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1. How are tanks doing - in General Discussions [original thread]
so far... shield fittings are much improved, should have been like this years ago.. every match is officer sniper rifles in the redline with tanks in the redline....
- by Doc DDD - at 2015.10.08 18:25:00
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2. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Amazing Feedback
- by Doc DDD - at 2015.10.08 00:39:00
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3. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
For this hotfix to work I would suggest a few alterations. Revert equipment carry numbers to pre buff amount to limit grenade spam and have some element of tactical planning when tossing a grenade. Also will help with impending officer mass drive...
- by Doc DDD - at 2015.10.08 00:23:00
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4. It is safe to say my favorite game is DEAD!!!!!!!!!!!!! - in General Discussions [original thread]
In my opinion CCP cares. The problem was that they listen too much to the players that posted on the forums instead of staying true to their vision. We are now playing Super Mario Bothers shooting fireballs down on Goombas because that's what peo...
- by Doc DDD - at 2015.10.04 15:36:00
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5. Dust 514 2.0 Feedback Thread (Part 1) - in General Discussions [original thread]
Look at old footage of how the original vision of what Dust could have been and build from there. Ie: No myo super jump spam Vehicles can exist outside the red line Vehicles have a purpose and wouldn't have sidearm do 2000 damage per clip Fo...
- by Doc DDD - at 2015.10.04 15:24:00
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6. Giving GV.0's a "nerf" - in Feedback/Requests [original thread]
Next hotfix will Nerf vehicles into the red line, only reason to call one in will be to annoy all the try hard red berries from 200m deep behind a rock. GVOS were the only tank that could make it out of the red line for 30 seconds, and even the...
- by Doc DDD - at 2015.10.04 14:07:00
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7. Nerf Myofibs - in Feedback/Requests [original thread]
Strafe speed was reduced to help the horrible hot detection, now garbage players hop around the map to break hit detection... I'm guessing ccp finally fixes the broken myos one day them introduces a 'new feature' that becomes popular because it br...
- by Doc DDD - at 2015.10.04 13:58:00
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8. Who thought of adding jumps to myos?(request) - in Feedback/Requests [original thread]
Moon jumping was a huge mistake.
- by Doc DDD - at 2015.10.04 01:57:00
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9. To CCP/CPM: Will there ever be a sniper rifle hotfix? - in General Discussions [original thread]
sniper range should be similar to large rail turret range.. im all for at least 600m on both...
- by Doc DDD - at 2015.10.03 16:45:00
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10. Music Video: Farewell DUST - in General Discussions [original thread]
Oh what could have been.. A fitting video foreshadowing the inverse what the game will become after the next hotfix. Vehicles have been nerfed out of the game mode or deep into the redline and honestly the only ones to blame are the vocal maj...
- by Doc DDD - at 2015.10.03 15:48:00
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11. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Tebu Gan wrote: Kallas Hallytyr wrote: Genral69 death wrote: I am worried about gunlogis with the Av changes happing, the only advantage the gunlogi has when close to infantry was that small arms would not break its shield regen and would...
- by Doc DDD - at 2015.09.26 15:34:00
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12. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Looks like a lot of work was done Surprised there was no alteration to super mario bros. moonjumping, instead more incentive to stack myos to punch infantry and vehicles. Gunlogi having faster recovery is welcome, feel like tanks will be seldo...
- by Doc DDD - at 2015.09.26 15:31:00
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13. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
I'm sure the same will be done for armor in the future with Caldari being lowest on the totem pole. I don't expect Caldari to receive armor repair buffs.
- by Doc DDD - at 2015.09.22 00:47:00
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14. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
So why not lower the regen stats for all amar and gallente shield regen... then balance the number within the race logically. I am not understanding why this isn't acceptable short of ' we need to buff gallente assaults incase shield extenders are...
- by Doc DDD - at 2015.09.22 00:43:00
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15. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Aeon Amadi wrote: Doc DDD wrote: Aeon, can you not kill two birds with one stone in phase one rather than open up the possibility that amar could hypothetically have 100000000 reps per second? I know you aren't being serious, but at the same...
- by Doc DDD - at 2015.09.22 00:09:00
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16. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
I understand it's a chaotic system, I'm not posting simply to bust your ballz and waste time.. it's honestly blowing my mind that amar and gallente shield regen is being IMPROVED for no reason other than that's the number we pulled out of a hat an...
- by Doc DDD - at 2015.09.22 00:07:00
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17. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Aeon, can you not kill two birds with one stone in phase one rather than open up the possibility that amar could hypothetically have 100000000 reps per second? I know you aren't being serious, but at the same time would it not be easy just avoid g...
- by Doc DDD - at 2015.09.21 23:54:00
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18. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
It's easy.. if the numbers create the amar or galente suits shield stats to regen faster then your baseline is wrong. It's not difficult to understand, stop saying ' but it's just a little ', if just a little doesn't matter to you then make the ...
- by Doc DDD - at 2015.09.21 23:49:00
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19. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
I think one of the problems I an having with this thread, and maybe others are as well, is that the statement ' this is not a shield balancing thread' comes up anytime anyone has a critique of any of the numbers, especially the amar/galente regen ...
- by Doc DDD - at 2015.09.21 23:40:00
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20. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Repping an extra 10 shields per second under cover is not going to matter much when the player is getting blasted before his shields rep more than one cycle.
- by Doc DDD - at 2015.09.20 19:27:00
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