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deepfried salad gilliam
Sanguine Knights
461
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Posted - 2014.03.05 04:58:00 -
[1] - Quote
it would be neat if the more popular items costed more while the least popular costed less like each item would have a base cost, then depending pn how many of tht item were bought and sold the day/week/or month before it would get +/- x % price
just a neat way to encourage people to play with lesser use items
Proud Christian
add p2p already!
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medomai grey
WarRavens League of Infamy
428
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Posted - 2014.03.05 06:00:00 -
[2] - Quote
All though this is an interesting idea, it would wasted effort once the player market opens up.
Blatant Dust_514 recruiting in the silliest of places. :P
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deepfried salad gilliam
Sanguine Knights
461
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Posted - 2014.03.05 06:02:00 -
[3] - Quote
medomai grey wrote:All though this is an interesting idea, it would wasted effort once the player market opens up. not necessarily, the originals have to come from somewhere.
Proud Christian
add p2p already!
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Malkai Inos
Onikanabo Brigade Caldari State
1181
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Posted - 2014.03.05 06:57:00 -
[4] - Quote
deepfried salad gilliam wrote:medomai grey wrote:All though this is an interesting idea, it would wasted effort once the player market opens up. not necessarily, the originals have to come from somewhere. They'll be built from BPCs/BPOs which are either seeded (as everything is now) or drop as salvage. Everything above STD could become completely player dependant. Only MLT stuff is very likely to remain purchasable in its usable form when the whole economy stuff is fully implemented and connected to the EVE part.
As a kind of transitional simulation however, something like the proposal would be cool if it's not too much work to implement.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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deepfried salad gilliam
Sanguine Knights
467
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Posted - 2014.03.05 11:02:00 -
[5] - Quote
Malkai Inos wrote:deepfried salad gilliam wrote:medomai grey wrote:All though this is an interesting idea, it would wasted effort once the player market opens up. not necessarily, the originals have to come from somewhere. They'll be built from BPCs/BPOs which are either seeded (as everything is now) or drop as salvage. Everything above STD could become completely player dependant. Only MLT stuff is very likely to remain purchasable in its usable form when the whole economy stuff is fully implemented and connected to the EVE part. As a kind of transitional simulation however, something like the proposal would be cool if it's not too much work to implement. player manufacturing will come long after p2p trading and there will always need to be isk sinks to prevent inflation
Proud Christian
add p2p already!
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Dustbunny Durrr
ReD or DeaD
138
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Posted - 2014.03.06 17:57:00 -
[6] - Quote
medomai grey wrote:All though this is an interesting idea, it would wasted effort once the player market opens up.
I agree. If a player market is more than a year off, or will never arrive, then I would support this. If it is less than a year away, then it seems like a bit of wasted time and effort for minimal benefit. |
Draco Cerberus
BurgezzE.T.F General Tso's Alliance
804
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Posted - 2014.03.06 19:36:00 -
[7] - Quote
deepfried salad gilliam wrote:it would be neat if the more popular items costed more while the least popular costed less like each item would have a base cost, then depending pn how many of tht item were bought and sold the day/week/or month before it would get +/- x % price
just a neat way to encourage people to play with lesser use items The player market tends to do this automatically, need some gear because it's FOTM...OMG look at the price, no thanks meta 4 is good enough don't need the meta 5...
For more details on how a player market would help or to upvote the need for one visit One Universe::One Market
LogiGod earns his pips
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