Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
3581. R.I.f.t - 1 million isk for our 200th merc - JOIN NOW and WIN - in Corporation Recruitment [original thread]
5 new recruits today alone! Come on peeps, join the funnest corps around.
- by Django Quik - at 2012.12.13 21:23:00
|
3582. i hope - in General Discussions [original thread]
The devs have already stated that there won't be a wipe on the next build.
- by Django Quik - at 2012.12.13 16:22:00
|
3583. Searching for Corporation - in Corporation Recruitment [original thread]
Hi Aeon, I welcome you to check out RIFT Corporation and think you will fit in well to our corps vision. We seek total space neutrality and hold general aversion to politics and the nonsense that often comes along with these online worlds. There ...
- by Django Quik - at 2012.12.13 11:43:00
|
3584. Logi Player looking for a Dust Corp - in Corporation Recruitment [original thread]
Hi MrBeeEU, I welcome you to check out RIFT Corporation. We have a mainly EU/US base but cover all timezones and with several dedicated logibros already active in the corps, you'll fit in very nicely. See more info at our latest corps thread ( htt...
- by Django Quik - at 2012.12.13 11:36:00
|
3585. R.I.f.t - 1 million isk for our 200th merc - JOIN NOW and WIN - in Corporation Recruitment [original thread]
RIFT is recruiting! We are an experienced low drama corp with strong Eve contacts, so if you join us you will receive the following benefits: a safe area of space in which mercs can live safely, store your equipment, gain regular contracts and pay...
- by Django Quik - at 2012.12.12 20:04:00
|
3586. Gribakir South feedback - in Gribakir South Ward (Deactivated) [original thread]
Waruiko DUST wrote: playing on this map feels wrong. I think it needs to start with buildings deployed and to either move up the starting zones or add more CRUs or something. I'm not a huge fan of this map but am liking it more since having...
- by Django Quik - at 2012.12.10 12:15:00
|
3587. Game still skipping? - in Technical Support/Bugs [original thread]
Are you talking about the lag? Because if that's what you mean, you've seriously never seen lag anywhere else before!?
- by Django Quik - at 2012.12.08 17:38:00
|
3588. Why is this turning into another MAG/Halo? - in General Discussions [original thread]
You seriously have no idea about this game, do you? Do you realise what a beta is? Do you understand the big picture of Dust 514 and what it's intended to become? It will be nothing like MAG, not even a bit.
- by Django Quik - at 2012.12.08 12:31:00
|
3589. Modded controllers?! - in General Discussions [original thread]
Surely these will all become moot points when CCP actually implement proper recoil mechanics - I mean at the moment with any gun the second shot will go exactly where the first went if you hold the controller still and this is what is really the i...
- by Django Quik - at 2012.12.08 11:57:00
|
3590. Please keep Mass Drivers the way they are - in General Discussions [original thread]
Bhor Derri wrote: The mass drivers could use some buffs as I have profinceny L2 (that means I have operation L5) and use enhanced damage mods now I ask you will need all theese skills and mods to make the Mass Driver (best name for a tube) a vi...
- by Django Quik - at 2012.12.08 10:58:00
|
3591. Sticky:Fetalis North Ward - Map Feedback - in Fetalis North Ward (Deactivated) [original thread]
This map is my favourite of the new ones - both teams have safe staging areas and either one can still get back in the game if all objectives are lost (as blue you can easily sneak around the back of A and red can easily get in behind B).
- by Django Quik - at 2012.12.08 10:36:00
|
3592. Sticky:Fetalis Central Ward - Map Feedback - in Fetalis Central Ward (Deactivated) [original thread]
Having actually played the level it seems pretty impossible to red line either team and actually this map works pretty well as an ambush.
- by Django Quik - at 2012.12.07 16:11:00
|
3593. Gribakir South feedback - in Gribakir South Ward (Deactivated) [original thread]
The console is under the canopy and well protected from any sniper fire, so your point is entirely redundant. Maybe try playing a map before criticising it. However, the problem with this map is that whoever gets the objective first can easily se...
- by Django Quik - at 2012.12.07 15:59:00
|
3594. [BUG] Infantry Armor Repair Bonus not applying - in Technical Support/Bugs [original thread]
What's the point of having the repair value to 2 decimal places on the fittings stats if the value can only be an integer? The other stats have decimal values :s
- by Django Quik - at 2012.12.07 13:27:00
|
3595. [BUG] Infantry Armor Repair Bonus not applying - in Technical Support/Bugs [original thread]
No, it doesn't regen 15% of your armor - it adds 15% to your current armor repair rate (or at least it should), so on a proto repairer of 5hp/s it would give only 0.75hp/s.
- by Django Quik - at 2012.12.06 22:04:00
|
3596. [SUGGESTION] Squad Leader notification - in Feedback/Requests [original thread]
I often play solo when it's quiet during the day and thus end up in random squads but despite managing to do well enough to earn orbital strikes, the randomly designated squad leaders rarely use them. I put this down to two issues: 1) The squad l...
- by Django Quik - at 2012.12.06 12:06:00
|
3597. [Feedback] Help screens during loading - in Feedback/Requests [original thread]
I think the help screens are actually way too general and aren't really that helpful if you've ever played an FPS before. Okay, so it's good to be shown the controls every now and again and the icons legend is nice but we need to be shown info on ...
- by Django Quik - at 2012.12.06 11:55:00
|
3598. [BUG] Infantry Armor Repair Bonus not applying - in Technical Support/Bugs [original thread]
I've noticed that I appear to not be receiving the bonus 3% per level to armor repair rate that is supposed to be applied when levelling up this skill. It may seem a small amount but considering that once you reach complex level and if you equip 2...
- by Django Quik - at 2012.12.06 11:20:00
|
3599. New Eve Update out today - so what's changed in relation to Dust? - in General Discussions [original thread]
I recall repeatedly hearing 4th Dec as a date that lots would develop with the Dust-Eve integration but I don't play Eve, so does anyone in the know have any info about the Eve update that was due today?
- by Django Quik - at 2012.12.04 18:52:00
|
3600. So How about that lagg? - in General Discussions [original thread]
I generally play 9 - 5 GMT and haven't noticed any significant increase in lag - in fact I'd say it's better than it was a few weeks ago at least
- by Django Quik - at 2012.12.03 19:31:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |