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421. [Feedback] LAG the killer of friend and Foe alike - in Feedback/Requests [original thread]
I like the sleep mode idea but can still see a problem with the graphical effect. When comparing the time of the pulse in lag to the pulse of a Nano Hive it was identical to the timing of the outflow of the bubble. This says to me that if everyone...
- by Draco Cerberus - at 2013.12.19 14:07:00
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422. [Feedback] LAG the killer of friend and Foe alike - in Feedback/Requests [original thread]
Today I ran an experiment attempting to find what causes more lag. On the menu were 2 types of equipment seen spammed heavily, Nano Hives and Uplinks. Objective: Determine the cause of the lag Test 1: 13 x2 Uplinks (me and a squad mate ...
- by Draco Cerberus - at 2013.12.19 08:22:00
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423. [Request] Fixing uplink spam... with lore! - in Feedback/Requests [original thread]
-1 Spawn camping has never ever been hard.
- by Draco Cerberus - at 2013.12.17 15:37:00
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424. [Corp Request] Player Contribution Statistic - in Feedback/Requests [original thread]
Why stop at 3 months, why not go back to the date they joined the corp? Surely the records exist.
- by Draco Cerberus - at 2013.12.17 15:34:00
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425. Nerf the combat rifle and rail rifle thread. - in Feedback/Requests [original thread]
I think the rifles other than the AR are all pretty well doing what they are supposed to be doing. A slight buff to the AR to bring it in line as a CQC weapon would be ideal IMO and would balance out it's limited engagement range disadvantage.
- by Draco Cerberus - at 2013.12.16 19:22:00
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426. [Feedback] Team Killing Retailation - in Feedback/Requests [original thread]
There are quite often perfectly legitimate reasons for removing spam links and spam hives too, such as killing lag fests to be able to move/strafe/shoot/kill. The ban should really go and the skull designation replace it. Welcome to Low Sec, never...
- by Draco Cerberus - at 2013.12.16 18:20:00
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427. SP requirements and 2 other straightforward changes that could make FW markedly ... - in Feedback/Requests [original thread]
So in effect OP, you are asking that unlike in Eve, FW players need to be experienced, not everyone allowed? That seems a bit unfair considering the time to train for a Dust player can quite literally be months or just turning the game on after th...
- by Draco Cerberus - at 2013.12.16 14:48:00
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428. Implementing old EVE character creator - in Feedback/Requests [original thread]
Most of the assets in game have been designed for the Carbon Engine, I don't think it would be too much to ask for optimizations to the character creator that uses the Carbon Engine on Dust and would allow for less coding likely. Too intensive can...
- by Draco Cerberus - at 2013.12.16 14:33:00
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429. [Feedback] Team Killing Retailation - in Feedback/Requests [original thread]
Echoist wrote: This would a pretty bad idea cause imagine someone using a grenade or mass driver in CQC and then having half the team hunt you down, also this would take away from the focus on capturing the objectives in FW. Also what about whe...
- by Draco Cerberus - at 2013.12.16 14:25:00
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430. [Feedback] Team Killing Retailation - in Feedback/Requests [original thread]
Silas Swakhammer wrote: Minion Max wrote: This needs to be in Public Contracts as well... Public contracts don't have friendly fire enabled. It should be... also no bans for team killing. If someone is Jenzaing then the onus should be on...
- by Draco Cerberus - at 2013.12.16 14:20:00
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431. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
TBH the Duvolle AR seems rather underwhelming in comparison to a CR of any type and the RR as well simply due to it's shorter range and the general lack of CQC currently being employed by most squads now that the longer engagement ranges are avail...
- by Draco Cerberus - at 2013.12.16 02:09:00
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432. A heavies cry for help, with pictures :) - in Feedback/Requests [original thread]
Hey, just because I was bored today I grabbed a Militia Heavy Frame, Militia Forge gun, Complex Repper and stepped into some ambushes. Holy crap was it ever fun chasing tanks with my LAV then hopping out and blowing them up (I have 0 heavy skills,...
- by Draco Cerberus - at 2013.12.16 01:15:00
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433. Earning a fair wage in faction warfare - in Feedback/Requests [original thread]
Ok so you don't earn enough in FW to make a good go at it? Too bad. Try running cheaper gear, or just starter fits, you remember those days don't you? For my money, I like to think that the smart choice is to remember that LP is ISK in a different...
- by Draco Cerberus - at 2013.12.16 00:21:00
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434. [Suggestion] Friendly Fire Damage for poorly placed uplinks - in Feedback/Requests [original thread]
I understand the math but can efficiently gain OB's solo in a match running a locked single man squad. Basically it is about knowing what to logi and how to logi to build your WP. I won't share all my secrets with someone from another corp, but if...
- by Draco Cerberus - at 2013.12.16 00:07:00
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435. Time-To-Level(TTL) FW Review - in Feedback/Requests [original thread]
I did warn everyone that without a P2P market the FW battles will be very costly and likely not worth doing
- by Draco Cerberus - at 2013.12.15 18:45:00
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436. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
Ares 514 wrote: AR, scramblers and SMGs need a 10% damage reduction IMO, basically remove what you gave them when hit detection was broken. However the real TTK issues are the damage mods, especially stacking them. Until CCP addresses the damag...
- by Draco Cerberus - at 2013.12.15 18:39:00
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437. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
While I agree with you about the MD (having it to proto made me decide to use a rifle) there are other things that could be done, but maybe don't need to be. I managed to play a few rounds using a Militia Heavy today and only lost 10 of the 20 sui...
- by Draco Cerberus - at 2013.12.15 18:35:00
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438. [Suggestion] Friendly Fire Damage for poorly placed uplinks - in Feedback/Requests [original thread]
Phosis Norg wrote: I once had a chat with a guy who thought that placing uplinks in highly exposed locations was a smart tactic because it gets him more points if he can get lots of teammates killed & force respawns. I told him he needed t...
- by Draco Cerberus - at 2013.12.15 18:23:00
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439. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
How would you compare the Rifle and SMGs (apparent top killers according to the post) to the tanks, grenades, REs and Forge Guns that also kill by the dozens in many of the matches I play? Every weapon does relatively equal damage over the time to...
- by Draco Cerberus - at 2013.12.15 18:08:00
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440. Self nanite injector - in Feedback/Requests [original thread]
501st Headstrong wrote: I truly do not like this idea. This simply allows people to go off and play COD with a Tactical Insertion, discouraging Team Play. It pushes Logis towards a more Combat Role since they arent needed, and if it were a Neut...
- by Draco Cerberus - at 2013.12.15 17:59:00
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