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1881. Sidearm kings of Dust - in General Discussions [original thread]
Th3rdSun wrote: Since they nerfed my burst pistol,which was probably the most underrated gun in the game last build,I have found comfort in theTT-3,which is an awesome gun. Yeah the TT3 is lovely to use. However, when CPU/PG is lacking (i.e...
- by Django Quik - at 2013.07.01 23:02:00
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1882. Noob question - in General Discussions [original thread]
Oso Peresoso wrote: I used to think your HQ would change depending on which corp you are in, but I don't think this is the case. Isoram Jido wrote: Ahh ok, was not sure if i could move my actual location to open up new game types and maps. ...
- by Django Quik - at 2013.07.01 19:14:00
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1883. PPL need to stop complaining about AR there nothing wrong with them it just u. - in General Discussions [original thread]
Mortal Maximus wrote: Well, im saying if the battles don't get evened out where anyone could spec into whatever they want and not be killed for the most part by Range Trolls, then battles would soon have nothing but players with AR's There ar...
- by Django Quik - at 2013.07.01 19:11:00
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1884. Noob question - in General Discussions [original thread]
You mean move where your merc quarters are? No, you can't at all at the moment.
- by Django Quik - at 2013.07.01 19:05:00
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1885. [Feedback/Request]Commando should get one heavy weapon and one light. - in Feedback/Requests [original thread]
It really doesn't matter what number you try to throw at us, you can't change the fact that 2 light weapons is just as good DPS as 1 heavy and a sidearm, if not better. The range that light weapons give over both the HMG and sidearms is what makes...
- by Django Quik - at 2013.07.01 18:36:00
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1886. PPL need to stop complaining about AR there nothing wrong with them it just u. - in General Discussions [original thread]
Eno Raef wrote: With 40% extra damage, 30 rounds allows an accurate player to deal 1470 damage. That is plenty damage capability with a medium ranged weapon. The HMG and shotgun being CCP's CQC weapons with very short range, their high damage o...
- by Django Quik - at 2013.07.01 17:57:00
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1887. PPL need to stop complaining about AR there nothing wrong with them it just u. - in General Discussions [original thread]
Look man, I know you're new to these forums and all but you really need to learn some simple etiquette. You may start a thread but you don't own the forum, so stop trying to tell people what they can or can't post. And if you can only post as cohe...
- by Django Quik - at 2013.07.01 17:08:00
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1888. Why is it so expensive SP-wise to run a scout suit - in General Discussions [original thread]
Lose the scanner - they're pretty pointless and just take up isk, SP, CPU and PG.
- by Django Quik - at 2013.07.01 13:29:00
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1889. What's happening with the anti-AFK and active SP mechanics? - in The Council's Chamber [original thread]
Laurent Cazaderon wrote: No update nor ETA on this. To be honest, it shifted way below in my priority list. This is a First things first situation. Agreed - not high priority these days but when we were going over this way back at the start o...
- by Django Quik - at 2013.07.01 12:53:00
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1890. not pay to win? - in Feedback/Requests [original thread]
You don't know what pay2win means, do you? Those items listed aren't instant win buttons - in fact they're pretty rubbish and easily beaten by many other things in game. If he did so well with that set up, it means your team were terrible or he's ...
- by Django Quik - at 2013.07.01 11:13:00
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1891. [Feedback/Request]Commando should get one heavy weapon and one light. - in Feedback/Requests [original thread]
lol. Plenty of people will be running commando. AR/SCR will be perfect against any type of tanker. Dual swarms will demolish tanks. AR/shotgun will be amazing short-mid range. SCR/MD will wipe out anyone. The damage output potential is huge and t...
- by Django Quik - at 2013.07.01 11:10:00
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1892. What's happening with the anti-AFK and active SP mechanics? - in The Council's Chamber [original thread]
CCP devs told us a long long time ago that they were planning some sort of system that would prevent or at least minimalise the SP gains from AFKing but we've heard nothing at all on this since then (what was it, like 5 months ago now?). And gran...
- by Django Quik - at 2013.07.01 10:27:00
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1893. A better way forward : Moving past the notion of an elected council - in The Council's Chamber [original thread]
Vavilia Lysenko wrote: The CPM needs to be elected by the Playerbase, in open elections (eventually). There will be problems, but it is the only way to do things. Why this discussion is even taking place is beyond me. Open elections in a f...
- by Django Quik - at 2013.07.01 10:22:00
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1894. Election process mecanics thoughts. Discussion welcome. - in The Council's Chamber [original thread]
Zatara Rought wrote: Vavilia Lysenko wrote: There is only one option for Voting in the Elections. Everyone who has an account gets a vote. One Vote per account. Use the same "STV" system as EvE. There is no other alternative. I respect...
- by Django Quik - at 2013.07.01 10:21:00
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1895. R.I.f.t - 1 million isk for our 200th merc - JOIN NOW and WIN - in Corporation Recruitment [original thread]
If you're interested in RIFT but don't yet feel like you want to entirely commit to a corp, feel free to join our 'RIFT comms' chat channel and squad up with us there until you make your mind up.
- by Django Quik - at 2013.07.01 07:40:00
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1896. Sidearm kings of Dust - in General Discussions [original thread]
Alaika Arbosa wrote: If I am to be 100% honest too, I have you to thank for my love affair with Sidearms. I was a reddot for you in a match early in Chromosome. Every single time we faced off you put me down like I was Ol' Yeller with an Assaul...
- by Django Quik - at 2013.07.01 07:38:00
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1897. Sidearm kings of Dust - in General Discussions [original thread]
Hands up anyone who uses sidearms as their only weapon? Me = scrambler pistol and SMG. None of this flaylock malarky here!
- by Django Quik - at 2013.06.30 18:17:00
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1898. Why do sidearm damage mods have the same fitting requirements as light/heavy ones? - in General Discussions [original thread]
Disturbingly Bored wrote: Let's get this reason out the way: Because Flaylock. True but sidearm damage mods have been around for a long long time before flaylocks were here. I only just noticed because I'd never bothered with them before now.
- by Django Quik - at 2013.06.30 18:03:00
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1899. Why do sidearm damage mods have the same fitting requirements as light/heavy ones? - in General Discussions [original thread]
Iron Wolf Saber wrote: Sidearm Damage mods take your suits sensors to calculate how to squeeze out the damage out of the weapons and is literally the same function as the light or heavy weapon mods, and since sidearms are less likely to have on...
- by Django Quik - at 2013.06.30 18:00:00
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1900. Why do sidearm damage mods have the same fitting requirements as light/heavy ones? - in General Discussions [original thread]
FATPrincess - XOXO wrote: Why does heavy mods have the same req as the light mods? -XOXO Yeah, that too.
- by Django Quik - at 2013.06.30 17:24:00
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