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Podge89
KILL-EM-QUICK RISE of LEGION
0
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Posted - 2013.06.02 10:14:00 -
[1] - Quote
Why is there no sharpshooter for the HMG anymore? Seems pretty unfair to have it in from the beginning just to take it out now! |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
181
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Posted - 2013.06.02 10:59:00 -
[2] - Quote
Because it was going BOOM BOOM BOOOM BOOOOM BOOM BOOOM BOOOOOOM BOOM BOOOOM BOOOM across the whole map, making it obscenely overpowering. |
SATAN'S PRODIGY
D3LTA FORC3 Orion Empire
5
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Posted - 2013.06.02 11:05:00 -
[3] - Quote
They took out all sharpshooter skills for all weapons. |
SuperKing BigNuts
Contract Hunters
90
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Posted - 2013.06.02 11:12:00 -
[4] - Quote
SATAN'S PRODIGY wrote:They took out all sharpshooter skills for all weapons.
not quite, but they did repurpose it. they took all of the range-based sharpshooter away, because that was making it to the point where an experienced player wouldnt even get hit by a new-bro before killing them.
nowadays the sharpshooter is dispersion reduction if i recall, i havent looked at it because i havent spent any SP on my weaponry skills |
BASSMEANT
ZionTCD Unclaimed.
290
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Posted - 2013.06.02 14:20:00 -
[5] - Quote
because too many vages got beat up and then blamed the gun
now this game is broken beyond repair but about 3800 cod players who came to 514 are happy as hell.
Peace B |
Thanos Warpfiend
HongKong n Shanghai Merc Corp
2
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Posted - 2013.06.03 09:47:00 -
[6] - Quote
BASSMEANT wrote:because too many vages got beat up and then blamed the gun
now this game is broken beyond repair but about 3800 cod players who came to 514 are happy as hell.
Peace B Is it broken beyond repair? So you are saying that there is NOTHING that CCP or anyone can do to fix this game? So if they were to put everything back as it was it would still be too broken? Do you understand what the phrase means? |
xaerael Kabiel
Goonfeet
115
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Posted - 2013.06.03 09:55:00 -
[7] - Quote
BASSMEANT wrote:because too many vages got beat up and then blamed the gun
now this game is broken beyond repair but about 3800 cod players who came to 514 are happy as hell.
Peace B
I do wish you would stop posting. Reading your posts is like accidentally digging through a sewer line and getting sprayed with the contents. You're all negative, never positive. If you hate the game so much, maybe it's time to move on. |
stlcarlos989
SVER True Blood Unclaimed.
37
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Posted - 2013.06.03 09:57:00 -
[8] - Quote
Because the HMG is intended to have a limited range because of how powerful it is in close quarters making it Ideal for defending objectives. |
Zero Harpuia
WarRavens
501
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Posted - 2013.06.03 12:06:00 -
[9] - Quote
They removed SS because it ruined the range profile of their weaponry. You had ARs, not TARs mind you but standard ARs, sniping snipers. Plus any weapon with minimum range was getting screwed over by the skill. |
Kitten Empress
Ametat Security Amarr Empire
237
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Posted - 2013.06.03 12:08:00 -
[10] - Quote
Sigh, idiot. In case you didn't notice, COD weapons have unlimited range, so I don't see why would they be happy about it. -_-
The reason it was removed is because it was a MUST HAVE skill, like weaponry, or the learning skills in EVE. Without it, you weren't half as effective as your other team mates, and it made the disparity between new and veteran players huge. |
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Marc Rime
Zumari Force Projection Caldari State
77
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Posted - 2013.06.03 12:12:00 -
[11] - Quote
I think the "weapons got too much range with that skill" was just an excuse.
No doubt the real reason was that they needed to reduce the distance at which characters get rendered to cope with the graphics "upgrade" in Uprising -- can't do that unless the range of weapons is also lowered. |
Kitten Empress
Ametat Security Amarr Empire
237
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Posted - 2013.06.03 12:17:00 -
[12] - Quote
Marc Rime wrote:I think the "weapons got too much range with that skill" was just an excuse.
No doubt the real reason was that they needed to reduce the distance at which characters get rendered to cope with the graphics "upgrade" in Uprising -- can't do that unless the range of weapons is also lowered. "The reason it was removed is because it was a MUST HAVE skill, like weaponry, or the learning skills in EVE. Without it, you weren't half as effective as your other team mates, and it made the disparity between new and veteran players huge."
The rendering distance was actually increased. |
SuperKing BigNuts
Contract Hunters
92
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Posted - 2013.06.03 12:44:00 -
[13] - Quote
Kitten Empress wrote:Marc Rime wrote:I think the "weapons got too much range with that skill" was just an excuse.
No doubt the real reason was that they needed to reduce the distance at which characters get rendered to cope with the graphics "upgrade" in Uprising -- can't do that unless the range of weapons is also lowered. "The reason it was removed is because it was a MUST HAVE skill, like weaponry, or the learning skills in EVE. Without it, you weren't half as effective as your other team mates, and it made the disparity between new and veteran players huge." The rendering distance was actually increased.
rendering distance? as in how far you can see things? just making sure im on the same page, cause i thought they reduced how far you could see other suits? i notice a LOT fewer snipers, even when i know where they should be at roughly, and its not a matter of just peeking out from behind heavy cover
and yeah, as much as i think it was a good call removing the max range-sharpshooter buff, did they simply remove the skill? or add max range to some/all weapons(akin to what they did with the removed weaponry skill damage bonus)? i ask this cause i know they were attempting to redefine some weapon roles to make way for new weapons, question is though, how long before they ever get here?
i havent invested any 'serious' SP into weaponry beyond a few assorted lvl1s to try out the new ones, are there any weapons that can actually make the cover-to-cover ranges we used to be able to do? like shooting across the 'tabletop' on the center of the 4obj map thats been around for ages, used to be DANGEROUS getting shot by people across the way, now its considerably less bad till someone gets brave and starts coming at you, but youre also hard pressed to actually get a kill without running into the cross fire of half a dozen dudes camped on the opposite side... |
Kitten Empress
Ametat Security Amarr Empire
240
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Posted - 2013.06.03 13:11:00 -
[14] - Quote
SuperKing BigNuts wrote:Kitten Empress wrote:Marc Rime wrote:I think the "weapons got too much range with that skill" was just an excuse.
No doubt the real reason was that they needed to reduce the distance at which characters get rendered to cope with the graphics "upgrade" in Uprising -- can't do that unless the range of weapons is also lowered. "The reason it was removed is because it was a MUST HAVE skill, like weaponry, or the learning skills in EVE. Without it, you weren't half as effective as your other team mates, and it made the disparity between new and veteran players huge." The rendering distance was actually increased. rendering distance? as in how far you can see things? just making sure im on the same page, cause i thought they reduced how far you could see other suits? i notice a LOT fewer snipers, even when i know where they should be at roughly, and its not a matter of just peeking out from behind heavy cover and yeah, as much as i think it was a good call removing the max range-sharpshooter buff, did they simply remove the skill? or add max range to some/all weapons(akin to what they did with the removed weaponry skill damage bonus)? i ask this cause i know they were attempting to redefine some weapon roles to make way for new weapons, question is though, how long before they ever get here? i havent invested any 'serious' SP into weaponry beyond a few assorted lvl1s to try out the new ones, are there any weapons that can actually make the cover-to-cover ranges we used to be able to do? like shooting across the 'tabletop' on the center of the 4obj map thats been around for ages, used to be DANGEROUS getting shot by people across the way, now its considerably less bad till someone gets brave and starts coming at you, but youre also hard pressed to actually get a kill without running into the cross fire of half a dozen dudes camped on the opposite side... They just removed the skill. They are working on the range balance. |
Dis Cord
Bounty Hunterz
133
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Posted - 2013.06.03 13:19:00 -
[15] - Quote
Podge89 wrote:Why is there no sharpshooter for the HMG anymore? Seems pretty unfair to have it in from the beginning just to take it out now!
Because HMG rounds only fly 30 meters before spontaneously teleporting to another universe.
And because CCP decided to go with the novel idea of trying to balance all weapons on hard ranges, drastically throwing off all other weapon statistics.
Basically our rounds can't travel the distance that you can throw a baseball. |
SuperKing BigNuts
Contract Hunters
93
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Posted - 2013.06.03 13:20:00 -
[16] - Quote
Kitten Empress wrote:SuperKing BigNuts wrote:Kitten Empress wrote:Marc Rime wrote:I think the "weapons got too much range with that skill" was just an excuse.
No doubt the real reason was that they needed to reduce the distance at which characters get rendered to cope with the graphics "upgrade" in Uprising -- can't do that unless the range of weapons is also lowered. "The reason it was removed is because it was a MUST HAVE skill, like weaponry, or the learning skills in EVE. Without it, you weren't half as effective as your other team mates, and it made the disparity between new and veteran players huge." The rendering distance was actually increased. rendering distance? as in how far you can see things? just making sure im on the same page, cause i thought they reduced how far you could see other suits? i notice a LOT fewer snipers, even when i know where they should be at roughly, and its not a matter of just peeking out from behind heavy cover and yeah, as much as i think it was a good call removing the max range-sharpshooter buff, did they simply remove the skill? or add max range to some/all weapons(akin to what they did with the removed weaponry skill damage bonus)? i ask this cause i know they were attempting to redefine some weapon roles to make way for new weapons, question is though, how long before they ever get here? i havent invested any 'serious' SP into weaponry beyond a few assorted lvl1s to try out the new ones, are there any weapons that can actually make the cover-to-cover ranges we used to be able to do? like shooting across the 'tabletop' on the center of the 4obj map thats been around for ages, used to be DANGEROUS getting shot by people across the way, now its considerably less bad till someone gets brave and starts coming at you, but youre also hard pressed to actually get a kill without running into the cross fire of half a dozen dudes camped on the opposite side... They just removed the skill. They are working on the range balance.
are they working on ranges actually? i was under the impression, and i have been known to be wrong, that they were going to fill in the range gaps with upcoming weapons? and i dont play with enough of the weapon variations to know if any of them received the range buff after taking away sharpshooter, i do know the ARs got range nerfed, but i wasnt sure if that was specifically for opening up for the new weapons or if that was simply the loss of sharpshooter |
Marc Rime
Zumari Force Projection Caldari State
78
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Posted - 2013.06.03 17:08:00 -
[17] - Quote
Kitten Empress wrote:"The reason it was removed is because it was a MUST HAVE skill, like weaponry, or the learning skills in EVE. Without it, you weren't half as effective as your other team mates, and it made the disparity between new and veteran players huge." That's the excuse they gave us all right, the one I don't believe in ;).
Kitten Empress wrote:The rendering distance was actually increased. Not the distance you see enemy suits at, that has been lowered quite a lot. |
ZDub 303
TeamPlayers EoN.
282
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Posted - 2013.06.03 17:12:00 -
[18] - Quote
Range fix eta in 3-5 weeks. Can't really comment on balance until then. |
xprotoman23
Internal Error. Negative-Feedback
1808
|
Posted - 2013.06.03 17:19:00 -
[19] - Quote
Sharpshooter has always been a broken skill. |
Kitten Empress
Ametat Security Amarr Empire
257
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Posted - 2013.06.03 18:49:00 -
[20] - Quote
Marc Rime wrote:Kitten Empress wrote:"The reason it was removed is because it was a MUST HAVE skill, like weaponry, or the learning skills in EVE. Without it, you weren't half as effective as your other team mates, and it made the disparity between new and veteran players huge." That's the excuse they gave us all right, the one I don't believe in ;). Kitten Empress wrote:The rendering distance was actually increased. Not the distance you see enemy suits at, that has been lowered quite a lot. And why don't you believe it? They didn't just pull it out of their ass, the community has been saying it for a while, and it is very logical. Also, I didn't see a single red dot blimp without the body showing up, even at insane distances where the enemy was like 4 pixels and I was using a sniper rifle. |
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StubbyDucky
KILL-EM-QUICK RISE of LEGION
56
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Posted - 2013.06.03 19:04:00 -
[21] - Quote
LMAO at all you arguing over a space pew pew game that uses iron sights on AR.
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Jenova's Witness
The Unholy Legion Of DarkStar DARKSTAR ARMY
135
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Posted - 2013.06.03 19:12:00 -
[22] - Quote
We need a skill that reduces dispersion. Not everyone would want it since it lowers the hit marker of the HMG, but it could be a good bonus for people that want some extra optimal range. |
EnIgMa99
Imperfects Negative-Feedback
393
|
Posted - 2013.06.03 19:19:00 -
[23] - Quote
CCP Remnant wrote: as follows:
Assault Rifle (Hybrid - Plasma) - short range Combat Rifle (Projectile - Autocannon) - short-mid range Scrambler Rifle (Laser - Pulse) - mid range Rail Rifle (Hybrid - Railgun) - long range
Assault Rifle (Hybrid - Plasma) - point blank Combat Rifle (Projectile - Autocannon) - point blank to about as far as you can throw a paper ball Scrambler Rifle (Laser - Pulse) - paper ball throwing range Rail Rifle (Hybrid - Railgun) - about as far as you can throw a rock
[FIXED]
all of this sucks lol |
Jenova's Witness
The Unholy Legion Of DarkStar DARKSTAR ARMY
135
|
Posted - 2013.06.03 19:20:00 -
[24] - Quote
EnIgMa99 wrote:CCP Remnant wrote: as follows:
Assault Rifle (Hybrid - Plasma) - short range Combat Rifle (Projectile - Autocannon) - short-mid range Scrambler Rifle (Laser - Pulse) - mid range Rail Rifle (Hybrid - Railgun) - long range
Assault Rifle (Hybrid - Plasma) - point blank Combat Rifle (Projectile - Autocannon) - point blank to about as far as you can throw a paper ball Scrambler Rifle (Laser - Pulse) - paper ball throwing range Rail Rifle (Hybrid - Railgun) - about as far as you can throw a rock [FIXED] all of this sucks lol What? No more "I win rifle" that does everything? |
Crash Monster
Snipers Anonymous
468
|
Posted - 2013.06.03 19:55:00 -
[25] - Quote
I wish people would stop comparing weapon ranges to real world distances. It's the relative distances that matter -- not the token "meters" that are always bandied about.
If you don't want bullets to stop after a set distance that's a different animal. |
Marc Rime
Zumari Force Projection Caldari State
79
|
Posted - 2013.06.03 23:52:00 -
[26] - Quote
Kitten Empress wrote:And why don't you believe it? I just find my explanation to be far more likely ;).
Kitten Empress wrote:They didn't just pull it out of their ass, the community has been saying it for a while, and it is very logical. The community says all kinds of things ;). Some of the issues that were attributed to sharpshooter were real, but I'd hesitate to argue they were caused by that skill or that removal was the right thing to do. Also some of the reasons given don't really make sense so I wouldn't call it logical ;).
Kitten Empress wrote:Also, I didn't see a single red dot blimp without the body showing up, even at insane distances where the enemy was like 4 pixels and I was using a sniper rifle. I seem to recall a post from someone at CCP stating that the render-enemies-range varied depending on weapon. I've actually seen enemy models appear/disappear when outside my range (AR) while not being so far away as to be irrelevant. |
Kitten Empress
Ametat Security Amarr Empire
262
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Posted - 2013.06.04 11:36:00 -
[27] - Quote
Marc Rime wrote:Kitten Empress wrote:And why don't you believe it? I just find my explanation to be far more likely ;). Kitten Empress wrote:They didn't just pull it out of their ass, the community has been saying it for a while, and it is very logical. The community says all kinds of things ;). Some of the issues that were attributed to sharpshooter were real, but I'd hesitate to argue they were caused by that skill or that removal was the right thing to do. Also some of the reasons given don't really make sense so I wouldn't call it logical ;). Kitten Empress wrote:Also, I didn't see a single red dot blimp without the body showing up, even at insane distances where the enemy was like 4 pixels and I was using a sniper rifle. I seem to recall a post from someone at CCP stating that the render-enemies-range varied depending on weapon. I've actually seen enemy models appear/disappear when outside my range (AR) while not being so far away as to be irrelevant. Maybe. However I never saw an enemy disappear so its not really an issue. |
EnIgMa99
Imperfects Negative-Feedback
393
|
Posted - 2013.06.04 12:13:00 -
[28] - Quote
Jenova's Witness wrote:EnIgMa99 wrote:CCP Remnant wrote: as follows:
Assault Rifle (Hybrid - Plasma) - short range Combat Rifle (Projectile - Autocannon) - short-mid range Scrambler Rifle (Laser - Pulse) - mid range Rail Rifle (Hybrid - Railgun) - long range
Assault Rifle (Hybrid - Plasma) - point blank Combat Rifle (Projectile - Autocannon) - point blank to about as far as you can throw a paper ball Scrambler Rifle (Laser - Pulse) - paper ball throwing range Rail Rifle (Hybrid - Railgun) - about as far as you can throw a rock [FIXED] all of this sucks lol What? No more "I win rifle" that does everything?
I do find it frustrating when guns bullets just simply disappear
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Cyzad4
Blackfish Corp.
1
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Posted - 2013.06.04 12:34:00 -
[29] - Quote
I just skimmed this thread so I may have missed this being mentioned but one of the reasons there's almost no snipers anymore is that the render distance to effective range was mangled, you could see maybe 1/3 of your rifle range. It's up to about 2/3 now. |
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