Twelve Guage
Death Firm. Canis Eliminatus Operatives
261
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Posted - 2014.04.11 18:05:00 -
[1] - Quote
Oh nose its a wall of text you have been warned.
Is that there is no cool down feature and no real point to skill into the advance or proto cloaks. I really can do everything I want with the basic cloak without any real penalties. It's the best of all the cloaks and it is made even better with a scout suit that lets me run it for 40cpu and 9 pg. So I cloak I sneak up behind someone, decloak shoot them with my shotgun and run back to my hiding place and wait for the rinse and repeat cycle to begin all over again because my cloak is already done recharging.
There are few things that need to be done to cloaks to make them more balanced. The first is to add a cool down feature. As cloaks are now, people can run around recloaking and decloaking how ever many times they want with no real penalties. They don't have to choose if they should hack an objected or take people out because they can do both and that really defeats the purpose of the cloaks.
The second thing that needs to be done to cloaks is that the advance and proto cloaks needs more reason to be in the game other then them have a longer cloak time. What i propose for this is that we make recloaking and decloaking a feature. How this would work is very simple when you skill into advance level cloaks it unlocks the ability to cloak one extra times before your cooldown is activate it and when you skill into proto cloaks it gives the ability to cloak up two extra times before your cool down is activate it. Basic cloaks don't need this feature it is after all a basic cloak.
The cloaked scan profile bonus needs to be taken away or lowered to 5% If ccp wants to fix brick tanking scouts they will remove this from cloaks.
I like mostly where cloaks duration and cloak recharge times are right now I do realize that they will have to be decreased a bit to make them work right if ccp did add a cool down feature.
The cool down feature on the cloaks should not effect the claok duration or the cloak recharge time. The only thing it should do is keep people from decloak and recloak.
Please feel free to add to this if you have something constructive to say.
Death Firm recruiter and sandwiches maker.
You're been like by Twelve Gauge = her grabbing your @$$.
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Dustbunny Durrr
ReD or DeaD
190
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Posted - 2014.04.11 21:11:00 -
[3] - Quote
Why not just input starcraft ghost cloaking. For those of you who haven't played, ghosts are an infantry that can cloak in starcraft. TO cloak, burns 25 of their 200 energy, and while they are cloaked, their energy slowly ticks down. If you wish to uncloak, and then recloak you can. When uncloaked, your energy will slowly regenerate, whereas cloaking again, will burn 25 energy to cloak, and then normal energy burn while cloaked.
Hence, if you have full energy, and cloak, and hold cloak, you can be cloaked for 175 seconds (200-25). If, however, you were to cloak, uncloak, cloak, uncloak, etc. Assuming instant effects, you can do this 8 times before your out of energy.
This would eliminate the need to prevent < 50% energy from initiating cloak, as the initial drain would limit it itself (if you have 26 energy, you can still cloak, but will run out of energy after 1 second (26-25 = 1).
That being said, 200 and 25 aren't the necessary numbers that would be used in dust, perhaps 30 seconds of full cloak, and a 4-5 second hit every time you recloak could work. |