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TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.09.07 04:13:00 -
[31] - Quote
Let's wait for the new changes coming. They will un nerf the AV and Forge guns. They will also add another weapon that slows vehicles. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
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Posted - 2012.09.07 04:39:00 -
[32] - Quote
People are using so many tanks because every last one of the whiners refuses to spec into AV. Remember last build when everyone and their mother trained forge guns? Then remember when this build started we weren't wiped for a day or two? Well I was a surya driver last build, fitted out with the strongest armor tank you could make. The day before the wipe at least 3 people on every team had advanced forge guns or better and at least one or two had advanced swarm launchers. You know what happened to my tanks in the new build? Pop, pop, pop...like they were militia tanks being shot at by a marauder like mine. That was when I decided to try logi LAVs instead of tanks this round, because I didn't want to blow my wallet on tanks that would be nearly useless. I didn't count on the average player being a coward that would rather lie down and die instead of fight back.
Use your skills points, use your comms and use your damned cover and you will have no problem at all taking out tanks. In the corp battles last weekend Tronhadar decimated all the tanks thrown against us, and our tanks were always outnumbered until we killed so many Amarr tanks that they stopped calling them in because it was getting too expensive. Most of the tanks were killed by swarm launchers and AV nades. Your k/d ratio will suck against tanks, just like it is supposed to. But you will win the match and make a ton of isk from killing the loot pinatas. |
STB Vermaak Doe
558
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Posted - 2012.09.07 04:44:00 -
[33] - Quote
Kristoff Atruin wrote:People are using so many tanks because every last one of the whiners refuses to spec into AV. Remember last build when everyone and their mother trained forge guns? Then remember when this build started we weren't wiped for a day or two? Well I was a surya driver last build, fitted out with the strongest armor tank you could make. The day before the wipe at least 3 people on every team had advanced forge guns or better and at least one or two had advanced swarm launchers. You know what happened to my tanks in the new build? Pop, pop, pop...like they were militia tanks being shot at by a marauder like mine. That was when I decided to try logi LAVs instead of tanks this round, because I didn't want to blow my wallet on tanks that would be nearly useless. I didn't count on the average player being a coward that would rather lie down and die instead of fight back.
Use your skills points, use your comms and use your damned cover and you will have no problem at all taking out tanks. In the corp battles last weekend Tronhadar decimated all the tanks thrown against us, and our tanks were always outnumbered until we killed so many Amarr tanks that they stopped calling them in because it was getting too expensive. Most of the tanks were killed by swarm launchers and AV nades. Your k/d ratio will suck against tanks, just like it is supposed to. But you will win the match and make a ton of isk from killing the loot pinatas.
Both effective av weapons took a nerf yet you still proclaim lies.
Your argument= invalid |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
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Posted - 2012.09.07 04:51:00 -
[34] - Quote
So...you think Tronhadar didn't whoop all the tanks it faced? Ask your STB buddies then. They were there. |
STB Vermaak Doe
558
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Posted - 2012.09.07 04:54:00 -
[35] - Quote
Kristoff Atruin wrote:So...you think Tronhadar didn't whoop all the tanks it faced? Ask your STB buddies then. They were there.
Did i say that? I said av weapons were nerfed, in their crucial points of operation |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
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Posted - 2012.09.07 04:57:00 -
[36] - Quote
So what you're saying then is that AV weapons were toned down...and you're acknowledging that Tronhadar decimated standard tanks with standard or militia AV weapons. I have to admit, I can't actually figure out what your point is supposed to be. |
STB Vermaak Doe
558
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Posted - 2012.09.07 05:03:00 -
[37] - Quote
You never stated what kind of weapons were used. As far as i know, they could have been proto weapons, cut the toned down bs because while the equivalent of portable small railguns and missiles took a nerf, the equally sized counterparts (which cost a little less per lvl i think) were left exactly where they were. So tell me exactly how is that a fair change? |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.09.07 05:11:00 -
[38] - Quote
I don't know anything about tank specs. This guy has a massive amount of shield, but I finally took out the shield, then it took one shot of my forge gun and he was dead. The other tank has a weak shield but a massive armor. The last one has both shield and armor that repairs hecka fast.
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
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Posted - 2012.09.07 05:14:00 -
[39] - Quote
"the equally sized variants"
I'm not sure exactly what you're talking about there, but whatever it is I'm not sure it's actually relevant. In any game this build I've been in where standard HAVs showed up and at least a few people switched to AV, the HAVs were demolished quickly. Just getting one level in swarm launcher so you can use the lowest level one gives you a massive boost over the militia variant. And even the militia swarms can kill a standard tank if you've got 3 people using them. If someone with AV grenades can get close to the tank without being seen (cover) he can take the tank from no shields and full armor to a flaming pile of scrap in as little time as it takes to chuck 3 grenades over a hill. When players are smart, HAVs die fairly easily. When players are dumb...well...stupidity is punished.
Tanks are supposed to be difficult to kill, and right now it isn't all that hard to actually kill them when you use the tools that we have available to us. The only problem is that the average player seems to be too dumb to use them. So lets say we buff AV weapons until guys who run straight at a tank like a moron can kill it. What happens then? Those few smart players will rip tanks to shreds so badly that they will never be seen on the battlefield again. That is not balanced. I think we have a pretty good balance now, but people are refusing to even try to fight. Most times when I switch to my AV fit to fight a tank I'm the only person on my team even attempting to kill the tank.
The only "nerf tanks" point I agree with is that they need to be limited on ambush maps. On skirmish there's a downside to half your team being in tanks...being less able to capture objectives. There's typically less cover on ambush maps as well. |
STB Vermaak Doe
558
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Posted - 2012.09.07 05:31:00 -
[40] - Quote
I can't wait for the av weapon buff to put tanks back in their place. I edited my post, it actually had to do with why large turrets do more damage than small turrets even though they're basically the same thing. My point was the small railgun and missile are about the same size, maybe even small but they somehow lose overall effectiveness which is an opposite correlation to the one expressed by the gap between small turrets and large
There is a reason people don't like fighting America with tanks, and that reason is the javelin |
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STB Vermaak Doe
558
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Posted - 2012.09.07 05:32:00 -
[41] - Quote
Ps av nades need a nerf but AFTER the av primary weapon buff |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.07 05:35:00 -
[42] - Quote
Buzzwords wrote:challenge accepted:
i have a sagaris. it is massively OP.
even the gunlogi was OP.
i only ever lost a gunlogi to other tanks, and have yet to lose a sagaris.
this only lost my gunnlogi to other tanks never lost a shield tank to infantry yet armor tanks i have lost to infantry being careless
dont got a marauder, but from what ive seen the sargaris (another shield tank) is hard as **** to take down |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.09.07 05:51:00 -
[43] - Quote
Using an AUR Swarm, I've been able to at least make a tier 1 tank take notice. Even kill some, with assistance from other players.
1 clip of this one, (4 swarms of 6 grenades of 250HP damage each = 6000 HP) tend to get a Madrugar or Gunnology into trouble, I'd say just two players with Proto swarms should be able to finish one of these tanks off, if they can get all their swarms in their first clip onto the tank.
Considering that, the tank is really not OP. |
Dr Skurlock
SVER True Blood Unclaimed.
57
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Posted - 2012.09.07 05:59:00 -
[44] - Quote
I tell you what, these dadgum AV squads have gotten viscous lately. I've lost a few tanks in the last few days to em. All it took was a little time for them to skill up the AV weapons and now I find myself running at times from these rude, crude, lewd dudes with their proto swarms n forge guns. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.07 06:19:00 -
[45] - Quote
Dr Skurlock wrote:I tell you what, these dadgum AV squads have gotten viscous lately. I've lost a few tanks in the last few days to em. All it took was a little time for them to skill up the AV weapons and now I find myself running at times from these rude, crude, lewd dudes with their proto swarms n forge guns.
This is what I've been saying all along. Tanks seem OP at the beginning of a new build, then AV teams start emerging, ganging up, and it's bye bye tanks. A few weeks later, fielding a tank becomes nothing short of impossible for anyone but the best. as they won't survive the number of engagements needed to earn their cost. |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
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Posted - 2012.09.07 06:34:00 -
[46] - Quote
Tanks CAN be destroyed, but the risk and effort for the tank drivers doesn't seem to be in balance. Some other approches on the balancing of tanks I encountered are:
Make tanks operational for 2 people (like LAV) only. With a dedicated gunner and dedicated driver seat.
Force driver into 1st person sight.
Decrease tank speed.
Vehicles get clips and reload times, but retain infinite ammo.
RDV drops take longer and RDV fly slower the more mass the carried vehicle has. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.09.07 06:40:00 -
[47] - Quote
TiMeSpLiT--TeR wrote:I don't know anything about tank specs. This guy has a massive amount of shield, but I finally took out the shield, then it took one shot of my forge gun and he was dead. The other tank has a weak shield but a massive armor. The last one has both shield and armor that repairs hecka fast.
Well did ya get any good salvage from two shotting my tank?? |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.09.07 06:43:00 -
[48] - Quote
Dewie Cheecham wrote:Dr Skurlock wrote:I tell you what, these dadgum AV squads have gotten viscous lately. I've lost a few tanks in the last few days to em. All it took was a little time for them to skill up the AV weapons and now I find myself running at times from these rude, crude, lewd dudes with their proto swarms n forge guns. This is what I've been saying all along. Tanks seem OP at the beginning of a new build, then AV teams start emerging, ganging up, and it's bye bye tanks. A few weeks later, fielding a tank becomes nothing short of impossible for anyone but the best. as they won't survive the number of engagements needed to earn their cost.
I keep loosing tanks and folks keep telling me I need better fits. If this goes on with better AV teams showing up then I will just run militia tanks or even just say kitten it and run militia assault. |
dust badger
BetaMax.
283
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Posted - 2012.09.07 06:52:00 -
[49] - Quote
last night i played 3 matchs and took out 2 gunlogis and someone with a swam launcher beat me to the kill on the third, at the current state tanks are not OP but who knows when black ops start to roll out |
Anatoly Gasputin
Doomheim
40
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Posted - 2012.09.07 07:09:00 -
[50] - Quote
Tanks are kinda OP if I can dominate the battlefield with some care with militia soma with militia guns and armorplates, armor repairer being bought, resistance plates from militia modules. Yeah, they are OP. But I like them none the less.
ps. the whole fitting costs 265k and I can take one to every batle if I so wanted. |
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Billi Gene
Tronhadar Free Guard Minmatar Republic
130
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Posted - 2012.09.07 07:16:00 -
[51] - Quote
Paran Tadec wrote:If tanks are so OP why isnt EVERY SINGLE PERSON using them?
because some people are turned off from using stuff that is obviously broken and unbalanced. i want tanks in the game, not imba platforms for griefing.
Seran Jinkar wrote:Tanks CAN be destroyed, but the risk and effort for the tank drivers doesn't seem to be in balance. Some other approches on the balancing of tanks I encountered are:
Make tanks operational for 2 people (like LAV) only. With a dedicated gunner and dedicated driver seat.
Force driver into 1st person sight.
Decrease tank speed.
Vehicles get clips and reload times, but retain infinite ammo.
RDV drops take longer and RDV fly slower the more mass the carried vehicle has.
I made a thread on [requests] about increasing HAV inertia, so that they take more time to get in and out, thereby making them more susceptible to damage, and less able to flee.
tanks can keep their speed but it will take longer to get up to top speed, and harder to slow down. |
Encharrion
L.O.T.I.S. Legacy Rising
104
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Posted - 2012.09.07 08:56:00 -
[52] - Quote
I don't think it's tanks that are OP, I think it's Large Railguns and Large Missile turrets that are OP. I actually was using a blaster turret on my tank for a while, and I lost a lot of tanks. I spent most of my games as infantry trying to afford the next tank. The SECOND I put a railgun turret on my tank, I stopped dying. I now have multiple tanks in reserve, and I'm making lots and lots of money. The problem is, the railgun turret can take out infantry insanely easily, then turn around and completely demolish a tank at any range. The missile turret has lots of splash damage and destroys infantry (as it should), but also lots of direct damage, and does way too much damage to other tanks. No weapon system on a tank should be good at everything like a railgun or missile turret is. Railguns should have their splash dramatically reduced or perhaps even removed. Missile turrets should have direct damage equal to or slightly more than their splash. This gives railgun tanks the weakness of being susceptible to AV infantry, and gives missile tanks the shortcoming of dying far more easily to other tanks. Blaster turrets can be made good at infantry AND vehicles, because they have the weakness of short range. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.07 08:59:00 -
[53] - Quote
Rumor has it the inertia thing yea the devs like that. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.07 09:00:00 -
[54] - Quote
ICECREAMK1NG WARRIORS wrote:Check the edit Sha.
Hehehe dont worry didnt need to read the edit |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.07 09:54:00 -
[55] - Quote
Seran Jinkar wrote:Tanks CAN be destroyed, but the risk and effort for the tank drivers doesn't seem to be in balance.
Remember that a tank has to live through perhaps 3-4 battles for the tier ones, and at least 10-15 rounds in order to earn their cost. And no, I'm not buying that they shouldn't be able to earn their keep, suits does, and top tier tank drivers rarely have any SP spent in suits or infantry, why should they?
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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.07 10:00:00 -
[56] - Quote
Suits DON'T earn their keep. my advanced one is almost impossible to run and make a profit. 88k that suit. If I die 10 times I cost more than most tanks. EVERYTHING is expendable. I'm bored of people talking of sustainability. and that tank drivers shouldn't have skills in other areas such as infantry. Not my fault you skilled badly. I don't skill tanks. I use militia ones if any, an tey double my money. My ISK gain is vastly faster using a tank than my good suits. Not skilling infantry is like skipping basic training. You deserve to be punished for an obvious mistake like that. Btw a lot of skills cross over. Such as shield ops, management, mechanics ect. |
Zerlathon
Algintal Core Gallente Federation
213
|
Posted - 2012.09.07 10:07:00 -
[57] - Quote
I think tanks are fine(ish), it's primarily the AV weapons that need to be looked into in my opinion.
I often get dud av grenades and remedial swarm launcher missiles (that just lay on the ground or fly into walls or hills on the initial spread), the forge gun also needs (at least some of) its range back.
Having said the above, I do believe that there needs to be some sort of ammo count for tanks. Infantry have an ammo count for everything, so why shouldn't tanks? |
ICECREAMK1NG WARRIORS
134
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Posted - 2012.09.07 10:09:00 -
[58] - Quote
lol. I love reading these tank threads and seeing all the tankys trying to defend their '' I win buttons ''
The sad thing though on a serious note, and this is to you tankys... Do you want everyone who wants a good FPS game to leave never to return after trying this because all they do is get pwned by vehicles every game... Vehicles are way too predominant in this game and will kill it. For the umpteenth time of saying it................ '' This is advertised as a MMO-FPS '' |
D3LTA KRISPY
D3LTA FORC3 Orion Empire
89
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Posted - 2012.09.07 10:46:00 -
[59] - Quote
Sparten 269 wrote:They are not OP, there are no good AV guys to fight em, plus half you guys bitching don't have the common sense to tell that an AR isn't going to do any damage, plus infintry isn't suppose to be able to take out tanks easily, as an addition it takes a ton of isk to properly fit a good tank.
Before you complain about something you don't know much do some research. yeah because it sounds like your the expert on DUST514 subject matter, captain obvious |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.09.07 11:30:00 -
[60] - Quote
Paran Tadec wrote:Elijah Revan wrote:I've been a tank driver for a week now, have over 600 kills and only like 70 something deaths.... on a new character using only militia grade tanks... YES THEY ARE OP Instant Battle is probably just putting you into matches with other new people who havent figured out how to AV yet. I always seem to get into matches with highly skilled AV players, likely because the squad I play with is superpro :D
So... You give a challenge, and when they come back and beat your challenge, you discredit it because of matchmaking?
Yeah.... Clever dodge... |
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