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261. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
If there are two minmitar commandos on the other team, vehicles have little chance of making it out of the redline. Feel bad for tankers speccing into DHAV that will spend entire matches diving around corners trying to avoid swarms.
- by Doc DDD - at 2015.02.04 09:14:00
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262. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Rattati: We really need to consider the extra 5% damage every light weapon is going to be doing to vehicles with war barge bonuses. It doesn't sound like much but the damage modded minmando goes from 5800 damage per clip to armor to 6100... in ...
- by Doc DDD - at 2015.02.03 21:30:00
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263. I have converted to the side of QQ'ing AV-ers - in General Discussions [original thread]
Thumb Green wrote: Doc DDD wrote: The shield would rep zero points during flight time There was no hardener in his build The last two sentences were more of a general statement rather than specific to the OP's fit. Doc DDD wrote: He ...
- by Doc DDD - at 2015.02.02 23:17:00
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264. I have converted to the side of QQ'ing AV-ers - in General Discussions [original thread]
Thumb Green wrote: Doc DDD wrote: Rattati, Blindly believing and encouraging posts like these are part of the balance problem. A random player claims to have a gunlogi with 4000 shields, this is the same amount of armor a madrugar has ...
- by Doc DDD - at 2015.02.02 22:28:00
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265. I have converted to the side of QQ'ing AV-ers - in General Discussions [original thread]
CCP Rattati wrote: Gunnlogis are pretty OP, and Maddies UP. Take a look at the HAV thread in Feedback for rebalancing efforts. Rattati, Blindly believing and encouraging posts like these are part of the balance problem. A random player ...
- by Doc DDD - at 2015.02.02 21:02:00
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266. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
I wouldn't mind seeing the large rails have a penalty to the hulls movement speed when charging up, similar to breach forge but not as drastic, would be a huge buff to blasters and Missle at short range and cut back on rail melee tanks or the nitr...
- by Doc DDD - at 2015.02.02 01:12:00
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267. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Blasters mess shields up fast.
- by Doc DDD - at 2015.01.31 20:46:00
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268. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I like the extra hp, having less slots gives you the opportunity to skip an extender or plate in your fit. With only 5 slots and low ehp you are more than likely going to stack as much hp as you can on a slow target.
- by Doc DDD - at 2015.01.31 16:05:00
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269. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
If there is any change to armor hardeners, which would help balance turrets, and which I am in favor of, the inherect shield reps of gunlogis would be too low, unless there is some module in the works to significantly increase the recharge rate. ...
- by Doc DDD - at 2015.01.29 23:41:00
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270. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Doc DDD wrote: pokey, why are you trying to balance numbers around modules that don't exist and modules that are going to be adjusted? If armor hardeners reduce more damage then the numbers will be even more favorable f...
- by Doc DDD - at 2015.01.29 23:16:00
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271. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
pokey, why are you trying to balance numbers around modules that don't exist and modules that are going to be adjusted? If armor hardeners reduce more damage then the numbers will be even more favorable for the madruger, we need to focus on what ...
- by Doc DDD - at 2015.01.29 22:43:00
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272. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Sir Dukey wrote: CCP Rattati wrote: all i know, is that I want to drive both uhavs and havs. i can imagine the rush of speeding around, almost lav speed, and just blasting tanks, in and out. I think it could be a great way to break out of a ...
- by Doc DDD - at 2015.01.29 21:09:00
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273. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I think you might need some help reading spreadsheets. Apart from one second, the madrugar outreps the gunlogi total hps for every second, with a basic rep. Yes 4000 takes longer to rep than 2685, not a surprise. AS PER HIS OWN SPREADSHEET. I'm...
- by Doc DDD - at 2015.01.29 20:48:00
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274. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Doc DDD wrote: Stuff I'll take that as along winded "Gunnlogi should not have to fit any modules or train any skills to outrep a Madrugar using a maxed out proto module with max skills". Ok, thanks for your feedback....
- by Doc DDD - at 2015.01.29 20:24:00
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275. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Doc DDD wrote: I can't agree with much of that sorry, yes the gunlogi reps with no module. I agree. but the gunlogi can never get more reps the gunlogi has to wait 4 seconds to start getting reps and as per your sprea...
- by Doc DDD - at 2015.01.29 19:42:00
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276. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Doc DDD wrote: I understand the point you are trying to make with the spreadsheet however; You are comparing the time it takes to rep 4000 armor to 2650 shield, and it takes 10 more seconds to rep 1350 extra hp? If ...
- by Doc DDD - at 2015.01.29 18:49:00
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277. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
[qknow the new hulls have different =Pokey Dravon] Doc DDD wrote: I can see armor at 30% and shield at 40% , it's delay combined with nearly half tGunlogisration and the possibility of armor repping more hp/sec immediately after taking damage, a...
- by Doc DDD - at 2015.01.29 18:11:00
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278. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I can see armor at 30% and shield at 40% , it's that shield delay combined with nearly half the duration and the possibility of armor repping more hp/sec immediately after taking damage, also the armor tank has a shield buffer which is more useful...
- by Doc DDD - at 2015.01.29 17:37:00
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279. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
H0riz0n Unlimit wrote: Armor hardner has a lower percentage of resistance and quite all AV weapon have bonus against armour so i think shield hardner is bettwr than armour hardner and if you have core vehicles upgrade maxed you recharge modules...
- by Doc DDD - at 2015.01.29 16:34:00
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280. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Pokey Dravon wrote: I currently do not see any numbers of the Natural Shield Regen Rate for the Gunnlogi. Do you intend to keep this as is, or change it? This is fairly important because 1. It's currently way too high, and...
- by Doc DDD - at 2015.01.29 16:02:00
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