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161. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Doc DDD wrote: I don't know if my proto fits is bugged but I can't even fit 4 complex extenders and a complex hardener on a Gladius with a blaster and basic rails... nothing in the low slots.. Boosters take more pg than...
- by Doc DDD - at 2015.03.03 01:39:00
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162. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Doc DDD wrote: I don't know if my proto fits is bugged but I can't even fit 4 complex extenders and a complex hardener on a Gladius with a blaster and basic rails... nothing in the low slots.. Boosters take more pg than...
- by Doc DDD - at 2015.03.03 01:21:00
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163. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
I like the new slot layout I like armor tanks getting more cpu/pg I like the turret changes I like passive small armor reps on all hulls the bad -nerfed base hull stats -nerfed shield regen on shield tanks -nerfed hardeners - not enough pg cpu wi...
- by Doc DDD - at 2015.03.03 01:19:00
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164. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
I don't know if my proto fits is bugged but I can't even fit 4 complex extenders and a complex hardener on a Gladius with a blaster and basic rails... nothing in the low slots.. Boosters take more pg than extenders and defiantly wouldn't fit, ev...
- by Doc DDD - at 2015.03.03 01:08:00
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165. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Gladius fits don't have enough pg or cpu with 250,000,000 skill points.
- by Doc DDD - at 2015.03.03 01:01:00
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166. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
For example, I am making some rediculous marduk fits with shield extenders and shield hardeners with a nitro, 2 complex light armor repairers and 2 basic plates... proto blaster with 2 small basic rails... What inventive shield fits are there go...
- by Doc DDD - at 2015.03.03 00:38:00
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167. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Doc DDD wrote: Even if he's presenting half the argument, it's the half that is problematic. The return of splash damage on large rails is a good start. Fragmented large missile turrets should follow. The large blaster...
- by Doc DDD - at 2015.03.03 00:15:00
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168. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Spkr4theDead wrote: True Adamance wrote: Spkr4theDead wrote: So you want AV to be the main counter to vehicles, rather than vehicles countering vehicles. Got it He didn't say that only that AV should be capable ...
- by Doc DDD - at 2015.03.02 23:16:00
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169. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
The time it takes, not the damage. English.
- by Doc DDD - at 2015.03.02 17:08:00
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170. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Doc DDD wrote: If we are worried about balancing in ambush, just remove vehicles all together from oms. .. The only thing keeping tanks alive as long as they are now is the ability to stack hardeners, removing this a...
- by Doc DDD - at 2015.03.02 16:34:00
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171. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
If we are worried about balancing in ambush, just remove vehicles all together from oms. .. The only thing keeping tanks alive as long as they are now is the ability to stack hardeners, removing this ability, while nerfing shield regen and cpu...
- by Doc DDD - at 2015.03.02 16:07:00
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172. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Lorhak Gannarsein wrote: True Adamance wrote: Even four seconds boggles the mind. That's a more than a total of 2230 DPS or 9000 damage in Alpha! Not many things can achieve this. I simply want to know how you suffer...
- by Doc DDD - at 2015.03.02 15:57:00
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173. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
True Adamance wrote: Godin Thekiller wrote: Doc DDD wrote: Again, this is all fine and good if you are 2 seconds from cover in the redline, but bringing a blaster or missile tank to a city socket to help your team push a point opens up ...
- by Doc DDD - at 2015.03.01 21:56:00
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174. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Godin Thekiller wrote: Doc DDD wrote: True Adamance wrote: Doc DDD wrote: I was thinking more......drive away through a clear escape route you left yourself and was not too far from?...... I've been driving all morning and seen som...
- by Doc DDD - at 2015.03.01 18:38:00
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175. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
True Adamance wrote: Doc DDD wrote: I was thinking more......drive away through a clear escape route you left yourself and was not too far from?...... I've been driving all morning and seen some really nasty AV combinations..... and just...
- by Doc DDD - at 2015.03.01 16:43:00
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176. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
[/quote] I was thinking more......drive away through a clear escape route you left yourself and was not too far from?...... I've been driving all morning and seen some really nasty AV combinations..... and just reversed away. That's not to hard ...
- by Doc DDD - at 2015.03.01 01:25:00
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177. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
True Adamance wrote: Doc DDD wrote: Pokey Dravon wrote: Spkr4theDead wrote: 14,000 eHP is not enough for an "ultra heavy tank." They should start at 14,000 eHP, and increase from there. Rattati hinted at needing a laser strike to take ...
- by Doc DDD - at 2015.02.28 21:30:00
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178. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Doc DDD wrote: Pokey Dravon wrote: Spkr4theDead wrote: 14,000 eHP is not enough for an "ultra heavy tank." They should start at 14,000 eHP, and increase from there. Rattati hinted at needing a laser strike to take t...
- by Doc DDD - at 2015.02.28 21:28:00
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179. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Spkr4theDead wrote: 14,000 eHP is not enough for an "ultra heavy tank." They should start at 14,000 eHP, and increase from there. Rattati hinted at needing a laser strike to take them out. So unkillable unless a squad...
- by Doc DDD - at 2015.02.28 18:49:00
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180. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Takahiro Kashuken wrote: Breakin Stuff wrote: Because a maddy now takes 4 forge shots to kill. Rattatis maddy will require a reload. Possibly a mag and a half depending on regen. Maddys are buffed. Gunnlogis will b...
- by Doc DDD - at 2015.02.28 17:10:00
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