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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Cyrus Grevare
WarRavens Final Resolution.
234
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Posted - 2014.07.19 18:46:00 -
[121] - Quote
CCP Rattati wrote:Cyrus Grevare wrote:I had an outage recently , I usually keep eyes glued to any changes and upload proposed changes to protofits as soon as able, been a bit late to this most recent party unfortunately, but I just finished up creating the dropsuits with the currently proposed hotfix Charlie capacity modifications [Jul/19] showed at the start of this thread. The experimental dropsuits are particularly marked 'Hotfix Charlie' so feel free to tinker o7. Glad to see that there's use to the site, if I can make or change anything there feel free to let me know and I'll try to make it happen. Regards. I had no idea you could do that, thanks for the assistance, much appreciated.
A one man task force, but I try to be diligent and tweak whenever time permits, if I can help in any way let me know o7
www.protofits.com - a Dust 514 fitting tool
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Doc DDD
TeamPlayers
239
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Posted - 2014.07.19 19:17:00 -
[122] - Quote
I built a protofits Caldari assault with maxed skills and here is the best i can do WITHOUT A CPU CHIP
1 x complex shield energizer 3 x complex shield extenders
1 x proto assault rifle 1 x advanced sub machine gun 1 x basic nanohive 1x standard grenade m1 locus
1x complex shield regulator 2x EMPTY LOW SLOTS!!
413/416 cpu 54/85 pg soooo much pg why no cpu? Shield suits need cpu not pg.
So if I throw a cpu chip in I can upgrade but again, why is cpu chip a necessity for a player that has MAXED every core and weapon skill? this is with a basic nanohive, a standard grenade, a standard sidearm and 2 empty low slots.
Its not like I am even trying to put a proto module in every slot. and yes this is using the hotfix charlie protofit.
Putting all proto modules in every slot brings the suit up to 545/416 cpu with 80/85 pg used WITH ALL SKILLS MAXED
129 cpu short of creating an all proto shield based caldari suit with no cpu chip.
So that suit must either add a chip and lose a low slot or Drop grenades, nanohives and run a standard sidearm or run a bunch of advanced gear in the slots. You really can't do that on a shield suit as you need the recharge rate. And is this really what new players should be striving for? investing tons of sp into a suit so they can fill it with advanced modules and still get smashed by an armor stacked assault pushing straight at you? |
Doc DDD
TeamPlayers
239
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Posted - 2014.07.19 19:59:00 -
[123] - Quote
Shield modules use around twice as much cpu as armor modules.
want 110 armor? Gimme like 12 cpu want 66 shields? Gimme like 54 cpu
yeah these aren't exact numbers but increasing high slots means more cpu will be used.
and I don't understand the caldari sentinel cpu nerf at all... it's shield based and I can't fit anything more than a toxin on it without a cpu chip in the low with 2 extenders and 2 energizers. Am I supposed to run plates? |
Broonfondle Majikthies
Dogs of War Gaming
1217
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Posted - 2014.07.19 21:04:00 -
[124] - Quote
I'm not sure I'd agree with lowering the heavy's capacity. From what I can tell the heavy is simply the poster child for the ever present problem that tanking is easier than fitting other mods.
In fact I just went to Protofits and tried out the proposed changes and I would be forced to tank the heavy where as of right now I don't, at least not without running a terrible sidearm. Even my current and horrible underwhelming Min Assault / Scout fits can have a comparable sidearm.
"The air smells damp and oppressive, like a wet nun"
"Why am I talking to a lightbulb? Illuminate me"
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Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
943
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Posted - 2014.07.20 01:58:00 -
[125] - Quote
I'm just going to wait and play and see , numbers can fool a lot of people in many different ways in making the brain rush to computations and such .
It's going to be interesting , that's for sure .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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THUNDERGROOVE
Fatal Absolution
1057
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Posted - 2014.07.20 02:53:00 -
[126] - Quote
Fox Gaden wrote:Killer's Coys wrote:Rattati has said some times ago : "don't need absolutly a CPU mod" I know I can fit it, but it might caldari will loose 1 mod ? Yeah, as a principle I believe that if you have the appropriate CPU and PG skills maxed you should never need a CPU or PG module to make a race/role appropriate fit. If you do, then the suit does not have a high enough capacity. CPU and PG modules are for when you donGÇÖt have all your skills levelled or you are trying something very none standard. Then why do complex fitting modules exist? It's not so you can fit a cloak on an assault suit. Or prototype weapons on standard suits.
They exist so you can fit things, especially on suits with higher slot counts
Amarrica!
It's Not Safe to Swim.
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Cat Merc
Onslaught Inc RISE of LEGION
11146
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Posted - 2014.07.20 03:01:00 -
[127] - Quote
http://www.protofits.com/fittings/shared/136/5599
As you can see, the powergrid on the Caldari Assault is pretty much wasted. Even if I fit a prototype sidearm, grenade and equipment, I'm pretty sure I still won't be able to fill the PG on the Cal Assault.
With a 5/2 slot layout this will become even worse.
Feline overlord of all humans - CAT MERC
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JRleo jr
Xer Cloud Consortium
75
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Posted - 2014.07.20 03:45:00 -
[128] - Quote
Cat Merc wrote:http://www.protofits.com/fittings/shared/136/5599
As you can see, the powergrid on the Caldari Assault is pretty much wasted. Even if I fit a prototype sidearm, grenade and equipment, I'm pretty sure I still won't be able to fill the PG on the Cal Assault.
With a 5/2 slot layout this will become even worse. Ok -15 pg and +90 cpu or more.
Max level brony.
Pink fluffy unicorns
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2545
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Posted - 2014.07.20 15:15:00 -
[129] - Quote
Doc DDD wrote:I built a protofits Caldari assault with maxed skills and here is the best i can do WITHOUT A CPU CHIP
1 x complex shield energizer 3 x complex shield extenders
1 x proto assault rifle 1 x advanced sub machine gun 1 x basic nanohive 1x standard grenade m1 locus
1x complex shield regulator 2x EMPTY LOW SLOTS!!
413/416 cpu 54/85 pg soooo much pg why no cpu? Shield suits need cpu not pg.
So if I throw a cpu chip in I can upgrade but again, why is cpu chip a necessity for a player that has MAXED every core and weapon skill? this is with a basic nanohive, a standard grenade, a standard sidearm and 2 empty low slots.
Its not like I am even trying to put a proto module in every slot. and yes this is using the hotfix charlie protofit.
Putting all proto modules in every slot brings the suit up to 545/416 cpu with 80/85 pg used WITH ALL SKILLS MAXED
129 cpu short of creating an all proto shield based caldari suit with no cpu chip.
So that suit must either add a chip and lose a low slot or Drop grenades, nanohives and run a standard sidearm or run a bunch of advanced gear in the slots. You really can't do that on a shield suit as you need the recharge rate. And is this really what new players should be striving for? investing tons of sp into a suit so they can fill it with advanced modules and still get smashed by an armor stacked assault pushing straight at you? Doc they are changing the Cal Assaults slot layout to 5/2 you should make a fitting based off the proposed slot layout.
Tanker/Logi
0 The number of 7ucks given
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The dark cloud
The Rainbow Effect
3648
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Posted - 2014.07.20 15:37:00 -
[130] - Quote
On protofits i can allready see the new sentinels however the fitting bonus for HMG's is not displayed there yet. I have massive issues fitting a proto CK.0 sentinel. CPU is a huge issue on that cause all shield modules require tons of CPU. I cant have a 2 complex shield extenders and 2 complex rechargers/energizers at the same time with a boundless HMG. I either have to dowgrade the shield modules or go down a tier. And now i compare it to the other heavys that are getting "nerfed":
Ak.0 sentinel: -2 complex damage mods -3complex plates -boundless HMG -Ishukone assault SMG -c-7 flux
as you can see even with the CPU+PG nerf i can go full proto without any problems. So lets have a look at the gallente sentinel:
GK.0sentinel: -1 complex damage mod -4 complex plates -boundless HMG -Ishukone assault SMG -c-7 flux
Same thing like with the amarr. It can go full proto without going over its fitting limitations. So now lets have a look how badly i can only fit the CK.0 sentinel:
-1 complex shield energizer -1 complex shield recharger -1 complex shield extender -1 enhanced shield extender - 1 complex shield regulator -MH-82 HMG -Toxin SMG (standard!) -flux grenade (again standard)
So some 1 explain me please where the heavy nerf is apart for the caldari sentinel which gets allready mowed down by gallente and amarr sentinels which can stack plates? Compared to the other sentinels the caldari has to make drawbacks on its tank and all of its weapons. This is just not fair. Shield heavys cannot be supported with repair tools to gain their shields back and now you even make their lifes harder.
The community is not complaining about the caldari sentinels, its the armor sentinels in squads that are receiving logi support to make usage of their plate stacking abilitys. |
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JRleo jr
Xer Cloud Consortium
78
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Posted - 2014.07.20 15:43:00 -
[131] - Quote
The dark cloud wrote:On protofits i can allready see the new sentinels however the fitting bonus for HMG's is not displayed there yet. I have massive issues fitting a proto CK.0 sentinel. CPU is a huge issue on that cause all shield modules require tons of CPU. I cant have a 2 complex shield extenders and 2 complex rechargers/energizers at the same time with a boundless HMG. I either have to dowgrade the shield modules or go down a tier. And now i compare it to the other heavys that are getting "nerfed":
Ak.0 sentinel: -2 complex damage mods -3complex plates -boundless HMG -Ishukone assault SMG -c-7 flux
as you can see even with the CPU+PG nerf i can go full proto without any problems. So lets have a look at the gallente sentinel:
GK.0sentinel: -1 complex damage mod -4 complex plates -boundless HMG -Ishukone assault SMG -c-7 flux
Same thing like with the amarr. It can go full proto without going over its fitting limitations. So now lets have a look how badly i can only fit the CK.0 sentinel:
-1 complex shield energizer -1 complex shield recharger -1 complex shield extender -1 enhanced shield extender - 1 complex shield regulator -MH-82 HMG -Toxin SMG (standard!) -flux grenade (again standard)
So some 1 explain me please where the heavy nerf is apart for the caldari sentinel which gets allready mowed down by gallente and amarr sentinels which can stack plates? Compared to the other sentinels the caldari has to make drawbacks on its tank and all of its weapons. This is just not fair. Shield heavys cannot be supported with repair tools to gain their shields back and now you even make their lifes harder.
The community is not complaining about the caldari sentinels, its the armor sentinels in squads that are receiving logi support to make usage of their plate stacking abilitys. Don't you know? Ccp purposely keeps caldari cpu low and shield mods high requirements.
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
180
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Posted - 2014.07.20 16:05:00 -
[132] - Quote
Please take a look at these two charlie assault fits.
Gallente assault
Caldari assault
I have tied to make two equivalent fittings with similar level mods, weapons and equipment. I have also tried to make decent fits that fit the vision of each suit.
Each suit has all proto mods except one which is advanced. Each has a proto light weapon, an advanced sidearm and an advanced nanohive.
Yes I have gone with ferroscale on the Gallente suit which has lower fitting costs, however to balance this the Caldari suit has a cardiac regulator which is possibly the module with the lowest CPU cost other than a CPU enhancer. I like to think the Gallente would appreciate the speed of ferroscale plates and the Caldari would enjoy the stamina to enable wide flanking to make full use of the rail rifles long range.
As you can see the Caldari suit is 51 CPU over and 18 PG under, whereas the Gallente suit fills up it's resources quite nicely.
Hopefully this illustrates the Caldari fitting issue quite nicely. It appears you could comfortably give the Caldari suit an extra 50-55 CPU at the cost of 11 PG (assuming an approximate 5cpu to 1pg ratio) or more.
Would it be a problem if Caldari suits were CPU heavy? I know rail weapons are PG heavy but it hardly seems to matter compared to shield CPU usage. What about the scout suit? Caldari scouts are light on CPU like other Caldari suits, but it is rarely a problem for them as they have no need to fit CPU guzzling recharges/energizers. |
JRleo jr
Xer Cloud Consortium
78
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Posted - 2014.07.20 16:30:00 -
[133] - Quote
Varoth Drac wrote:Please take a look at these two charlie assault fits. Gallente assaultCaldari assaultI have tied to make two equivalent fittings with similar level mods, weapons and equipment. I have also tried to make decent fits that fit the vision of each suit. Each suit has all proto mods except one which is advanced. Each has a proto light weapon, an advanced sidearm and an advanced nanohive. Yes I have gone with ferroscale on the Gallente suit which has lower fitting costs, however to balance this the Caldari suit has a cardiac regulator which is possibly the module with the lowest CPU cost other than a CPU enhancer. I like to think the Gallente would appreciate the speed of ferroscale plates and the Caldari would enjoy the stamina to enable wide flanking to make full use of the rail rifles long range. As you can see the Caldari suit is 51 CPU over and 18 PG under, whereas the Gallente suit fills up it's resources quite nicely. Hopefully this illustrates the Caldari fitting issue quite nicely. It appears you could comfortably give the Caldari suit an extra 50-55 CPU at the cost of 11 PG (assuming an approximate 5cpu to 1pg ratio) or more. Would it be a problem if Caldari suits were CPU heavy? I know rail weapons are PG heavy but it hardly seems to matter compared to shield CPU usage. What about the scout suit? Caldari scouts are light on CPU like other Caldari suits, but it is rarely a problem for them as they have no need to fit CPU guzzling recharges/energizers. edit: looking at Caldari scout fittings there appears to be room to adjust the CPU/PG balance in favor of CPU without messing anything up. I recommend a less extreme change than the one I proposed for the assault. I haven't looked at heavies but it seems they are the same as assaults with the need to fit rechargers. I would assume that if you did re-balance Caldari fittings you would have to be consistent with all Caldari suits. How about actually buffing something without taking away things? And not everyone has pg skills maxed, only 5-8 pg should be taken if necessary.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
180
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Posted - 2014.07.20 16:34:00 -
[134] - Quote
JRleo jr wrote: How about actually buffing something without taking away things? And not everyone has pg skills maxed, only 5-8 pg should be taken if necessary.
Because it would be unfair on the other races. Are you saying Caldari users don't need to max out PG skills but Gallente users have to max CPU skills? My example Gallente suit uses all of it's available CPU.
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The dark cloud
The Rainbow Effect
3651
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Posted - 2014.07.20 17:24:00 -
[135] - Quote
For those who seem to fail to understand what ive posted:
those "nerfed" fits are still possible when hotfix charlie drops:
GK.0 snetinel full proto and no drawbacks: http://www.protofits.com/fittings/shared/0/5622
AK.0 sentinel full proto no drawbacks: http://www.protofits.com/fittings/shared/0/5618
Ck.0 sentinel gets gimped on CPU and has to make drawbacks on tank and weapons: http://www.protofits.com/fittings/shared/0/5619
All your assault changes are rendered worthless as long amarr and gallente sentinels can fit whatever they are fancy with. The only thing that this hotfix achieves is to just cut the spare PG and CPU off which amarr and gallente doesnt need. While on the other hand its nerfing caldari hard compared to other races. |
Killer's Coys
Prima Gallicus
55
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Posted - 2014.07.20 17:34:00 -
[136] - Quote
The dark cloud wrote:For those who seem to fail to understand what ive posted: those "nerfed" fits are still possible when hotfix charlie drops: GK.0 snetinel full proto and no drawbacks: http://www.protofits.com/fittings/shared/0/5622AK.0 sentinel full proto no drawbacks: http://www.protofits.com/fittings/shared/0/5618Ck.0 sentinel gets gimped on CPU and has to make drawbacks on tank and weapons: http://www.protofits.com/fittings/shared/0/5619All your assault changes are rendered worthless as long amarr and gallente sentinels can fit whatever they are fancy with. The only thing that this hotfix achieves is to just cut the spare PG and CPU off which amarr and gallente doesnt need. While on the other hand its nerfing caldari hard compared to other races.
I think that's amazing... I don't know how is possible, on your Caldari you can't have all your mods on proto, any damager, and you must fit the MH-82, but the others can fit everything they want.... That's the same problem with the Assaults...
Whatever which doesn't kill us, makes us simply more... strange
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
180
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Posted - 2014.07.20 17:42:00 -
[137] - Quote
Obviously this is all due to the massive CPU usage of rechargers and energizers. You could reduce the fitting cost of these modules, however I prefer the idea of swapping some shield suit (mainly Caldari) PG for CPU. This should have the following benefits over changing the modules requirements:
It strengthens the differences between shield and armor suits
It encourages more varied fittings/playstyles by discouraging dual tanking and encouraging the use of regen mods. |
BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
48
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Posted - 2014.07.20 17:48:00 -
[138] - Quote
The dark cloud wrote:For those who seem to fail to understand what ive posted: those "nerfed" fits are still possible when hotfix charlie drops: GK.0 snetinel full proto and no drawbacks: http://www.protofits.com/fittings/shared/0/5622AK.0 sentinel full proto no drawbacks: http://www.protofits.com/fittings/shared/0/5618Ck.0 sentinel gets gimped on CPU and has to make drawbacks on tank and weapons: http://www.protofits.com/fittings/shared/0/5619All your assault changes are rendered worthless as long amarr and gallente sentinels can fit whatever they are fancy with. The only thing that this hotfix achieves is to just cut the spare PG and CPU off which amarr and gallente doesnt need. While on the other hand its nerfing caldari hard compared to other races.
What about the minmatar heavy?
The Blazing Intellect Machine
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The dark cloud
The Rainbow Effect
3652
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Posted - 2014.07.20 18:29:00 -
[139] - Quote
Here your Mk.0 in charlie: http://www.protofits.com/fittings/shared/0/5624
it still runs faster then most assaults and can aswell go full proto with no problems. |
Jack 3enimble
Vengeance Unbound Dark Taboo
42
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Posted - 2014.07.20 19:17:00 -
[140] - Quote
DeathwindRising wrote:PROTO Cal Assault:
3 complex extenders
2 complex energizers
1 complex shield regulator
1 complex cpu mod
proto RR
proto bolt pistol
proto av grenades
std needle
450 shield hp
86.48 shield hp/s
3.07 second shield delay
8.41 depleted shield delay
558/562 cpu
74/85 pg
im look at this as my primary suit. good mix of tank vs regen and i can fit a needle.
And no armor repair |
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JRleo jr
Xer Cloud Consortium
80
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Posted - 2014.07.20 19:18:00 -
[141] - Quote
Varoth Drac wrote:Obviously this is all due to the massive CPU usage of rechargers and energizers. You could reduce the fitting cost of these modules, however I prefer the idea of swapping some shield suit (mainly Caldari) PG for CPU. This should have the following benefits over changing the modules requirements:
It strengthens the differences between shield and armor suits
It encourages more varied fittings/playstyles by discouraging dual tanking and encouraging the use of regen mods. Regen mods still need a decrease though...
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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The dark cloud
The Rainbow Effect
3657
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Posted - 2014.07.21 00:03:00 -
[142] - Quote
To be honest the 3 main fitting aspects should be taken into consideration on the PG+CPU changes on sentinels:
-Tank the tanking on a heavy is CPU or PG intense but never both
-Gank its fairly even but complex damage mods are PG and CPU heavy thoug require more CPU then shield extenders. The gun you fit plays a role on it aswell.
-Speed speed modules are PG intensive
You look what suit has which focus and then decide which category you nerf on it. Nerfing PG on a caldari sentinel however seems pointless cause shield modules dont really require alot of CPU. Amarr and gallente require alot of PG to make plates and armor repairs work and the minmatarr mainly use speed modules which need alot of PG.
The ultimate balance would be that you have to sacrifice something to achieve a advantage on either tank, gank or speed. A galente heavy should be aible to still fit 4 complex armor plates but not a proto HMG, SMG and grenade on top. The HMG should be advanced, the SMG standard and the grenade aswell advanced. If you want more firepower you should lower your tanking to make room for a proto HMG.
No other suit in the game is currently capable to go full proto except for sentinels. Which is a balance issue. |
Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1036
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Posted - 2014.07.21 15:41:00 -
[143] - Quote
I-Shayz-I wrote:Killer's Coys wrote:=> do you know how many mods assaults must sacrifice to have a good fit ? Do you know that I have 47 Million sp and I have a proto suit unlocked for all five roles in the game? I'm not a noob, I'm being rational and logical here. First of all, they're buffing the Assault capacity (they need to buff them more than the proposed values honestly, aside from Amarr that is) My Amarr Assault can run almost all prototype modules along with a six kin SMG and a Viziam SCR (two of the most fitting intensive weapons in the game for their classes). So obviously it's not assaults all around, but maybe just the Gal and Cal assaults that should get a major buff. The Amarr Assault feels fine as is. I also just propsed that my 450ish cpu Amarr Sentinel get nerfed to about 340 cpu (after bonuses) That's a 100 cpu nerf that I (and most other people) should be completely fine with. The general rule is that you should be able to run all proto modules as long as you sacrifice your grenade and sidearm slot. Running both a proto grenade and sidearm is almost 100 cpu, which is the cost of upgrading 3 modules to complex. If you want to be more powerful when it comes to weapons, you should have to sacrifice modules, or vice versa. In fact, my Minmatar Logi can fit all proto flux equipment, a six kin ACR, and all complex mods (aside from plates) because I sacrifice my grenade slot and use a precision mod rather than ______________________________________________________________________________________ Honestly, I'm just going to guess that you haven't maxed out your fitting skills yet (or you only have level 3 assault) if you're running that many advanced modules on your Assault Go do that before you comment about this any more. As for running a light weapon on a Sentinel, I can be glad to inform you that I'm not a scrub, and I have a proto Amarr Commando in which to run light weapons on if I wanted to run light weapons on a heavy frame. If you were to read what I was saying IN CONTEXT, you would know that I was simply stating that it would be a BAD IDEA to run a proto light weapon on the sentinel since I would have to then sacrifice multiple complex modules on top of my sidearm and grenade sacrifices (due to the cpu I saved from using a heavy weapon). With the low CPU that I proposed, it then further discourges players to run light weapons on Sentinels, WHICH I WANT TO HAPPEN SO THAT SCRUBS WILL STOP DOING IT. Okay? Gah I feel like I shouldn't have to explain myself like this. Pg buff was needed... even with level 5 in core skills, I out of pg using a std smg. 2cmplx armor.. 2 cmlx reps. One enhanced nano (k-2). And 2 enhanced dmg. 1 cmlx shield ext. Proto scr.
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CCP Rattati
C C P C C P Alliance
4624
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Posted - 2014.07.21 16:08:00 -
[144] - Quote
The dark cloud wrote:To be honest the 3 main fitting aspects should be taken into consideration on the PG+CPU changes on sentinels:
-Tank the tanking on a heavy is CPU or PG intense but never both
-Gank its fairly even but complex damage mods are PG and CPU heavy thoug require more CPU then shield extenders. The gun you fit plays a role on it aswell.
-Speed speed modules are PG intensive
You look what suit has which focus and then decide which category you nerf on it. Nerfing PG on a caldari sentinel however seems pointless cause shield modules dont really require alot of CPU. Amarr and gallente require alot of PG to make plates and armor repairs work and the minmatarr mainly use speed modules which need alot of PG.
The ultimate balance would be that you have to sacrifice something to achieve a advantage on either tank, gank or speed. A galente heavy should be aible to still fit 4 complex armor plates but not a proto HMG, SMG and grenade on top. The HMG should be advanced, the SMG standard and the grenade aswell advanced. If you want more firepower you should lower your tanking to make room for a proto HMG.
No other suit in the game is currently capable to go full proto except for sentinels. Which is a balance issue.
Which will be addressed, once we plow through the discussions and iterate some of the designs.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CRNWLLC
Gangsta Gank
370
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Posted - 2014.07.21 17:11:00 -
[145] - Quote
I think sentinel balance--and commando balance--would also be helped by giving the commando suits the extra module slot instead of the sentinels. Sentinels don't need so much versatility. They're fat for a reason. |
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CCP Rattati
C C P C C P Alliance
4638
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Posted - 2014.07.21 21:11:00 -
[146] - Quote
Thank you for the feedback. Let us retreat back into our caves and come back with final designs based on you r feedback.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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JRleo jr
Xer Cloud Consortium
81
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Posted - 2014.07.23 00:40:00 -
[147] - Quote
CCP Rattati wrote:Thank you for the feedback. Let us retreat back into our caves and come back with final designs based on you r feedback. Any chance you guys buffed cal assault cpu more than 17?
Max level brony.
Pink fluffy unicorns
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Best song evar.
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CCP Rattati
C C P C C P Alliance
4684
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Posted - 2014.07.23 13:42:00 -
[148] - Quote
Merging this thread with the slot layout discussions.
https://forums.dust514.com/default.aspx?g=posts&t=168380&find=unread
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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