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Shiro Mokuzan
220
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Posted - 2012.08.30 23:21:00 -
[31] - Quote
Veigar Mordekaiser wrote:I just went down, in a group of 10 allies, 3 of whom were logistics, and not one of them even tried to revive me. They weren't even putting down hives. WTF guys? The entire point of playing LogiBro, is to support your team, and if you aren't doing that, just play assault! It is so annoying to have a bunch of people running around with no mics, and no desire to play their role.
People need to stop running away from me and charging into battle with 10% armor then dying out in the open with enemies all around and expecting a revive. In that situation, I say "nope" and try to stay alive because I can't support my team if I'm dead.
Also keep in mind that just because someone is playing logistics, it doesn't mean they have an injector. They may have other support tools. Militia suits only have 2 equipment slots and most of the rest have 3. There are enough ways to support your team so that a logistics player might specialize in one other than triage.
Also remember that anyone can carry an injector, and I think it's a good idea for assaults or scouts to have them. If a logistics guy dies, and you can revive him, then he can repair everyone and provide support. Injectors are very important. How often have you been the last survivor in a group after a battle? If you can revive another player with an injector, you can get a whole squad back on their feet in no time. Reviving shouldn't be solely the logistics guy's responsibility. Remember that the same skill is used for nanohives and nanite injectors, so if you can use one, you can use the other.
Part of the problem is the stupid K/D ratio displayed everywhere. This makes certain people play in a way that maximizes kills while ignoring teamwork. "After all", the average K/D ***** thinks, "why carry gear that doesn't help me get kills?" |
Shiro Mokuzan
220
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Posted - 2012.08.30 23:23:00 -
[32] - Quote
Veigar Mordekaiser wrote:I don't really have any friends, so it's tough to scrape a team together. Edit: Well, of the ones I do have, none of them play PS3 I should say.
I'll be your DUST friend. |
Shiro Mokuzan
220
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Posted - 2012.08.30 23:25:00 -
[33] - Quote
Verios 44 wrote:I think someone was complaining about going like 30 to 0 and getting little sp. Its because he did not participate or contribute to the team effort.
You have no idea how happy this makes me.
I've noticed a lot less of the "I'm so skilled at FPSes and anyone who doesn't play like me is unskilled" types that I saw when I first joined the beta. This also makes me happy. |
Whizawk
0
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Posted - 2012.08.31 00:17:00 -
[34] - Quote
I'm a scout and I used to run with the revive thing until recently I use uplinks.
Although it's important to revive your comrades it is also a pain to do. You have to find the location of where that player died and move in circles until the R1 button appears. Not only that, but it can be quite annoying to operate the weapon wheel.
Why can't we just be able to revive people without having to pull out the injector? |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.08.31 02:55:00 -
[35] - Quote
Shiro Mokuzan wrote:Veigar Mordekaiser wrote:I don't really have any friends, so it's tough to scrape a team together. Edit: Well, of the ones I do have, none of them play PS3 I should say. I'll be your DUST friend. YAY FRIENDS! lol.
As to your above post (the long one) I don't generally run out with 10% HP remaining and expect to get revived by one Logi guy vs 5 enemies. But when I'm in a group of 10 team mates, and 3 of them are Logi, that means there are 6-9 equipment slots among them, and one of them has to have an injector, especially if they're militia. |
Ronald Preble
Doomheim
0
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Posted - 2012.08.31 03:26:00 -
[36] - Quote
Veigar Mordekaiser wrote:I just went down, in a group of 10 allies, 3 of whom were logistics, and not one of them even tried to revive me. They weren't even putting down hives. WTF guys? The entire point of playing LogiBro, is to support your team, and if you aren't doing that, just play assault! It is so annoying to have a bunch of people running around with no mics, and no desire to play their role.
Atleast you tank/dropship pilots are doing it right. 2 or 3 of you on a team and you pull off an easy win.
Feel free to add me to contacts. I repair and revive my team like it's going out of style. I switch back and forth between nanohives and uplinks depending on the situation, but I always carry an injector and repairer.
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Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.09.06 01:49:00 -
[37] - Quote
Veigar Mordekaiser wrote:I just went down, in a group of 10 allies, 3 of whom were logistics, and not one of them even tried to revive me. They weren't even putting down hives. WTF guys? The entire point of playing LogiBro, is to support your team, and if you aren't doing that, just play assault! It is so annoying to have a bunch of people running around with no mics, and no desire to play their role.
Atleast you tank/dropship pilots are doing it right. 2 or 3 of you on a team and you pull off an easy win.
I don't just play as a Logi Bro, I AM HIM! |
Eddie Boirelle
Seituoda Taskforce Command Caldari State
43
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Posted - 2012.09.06 02:33:00 -
[38] - Quote
Shiro Mokuzan wrote:Veigar Mordekaiser wrote:I just went down, in a group of 10 allies, 3 of whom were logistics, and not one of them even tried to revive me. They weren't even putting down hives. WTF guys? The entire point of playing LogiBro, is to support your team, and if you aren't doing that, just play assault! It is so annoying to have a bunch of people running around with no mics, and no desire to play their role. People need to stop running away from me and charging into battle with 10% armor then dying out in the open with enemies all around and expecting a revive. In that situation, I say "nope" and try to stay alive because I can't support my team if I'm dead. Also keep in mind that just because someone is playing logistics, it doesn't mean they have an injector. They may have other support tools. Militia suits only have 2 equipment slots and most of the rest have 3. There are enough ways to support your team so that a logistics player might specialize in one other than triage. Also remember that anyone can carry an injector, and I think it's a good idea for assaults or scouts to have them. If a logistics guy dies, and you can revive him, then he can repair everyone and provide support. Injectors are very important. How often have you been the last survivor in a group after a battle? If you can revive another player with an injector, you can get a whole squad back on their feet in no time. Reviving shouldn't be solely the logistics guy's responsibility. Remember that the same skill is used for nanohives and nanite injectors, so if you can use one, you can use the other. Part of the problem is the stupid K/D ratio displayed everywhere. This makes certain people play in a way that maximizes kills while ignoring teamwork. "After all", the average K/D ***** thinks, "why carry gear that doesn't help me get kills?" What he said, nothing like trying to keep someone alive when they really want to die. I often run a scout fit with injector and remote rep, just the milita versions do ok for not much change and can make a big difference to a team, useless with randoms though. |
Encharrion
L.O.T.I.S. Legacy Rising
104
|
Posted - 2012.09.06 06:30:00 -
[39] - Quote
I think a lot of it could be new players using the logistics starter fit that has the nanite injector, and then not knowing how to use it. |
Altaree Draeden
Villore Sec Ops Gallente Federation
38
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Posted - 2012.09.06 13:07:00 -
[40] - Quote
Encharrion wrote:I think a lot of it could be new players using the logistics starter fit that has the nanite injector, and then not knowing how to use it. +1 to this. I didn't know what the thing was until I saw it used on me. Res a friend, pass the knowledge :) |
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Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
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Posted - 2012.09.06 13:19:00 -
[41] - Quote
Main reasons for NOT getting revived even though you have a Logistics suit in your team:
1. Lot's of red dots around you while your marker is lying somewhere in the open. 2. Your revive marker lies somewhere open. 3. You run around like a headless chicken Assault Guying everyone and when you get whacked you want those "idiots" to come to your aid - means you did NOT stick to you Logi Mates. 4. Your Logi mates are chased by 2 scouts and 1 assault and just don't have time while they try to protect themselves. 5. Bad Luck. 6. Your marker is on a slope and can't be properly clicked. 7. The REST of the team does a sh*t to protect the Logi that might try to get to you while the REST are zerging into the other direction. 8. You have pissed off the Logis in your team with inappropiate forum remarks. 9. You have bleeded out too fast once. 10. The Logis spent their 2 militia slots for Uplinks and Repair Tools instead. 11. They don't want to risk their Standard or Advance Logi Suit for a guy they don't know. 12. They know of enemies that you don't know of or can't see down on the gorund. 13. They tried and the revive didn't work.
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TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.09.06 13:22:00 -
[42] - Quote
They probably don't know how to revive. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.09.06 13:23:00 -
[43] - Quote
In MAG, you can hear a player screaming for Medic even though he's not in your squad. They should implement proximity chat. |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
|
Posted - 2012.09.06 13:23:00 -
[44] - Quote
can i just say:
sometimes you are going to bleed out by the time an area is cleared of enemies.
Now if i am playing logi i will try to get you up, but not if it means someone else dies or you'll just die again.
So sometimes you have to make a judgement call, on whether to wait for a rez or respawn and rejoin the fight.
Also, what they person above said about low armor rambo's charging off to die heroically.
And as an aside... not everyone needs to provide cover fire, take turns and the logi can keep everyone alive instead of going crazy trying to save 5 people at once. |
dent 308
Subdreddit Test Alliance Please Ignore
967
|
Posted - 2012.09.06 13:34:00 -
[45] - Quote
I have been playing fulltime logi this patch and have a few observations for you all.
- Bleedout timer doesn't last very long, and your respawn timer is shortened by the amount of time you spend in bleedout.
Give the logibros the time to get to you if they can.
- Reds. If your surrounded and we are not already in a major push in your direction I probably can't solo hero my way to you.
- Reps. Once you get rezzed get to cover, preferable with your logibro, who will be applying reps if he has that gear fit.
- Carry injectors, and learn to use them. Assault and Scout suits and work great with injectors. Don't worry about carrying nanohives, carry injectors. Rez me, I have nanohives. The SP payout for a successful rez is pretty damn good. A few guys with injectors can make a huge difference. Carrying injectors also gives you the icons for blues who went down. This can be a tremendous asset for situational awareness.
- Triage. Sometimes you losers are dying all over the place and I have to pick a direction. I will attempt to make the save I think I can, and let the guys who got overrun bleed out.
- Stick together, this greatly enhances the chances for me to get to you in time.
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Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.09.06 13:57:00 -
[46] - Quote
Imma run in and solo them instead of waiting for my team, then want rez.
Imma sprint everywhere so the logis and my team mates can't keep up with me.
Imma ignore my armor bar, and attack with 10 armor hp instead of full from reps.
Imma gonna chase instead of defending logi trying to rez people.
Imma gonna go for easy kill on swarm guy instead of shooting the assault who is butchering the logi.
Imma gonna drive off when my turret gunner gets out to rep my hull.
Imma gonna have the best K/D ever! What do you mean we lost? |
dent 308
Subdreddit Test Alliance Please Ignore
967
|
Posted - 2012.09.06 14:06:00 -
[47] - Quote
Seran Jinkar wrote:Main reasons for NOT getting revived even though you have a Logistics suit in your team:
6. Your marker is on a slope and can't be properly clicked.
Important injector tip here kids. You need to hit the spot the blue went down, not the body. Many times they are the same place, but not always.
An example is a sniper crouched on/behind a small hill. He goes down, and then slides a bit. You have to search about a bit to find the sweet spot for the injector. Gets easier with practice. This will probably change in the future as well, and be tied to the body more accurately.
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Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.09.06 14:43:00 -
[48] - Quote
dent 308 wrote:Seran Jinkar wrote:Main reasons for NOT getting revived even though you have a Logistics suit in your team:
6. Your marker is on a slope and can't be properly clicked.
Important injector tip here kids. You need to hit the spot the blue went down, not the body. Many times they are the same place, but not always. An example is a sniper crouched on/behind a small hill. He goes down, and then slides a bit. You have to search about a bit to find the sweet spot for the injector. Gets easier with practice. This will probably change in the future as well, and be tied to the body more accurately.
Did you already have a marker at a slope too steep to walk on? There are some right at point B on the old plateaus setup. There you can't get to the marker.
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carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.09.06 18:44:00 -
[49] - Quote
Also you cannot revived as long as I have to shoot the baddies who shot you first.
Body not being where the body is a problem with the rag-doll physics as no two players see the same rag-doll because it's all made in the client side (saves a huge load of bandwidth for the server). What server does is it marks the place of death and initiates the rag-doll death animation in the client, originating from the place of death thus leaving "the revival spot" where you cannot often find it.
So fixing the oddly placed markers may not be as easy as you people think it might be. |
843 pano
843 Boot Camp
200
|
Posted - 2012.09.06 18:50:00 -
[50] - Quote
Hence the reason I carry milita injectors on almost all my builds... so no matter what load out I choose, I can revive someone.
For sure though, they need bigger hit targets for the injectors, I hate searching around for it when it's not on the fallen body. |
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Anton Wilson2
Villore Sec Ops Gallente Federation
17
|
Posted - 2012.09.06 19:44:00 -
[51] - Quote
I am giving the logi a go, i have nonohive with med, armour repair gun and nanite injector. I try to use them all the time, but I find it difficult to revive people.
Is there a bug or something, I hover over the person but don't get the press r1 sign.
I have had it many times when my weak armour has been destroyed. Even if there is no enemy around, other logis seem to not want to help.
I tend to forget that I am a Logi-not an assault, we do not wade into battle, we are at the back healing. We let others do the fighting, if we need to we get our hands dirty |
Shiro Mokuzan
220
|
Posted - 2012.09.06 20:00:00 -
[52] - Quote
843 pano wrote:Hence the reason I carry milita injectors on almost all my builds... so no matter what load out I choose, I can revive someone.
For sure though, they need bigger hit targets for the injectors, I hate searching around for it when it's not on the fallen body.
This guy knows what's up. Unless you specifically need other gear, you should keep an injector on you. Not every standard combat fitting needs a nanohive, for instance.
Another thing that annoys me when I do play a triage/repair logistics is seeing icons for people down and trying to judge if I can get there in time before they bleed out. Sometimes I run all the way to them and are about to inject them and they bleed out before the animation finishes. If everyone, or at least most people carried an injector, they could just worry about those near them. |
Dasyu Asura
GunFall Mobilization Covert Intervention
57
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Posted - 2012.09.06 20:27:00 -
[53] - Quote
I play a Logi almost exclusively. Occasionally, I'll hop over to Heavy or Scout, but again... Almost always a Logi.
I get that people have a huge problem with us Logistic types not reviving you, but there are several factors: 1. A lot of time people despawn instead of waiting the extra 2 seconds to allow me to revive you. 2. Not all of my logistics loadouts are built with reviving you in mind (I play bomberman sometimes), 3. Usually if you just died, I'm killing the guy who just killed you so that I can possibly revive you. 4. No one uses voice chat to keep me abreast of their situation. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.09.06 21:13:00 -
[54] - Quote
it's new players using it and not seeing a difference between it and the normal gun suit. Sorry but this is on CCP not the players. |
Evane Sa'edi
Celtic Anarchy
62
|
Posted - 2012.09.06 21:20:00 -
[55] - Quote
I use the support logi loadout - uplinks and nanohives - no room on the suit for repair or revive - dont have the armour or shields to follow into the thick of battle to recover a fallen comrade with half a dozen different guns firing over his position. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.09.06 21:58:00 -
[56] - Quote
Wow, thanks for the recent response guys, I thought this had died off.
What some people are saying is "don't be a dumb ass and you'll get revived" and this is a pretty half assed response. It is the job of the CQ Scout, to run into a packed area, beginning to spray-and-pray. Then, if the scout goes down and the area is more or less cleared by the Assaults/Logi's/Heavies, it is taken and you advance as a troop.
But wait, the Logi's in the group, what should they be doing? Oh, right, they have a few jobs - repair, revive, deploy drop uplinks, and resupply. What some of you seem to be missing in my OP, is that of the three Logi's in that particular situation, only one of them was doing anything, and only momentarily - he repaired a Scout until said Scout died, and then took out his Assault Rifle.
Considering that this build the only drop uplinks I have ever seen are my own, and the only people I've ever seen revived were those revived by me, there is clearly an issue. It is clear that those of you here on this post are doing the job of the LogiBro effectively, but you are only a small portion of the community. If we are going to be a force in New Eden, we need more players to act as you do, otherwise this game will just be an ISK sink. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.09.11 20:53:00 -
[57] - Quote
Woohoo I got revived for the first time yesterday! Perhaps this thread and the few similar threads I have seen recently made some impact! Then again, I have yet to be revived since. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.09.11 21:05:00 -
[58] - Quote
The thing is, you seem to think that every Logi is a triage unit, but this isn't just the case. I've seen more than one Logi that uses uplinks, hives, REs, and basically anything that isn't a nanite injector.
Maybe you shouldn't be so reliant on them. |
IR Scifi
Algintal Core Gallente Federation
18
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Posted - 2012.09.11 22:40:00 -
[59] - Quote
dent 308 wrote:I have been playing fulltime logi this patch and have a few observations for you all.
- Bleedout timer doesn't last very long, and your respawn timer is shortened by the amount of time you spend in bleedout.
Give the logibros the time to get to you if they can.
- Reds. If your surrounded and we are not already in a major push in your direction I probably can't solo hero my way to you.
- Reps. Once you get rezzed get to cover, preferable with your logibro, who will be applying reps if he has that gear fit.
- Carry injectors, and learn to use them. Assault and Scout suits and work great with injectors. Don't worry about carrying nanohives, carry injectors. Rez me, I have nanohives. The SP payout for a successful rez is pretty damn good. A few guys with injectors can make a huge difference. Carrying injectors also gives you the icons for blues who went down. This can be a tremendous asset for situational awareness.
- Triage. Sometimes you losers are dying all over the place and I have to pick a direction. I will attempt to make the save I think I can, and let the guys who got overrun bleed out.
- Stick together, this greatly enhances the chances for me to get to you in time.
Quoted for truth. Those of who do seriously logi-bro with injectors do the best we can but there are times that there really is nothing we can do to save you. It sucks, you know it, we know it, but it happens.
As an aside hopefully CCP goes and adds a distance indicator for downed players. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.11 23:16:00 -
[60] - Quote
Whizawk wrote:I'm a scout and I used to run with the revive thing until recently I use uplinks.
Although it's important to revive your comrades it is also a pain to do. You have to find the location of where that player died and move in circles until the R1 button appears. Not only that, but it can be quite annoying to operate the weapon wheel.
Why can't we just be able to revive people without having to pull out the injector?
This, I run logi and scout and I try my best to rev but wow is the system for is, sub-optimal (aka badly needs improved in targeting, tracking, and visual representation). Beyond that if someone is downed in a place where 3+ enemies have a clear line of fire it's more likely that I die trying to rev than that someone gets reved and we both make it out alive.
Also if the Injector were like the Knife and could use it when needed without weapon switch that would help massively (of course you'd still need to pay the SP and ISK to use it and you'd need to fit it in a slot etc. but the access would be great).
Other issues of note are often needing to press R1 2-5 times to actually rev someone (even when the proper spot is located, no matter how far corps) and a 'medic in area' notification that frankly doesn't seem to stand out clearly from the battle (could it be in another color to contrast from the red and blue that's used for the majority of things?). The notification issue compounds all the other problems because it's hard to judge the worth of going to rev someone when they may just respawn before you're half way there. [Note: some indicator for the Logi showing how long tell bleedout would also be very valuable].
Hum, getting to the point where I should make this a feedback thread so I'll call it here
My 0.02 ISK Cross |
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