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141. Large rail turret - in Feedback/Requests [original thread]
Echo stats had splash returning to rails, there is no splash as of today. Heat build up is far too high, overheats on 3rd shot.
- by Doc DDD - at 2015.03.12 21:20:00
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142. the point of proto vehicle hulls is...? - in General Discussions [original thread]
Surprise
- by Doc DDD - at 2015.03.12 20:31:00
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143. Why are the new - in General Discussions [original thread]
Yeah as a high slot, they are too resource heavy to be useful.. why is the PG so high? Dropsuit regulators have comparatively much lower pg compared to other modules. Rails get 2 shots, overheat on third.. that's pretty rediculous. every tank h...
- by Doc DDD - at 2015.03.12 18:54:00
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144. The Swarm Can of Worms: Ideas for improvement. - in Feedback/Requests [original thread]
Reload swarms after every volley, with longer reload time, similar to plasma cannon.
- by Doc DDD - at 2015.03.09 17:51:00
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145. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
KA24DERT wrote: Doc DDD wrote: Swarms should be able to lock onto infantry. That's how much sense this thread makes. Dert... I could maybe see pushing for a slightly smaller OHK hitbox on infantry, if there already isn't one.. but less da...
- by Doc DDD - at 2015.03.09 08:29:00
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146. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Least amount of skill required.
- by Doc DDD - at 2015.03.09 01:37:00
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147. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
Swarms should be able to lock onto infantry. That's how much sense this thread makes. Dert... I could maybe see pushing for a slightly smaller OHK hitbox on infantry, if there already isn't one.. but less damage is a tough one..
- by Doc DDD - at 2015.03.09 01:31:00
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148. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Base tank hp got nerfed too, as it was LAV's had higher base HP than the new tanks so something had to give..
- by Doc DDD - at 2015.03.08 17:36:00
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149. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Too many heavies in PC? That's ok were going to buff the hmg to do nearly as much damage as swarms to tanks, should take care of that. So much redline sniping in Echo.
- by Doc DDD - at 2015.03.08 14:37:00
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150. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Doc DDD wrote: Mostly excited for the patch as it has potential.. Have same concerns as a few others. Scrambler buff... Ok so no one in thier right mind runs shield fits as Armor>Shields... so lets buff the anti shiel...
- by Doc DDD - at 2015.03.06 03:10:00
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151. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Doc DDD wrote: Yo Rattati armor hardeners needed some love but going from 50% worse than shield hardeners to 50% better is swaying the pendulum pretty far in the direction of armor tanks. Infantry is already dominated by...
- by Doc DDD - at 2015.03.06 02:09:00
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152. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Mostly excited for the patch as it has potential.. Have same concerns as a few others. Scrambler buff... Ok so no one in thier right mind runs shield fits as Armor>Shields... so lets buff the anti shield gun that no one is using since no one ...
- by Doc DDD - at 2015.03.06 01:52:00
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153. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
I like the removal of damage profiles for simplicity of programming.... fine for forges and plc... It would be a 20% damage buff to swarms vs shield vehicles, which seems pretty insane... Gives ALL suits the maxed minmando damage buff to swarms ...
- by Doc DDD - at 2015.03.05 13:18:00
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154. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
So everyonr armor stacking ftw Shield suits only used because of hit detection / hit box issues No surprises. Shields are still garbage.
- by Doc DDD - at 2015.03.04 01:24:00
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155. A ramble about Shield Boosters - in Feedback/Requests [original thread]
Pokey Dravon wrote: Doc DDD wrote: As far as I know the new hulls all get passive armor reps.. are you adding these passive reps to the armor tanks reps per second with one module? yes. Complex Armor Repper after skills is 137.5 HP/s, Ma...
- by Doc DDD - at 2015.03.03 23:15:00
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156. A ramble about Shield Boosters - in Feedback/Requests [original thread]
As far as I know the new hulls all get passive armor reps.. are you adding these passive reps to the armor tanks reps per second with one module?
- by Doc DDD - at 2015.03.03 22:56:00
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157. A ramble about Shield Boosters - in Feedback/Requests [original thread]
Fix boosters so they repair 500 per second over 5 seconds. Keep downtime the same, or like you said, the tank will have full hp every 30 seconds. The fittings need to be vastly reduced.. extenders make much more sense to fit.
- by Doc DDD - at 2015.03.03 22:53:00
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158. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Doc DDD wrote: I think that the 'fitting all proto' balance is one way to look at it, the more important point should be that the all proto armor fits are looking much more effective than the all proto shield fits. At th...
- by Doc DDD - at 2015.03.03 13:32:00
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159. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Doc DDD wrote: Yeah I can fit the armor tank proto hardener proto plate proto reps proto reps nitro scanner the shield tank would only be able to fit all proto if the cpu/pg nerf is scrapped or better yet, cpu pg is ...
- by Doc DDD - at 2015.03.03 02:34:00
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160. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Doc DDD wrote: Yeah so the marduk fit I made had 2500 shields with a complex hardner bumping that up to around 3600. It also had 4700 armor with 210 immediate reps per second. There is no shield fit with enhanced exte...
- by Doc DDD - at 2015.03.03 02:03:00
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