Pages: 1 2 3 4 5 6 7 8 9 10 |
281. 1.7 Vehicles - in Feedback/Requests [original thread]
CLONE117 wrote: 1 blaster tank +2 av users for support make an excellent effective anti tank tactic. if hardeners slow them down or better yet make them immobile and weaken damage out put at the same time that should make it easier for av. a...
- by Dustbunny Durrr - at 2013.12.18 18:00:00
|
282. Maybe an active scanner fix - in Feedback/Requests [original thread]
lcarus X wrote: To make dampeners viable, couldn't putting an active scanner on any suit take up the equipment slot + a high or low slot like it's the battery pack that powers the scanner? Honestly, I've been playing with dampeners lately, a...
- by Dustbunny Durrr - at 2013.12.18 17:54:00
|
283. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
Bethhy wrote: Bethhy wrote: I would much rather Omniscient sight granted when there is only a 1vs1 left So those two people can find each other quick and easy and enjoy the true 1vs1 dynamic pulling out the Match Win in a clutch performance...
- by Dustbunny Durrr - at 2013.12.18 17:51:00
|
284. nade spam fix - in Feedback/Requests [original thread]
Shadow Archeus wrote: Make it so that only supply depots replenish grenades.....then add nanohives that will resupply grenades but cost more CPU/pg and cost a lot more......so you can spam them but it will cost your suit more Or just have a ...
- by Dustbunny Durrr - at 2013.12.18 17:40:00
|
285. Heavy Frame should NOT be effected by armor plate stacking - in Feedback/Requests [original thread]
J'Hiera wrote: I wholeheartedly agree. Theor suit is designed around heavy plating and should have greater tolerance. I also still promote the idea of 4% damage reduction per level to the suit, to further underline their role as a brick. I don...
- by Dustbunny Durrr - at 2013.12.18 01:22:00
|
286. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
Bethhy wrote: Vulpes Dolosus wrote: Wholly agree with the needle point. Disagree with at the ambush change because you'll get people (like me!) who are the last ones standing in a proto-pubstomp and are running away to save a suit. If I hid...
- by Dustbunny Durrr - at 2013.12.18 01:20:00
|
287. Dropship feedback - in Feedback/Requests [original thread]
iceyburnz wrote: For the first time since closed beta, I flew a dropship. I like them but they sort of feel like an alpha in flight mechanics. They really need iterated on. Heres a small list of things I think they need. a) Artificial horizon...
- by Dustbunny Durrr - at 2013.12.17 19:51:00
|
288. 1.7 Vehicles - in Feedback/Requests [original thread]
Cosgar wrote: Tanks were actually as stable as cardboard in 1.0-1.6. In 1.7, they're about as stable as wet cardboard. Wait until their resistance goes down and go to town. 1 AVer might be able to do it with proper positioning, 2 makes it much ...
- by Dustbunny Durrr - at 2013.12.17 19:48:00
|
289. JFC CCP do you see whats going on? - in Feedback/Requests [original thread]
Thurak1 wrote: f you were paying attention you would have noticed the speed hotfix comes at todays downtime. Link?
- by Dustbunny Durrr - at 2013.12.17 19:43:00
|
290. [Request] Convert Flaylock into a proper A/V sidearm - in Feedback/Requests [original thread]
Heinrich Jagerblitzen wrote: Alrighty everyone, here's an idea I've been mulling over in the wake of the 1.7 changes, would love to hear what everyone thinks. Note that this is just my personal suggestion, I am not speaking for "The CPM" here (...
- by Dustbunny Durrr - at 2013.12.17 19:32:00
|
291. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
Mia Romani wrote: Of course, they'd need to get something else in exchange, such as an additional grenade slot, or the ability to deploy small turrets from their equipment slots... But still, it would be nice to see much more differentiation b...
- by Dustbunny Durrr - at 2013.12.17 19:10:00
|
292. Heavy Frame should NOT be effected by armor plate stacking - in Feedback/Requests [original thread]
Naviticus wrote: Why should a heavy affected by the armor plate stacking penalty? I say remove it entirely from heavy frames or reduce it drastically. Just picture this........ you got a dude weighing in at 130lbs(scout) and a body builder(heav...
- by Dustbunny Durrr - at 2013.12.17 19:06:00
|
293. [suggestion/feedback] A less aggresive way for FW to kick you. - in Feedback/Requests [original thread]
knight guard fury wrote: so many people don't like how harsh FF is in FW, including me, so im wondering if you could make it to where if you actually kill or kill assist with enemy someone then they get banned, for example: for infantry 1. if ...
- by Dustbunny Durrr - at 2013.12.17 19:05:00
|
294. [Feedback] Jumping out of your moving LAV should not cause suicide - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Right now if you're driving your LAV and you jump out because of an emergency, somehow your own LAV will hit you and kill you as if you jumped out to the front of the vehicle instead of the side. It is ridiculous. R...
- by Dustbunny Durrr - at 2013.12.17 18:59:00
|
295. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
Bethhy wrote: -This would fix needle spam pick up's and make them relevant as it could extend your clone termination timer, And would preserve player's raged about "KD/R's" and actually have them asking for a pick up as it would save their suit...
- by Dustbunny Durrr - at 2013.12.17 18:58:00
|
296. The Solution to 1.7 Tanks- It already exists in EVE - in Feedback/Requests [original thread]
Another idea might be a target painter (perhaps scout only- scouts need love) that can call in an AV missile to take out stationary vehicles. Perhaps for say, 1,000 warpoints- so that it is not abused. The large missile, that would act as a cruise...
- by Dustbunny Durrr - at 2013.12.17 18:56:00
|
297. Passive And Active Armor Repairers Aswell as ammo types - in Feedback/Requests [original thread]
Repter Casanova wrote: This idea came from a guy who posted on my previous "drop ship opinions" post but he had one of the greatest ideas that their should be both active and passive armor and shield repairers. Passive would only repair a sma...
- by Dustbunny Durrr - at 2013.12.14 21:42:00
|
298. [Suggestion] Vex module - in Feedback/Requests [original thread]
I have a few problems with this. 1: Scouts have the most stamina, and would be killed in roughly 3 seconds by this (Most non-proto scout suits have <250 total HP). Coupled with the fact that most scout weapons (shotgun) are short range, this ...
- by Dustbunny Durrr - at 2013.12.14 21:39:00
|
299. More Grenades/Grenade Tuning - in Feedback/Requests [original thread]
I think this would compliment both the current game, as it already is, and my proposed version of the game (with ewar modules/grenades ) as well.
- by Dustbunny Durrr - at 2013.12.14 21:17:00
|
300. i think the game needs a way to sell stuff - in Feedback/Requests [original thread]
My understanding is this will eventually happen. Now its just a matter of time until a market becomes a priority over other issues/upgrades.
- by Dustbunny Durrr - at 2013.12.14 21:05:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |