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jackal chino
3dge of D4rkness SoulWing Alliance
0
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Posted - 2014.02.27 19:48:00 -
[1] - Quote
1: Exploration to make the game more of an "mmo". easy to do, it can be easily done in the preexisting menus, in the star map you can add a button (like Square to "travel to") and it will simply change the "you are here" location. but it will cost money, and take a bit of time. (this will open up a new aspect for players to spend there isk) the the player "hq" can become the player "scout ship" and you could make it upgradable to increase the speed of your scout ship (to lower the time needed), and the fuel efficiency (to lower the isk required). then once you reach the planet in question you can land, even if there isn't a battle there, and explore (this opens the possibility of landing on a planet and finding someone or a group of people already there.) and call your corp to the district to colonize. the mcc, required to colonize, would also have to travel in the same way (but would be slower and cost alot more to transport.).... i understand that because players could be spread out exploring hundreds of different maps at once that it would be strenuous on your servers. 2: Corp colonization and district control changes (to connect with the exploration i suggested). The map should have new objectives; supply storage, and control tower (or something like that) to allow colonized districts that aren't closely watched to be taken or robbed by small squads. you could get a small squad together and travel to an occupied district unseen (this could be another aspect of the scout ship upgrades lower scan profile) land, and sneak into the facility (i think you could add some kind of npc sentry bot of some kind that can be purchased by corps to watch districts.) and hack one or the other (the "supply storage" would transfer funds to you or your corp, the transfer would take a few minutes and require for you to stay in a very specific area and then return to your scout ship with the same dropsuit you hacked with. the "control tower" would hack the facility itself and take it for your corp, this would send an alert to any players of the enemy corp online at the time and would take a lot longer... hours maybe). 3: more stealth... don't really have any ideas there but id like there to be stealth. |
Dustbunny Durrr
ReD or DeaD
124
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Posted - 2014.02.27 21:54:00 -
[2] - Quote
1: Per forum rules, please refrain from making a list of things that need fixing, but rather post them each in their own topic.
2: Stealth already exists in the game. Try out a scout suit with a complex dampener (or two). It's quite fun getting next to hostiles only to have them be like "wtf are you doing there, and how'd you get there". |
jackal chino
3dge of D4rkness SoulWing Alliance
0
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Posted - 2014.02.28 00:50:00 -
[3] - Quote
1: number 2 is just there to make exploration worth while. 2: i just added number 3 because list of three seem more complete. 3: a third thing. |
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