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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Macchi00
LORD-BRITISH
99
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Posted - 2014.07.19 09:44:00 -
[91] - Quote
CCP Rattati wrote:Dear players, We have been revisiting a lot of the PG/CPU (I will call it Capacity or Cap from now on) per dropsuit in the last months. It has become blatantly clear, by a lot of definitons, that Assault suits have too little capacity and Sentinels have way too much. Data points such as comparing capacity per slot for all the roles, and fitting limitations of the Assault. We tried and testing multiple combinations of full proto items in all slots, and the difference is very noticeable. The use of Assault Rifle Sentinels is also very prevalent and not something the game is balanced around, but we have not wanted to enforce Heavy weapons only in the Heavy Weapon slot, but will address it differently. For these numbers, an improved methodology of capacity slot allotment per individual slot has been worked out, so that the capacity is the sum of all slots, balanced per tier and slot type and race. That means that a slot layout change can be represented immediately in a new capacity. The result can be found in the following document. Dropsuit CapacityThe effective buff is around 10% increased capacity to Assaults, and an effective 10% nerf to Sentinel capacity, the reduction being offset by a 5% per level fitting reduction to Heavy Weapons. By these changes, Sentinels are still considerably ahead of the second highest capacity per slot, the Commando, and the third highest, the Scout. The Assault, having been the lowest, will be placed in and around Scouts and Logistics. We believe these changes are warranted and fair. We encourage you to prove, and demonstrate, that some viable fittings are OP or UP, and we will take those into consideration with the final numbers. Please keep it civil and constructive P.S. We also buffed Minmatar Scout PG a little EDIT: Please do not factor in the theoretical new layout. Use current slot layouts for theory crafting as those are familiar to you. Combining the two discussions will result in inconclusive data for us.
I think lowering the CPU of the C-Assault, and we should increase the PG instead. Because, RR and Bolt pistol, and shield extender have high PG.
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Killer's Coys
Prima Gallicus
44
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Posted - 2014.07.19 10:03:00 -
[92] - Quote
Macchi00 wrote:CCP Rattati wrote:Dear players, We have been revisiting a lot of the PG/CPU (I will call it Capacity or Cap from now on) per dropsuit in the last months. It has become blatantly clear, by a lot of definitons, that Assault suits have too little capacity and Sentinels have way too much. Data points such as comparing capacity per slot for all the roles, and fitting limitations of the Assault. We tried and testing multiple combinations of full proto items in all slots, and the difference is very noticeable. The use of Assault Rifle Sentinels is also very prevalent and not something the game is balanced around, but we have not wanted to enforce Heavy weapons only in the Heavy Weapon slot, but will address it differently. For these numbers, an improved methodology of capacity slot allotment per individual slot has been worked out, so that the capacity is the sum of all slots, balanced per tier and slot type and race. That means that a slot layout change can be represented immediately in a new capacity. The result can be found in the following document. Dropsuit CapacityThe effective buff is around 10% increased capacity to Assaults, and an effective 10% nerf to Sentinel capacity, the reduction being offset by a 5% per level fitting reduction to Heavy Weapons. By these changes, Sentinels are still considerably ahead of the second highest capacity per slot, the Commando, and the third highest, the Scout. The Assault, having been the lowest, will be placed in and around Scouts and Logistics. We believe these changes are warranted and fair. We encourage you to prove, and demonstrate, that some viable fittings are OP or UP, and we will take those into consideration with the final numbers. Please keep it civil and constructive P.S. We also buffed Minmatar Scout PG a little EDIT: Please do not factor in the theoretical new layout. Use current slot layouts for theory crafting as those are familiar to you. Combining the two discussions will result in inconclusive data for us. I think lowering the CPU of the C-Assault, and we should increase the PG instead. Because, RR and Bolt pistol, and shield extender have high PG.
loooool MORE CPU LESS PG
For Assault Caldari buff !
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CCP Rattati
C C P C C P Alliance
4544
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Posted - 2014.07.19 10:20:00 -
[93] - Quote
Amarr Assault needs a second look, agreed. Anything else?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Killer's Coys
Prima Gallicus
44
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Posted - 2014.07.19 10:36:00 -
[94] - Quote
CCP Rattati wrote:Amarr Assault needs a second look, agreed. Anything else?
More CPU for Caldari, and the Caldari assault will have an other look
For Assault Caldari buff !
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Cat Merc
Onslaught Inc RISE of LEGION
11137
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Posted - 2014.07.19 10:40:00 -
[95] - Quote
CCP Rattati wrote:Amarr Assault needs a second look, agreed. Anything else? Can you elaborate on what you mean by that?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11137
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Posted - 2014.07.19 10:51:00 -
[96] - Quote
Macchi00 wrote:CCP Rattati wrote:Dear players, We have been revisiting a lot of the PG/CPU (I will call it Capacity or Cap from now on) per dropsuit in the last months. It has become blatantly clear, by a lot of definitons, that Assault suits have too little capacity and Sentinels have way too much. Data points such as comparing capacity per slot for all the roles, and fitting limitations of the Assault. We tried and testing multiple combinations of full proto items in all slots, and the difference is very noticeable. The use of Assault Rifle Sentinels is also very prevalent and not something the game is balanced around, but we have not wanted to enforce Heavy weapons only in the Heavy Weapon slot, but will address it differently. For these numbers, an improved methodology of capacity slot allotment per individual slot has been worked out, so that the capacity is the sum of all slots, balanced per tier and slot type and race. That means that a slot layout change can be represented immediately in a new capacity. The result can be found in the following document. Dropsuit CapacityThe effective buff is around 10% increased capacity to Assaults, and an effective 10% nerf to Sentinel capacity, the reduction being offset by a 5% per level fitting reduction to Heavy Weapons. By these changes, Sentinels are still considerably ahead of the second highest capacity per slot, the Commando, and the third highest, the Scout. The Assault, having been the lowest, will be placed in and around Scouts and Logistics. We believe these changes are warranted and fair. We encourage you to prove, and demonstrate, that some viable fittings are OP or UP, and we will take those into consideration with the final numbers. Please keep it civil and constructive P.S. We also buffed Minmatar Scout PG a little EDIT: Please do not factor in the theoretical new layout. Use current slot layouts for theory crafting as those are familiar to you. Combining the two discussions will result in inconclusive data for us. I think lowering the CPU of the C-Assault, and we should increase the PG instead. Because, RR and Bolt pistol, and shield extender have high PG. Wat Caldari already fit CPU mods all the time. You want to reduce Caldari CPU further?
Feline overlord of all humans - CAT MERC
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Hawkings Greenback
Red Star. EoN.
186
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Posted - 2014.07.19 10:52:00 -
[97] - Quote
Rattati, what are the plans for the amarr logi PG & CPU values if it is loosing the sidearm ? Sorry if this is the wrong thread but the spreadsheet showed Minnie scouts changes.
GÇ£Their stupidity does not amaze me, its when they're smart that amazes me."
GÇò Frank Zappa
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I-Shayz-I
I----------I
4166
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Posted - 2014.07.19 10:53:00 -
[98] - Quote
I'm too lazy to read any of the previous posts, so please ignore if it has been said already.
But when I fit my Minmatar Assault I'm left with almost no cpu and like 30 pg. Why do I have so much extra pg when the thing has FIVE HIGH SLOTS
I know you don't want us basing feedback off of the new layouts... BUT, if you do end up changing the minmatar to 4/3 from 5/2, you can keep the pg as high as it is (sprint mods and other low slots).
If you keep it at 5/2, PLEASE consider converting some excess pg into cpu at a rate of about 4-5 cpu for every 1 pg. That is all.
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Killer's Coys
Prima Gallicus
45
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Posted - 2014.07.19 10:56:00 -
[99] - Quote
Cat Merc wrote:CCP Rattati wrote:Amarr Assault needs a second look, agreed. Anything else? Can you elaborate on what you mean by that?
Or does he speaks about "how looks like the suit ?" Lol, if it's that, I want for the Caldari assault : the same eyes and the same belt as the Caldari logi Red eyes and belt is to much awesome
For Assault Caldari buff !
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JRleo jr
Xer Cloud Consortium
71
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Posted - 2014.07.19 11:25:00 -
[100] - Quote
Cat Merc wrote:Macchi00 wrote:CCP Rattati wrote:Dear players, We have been revisiting a lot of the PG/CPU (I will call it Capacity or Cap from now on) per dropsuit in the last months. It has become blatantly clear, by a lot of definitons, that Assault suits have too little capacity and Sentinels have way too much. Data points such as comparing capacity per slot for all the roles, and fitting limitations of the Assault. We tried and testing multiple combinations of full proto items in all slots, and the difference is very noticeable. The use of Assault Rifle Sentinels is also very prevalent and not something the game is balanced around, but we have not wanted to enforce Heavy weapons only in the Heavy Weapon slot, but will address it differently. For these numbers, an improved methodology of capacity slot allotment per individual slot has been worked out, so that the capacity is the sum of all slots, balanced per tier and slot type and race. That means that a slot layout change can be represented immediately in a new capacity. The result can be found in the following document. Dropsuit CapacityThe effective buff is around 10% increased capacity to Assaults, and an effective 10% nerf to Sentinel capacity, the reduction being offset by a 5% per level fitting reduction to Heavy Weapons. By these changes, Sentinels are still considerably ahead of the second highest capacity per slot, the Commando, and the third highest, the Scout. The Assault, having been the lowest, will be placed in and around Scouts and Logistics. We believe these changes are warranted and fair. We encourage you to prove, and demonstrate, that some viable fittings are OP or UP, and we will take those into consideration with the final numbers. Please keep it civil and constructive P.S. We also buffed Minmatar Scout PG a little EDIT: Please do not factor in the theoretical new layout. Use current slot layouts for theory crafting as those are familiar to you. Combining the two discussions will result in inconclusive data for us. I think lowering the CPU of the C-Assault, and we should increase the PG instead. Because, RR and Bolt pistol, and shield extender have high PG. Wat Caldari already fit CPU mods all the time. You want to reduce Caldari CPU further? Ikr? Cal assault needs 15% cpu buff minimum, not the 4% that was proposed...
Max level brony.
My special magic is trolling.
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Killer's Coys
Prima Gallicus
48
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Posted - 2014.07.19 11:26:00 -
[101] - Quote
As for heavies, please don't forget about the Heavy Weapon Operation skill bonus when calculating for the reduction of weapons.
My general proto Amarr fitting is (ish)
2 complex extenders - 110 cpu 1 complex plate - 35 cpu 2 complex armor repairers - 90 cpu
Boundless/Six Kin 100 cpu (75 after bonus) STD Bolt Pistol (this is where I save a lot of fitting space, but I could easily run proto) - 10 cpu ADV Grenade (again can easily run proto) - 20 cpu
Total CPU: 340ish
I should barely be able to run this fitting, I should at least have to sacrifice the plate to advanced, or the removal of the grenade. If I ran a proto light weapon I would then begin to have to sacrifice more than one module.
That means the CPU for the proto Amarr heavy (after circuitry bonuses) should be at least 340, at most 375. If I'm wrong with my estimates than go a bit higher, but there should be no reason why I should have over 400 cpu with my heavy.[/quote]
=> do you know how many mods assaults must sacrifice to have a good fit ? (example : for Gallente : 2 enhanced plates ; adv equipment ; adv sidearm weapon ; 1 hight mod adv Calda : adv grenade, 2x adv shield regulator ; 2 shield energizer ; basic sidearm weapon ; basic nanohive
So don't cry because you'll have to have 1 enhanced plate... We (assault) can't fit most than 3/4 of our mods on proto
For heavy + light weapon CCP wants to make more difficult to have a good fit + light weapon, that's normal, and I think it's a good idea, so if you want to have a light weapon on your heavy, you must sacrifice mods, that's normal.
For Assault Caldari buff !
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I-Shayz-I
I----------I
4166
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Posted - 2014.07.19 11:46:00 -
[102] - Quote
Killer's Coys wrote:=> do you know how many mods assaults must sacrifice to have a good fit ?
Do yo know that I have 47 Million sp and I have a proto suit unlocked for all four roles in the game? I'm not a noob, I'm being rational here.
First of all, they're buffing the Assault capacity (they need to buff them more than the proposed values honestly, aside from Amarr that is)
My Amarr Assault can run almost all prototype modules along with a six kin SMG and a Viziam SCR (two of the most fitting intensive weapons in the game for their classes). So obviously it's not assaults all around, but maybe just the Gal and Cal assaults that should get a major buff. The Amarr Assault feels fine as is.
I also just propsed that my 450ish cpu Amarr Sentinel get nerfed to about 340 cpu (after bonuses) That's a 100 cpu nerf that I (and most other people) should be completely fine with.
The general rule is that you should be able to run all proto modules as long as you sacrifice your grenade and sidearm slot. Running both a proto grenade and sidearm is almost 100 cpu, which is the cost of upgrading 3 modules to complex. If you want to be more powerful when it comes to weapons, you should have to sacrifice modules, or vice versa.
In fact, my Minmatar Logi can fit all proto flux equipment, a six kin ACR, and all complex mods (aside from plates) because I sacrifice my grenade slot and use a precision mod rather than ______________________________________________________________________________________
Honestly, I'm just going to guess that you haven't maxed out your fitting skills yet (or you only have level 3 assault) if you're running that many advanced modules on your Assault Go do that before you comment about this any more.
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Killer's Coys
Prima Gallicus
48
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Posted - 2014.07.19 11:54:00 -
[103] - Quote
[quote=I-Shayz-I_________________________________
Honestly, I'm just going to guess that you haven't maxed out your fitting skills yet (or you only have level 3 assault) if you're running that many advanced modules on your Assault Go do that before you comment about this any more.[/quote]
I've all my skills CPU at lvl5 so... If there is a secret skill tree.... lol
I spoke about Calda
For Assault Caldari buff !
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Macchi00
LORD-BRITISH
99
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Posted - 2014.07.19 12:08:00 -
[104] - Quote
Cat Merc wrote:Macchi00 wrote:CCP Rattati wrote:Dear players, We have been revisiting a lot of the PG/CPU (I will call it Capacity or Cap from now on) per dropsuit in the last months. It has become blatantly clear, by a lot of definitons, that Assault suits have too little capacity and Sentinels have way too much. Data points such as comparing capacity per slot for all the roles, and fitting limitations of the Assault. We tried and testing multiple combinations of full proto items in all slots, and the difference is very noticeable. The use of Assault Rifle Sentinels is also very prevalent and not something the game is balanced around, but we have not wanted to enforce Heavy weapons only in the Heavy Weapon slot, but will address it differently. For these numbers, an improved methodology of capacity slot allotment per individual slot has been worked out, so that the capacity is the sum of all slots, balanced per tier and slot type and race. That means that a slot layout change can be represented immediately in a new capacity. The result can be found in the following document. Dropsuit CapacityThe effective buff is around 10% increased capacity to Assaults, and an effective 10% nerf to Sentinel capacity, the reduction being offset by a 5% per level fitting reduction to Heavy Weapons. By these changes, Sentinels are still considerably ahead of the second highest capacity per slot, the Commando, and the third highest, the Scout. The Assault, having been the lowest, will be placed in and around Scouts and Logistics. We believe these changes are warranted and fair. We encourage you to prove, and demonstrate, that some viable fittings are OP or UP, and we will take those into consideration with the final numbers. Please keep it civil and constructive P.S. We also buffed Minmatar Scout PG a little EDIT: Please do not factor in the theoretical new layout. Use current slot layouts for theory crafting as those are familiar to you. Combining the two discussions will result in inconclusive data for us. I think lowering the CPU of the C-Assault, and we should increase the PG instead. Because, RR and Bolt pistol, and shield extender have high PG. Wat Caldari already fit CPU mods all the time. You want to reduce Caldari CPU further? But, C-Assault must not be superior to G-Assault. Both should be inferior to either the CPU or PG
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I-Shayz-I
I----------I
4166
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Posted - 2014.07.19 12:13:00 -
[105] - Quote
Killer's Coys wrote: I spoke about Calda
Oh lol,
After re-reading your post you thought I meant "My heavy CAN barely run this fit" as if I was complaining about the heavy fitting nerf but I clearly stated "My heavy SHOULD barely run this fit"
In other words, I want the sentinels to be nerfed more than they are proposed, and I was giving an example for how little CPU we heavies actually need.
Besides, heavies have 5 mod slots 2 weapons 1 grenade Assaults have 7 mod slots 2 weapons 1 grenade 1 equipment
Heavies have 8 slots Assaults have 11 slots
So if I have to reduce 3 slots to adv instead of using all proto, that's 3/8 slots or 37.5% Assaults would have to reduce at least 4 slots, which after the buff (if CCP actually buffs assaults properly), hopefully you will only have to reduce 3 instead of 4 or 5.
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Killer's Coys
Prima Gallicus
50
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Posted - 2014.07.19 12:31:00 -
[106] - Quote
I-Shayz-I wrote:Killer's Coys wrote: I spoke about Calda
Oh lol, After re-reading your post you thought I meant "My heavy CAN barely run this fit" as if I was complaining about the heavy fitting nerf but I clearly stated "My heavy SHOULD barely run this fit" In other words, I want the sentinels to be nerfed more than they are proposed, and I was giving an example for how little CPU we heavies actually need. Besides, heavies have 5 mod slots 2 weapons 1 grenade Assaults have 7 mod slots 2 weapons 1 grenade 1 equipment Heavies have 8 slots Assaults have 11 slots So if I have to reduce 3 slots to adv instead of using all proto, that's 3/8 slots or 37.5% Assaults would have to reduce at least 4 slots, which after the buff (if CCP actually buffs assaults properly), hopefully you will only have to reduce 3 instead of 4 or 5.
Hahahaha ok lol ^^ Sorry, I hadn't understood (I'm a bit bad in English sorry)
Yes I spoke about Caldari assault, I know Amarr assault have a lot of PG/CPU, but I wonder if this is the same result for heavies ...
I know after 1.8 a lot of good heavies have said "we have everything in proto, and we still have free PG/CPU... The dream for an Assault So, I hope heavies could just have a good fit, but are less good as now
Everything which doesn't kill us, make us more... strange
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Doc DDD
TeamPlayers
239
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Posted - 2014.07.19 13:11:00 -
[107] - Quote
Caldari assault cpu still to low if module stats remain the same. |
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CCP Rattati
C C P C C P Alliance
4548
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Posted - 2014.07.19 13:17:00 -
[108] - Quote
show us the protofits example, so we can gauge how much cpu you claim is necessary
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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DeathwindRising
ROGUE RELICS
480
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Posted - 2014.07.19 13:33:00 -
[109] - Quote
CCP Rattati wrote:Amarr Assault needs a second look, agreed. Anything else?
You need a little more CPU on the adv caldari assault. You can't fit adv av grenades while using adv racial weapons and mods. You also can't fit any equipment at all unless you downgrade weapons or mods |
JRleo jr
Xer Cloud Consortium
71
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Posted - 2014.07.19 13:48:00 -
[110] - Quote
DeathwindRising wrote:CCP Rattati wrote:Amarr Assault needs a second look, agreed. Anything else? You need a little more CPU on the adv caldari assault. You can't fit adv av grenades while using adv racial weapons and mods. You also can't fit any equipment at all unless you downgrade weapons or mods The proto cal assault needs its base cpu brought up to at least 370...
And why are we bringing up fits with only 4 high cal ass.? Why not 5? For 4 you need base 370 cpu, or 360 For 5, you need 400 base cpu.
Max level brony.
My special magic is trolling.
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The dark cloud
The Rainbow Effect
3633
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Posted - 2014.07.19 13:51:00 -
[111] - Quote
CCP Rattati wrote:The dark cloud wrote:You shouldnt nerfed the caldari and minmatarr sentinels. They allready have the lowest amount of HP and are overshadowed by gallente and amarr cause they can be repaired which encourages plate stacking. We are applying a consistent method to PG/CPU calculations and balancing. We, therefore, need to make shield tanking more viable to make these suits competitive or give them better bonuses. You probs didnt had a look into my "various" topics about reptools and shield heavys. Give all reptools a 1hp/s shield regen when pointed at somebody. That way the persons natural shield regen would kickstart and regen even while under fire as long the reptool is pointed at him. If you want to have a more specified look into it check my topic out: https://forums.dust514.com/default.aspx?g=postmessage&t=168569&f=730&q=2268425 |
Harpyja
Legio DXIV
2114
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Posted - 2014.07.19 14:04:00 -
[112] - Quote
CCP Rattati wrote:Amarr Assault needs a second look, agreed. Anything else? I think Amarr assault could still use those fitting buffs.
"By His light, and His will"- The Scriptures, 12:32
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
47
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Posted - 2014.07.19 14:54:00 -
[113] - Quote
With max cpu /pg the advanced caldari assault will have 289/58.
http://www.protofits.com/fittings/shared/994/5586
+ 1 enhanced shield- 262/53
+1 enhanced energizer - 301/47
- 1 enhanced sheild, + 2 energizer- 340/47
+ 1 enhanced recharger - 286/47
- 1 enhanced shield, +2 enhanced recharger- 310/47
The Blazing Intellect Machine
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2524
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Posted - 2014.07.19 14:55:00 -
[114] - Quote
Killer's Coys wrote:
As for heavies, please don't forget about the Heavy Weapon Operation skill bonus when calculating for the reduction of weapons.
My general proto Amarr fitting is (ish)
2 complex extenders - 110 cpu 1 complex plate - 35 cpu 2 complex armor repairers - 90 cpu
Boundless/Six Kin 100 cpu (75 after bonus) STD Bolt Pistol (this is where I save a lot of fitting space, but I could easily run proto) - 10 cpu ADV Grenade (again can easily run proto) - 20 cpu
Total CPU: 340ish
I should barely be able to run this fitting, I should at least have to sacrifice the plate to advanced, or the removal of the grenade. If I ran a proto light weapon I would then begin to have to sacrifice more than one module.
That means the CPU for the proto Amarr heavy (after circuitry bonuses) should be at least 340, at most 375. If I'm wrong with my estimates than go a bit higher, but there should be no reason why I should have over 400 cpu with my heavy.
=> do you know how many mods assaults must sacrifice to have a good fit ? (example : for Gallente : 2 enhanced plates ; adv equipment ; adv sidearm weapon ; 1 hight mod adv Calda : adv grenade, 2x adv shield regulator ; 2 shield energizer ; basic sidearm weapon ; basic nanohive
So don't cry because you'll have to have 1 enhanced plate... We (assault) can't fit most than 3/4 of our mods on proto
For heavy + light weapon CCP wants to make more difficult to have a good fit + light weapon, that's normal, and I think it's a good idea, so if you want to have a light weapon on your heavy, you must sacrifice mods, that's normal. [/quote] Why are you running so much ADV equips on your Assault? Using Protofits and keeping the new PG and CPU in mind I can run with maxed skills: Minmatar Assault 3 complex shield extenders 1 complex shield recharger 2 complex shield regulators 1 complex kinkat 1 Six Kin ACR 1 submachine gun 1 flux grenade 1 K-2 Nano With about 1 CPU to spare, sure you may have less fitting on your suit but it can't be by that huge of a margin.
Tanker/Logi
0 The number of 7ucks given
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Killer's Coys
Prima Gallicus
50
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Posted - 2014.07.19 17:11:00 -
[115] - Quote
CCP Rattati wrote:show us the protofits example, so we can gauge how much cpu you claim is necessary
FOR CALDARI ASSAULT (PRO) On a minmatar proto (to have the same slots) As you want to improve PG/CPU for Caldari : CPU : 317x1.30 = 412.1CPU => 412 CPU PG : 66x1.30 = 85.8 PG => 86PG
You can see, with all skills, on my fit, I've :
1st suit : http://www.protofits.com/fittings/shared/84/5561
- 3 complex shield extenders - 1 complex shield energizer - 1 enhanced shield energizer - Ishukone assault Rail Rifle - Kaalakiota Magsec SMG - M1 locus grenade - Ishukone Gauged Nanohive - Complex shield regulator - Complex reactive plate (to have a bit PG and a bit less CPU used)
Result ? (I must say : I've put a lot of complex mods and the sidearm weapon is proto, the nanohive too)
546 CPU and 78PG
Thought ? We would have so much PG (+/-6) and not enought CPU (less 134CPU)
2nd suit : http://www.protofits.com/fittings/shared/84/5588
I've change 2 things : - I've change my complex energizer for an enhanced - I've change my Kaalakiota Magsec SMG for the N7-A
Result ?
511 CPU and 75PG
Thought ? We would still have so much PG (+/-9) and still not enought CPU (less 99CPU)
My opinion : Put at the begining for the Caldari Assault : 390CPU (with all skills, it could have 507CPU) 63PG (with all skills : 81.9 => 82PG) (or 62..)
Everything which doesn't kill us, makes us more... strange
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
47
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Posted - 2014.07.19 17:45:00 -
[116] - Quote
Killer's Coys wrote:CCP Rattati wrote:show us the protofits example, so we can gauge how much cpu you claim is necessary FOR CALDARI ASSAULT (PRO)On a minmatar proto (to have the same slots) As you want to improve PG/CPU for Caldari : CPU : 317x1.30 = 412.1CPU => 412 CPU PG : 66x1.30 = 85.8 PG => 86PG You can see, with all skills, on my fit, I've : 1st suit : http://www.protofits.com/fittings/shared/84/5561- 3 complex shield extenders - 1 complex shield energizer - 1 enhanced shield energizer - Ishukone assault Rail Rifle - Kaalakiota Magsec SMG - M1 locus grenade - Ishukone Gauged Nanohive - Complex shield regulator - Complex reactive plate (to have a bit PG and a bit less CPU used) Result ? (I must say : I've put a lot of complex mods and the sidearm weapon is proto, the nanohive too)546 CPU and 78PG Thought ? We would have so much PG (+/-6) and not enought CPU (less 134CPU) 2nd suit : http://www.protofits.com/fittings/shared/84/5588I've change 2 things : - I've change my complex energizer for an enhanced - I've change my Kaalakiota Magsec SMG for the N7-A Result ? 511 CPU and 75PG Thought ? We would still have so much PG (+/-9) and still not enought CPU (less 99CPU) My opinion : Put at the begining for the Caldari Assault : 390CPU (with all skills, it could have 507CPU) 63PG (with all skills : 81.9 => 82PG) (or 62..)
What about fitting rechargers instead of energizers. That would save a great amount of cpu.
The Blazing Intellect Machine
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Cyrus Grevare
WarRavens Final Resolution.
232
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Posted - 2014.07.19 17:48:00 -
[117] - Quote
I had an outage recently , I usually keep eyes glued to any changes and upload proposed changes to protofits as soon as able, been a bit late to this most recent party unfortunately, but I just finished up creating the dropsuits with the currently proposed hotfix Charlie capacity modifications [Jul/19] showed at the start of this thread. The experimental dropsuits are particularly marked 'Hotfix Charlie' so feel free to tinker o7.
Glad to see that there's use to the site, if I can make or change anything there feel free to let me know and I'll try to make it happen.
Regards.
www.protofits.com - a Dust 514 fitting tool
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Doc DDD
TeamPlayers
239
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Posted - 2014.07.19 18:00:00 -
[118] - Quote
BlazeXYZ wrote:Killer's Coys wrote:CCP Rattati wrote:show us the protofits example, so we can gauge how much cpu you claim is necessary FOR CALDARI ASSAULT (PRO)On a minmatar proto (to have the same slots) As you want to improve PG/CPU for Caldari : CPU : 317x1.30 = 412.1CPU => 412 CPU PG : 66x1.30 = 85.8 PG => 86PG You can see, with all skills, on my fit, I've : 1st suit : http://www.protofits.com/fittings/shared/84/5561- 3 complex shield extenders - 1 complex shield energizer - 1 enhanced shield energizer - Ishukone assault Rail Rifle - Kaalakiota Magsec SMG - M1 locus grenade - Ishukone Gauged Nanohive - Complex shield regulator - Complex reactive plate (to have a bit PG and a bit less CPU used) Result ? (I must say : I've put a lot of complex mods and the sidearm weapon is proto, the nanohive too)546 CPU and 78PG Thought ? We would have so much PG (+/-6) and not enought CPU (less 134CPU) 2nd suit : http://www.protofits.com/fittings/shared/84/5588I've change 2 things : - I've change my complex energizer for an enhanced - I've change my Kaalakiota Magsec SMG for the N7-A Result ? 511 CPU and 75PG Thought ? We would still have so much PG (+/-9) and still not enought CPU (less 99CPU) My opinion : Put at the begining for the Caldari Assault : 390CPU (with all skills, it could have 507CPU) 63PG (with all skills : 81.9 => 82PG) (or 62..) What about fitting rechargers instead of energizers. That would save a great amount of cpu.
9 cpu difference for 20% shield recharge difference... have to use energizer to compete with rushing armor reps
so thats 18 cpu for 40% on 2 modules... |
BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
47
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Posted - 2014.07.19 18:09:00 -
[119] - Quote
Cyrus Grevare wrote:I had an outage recently , I usually keep eyes glued to any changes and upload proposed changes to protofits as soon as able, been a bit late to this most recent party unfortunately, but I just finished up creating the dropsuits with the currently proposed hotfix Charlie capacity modifications [Jul/19] showed at the start of this thread. The experimental dropsuits are particularly marked 'Hotfix Charlie' so feel free to tinker o7. Glad to see that there's use to the site, if I can make or change anything there feel free to let me know and I'll try to make it happen. Regards.
Thankyou so much +1
The Blazing Intellect Machine
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CCP Rattati
C C P C C P Alliance
4560
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Posted - 2014.07.19 18:36:00 -
[120] - Quote
Cyrus Grevare wrote:I had an outage recently , I usually keep eyes glued to any changes and upload proposed changes to protofits as soon as able, been a bit late to this most recent party unfortunately, but I just finished up creating the dropsuits with the currently proposed hotfix Charlie capacity modifications [Jul/19] showed at the start of this thread. The experimental dropsuits are particularly marked 'Hotfix Charlie' so feel free to tinker o7. Glad to see that there's use to the site, if I can make or change anything there feel free to let me know and I'll try to make it happen. Regards.
I had no idea you could do that, thanks for the assistance, much appreciated.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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