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rithu
Max-Pain-inc Dark Taboo
45
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Posted - 2014.04.15 18:18:00 -
[1] - Quote
CCP ! pls give all the suits atleast 1 hp passive armour rep, and some bonus rep to minmatar & gallente suits. Using a module slot just to save some hp is bs.
You cant see me caldari scouts ;)
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BL4CKST4R
WarRavens League of Infamy
2510
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Posted - 2014.04.15 18:21:00 -
[2] - Quote
rithu wrote:CCP ! pls give all the suits atleast 1 hp passive armour rep, and some bonus rep to minmatar & gallente suits. Using a module slot just to save some hp is bs.
Sure if the Gallente rep is massively increased or the passive shield reps are massively reduced.
For the Federation!
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Joel II X
Dah Gods O Bacon
2281
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Posted - 2014.04.15 18:23:00 -
[3] - Quote
The smell of CoD/BF is in the air...
Wait! I, also, hear faint voices! I can barely make them out. I think they're saying, "go... back... to Battle... Duty"? That's all I can understand. I'm sorry. |
rithu
Max-Pain-inc Dark Taboo
45
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Posted - 2014.04.15 18:24:00 -
[4] - Quote
Joel II X wrote:The smell of CoD/BF is in the air...
Wait! I, also, hear faint voices! I can barely make them out. I think they're saying, "go... back... to Battle... Duty"? That's all I can understand. I'm sorry. Not even 1 hp?
You cant see me caldari scouts ;)
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NAV HIV
The Generals General Tso's Alliance
1469
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Posted - 2014.04.15 18:25:00 -
[5] - Quote
BL4CKST4R wrote:rithu wrote:CCP ! pls give all the suits atleast 1 hp passive armour rep, and some bonus rep to minmatar & gallente suits. Using a module slot just to save some hp is bs.
Sure if the Gallente rep is massively increased or the passive shield reps are massively reduced.
Weren't you complaining about tanks and scouts earlier ?! |
BL4CKST4R
WarRavens League of Infamy
2510
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Posted - 2014.04.15 18:28:00 -
[6] - Quote
NAV HIV wrote:BL4CKST4R wrote:rithu wrote:CCP ! pls give all the suits atleast 1 hp passive armour rep, and some bonus rep to minmatar & gallente suits. Using a module slot just to save some hp is bs.
Sure if the Gallente rep is massively increased or the passive shield reps are massively reduced. Weren't you complaining about tanks and scouts earlier ?!
I wasn't complaining I was stating an opinion (scouts) and for tanks well idk
For the Federation!
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RayRay James
Molon Labe. General Tso's Alliance
64
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Posted - 2014.04.15 18:44:00 -
[7] - Quote
rithu wrote:CCP ! pls give all the suits atleast 1 hp passive armour rep, and some bonus rep to minmatar & gallente suits. Using a module slot just to save some hp is bs.
Nope, if you want that particular ability, train into gallente. The passive armor regen is a nod to the gallente method of defense in EVE. |
Joel II X
Dah Gods O Bacon
2284
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Posted - 2014.04.15 18:50:00 -
[8] - Quote
rithu wrote:Joel II X wrote:The smell of CoD/BF is in the air...
Wait! I, also, hear faint voices! I can barely make them out. I think they're saying, "go... back... to Battle... Duty"? That's all I can understand. I'm sorry. Not even 1 hp? Do you know how useless that is? You'd have to be a really good player to get your armor back up with one HP of repair.
Equip a compact nanohive, that gives you 50 and is pretty cheap to fit. Or just run repair modules. You can also run a Gallente suit (the armor repair race).
Other options include, but are not limited to: -not engaging long enough to lose shields -running reactive plates -running with a logistics -switching suits at a supply depot -finding other repair hives |
Aszazel
R 0 N 1 N
178
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Posted - 2014.04.15 18:55:00 -
[9] - Quote
rithu wrote:CCP ! pls give all the suits atleast 1 hp passive armour rep, and some bonus rep to minmatar & gallente suits. Using a module slot just to save some hp is bs.
Pretty sure I always had a basic reactive plate on my scout before I got the rep bonus. Was gal not a good enough suit to spec into? Then that's probably why they created the reactive plate. K, thanks, goodbye |
Ripley Riley
Incorruptibles
1737
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Posted - 2014.04.15 19:11:00 -
[10] - Quote
Squad up with a logi that drops armor-repping nanohives or fits a repair tool. BOOM! Save yourself a low slot
Seriously though. Armor does not repair innately unless you are Gallente. That's their "thing". Caldari's "thing" is better shield recharge rate and delays. Minmatar's "thing" is faster movement/strafe/sprint speeds and the best stamina regeneration. Amarr's "thing" is dual tanking... although it should be massive amounts of armor HP and mediocre shields.
He imposes order on the chaos of organic evolution...
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Joel II X
Dah Gods O Bacon
2285
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Posted - 2014.04.15 19:18:00 -
[11] - Quote
Ripley Riley wrote:Squad up with a logi that drops armor-repping nanohives or fits a repair tool. BOOM! Save yourself a low slot Seriously though. Armor does not repair innately unless you are Gallente. That's their "thing". Caldari's "thing" is better shield recharge rate and delays. Minmatar's "thing" is faster movement/strafe/sprint speeds and the best stamina regeneration. Amarr's "thing" is dual tanking... although it should be massive amounts of armor HP and mediocre shields. Amarr isn't dual tanking. They're armor and endurance tanking. Reason why they have more stamina is because plates don't effect that stat. |
Ripley Riley
Incorruptibles
1738
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Posted - 2014.04.15 19:38:00 -
[12] - Quote
Joel II X wrote:Amarr isn't dual tanking. They're armor and endurance tanking. Reason why they have more stamina is because plates don't effect that stat.
I don't see very many bonuses in the way of armor tanking, personally.
Compare the Amarr and Gallente assault...
Amarr: 70 PG / 350 CPU with 3H / 3L Gallente: 60 PG /300 CPU with 3H / 4L
Amarr received a balanced slot layout and Gallente obviously favor low slots. You could argue that the Amarr receives better CPU/PG but the Amarr's weapon system of choice (lasers) are very resource hungry and pretty much omit that.
Look at the shield / armor attributes as well...
Amarr: 180 shields / 180 armor Gallente: 120 shields / 210 armor
Again, the Amarr are balanced and the Gallente favor armor (as they should).
He imposes order on the chaos of organic evolution...
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Rusty Shallows
1523
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Posted - 2014.04.15 19:52:00 -
[13] - Quote
rithu wrote:CCP ! pls give all the suits atleast 1 hp passive armour rep, and some bonus rep to minmatar & gallente suits. Using a module slot just to save some hp is bs.
*Growls at Rithu*
All the rep War Points are mine! Nuts to those Gallente stealing them with free reps.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Nocturnal Soul
Immortal Retribution
2839
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Posted - 2014.04.15 20:13:00 -
[14] - Quote
Ripley Riley wrote:Joel II X wrote:Amarr isn't dual tanking. They're armor and endurance tanking. Reason why they have more stamina is because plates don't effect that stat. I don't see very many bonuses in the way of armor tanking, personally. Compare the Amarr and Gallente assault... Amarr: 70 PG / 350 CPU with 3H / 3L Gallente: 60 PG /300 CPU with 3H / 4L Amarr received a balanced slot layout and Gallente obviously favor low slots. You could argue that the Amarr receives better CPU/PG but the Amarr's weapon system of choice (lasers) are very resource hungry and pretty much omit that. Look at the shield / armor attributes as well... Amarr: 180 shields / 180 armor Gallente: 120 shields / 210 armor Again, the Amarr are balanced and the Gallente favor armor (as they should). Do you even EVE bro?
Its alright everyone, no need to worry it's just an Amarr scout :(
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Horizen Kenpachi
Forsaken Immortals Top Men.
323
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Posted - 2014.04.15 20:27:00 -
[15] - Quote
O.25 i hp every for seconds if i liked the idea
Hit me with your nerf bat.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8019
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Posted - 2014.04.15 20:28:00 -
[16] - Quote
rithu wrote:CCP ! pls give all the suits atleast 1 hp passive armour rep, and some bonus rep to minmatar & gallente suits. Using a module slot just to save some hp is bs.
Why Minmatar and Gallente? If anything, Gallente and Amarr since they are the predominant armor tankers.
Amarr are the good guys.
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Cody Sietz
Bullet Cluster Lokun Listamenn
3032
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Posted - 2014.04.15 20:28:00 -
[17] - Quote
Nocturnal Soul wrote:Ripley Riley wrote:Joel II X wrote:Amarr isn't dual tanking. They're armor and endurance tanking. Reason why they have more stamina is because plates don't effect that stat. I don't see very many bonuses in the way of armor tanking, personally. Compare the Amarr and Gallente assault... Amarr: 70 PG / 350 CPU with 3H / 3L Gallente: 60 PG /300 CPU with 3H / 4L Amarr received a balanced slot layout and Gallente obviously favor low slots. You could argue that the Amarr receives better CPU/PG but the Amarr's weapon system of choice (lasers) are very resource hungry and pretty much omit that. Look at the shield / armor attributes as well... Amarr: 180 shields / 180 armor Gallente: 120 shields / 210 armor Again, the Amarr are balanced and the Gallente favor armor (as they should). Do you even EVE bro? Don't the Amarr have more armour now?
Also, the assault bonus now effects all weapons allowing for better fittings.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8019
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Posted - 2014.04.15 20:30:00 -
[18] - Quote
Ripley Riley wrote:Joel II X wrote:Amarr isn't dual tanking. They're armor and endurance tanking. Reason why they have more stamina is because plates don't effect that stat. I don't see very many bonuses in the way of armor tanking, personally. Compare the Amarr and Gallente assault... Amarr: 70 PG / 350 CPU with 3H / 3L Gallente: 60 PG /300 CPU with 3H / 4L Amarr received a balanced slot layout and Gallente obviously favor low slots. You could argue that the Amarr receives better CPU/PG but the Amarr's weapon system of choice (lasers) are very resource hungry and pretty much omit that. Look at the shield / armor attributes as well... Amarr: 180 shields / 180 armor Gallente: 120 shields / 210 armor Again, the Amarr are balanced and the Gallente favor armor (as they should). Medium suits are getting reworked soon so this is a bad example. Just look at the light and heavy suits which were updated in 1.8, Amarr obviously favors armor heavily.
Amarr are the good guys.
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Ripley Riley
Incorruptibles
1738
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Posted - 2014.04.15 20:31:00 -
[19] - Quote
Nocturnal Soul wrote:Do you even EVE bro?
If the Amarr dropsuits tanked like they do in Eve Online I would be using them consistently. I was a diehard Amarr pilot in Eve and I loved my Amarr ships with tons of armor plating and resistances.
Dust 514 seems to stray from that vision... which is why I will be skilling into Caldari dropsuits until I see CCP change their tune about the Amarr.
He imposes order on the chaos of organic evolution...
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Ripley Riley
Incorruptibles
1738
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Posted - 2014.04.15 20:33:00 -
[20] - Quote
Aero Yassavi wrote:Medium suits are getting reworked soon so this is a bad example. Just look at the light and heavy suits which were updated in 1.8, Amarr obviously favors armor heavily.
You might be right. I haven't looked at the Amarr scout and sentinel dropsuits recently. I prefer medium dropsuits.
I hope to see the slot layout rebalance give Amarr more low slots. I will actually skill into them then.
He imposes order on the chaos of organic evolution...
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Sardonk Eternia
RisingSuns Dark Taboo
206
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Posted - 2014.04.15 20:59:00 -
[21] - Quote
rithu wrote:Joel II X wrote:The smell of CoD/BF is in the air...
Wait! I, also, hear faint voices! I can barely make them out. I think they're saying, "go... back... to Battle... Duty"? That's all I can understand. I'm sorry. Not even 1 hp?
You get NOTHING! |
Atiim
Living Like Larry Schwag
6762
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Posted - 2014.04.15 21:22:00 -
[22] - Quote
BL4CKST4R wrote:rithu wrote:CCP ! pls give all the suits atleast 1 hp passive armour rep, and some bonus rep to minmatar & gallente suits. Using a module slot just to save some hp is bs.
passive shield reps are massively reduced. https://www.youtube.com/watch?v=2iE4uEsaBF0=11s
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Berserker007
Imperfects Negative-Feedback
520
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Posted - 2014.04.15 22:06:00 -
[23] - Quote
I have thought on this for quite some time. Back when Uprising was released, last year, I went Mini Assault; as it was a good cross b/t a scout and assault and worked well (at the time, till about 1.5). Until I came back to Dust after 8 months, and armor tanking + dmg mods ruled the game; I was quite able to run no extra armor or armor reps on that suit, allowing the base 187 armor w/ 1hp rep work perfectly fine me.
With current setups and pure tank, module usage, etc; it isn't a bad thing to think of all suits having some sort of base level armor rep; as all suits have a base shield rep.
If you look at the gallente scout; I'd say they hit the mark perfectly there w/ a base rep of 3; but what should of occurred was make that the standardized rep across all of the gallente line.
From there reduce by 1 for amarr across the board at 2; and have Caldari & Mini at a base rep of 1; as they should be shield tanking.
Gives a minimal form of base hp rep could allow to freeup module suit slots that would better benefit the suit type you are using.
Closed Beta Vet
Mordu's Trials Winner
Original IMP
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Scheneighnay McBob
Nova Corps Marines Ishuk-Raata Enforcement Directive
4777
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Posted - 2014.04.15 23:00:00 -
[24] - Quote
It would be better if more people ran logi.
However, we mostly quit being logis because the vast majority of players are special ed and die in the most ******** way imaginable.
I'm from the weird side of the internet
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rithu
Max-Pain-inc Dark Taboo
49
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Posted - 2014.04.16 12:57:00 -
[25] - Quote
Sardonk Eternia wrote:rithu wrote:Joel II X wrote:The smell of CoD/BF is in the air...
Wait! I, also, hear faint voices! I can barely make them out. I think they're saying, "go... back... to Battle... Duty"? That's all I can understand. I'm sorry. Not even 1 hp? You get NOTHING! What suit r u using gal tank scout?
You cant see me caldari scouts ;)
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RayRay James
Molon Labe. General Tso's Alliance
71
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Posted - 2014.04.16 14:02:00 -
[26] - Quote
Berserker007 wrote: Gives a minimal form of base hp rep could allow to freeup module suit slots that would better benefit the suit type you are using.
Yes it would free up a module slot, but why should it?
I don't like having to lose a slot to a CPU mod on my pro logi, but I do it to fit what I want. Need more PG/CPU? scale back one of your modules to ADV instead of PRO.
It's the trade off battle that happens with every suit and fit in the game. The passive HP bonus should only be Gallente based on lore. Want that particular ability, use a gallente suit. I consider it akin to the Amarr logi having a side arm. If that's an ability I want to have, I need that suit. I don't expect that just because the Amarr logi has a side arm that all logi's should have a side arm.
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Django Quik
Dust2Dust.
2871
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Posted - 2014.04.16 14:12:00 -
[27] - Quote
Giving every suit passive armor rep would basically invalidate armor repping mods. You'd have to double their current stats to make them useful in that situation. You'd also have to bump up the gallente passive rep, so there'd be a more significant difference in that regards.
That all stinks of powercreep and is entirely unnecessary. If you want 1hp/s, use a reactive plate. This game is all about sacrifices and if you want something like armor reps, you can't get them for free - you have to give something up for them.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Berserker007
Imperfects Negative-Feedback
522
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Posted - 2014.04.16 15:48:00 -
[28] - Quote
Django Quik wrote:Giving every suit passive armor rep would basically invalidate armor repping mods. You'd have to double their current stats to make them useful in that situation. You'd also have to bump up the gallente passive rep, so there'd be a more significant difference in that regards.
That all stinks of powercreep and is entirely unnecessary. If you want 1hp/s, use a reactive plate. This game is all about sacrifices and if you want something like armor reps, you can't get them for free - you have to give something up for them.
id have to disagree, as you are only thinking linear in terms of suit loss, as to what you can put on it.
Lets want to fully brink tank an Galente assault w/ 700+ armor, and only do a said 2/3 innate rep . You are looking at almost 3/4 minutes to recover your armor w/o aid of rep tool or rep hives. Given the same situation, you can tak it out with 500 armor, and a rep level of 11.75 (or 10.75, with current 2 rep) . That means you'd rep full armor in less then a minute.
So there is already a built in cost-benefit situation with the suit. Even now you can full tank and use a base armor rep however to get back to full health will take a lot of time; or can forgo pure tank stats and use a repper to lower your hp level but increase your hp regeneration.
It is currently the same w/ non armor suits in the form of shield. Extenders or rechargers/energizers. The only difference is Gallente don't have to technically use a slot for armor rep; so it already allows them more customization if they so choose w/o that "cost" . As Gallenete lines of suits somewhat go against the idea of cost-benefit; even if it is only slightly
Closed Beta Vet
Mordu's Trials Winner
Original IMP
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Zirzo Valcyn
Kameira Lodge Amarr Empire
435
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Posted - 2014.04.16 16:22:00 -
[29] - Quote
they might as well go ahead and just remove the speed from minmatar and just give it to everyone else FFS......, hey it's tradition to do this to minmatar, right CCP?
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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Yan Darn
Science For Death
609
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Posted - 2014.04.16 17:03:00 -
[30] - Quote
Or nerf fall damage. Seriously - the main reason I had to always have a reactive plate. I'd be half dead before I reached my destination otherwise.
The Ghost of Bravo
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