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41. Another shot at changing turrets - in Feedback/Requests [original thread]
There was supposed to be tanks that received mods to missile and blaster damage, I would argue for rail damage as well, but instead it seems we are headed in the direction of nerf after nerf after nerf until everyone specs out of vehicles and even...
- by Doc DDD - at 2015.08.29 14:47:00
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42. Another shot at changing turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: ok, i'll bite, armor tanks are op right now, so can armor tanks fit all turrets and still be competitive? Tweaks to turrets is something we can do Shield Tanks are underpowered You have armor tanks trying to b...
- by Doc DDD - at 2015.08.29 14:11:00
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43. Cal logi slots - in Technical Support/Bugs [original thread]
4 lows on a cal logi makes more sense anyways... enjoy while you can!
- by Doc DDD - at 2015.08.12 16:21:00
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44. Tell me tanks aren't OP - in General Discussions [original thread]
Pierced Daddy wrote: Doc DDD wrote: Azel Xerath wrote: Taken from this thread. ******************************** OMFG. Ok, I'm going to have a rant here. Tanks are absolute ****. They really are. I can't tell me how much it pisses ...
- by Doc DDD - at 2015.08.12 16:07:00
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45. Shield multiplier module - in Feedback/Requests [original thread]
Anything to help shields get out of the redline would be super..
- by Doc DDD - at 2015.08.12 16:05:00
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46. Tell me tanks aren't OP - in General Discussions [original thread]
Azel Xerath wrote: Taken from this thread. ******************************** OMFG. Ok, I'm going to have a rant here. Tanks are absolute ****. They really are. I can't tell me how much it pisses me off when I lose my 200K ISK Tank to fre...
- by Doc DDD - at 2015.08.10 15:43:00
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47. Nerf impenetrable Madrugars already - in General Discussions [original thread]
General Mosquito wrote: Breakin Stuff wrote: SP does not equal invulnerability. there are AV players who invest just as much SP if not more into perfecting their AV fits. Your argument is irrelevant. In no way is a AV trooper spending ...
- by Doc DDD - at 2015.07.15 16:45:00
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48. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
Sir Dukey wrote: CCP Rattati wrote: ROF mod in low? or fitting with Gallente, ROF in high and move dmg mods to low? keep damage mods in high because it helps us Caldari Commandos snipe! Cal commandos will have 2 lows.
- by Doc DDD - at 2015.07.08 14:19:00
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49. Announcement:Warlords 1.2 Feedback - in Feedback/Requests [original thread]
Also, now that the gap between proto suits and 'free' suits has narrowed considerably, is no one else concerned that a players drive to skill into level 5 of a suit will lessen?
- by Doc DDD - at 2015.07.07 16:12:00
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50. Announcement:Warlords 1.2 Feedback - in Feedback/Requests [original thread]
Cal Logi needs cpu and pg chips at proto to fit 4 proto equipment. Can Logistics suits get a more meaningful bonus to equipment fitting? Similar to scouts fitting cloaks, should cost nearly nothing to fit all proto equipment, then there would be a...
- by Doc DDD - at 2015.07.07 16:07:00
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51. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
Precision scanners shield extenders energizers damage mods pg mod myofibril plenty of high slot modules, if anything we could use more types of extender modules similar to the types of armor modules. A shield module that that gives twice as much...
- by Doc DDD - at 2015.07.07 02:23:00
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52. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
CCP Rattati wrote: ROF mod in low? or fitting with Gallente, ROF in high and move dmg mods to low? Damage mods should be in low Infantry and Vehicles. Would bring more balance to suits and vehicles. Rate of fire module in hi slot may...
- by Doc DDD - at 2015.07.06 14:29:00
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53. Requesting a clarification on vehicles - in General Discussions [original thread]
I mean the whole point of Ratatti introducing 'Proto' HAVS and attempting to balance them was to 'give purpose to skilling into HAVS' .. to be interested in removing skill trees seems counter productive to Ratattis entire proposal. What do you ex...
- by Doc DDD - at 2015.06.28 19:37:00
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54. Requesting a clarification on vehicles - in General Discussions [original thread]
Yeah I don't know what else to say, question has been answered a bunch of times, not sure why it is still a point of interest for anybody short of AV wanting vehicles nerfed. Balance is the more important issue that needs work, which is why OP thi...
- by Doc DDD - at 2015.06.28 19:30:00
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55. Requesting a clarification on vehicles - in General Discussions [original thread]
Breakin Stuff wrote: The point. You all missed it. This is not a balance thread. Thank you, drive through. you are asking if a component of dust is A or B it is part A part B with some C,D,E,F,G,H,I,J,K,L,M,N,O and P. To think reduci...
- by Doc DDD - at 2015.06.27 16:52:00
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56. Requesting a clarification on vehicles - in General Discussions [original thread]
Lightning35 Delta514 wrote: I have destroyed armor tanks with gunnlogi. The really reason they are crappyis because of blasters. They do to much damage to quickly against shields and need a small nerf. (Notice how I said small) Blasters do n...
- by Doc DDD - at 2015.06.27 14:47:00
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57. [Update] Warlords 1.1.3 - in General Discussions [original thread]
CCP Rattati wrote: 3) fix the AR situation + make the ga bonus better, and change ca bonus to recoil. . Shield threshold is a good start in the right direction, may need tweaking to have any benefit.. ca recoil bonus makes a lot of ...
- by Doc DDD - at 2015.06.24 14:15:00
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58. Fallout 4 confirmed - in General Discussions [original thread]
Can't wait
- by Doc DDD - at 2015.06.03 16:45:00
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59. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Probably off topic but the cal logi bonus to nanohives has been made fairly useless due to the equipment carry buff.. i would be surprised if many assaults even made it through 6 basic nanohives per clone unless they are spamming nades off a roof.
- by Doc DDD - at 2015.06.01 16:33:00
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60. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
a faster cal logi is still going to suck more than cal assault due to low shield regen and high delay.. 3 more equipment slots wont' make it any more of a slayer.. brick tank and stand on triage hives, might as well do the same with cal assault si...
- by Doc DDD - at 2015.05.28 17:50:00
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