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281. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
From what I can tell the hull numbers look interesting, lower starting ehp may take some time to adjust too but the increased slot should create more diversity. Shield recharge rate is just fine as 4 low slots and increased pg/cpu will give the op...
- by Doc DDD - at 2015.01.29 06:47:00
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282. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Godin Thekiller wrote: CCP Rattati wrote: This thread is becoming fairly derailed. The purpose is to balance the Blaster, Missile and Rail, as they are, within the the known constraints. Designing plasmacannon turrets belongs in another thr...
- by Doc DDD - at 2015.01.28 05:07:00
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283. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Shield regulators ( % reduced recharge delay? ) in low slots sound great. Would be nice if it had another added benefit like %shield bonus and %recharge rate bonus, even if small amounts as the low slot are tempting to slap armor plates in, plasma...
- by Doc DDD - at 2015.01.28 04:08:00
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284. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
I like the idea of the active dispersion mod and active heat mod. dispersion high slot and heat reduction low slot?
- by Doc DDD - at 2015.01.28 03:45:00
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285. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
I'm fairly certain the AV infantry community convinced the devs to make the large blaster an AV weapon using fuzzy logic. Apparently the only purpose of calling in an HAV was supposed to be to battle other vehicles and to themselves be hunted by A...
- by Doc DDD - at 2015.01.27 22:29:00
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286. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Rattati: Looking at all the numbers, with the proposed changes to the large turrets damage, clip size, splash, reload speed etc, I feel you have a firm grasp of the situation. It was mentioned earlier that large rails overheat on the 4th shot whi...
- by Doc DDD - at 2015.01.27 14:06:00
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287. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: Doc DDD wrote: I'm not getting into a debate with someone that thinks rails get 5 shots off before overheating. I'm not getting into a debate with someone that thinks a rail can shoot 5 shots in the time it takes 12 missil...
- by Doc DDD - at 2015.01.26 02:08:00
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288. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: Doc DDD wrote: Redline rails don't do much anymore short of defend their redline from red vehicles, I'm not going to get in a pi@@ing contest to see who plays more as I am interested in bettering vehicles as a whole rathe...
- by Doc DDD - at 2015.01.26 01:45:00
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289. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I'm not getting into a debate with someone that thinks rails get 5 shots off before overheating. I'm not getting into a debate with someone that thinks a rail can shoot 5 shots in the time it takes 12 missiles to fire. Keep trying to pull for th...
- by Doc DDD - at 2015.01.26 01:27:00
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290. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: Doc DDD wrote: The damage bonus should include large rail turrets.. maxed out it is 10% which is half a damage mods worth of damage.. if missiles are throwing 10% more damage at a rail, and blasters are throwing out 10% mor...
- by Doc DDD - at 2015.01.25 23:00:00
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291. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
The damage bonus should include large rail turrets.. maxed out it is 10% which is half a damage mods worth of damage.. if missiles are throwing 10% more damage at a rail, and blasters are throwing out 10% more damage at a rail, I don't see why rai...
- by Doc DDD - at 2015.01.25 21:55:00
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292. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Rattati: I would be fine with some weapons doing more damage to vehicles if vehicles could do more damage to infantry. Specifically, with current hit detection and dispersion, the large blaster turret will have a more difficult time with alot mo...
- by Doc DDD - at 2015.01.25 14:59:00
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293. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Of course I type this as Rattati makes a post 7 slots would be a great start, would be nice to see 3 players in a tank survive a full clip of swarms. Shield boosters would be more useful in the low slots, tank wise, they cost alot of resources w...
- by Doc DDD - at 2015.01.24 00:47:00
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294. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Ratattati: I am excited for the proposed changes and for the chance to see different fittings on vehicles. - the loadouts you have on the sheet you made are terrible builds, please do not balance around these. Gunlogis need two hardeners at le...
- by Doc DDD - at 2015.01.24 00:23:00
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295. Vehicle Specialists!? - in Feedback/Requests [original thread]
On paper the Madrugar has more base armor than the gunlogi had base shields so it must be better right? On paper the Madrugar had higher top speed so it must be better right? On paper the Madrugar doesn't have to sacrifice one of its main defens...
- by Doc DDD - at 2015.01.04 04:30:00
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296. Vehicle Specialists!? - in Feedback/Requests [original thread]
Pokey Dravon wrote: So you really think that its fine that a Gunnlogi can fit full proto defenses and fill its lows with utility modules and still have resources to spare, yet the Madrugar can't? Is that what you're saying? A gunlogi can n...
- by Doc DDD - at 2015.01.04 02:25:00
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297. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
AV weapons are more than effective enough versus all vehicles at this point. I am actually surprised with the community that there aren't more posts asking for swarms or forges or plasma cannons to be able to shoot 90 degrees around corners so F...
- by Doc DDD - at 2015.01.04 01:54:00
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298. Mass Drivers & Ammunition - in Feedback/Requests [original thread]
The mass driver does not need a buff in anyway /thread
- by Doc DDD - at 2015.01.04 01:16:00
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299. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Most excited for: 1 Nanite injector buff 2 Combat rifle balance (-15 +15) 3 Sniper rifle balance ( more damage a lot less range to fix redline immortals )
- by Doc DDD - at 2014.09.01 16:54:00
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300. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Sniper rifles: reduce range by 50% to bring in line with large rail turret nerf. would be fine with a lower reduction if rail turret range was increased comparatively. can't believe I don't have to argue with cat merc about snipers.
- by Doc DDD - at 2014.08.31 19:31:00
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