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21. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Vesta Opalus wrote: Doc DDD wrote: Vesta Opalus wrote: Cross Atu wrote: A lot of this looks more like our (CPM) 'step 2' #1 is the base suit stats having a method that provides a solid foundation #2 is tuning the mods (and hopefully ad...
- by Doc DDD - at 2015.09.20 19:20:00
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22. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Vesta Opalus wrote: Cross Atu wrote: A lot of this looks more like our (CPM) 'step 2' #1 is the base suit stats having a method that provides a solid foundation #2 is tuning the mods (and hopefully adding a few options as well) to give shiel...
- by Doc DDD - at 2015.09.20 18:02:00
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23. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Why not just give the Cal Scout shield regen stats to all Cal suits with the Ca Sentinel retaining it's depleted bonus, I'm all for having all Cal suits having the Sentinel depleted bonus as the only time it comes into play is when the suit is flu...
- by Doc DDD - at 2015.09.20 17:54:00
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24. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Vesta Opalus wrote: Doc DDD wrote: The time spent debating the necessity of nerfing shield regen and actually altering it would have far better been spent either playing the game and realizing how rediculous the nerf would be Of course a...
- by Doc DDD - at 2015.09.20 15:38:00
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25. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Varoth Drac wrote: Doc DDD wrote: 1 Well I'm not on the CPM, I can't accelerate the process, I'm just working with the intent of the thread, rather than against it. Something I feel will probably result i faster progress. As for base su...
- by Doc DDD - at 2015.09.20 15:32:00
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26. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Vesta Opalus wrote: Doc DDD wrote: Ratatti et al actually agreed to NERF SHIELD REGEN on shield vehicles as they thought the stat was OP.. Now no one sensible uses shield vehicles outside of the redline. Its worth noting that the regen ...
- by Doc DDD - at 2015.09.20 15:24:00
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27. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Adipem Nothi wrote: Varoth Drac wrote: Doc DDD wrote: I'm all for supporting a thread to start a dialogue for establishing shield regen principles... but if we are at 8 pages and have so far concluded that Caldari>Min>Gal/Amar.......
- by Doc DDD - at 2015.09.20 15:17:00
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28. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Varoth Drac wrote: Doc DDD wrote: Nerfing a Caldari shield stat in anyway? Am I reading this right? Buff the other Caldari shield stats to match the Cal Sentinel, we are trying to fix shields, I am hoping, in this thread. Caldari suits sh...
- by Doc DDD - at 2015.09.20 14:16:00
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29. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Nerfing a Caldari shield stat in anyway? Am I reading this right? Buff the other Caldari shield stats to match the Cal Sentinel, we are trying to fix shields, I am hoping, in this thread. Caldari suits should not suffer the stacking penalties i...
- by Doc DDD - at 2015.09.20 12:59:00
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30. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Cal Logi needs to be able to stack shields but does NOT need higher regeneration stats than assault
- by Doc DDD - at 2015.09.19 19:48:00
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31. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Aeon Amadi wrote: Varoth Drac wrote: [quote=Doc DDD]We have a baseline tfor shield stats right now and it is garbage.. has always been garbage.. What baseline is that? The only Shield suit we have had since day one Which has been ...
- by Doc DDD - at 2015.09.19 19:47:00
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32. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Ratatti spent months with all the spreadsheet guys in the forums balancing vehicles by the numbers. This led to 50% of the vehicles being useless along with 80% of the modules. There is more to this game than trying to say 4 apples = 4 oranges, wr...
- by Doc DDD - at 2015.09.19 19:00:00
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33. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Logis should not have higher regeneration than assaults.. this whole discussion has become rediculous.. Caldari suits should be the only suits getting shield buffs.. minmitar should remain the same, gallente and Amar should be Nerfed. Cal scout is...
- by Doc DDD - at 2015.09.19 17:56:00
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34. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Adipem Nothi wrote: Aeon Amadi wrote: For a more in depth analysis at the numbers, you can check out this screenshot of the spreadsheet with my considerations/notes on the nuances: http://i.imgur.com/eshWaQK.jpg Big buff to Gal Assault...
- by Doc DDD - at 2015.09.19 00:05:00
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35. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Give all Caldari 1 sec regeneration delay, 20+ regeneration per second, minmitar 5 sec with 5+, ammar/gallente 10 seconds with 1+ regeneration per second. Then shield suits would have any point to use.
- by Doc DDD - at 2015.09.18 23:47:00
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36. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
The Ehp -Mobility model that is being adhered to works against shields. If shield suits are supposed to be 'skirmishers that pop in and out of battle using cover and speed' then should have speed. 5 high slots on a Caldari assault fully skilled gi...
- by Doc DDD - at 2015.09.18 17:49:00
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37. To Rattati: buffing shield commandos - in Feedback/Requests [original thread]
It is seriously better at this point to just give up on shields and run armor, unless you are happy sitting in the redline. Perhaps one day there will be more balance, but with jump mods sitting in high slots, pg chips moving to high slots, damage...
- by Doc DDD - at 2015.09.16 17:02:00
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38. Next Hotfix - in General Discussions [original thread]
In no particular order; Buff shield regeneration Nerf shield module costs Nerf scrambler Nerf rof max to slow down turbo controllers Fix noob tube swarms, less tracking Reduce hardener activation time at least in shield vehicles Increase s...
- by Doc DDD - at 2015.09.09 19:18:00
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39. CPM Feedback request: Mass Driver variants - in Feedback/Requests [original thread]
Also Swarms as a Heavy only weapon? I can only seeing it make sense as a Heavy side arm which would be Bad Azz.!Heavies have no ammo replentishment if solo, can see it killing swarms completely unless it's a heavy only sidearm.. I'm all for seei...
- by Doc DDD - at 2015.09.06 14:58:00
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40. CPM Feedback request: Mass Driver variants - in Feedback/Requests [original thread]
Mass Driver with any AV capabilities should be garbage vs infantry unless it is a direct hit. 400ish damage with 1m splash, like 4 in the clip. Would be garbage vs shields but do 2000 damage to armor per clip with bonuses per clip. Also all roun...
- by Doc DDD - at 2015.09.06 14:53:00
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