV? How does a round do massive damage to LAV but...
- by Encharrion - at 2012.09.02 06:09:00
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212. HAV : Black Ops - in Feedback/Requests [original thread]
I would think that you could fit the caldari black ops HAV with tank in the high slots and 3 nanos and a damage mod in the low for lots of speed. Combined with the supposedly low signature profile of the black ops tank, you could make a ganky ambu...
- by Encharrion - at 2012.09.01 07:46:00
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213. The New Skinweave Suits Are Here! - in General Discussions [original thread]
Obama DAT wrote: I was asked what suit I wanted and selected a suit, but cannot find the suit anywhere. I guess if the suit is same as militia gear I really don't care. You have to press square to select a suit, and you can have all of the ...
- by Encharrion - at 2012.09.01 06:20:00
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214. Tank Spam the way forword apprently - in Feedback/Requests [original thread]
I think the tanks are fine as they are now, but the av weapons are so terrible, that the tanks don't have the counter that's supposed to keep them in balance.
- by Encharrion - at 2012.08.31 21:27:00
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215. Mouse and Keyboard - fix it or don't include it :( - in General Discussions [original thread]
Ender Storm wrote: Separating servers make no sense at all, this isnt a regular game, unless its ment for totally randomic matches in highsec, wich dosent matter anyway in any competitive sense. Because the way I see it we will be fighting for...
- by Encharrion - at 2012.08.31 20:27:00
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216. Have the shooting mechanics improved since Precursor and Singularity? - in General Discussions [original thread]
Strangely enough, I had issues with hit detection at the beginning of this build, but not so much now. I still need to lead some targets by quite a bit occasionally, but most of the time my bullets hit just fine. I guess I just have a good connect...
- by Encharrion - at 2012.08.31 20:23:00
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217. should add prone, reload while sprinting , parcore and destruction like bf3. - in Feedback/Requests [original thread]
I don't think prone would be as bad as people are saying, as strafing plays a large role in combat, and if your prone you can't move even remotely fast enough to matter. Sure you are a smaller target, but your also a lot easier to hit when your no...
- by Encharrion - at 2012.08.31 10:43:00
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218. Mouse and Keyboard - fix it or don't include it :( - in General Discussions [original thread]
The hard turn speed cap means that moving your mouse faster than a certain speed does not turn you any faster. This means that your mouse covers more space on your desk without covering a proportionate amount of space on the screen. The best way t...
- by Encharrion - at 2012.08.31 07:40:00
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219. So, is anyone actually ENJOYING the beta? - in General Discussions [original thread]
Very much enjoying it, even with the difficulties in avoiding glitches.
- by Encharrion - at 2012.08.30 21:42:00
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220. So who's using keyboard/mouse and who's keeping it strictly dualshock? - in General Discussions [original thread]
I've been jumping between ds3 and keyboard constantly. I typically use ds3 for my tank controls as it turns slowly and requires me to pick up and move my mouse to aim anywhere. I use kbm most of the time for infantry, and I use the ds3 to navigate...
- by Encharrion - at 2012.08.30 09:02:00
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