Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
LT Shanx
OSG Planetary Operations Covert Intervention
54
|
Posted - 2014.04.12 00:58:00 -
[31] - Quote
DISGRUNTLEDev wrote:I believe the part where you said I don't need an extra equipment slot? Or was it module slot? I use every slot on my suits every time. If I want to bring Uplinks and REs on my run to the city at the beginning of the game, why are you telling me I don't need it?
Maybe you should just STFU about what all suits and players should generally have or what they need. Do you run my exact play style? Do you play a scout suit like Shotty, or Marauder, or AO+CJ? King Checkmate? Lightning, noob, Biscuit, or Frost Kitty?
You don't? You have your own play style unique to you? Get Fvcked, sit down, shut the he!! up. It's good that you use every slot. So do I, but like I said, I didn't dictate what you could or could not fit. You still have the options available. Get that straight.
If you want to run Uplinks, be my guest. If you want to run REs, you're free to do that as well. You want to run both at the same time, sure that's understandable, but is doing both simultaneously the defining role of your play style? Players had no problems switching fits for different equipment prior to 1.8, so why now is it imperative that you have 2 slots from the get go?
Also, I didn't say anything about what players should have or what they need. I merely stated an "opinion" of what the current Scouts do not need, or was that too much?
|
Eruditus 920
Bragian Order Amarr Empire
21
|
Posted - 2014.04.12 01:03:00 -
[32] - Quote
Don't like it? Leave or quit your belly achin'.
I am ******* sick of the cry baby pussies on this forum.
"It is well that war is so terrible, lest we should grow too fond of it."
-Robert E. Lee
|
LT Shanx
OSG Planetary Operations Covert Intervention
54
|
Posted - 2014.04.12 01:22:00 -
[33] - Quote
DozersMouse XIII wrote:what happens to the standard scout if these changes were applied?
what happens to low level scouts if these changes are applied?
What happens? They lose one module slot and the extra equipment slot.
If these changes were to be applied, Scouts would still excel over their Pre 1.8 counterparts.
The current suit bonuses are far better. Fitting a STD Scout would not be as tasking due to the increases made to CPU/PG. The cloak would still be available, allowing players to dampen their profiles without any dampening skills. There would still be many options available.
So, let's assume one low slot was removed from the STD Scout g/1. One high and two lows would still be left. If survivability is my goal, then I'd probably try to brick tank if I was a new player. I'd put on a MLT extender and 2 MLT Plates. This would bring my Scout to about 400 eHP.
Now, if I were to equip a basic main weapon, sidearm, and grenade, I'd still have enough CPU to run a cloak, or if mobile light assaulting is my thing, then I'd slap on a nanohive. |
DISGRUNTLEDev
374
|
Posted - 2014.04.12 01:24:00 -
[34] - Quote
So you want Basic scouts to have less slot than they did before 1.8? And this will somehow *help* new players?
Much wow. |
LT Shanx
OSG Planetary Operations Covert Intervention
57
|
Posted - 2014.04.12 01:39:00 -
[35] - Quote
DISGRUNTLEDev wrote:So you want Basic scouts to the the same slots as before 1.8? And this will somehow *help* new players?
Much wow. Who said anything about helping new players? Yes, that may be an indirect goal, but I never made mention of it.
Also, if Scouts pre 1.8 could tough out the hardships, what makes you think new Scouts post 1.8 can't? Even if my suggested changes were to go through, new Scouts would still be in a far better place as opposed to those who came before. This is mainly due to:
Better Scout Suit bonuses More CPU/PG to optimize fittings Ability to cloak and hide from enemy sight
These three things alone make the new Scout suits at least 10x better than what they previously were. |
Adipem Nothi
Nos Nothi
109
|
Posted - 2014.04.12 01:47:00 -
[36] - Quote
LT Shanx wrote:
LT Shanx says: Scouts really don't need an extra equipment or module slot. They can be fine eWar Scouts without them, and brick-tanked Scouts will still be effective even if they were to lose 100 eHP. Oh, and Logis would have more of a role if Scouts didn't have the extra equipment, but they'd still be effective with cloaks or another equipment of choice.
Everyone says: Shut up you scrub 1.8 Scout. I want my scout to do everything because I fought long and hard for these changes!
Everyone says: * Scouts are easily countered. Anything and everything can kill us. * One misstep and your Scout dies. Unless you armor tank, then you get one free misstep. * Cloak is a gimmick; it does not render its user invincible; it too is easily countered.
If you want to hunt for something OP, first look for something without viable counters (hint HAVs).
Bang?
|
Maken Tosch
DUST University Ivy League
7899
|
Posted - 2014.04.12 02:06:00 -
[37] - Quote
You seem rather hellbent on wanting to undo the scout changes. Basically no matter what argument we present to you against your suggestion, your mind is already made up. Am I right?
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
Foxbat 071
Molon Labe. General Tso's Alliance
142
|
Posted - 2014.04.12 02:21:00 -
[38] - Quote
Or maybe we can wait until CCP balances the medium frames before we go crazy with the nerf hammer. Stop with the kneejerk reactions.
BLAP
( X ) Call For Help
( O ) Respawn
|
THEAMAZING POTHEAD
Nyain San Dirt Nap Squad.
1074
|
Posted - 2014.04.12 02:29:00 -
[39] - Quote
scouts just need a pg/cpu reduction dude. They can fit as much tank as a medium because they have as much pg/cpu as a medium. We could also adress the goddamn gigantic armor superiority over shield. Either one of these would work, and personally I'm inclined to the armor imbalance being fixed. The only reason scouts are as tanky as mediums is because armor plates are OP as ****
Your post is making me facepalm very hard right now.
|
Black SlaverX
Seykal Expeditionary Group Minmatar Republic
146
|
Posted - 2014.04.12 05:18:00 -
[40] - Quote
Foxbat 071 wrote:Or maybe we can wait until CCP balances the medium frames before we go crazy with the nerf hammer. Stop with the kneejerk reactions.
I am not sure how CCP plans to "balance" medium frames around two shotgun blast to the face with NO WAY TO KNOW IT IS COMING FROM AN INVISIBLE SCRUB.
Watch your back because I might be there.
|
|
Yan Darn
Science For Death
595
|
Posted - 2014.04.12 05:39:00 -
[41] - Quote
This is like the tenth cloak thread today so I am skim read a lot of this and gonna be succinct I responding:
Slots =/= Tank - low slots especially are full of ewar mods. Which are good for scouts. Brick tanking been a problem before 1.8 - but many people don't call for nerf on actual tank mods, because they want to brick tank their own frame with plates with neglible costs.
Second equip slot is their so we don't get screwed out of our role bonus. See the other role bonuses? Notice how they are very broad and don't apply to a single piece of equipment? If we don't equip cloaks we have no role bonus, because that is all we get a bonus to.
Cloaks are not free or cheap - basic cloak with maxed scout racial is still 41/9ish - is that not on the upper end of fitting costs?
Stop comparing us to current mediums and calling for a nerf.
You are UP.
When scouts were UP we didn't whinge and call for a nerf to assaults, or any other suit the could perform our role better than we could.
Please, just stop with the fail logic: Half of the crap that appears on these threads show that most people knew jack about them. There are call for nerfs that put us lower than pre 1.8, because some of the stuff people QQ about are about things that scouts had pre-1.8...
The Ghost of Bravo
|
Jack McReady
DUST University Ivy League
1272
|
Posted - 2014.04.12 07:35:00 -
[42] - Quote
there is no need to fit dampeners for scouts, you automatically beat alot of scanners, if not all with a cloak.
just get your EHP up to 600 with cloak and 800 without and you are ready to use your crutch and kill stuff
scout is the new assault. till CCP fixes that simply deal with it.
Asha Starwind wrote:Can't say anything about the Min scout. lol minmatar scout, he cant fit anything into all his slots
|
Nelo Angel0
Zumari Force Projection Caldari State
209
|
Posted - 2014.04.12 08:40:00 -
[43] - Quote
. I'm not saying they should be nerfed or anything but they could certainly define what a scout is suppose to be a bit better. How about putting those basic frames to good use and making it so that basic frames are what the typeI/IIs were in chromosone.
The idea is that the scout suit and basic light frame would be 2 different suits. The specializtion suit ( for all frames and races ) would also get passive buffs and a overall different slot layout ( hell lets go the distance and change up their HP as well ) and get passive buffs to things like light weapon reload or light weapon kick reduction. While specialization suits get things beneficial to the suits themselves and their intended role, different scouts get different buffs none of this bs where their ALL getting a buff to ONE equipment.
Just in case no one really understood the point i'm trying to make. What i'm saying is basic suits should give buffs too; these buff would be general buffs towards things like weapons/shield mods/armor mods. Specialization suits meanwhile give buffs toward a general play-style ( these would be dependent on race ) so scouts would receive buffs toward eWAR, assaults to PG/CPU ( i actually don't know what i'd do with assaults lol ), logis to equipment effectiveness etc etc.
On a related note now that we FINALLY! have full racial dropsuits I want to toss up the idea of changing how dropsuit command works. Instead of making it a general unlock for all suits it could be changed into a minor skill used to unlock frames for each race, EX:
Dropsuit command X SP- LV1 unlocks basic light frame LV2 unlocks specialization light frame LV3 unlocks basic medium frame LV4 unlocks specialization medium frame and basic heavy LV5 unlocks specialization heavy frames
and this would be spread out to each race so you would need amarr dropsuit command lv5 to use sentinal heavies and commando. I'm pretty sure we already have something to this in weapons but i'm not really discussing a full rehaul for the whole tree just the dropsuits. So in essence you would have 3 different playstyles per suit and each suit would function differently while still being flexible to run what you want to run. So a scout suit might be used more for light recon because of great eWAR and a basic could have 2 equipment slots though a slightly higher DB which wouldn't make it a go to for eWAR. But nothings stopping you from using dampners on the basic to try and mirror the eWAR on the scout and nothings stopping you from using armor mods to mirror the basic ( though it'd be less effective for scouts to do this since their specialized suits ).
funny what you can think of while on the can huh
|
DEZKA DIABLO
THE FOOTCLAN
618
|
Posted - 2014.04.12 11:18:00 -
[44] - Quote
Black SlaverX wrote:Maken Tosch wrote:And just when us dedicated scouts have finally gotten the suit to where it needs to be, people like this guy come out of the wood works and want to take it away from us. So you needed the suit to be ridiculously OP? Ok tanker. You never used a minmatar scout without armor on it have you; didn't think so!
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
|
shaman oga
Nexus Balusa Horizon
1857
|
Posted - 2014.04.12 11:24:00 -
[45] - Quote
I don't know how far this discussion has gone, but probably i like the idea of cloak device using 2 equipment slot.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
|
DEZKA DIABLO
THE FOOTCLAN
618
|
Posted - 2014.04.12 11:28:00 -
[46] - Quote
Jack McReady wrote:there is no need to fit dampeners for scouts, you automatically beat alot of scanners, if not all with a cloak. just get your EHP up to 600 with cloak and 800 without and you are ready to use your crutch and kill stuff scout is the new assault. till CCP fixes that simply deal with it. Asha Starwind wrote:Can't say anything about the Min scout. lol minmatar scout, he cant fit anything into all his slots Not true! Ya six hun HP should be normal I dunno what ur smokin; only a knob would aim for higher if it was all armor an ran under 7.0 that's just stupid!
Your thinking scanners not other scouts, we need to hide from them , screw scanners I'm more worried about cal scouts, little bastards they are.
Thing is I have all 4 proto scouts, the min when my team sucks and I gotta hack everything, the gal when I gotta be fast an sneeky, the cal when I'm guarding a point, and the amar when I'm kicking the door down an commin in!
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
|
Maken Tosch
DUST University Ivy League
7905
|
Posted - 2014.04.12 11:29:00 -
[47] - Quote
DEZKA DIABLO wrote:Black SlaverX wrote:Maken Tosch wrote:And just when us dedicated scouts have finally gotten the suit to where it needs to be, people like this guy come out of the wood works and want to take it away from us. So you needed the suit to be ridiculously OP? Ok tanker. You never used a minmatar scout without armor on it have you; didn't think so!
For the record, just last night, I decided to get rid of what little tank I had on my scout because once again I found it a moot point. It was just an enhanced shield extender. That's it. It got replaced with either a precision enhancer or an extra damage mod. This decision actually helped give me more room to fit remote explosives in some suits along side the cloak.
I may be completely naked now and as soft as a plush animal, but it's not like I have never adapted to this before.
Lol@ tank scouts.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
Django Quik
Dust2Dust.
2838
|
Posted - 2014.04.12 15:26:00 -
[48] - Quote
Scout's role bonus was made to be solely associated with one piece of equipment. With only 1 equipment slot, we would be relegated to only ever using that piece of equipment or otherwise make our role bonus completely irrelevant.
Also keep in mind that some primary uses of scouts result in us being out on our own with no backup or support. We need 2 equipment slots in order to be able to do things like deploy uplinks behind enemy lines and carry repping hives to heal ourselves, for just one example. Other suits can run with the pack and get support from each other and their logis - scouts doing this make no use of their innate capabilities of stealth or speed.
We also need all our slots in order to make proper use of the ewar modules that are supposed to be our speciality. It's not our fault that armor mods are the strongest mods in the game with the limpest of penalties.
I'll repeat this yet again in another nonsense thread - scouts are fine as they are; fix the decloak-insta-shoot and armor plates and buff assaults base stats/slots and EVERYTHING will be fine.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
|
m twiggz
Pradox One Proficiency V.
501
|
Posted - 2014.04.12 15:51:00 -
[49] - Quote
LT Shanx wrote:They really don't.
I play a Galscout and having 6 module slots seems a bit too much. With 5 Slots, I'll still be able to equip 2 complex precision enhancers, 1 complex range amplifier, 1 complex profile dampener, and a complex KinCat. Any extra modules are really not necessary.
The same applies to the extra equipment slot. If I want to use a cloak, then I should be able to equip only that. However, if I feel I can do my duty as a Scout and be just as effective without a cloak, then perhaps REs would be more beneficial to me. Being able to cloak and use other equipment seems a bit greedy, especially when the game already has a class dedicated to equipment use.
From what I have seen, the addition of these slots has encouraged many players to opt for brick tanked builds as it is now easier to obtain 700+ eHP on a Scout suit. They indeed have become the more effective Assaults, now with the added bonuses of higher speed, more CPU/PG, lower profiles, smaller hit boxes, better suit passives, two equipment slots that allow them to cloak and self-rep through hives, etc.
Alone, brick tanked Scouts are easy enough targets for any eWar built Scout to handle. However, 6 of them with cloaks and proper comms have the ability to zerg rush an entire team and keep their opposition at bay.
Remove their extra module slot and their HP will drop by 100 or so. Remove their second equipment slot so that Logis become more relevant in matches. I completely see your point. The fact is some people use those slots for other things than brick-tanking. Very effective and helpful things. You know, things that scouts are suppose to do. Like being sneaky, or passively scanning enemies for your squad, the thing called eWar, the things scouts should do. Just because a handful of players brick-tank scout suits and use them as slayer suits doesn't mean the community as a whole needs to be "nerfed".
Kinda figured people would label scouts as the new FOTM slayer suit. Not surprised in the least. People decide to do that with their suit, its a sandbox game. You should be able to fit your suit however you want. If you want max EHP, so be it. If you want to fit your suit to scan enemies, so be it. If you want to use absolutely no modules, so be it. For every suit build in this game there is a suit/tactic thats great at killing it. Its whats so wonderful about Dust, versatility. |
Adipem Nothi
Nos Nothi
123
|
Posted - 2014.04.12 16:07:00 -
[50] - Quote
Jack McReady wrote:there is no need to fit dampeners for scouts ...
Which begs the question: Does wrong smell more like ignorance or belligerence?
Bang?
|
|
Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1213
|
Posted - 2014.04.12 16:09:00 -
[51] - Quote
Nope, i have to run a dampener which i can't even see if its doing anything and that lowers me to 5 slots.
Assassination is my thing.
|
JARREL THOMAS
Dead Man's Game
259
|
Posted - 2014.04.12 16:16:00 -
[52] - Quote
Maken Tosch wrote:And just when us dedicated scouts have finally gotten the suit to where it needs to be, people like this guy come out of the wood works and want to take it away from us. We'll never be accepted
Caldari Loyalist
I speak for the rabbits
|
Joey-Number1
Maniacal Miners INC No Safe Haven
86
|
Posted - 2014.04.12 16:26:00 -
[53] - Quote
There are no problems with scouts at all, except brick tank which does not make you scout in any way. The cloak is essential part of the scout it shouldn't be everything you can do in game, there for you need scond eq. slot, cause scouting is more than killing. Second of all try to run scout yourself, it is not easy, if you fail at it, you ll start to brick tank. If you are not happy that assaults didn't get second eq. slot, then you really don't know what assault class means or what it is about, you can even hear it when you say the word, "assault". They are very capable at that thing, scouts are not, they are not supposed to engage head on, face to face, assaults are.
Minmatar Logistics since the beginning.
Mass Driver my first and the only fully specialized weapon.
Explorer.
|
JARREL THOMAS
Dead Man's Game
259
|
Posted - 2014.04.12 16:27:00 -
[54] - Quote
Shion Typhon wrote:KING CHECKMATE wrote:
I need the slots so i can equip my Damage mod, precision enhancer, my profile dampener, my kinetic Cat, my range amplifier and MAYBe, some HP....
Sounds like a fitting smorgasbord, doesn't sound like you're having to make many fitting choices like the rest of us mortals. Really -_-
Caldari Loyalist
I speak for the rabbits
|
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8291
|
Posted - 2014.04.12 16:27:00 -
[55] - Quote
Asha Starwind wrote:That's just the Gal scout, and maybe by extension the Amarr scout. The Cal really does need all it's slots. Can't say anything about the Min scout. Actually, no, it doesn't. All I see is Cal scouts running with 3 complex extenders and one complex precision enhancer for good measure.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
|
DISGRUNTLEDev
390
|
Posted - 2014.04.12 16:54:00 -
[56] - Quote
Cat Merc wrote:Asha Starwind wrote:That's just the Gal scout, and maybe by extension the Amarr scout. The Cal really does need all it's slots. Can't say anything about the Min scout. Actually, no, it doesn't. All I see is Cal scouts running with 3 complex extenders and one complex precision enhancer for good measure.
So about 360 shield is broken?
I run 2 shield and 2 precision, a range extender and a dampener. Thats all my slots for ~400 eHp on my *proto* suit. And I do need them all to fit the bill I want out of that suit. It starts with 130 shields and has 4 high slots. Brick tanking the Cal scout is a joke. |
Yeeeuuuupppp
244
|
Posted - 2014.04.12 17:05:00 -
[57] - Quote
You're opinion based on what fit you like to use.
CCP Saberwing: " War elephants for 1.9
Mic status: Muted
Feel the wrath of my troll
|
DozersMouse XIII
Ultramarine Corp
413
|
Posted - 2014.04.13 03:20:00 -
[58] - Quote
saw a brick tanked gk.0 die 17 times earlier
lol and my 249 ehp g-l tore his ass up a few times
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
|
General12912
Gallente Marine Corps
175
|
Posted - 2014.04.13 03:31:00 -
[59] - Quote
Asha Starwind wrote:That's just the Gal scout, and maybe by extension the Amarr scout. The Cal really does need all it's slots. Can't say anything about the Min scout.
the gall scout and caldari scout are mirror images of each other. so if the gall scout gets nerf, u guys nee to get nerfed too to keep that balance.
y do u need 4 high slots anyways?? to equip a 4 complex shield extender scout who is unstoppable with its regular scout speed, high HP and ability to use the cloak? NO!
And topic poster, NO! the slot layout is fine. you cant judge a whole class by one racial variant of that class.
i give all 4 of my slots profile dampeners on my GK.0. im always unspottable on the tacnet unless your crosshairs are right on top of me, or if you're a cal scout. and even if you're a cal scout, you will have trouble finding me. ive got a built in complex profile dampener at level 5 and 4 enhanced dampeners.
Every suit Gk.0 <3
Gallente Federation Patriot
|
Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2756
|
Posted - 2014.04.13 03:45:00 -
[60] - Quote
Number of slots on a scout suit is absolutely fine....and they should ABSOLUTELY have a second equipment slot. The role of a scout isn't supposed to be for slaying.
You need to create a thread about logis having too much module slots. There's no reason for a min logi to have 8 highs/lows or a cal logi to have 9....even the gallente has too much.
weRideNDie2getha since 2010
(https://forums.dust514.com/default.aspx?g=posts)
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |