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61. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Disturbingly Bored wrote: Dis Cord wrote: I disagree. I think that this game's concept of range is the core problem. It is unique to this game, and there's a reason for that. Hard range is a terrible mechanic for weapon differentiation. I kn...
- by Dis Cord - at 2013.05.10 14:06:00
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62. Optimals, dispersion, and falloff question? - in General Discussions [original thread]
Beren Hurin wrote: It would be nice to know how dispersion interacts with falloff, now or with the patch... Is it a direct cone of spread? My MD doesn't care so much, but I think others might. Could your dispersion be such that even inside your...
- by Dis Cord - at 2013.05.10 14:03:00
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63. Thoughts on new HMG buff? - in General Discussions [original thread]
Since range has not been addressed, this fixes nothing.
- by Dis Cord - at 2013.05.10 13:51:00
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64. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Disturbingly Bored wrote: Dis Cord wrote: If they haven't addressed the problem of range, then the HMG is still broken. The stats make it a lumbering bruiser now, dying at long range. Which is probably the only role for heavy that's actua...
- by Dis Cord - at 2013.05.10 13:42:00
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65. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
I have to say, these changes do not address the core problem of range for the HMG (and indeed, all weapons ). This is by far the biggest issue. You're going to release PC with heavies and tanks still non-viable??? This is an enormous mistake. I...
- by Dis Cord - at 2013.05.10 13:31:00
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66. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
If they haven't addressed the problem of range, then the HMG is still broken.
- by Dis Cord - at 2013.05.10 13:24:00
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67. The Heavy Gathering - in General Discussions [original thread]
My problem with the Heavy (and a fundamental problem with all classes) is CCP using Hard Range as a way to define weapons.
- by Dis Cord - at 2013.05.10 02:28:00
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68. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
General Tiberius1 wrote: i liked being a lumbering heavy, list i could hit **** back then I totally accept the *normal* drawbacks of an HMG: -Difficult Maneuverability (normally due to weapon weight, in DUST weapon and suit weight) -Diffic...
- by Dis Cord - at 2013.05.09 22:00:00
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69. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Dis Cord wrote: Shijima Kuraimaru wrote: Dis Cord wrote: Again, I cite MAG. This was never a problem, and it was on a central server. What's the difference? The difference again is that there's a lot more h...
- by Dis Cord - at 2013.05.09 21:33:00
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70. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
Bump. Specifically, I really want to know from a Blue: 1) Why CCP decided in DUST to suspend all normal shooting range/power mechanics that exist in RL and in every other game out there. 2) If they are going to continue with it, why they feel i...
- by Dis Cord - at 2013.05.09 21:32:00
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71. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Lance 2ballzStrong wrote: Superhero Rawdon wrote: lance - i have 1.3 mil SP left......and im waiting. for what, i dont know. maybe ccp to fix the problem they created? beoulve - exactly. everyone QQ about everything EXCEPT the damage b4.......
- by Dis Cord - at 2013.05.09 21:05:00
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72. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
martinofski wrote: Just played a game where there was Radar from PFBHz and he killed my 1300hp heavy in 2 hitts, with nova knifes... not like i didn't see him coming. Not sure I can do close to that with my HMG lol This verifies my theory...
- by Dis Cord - at 2013.05.09 20:25:00
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73. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Caineghis Beoulve wrote: Master Jaraiya wrote: Caineghis Beoulve wrote: We are forgetting the most important part here, is that the HMG is not fixed, we need the HMG to be able to perform our job, be it as a defender or as an attacker. W...
- by Dis Cord - at 2013.05.09 20:13:00
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74. Orin's list of urgent necessary changes to DUST - in General Discussions [original thread]
Orin the Freak wrote: Dis Cord wrote: Need better ranges than that, Orin. They also need to not be blinded by 5-14, and hold PC if the game isn't fixed before then. Dis, those are unrealistic ranges, and far too game-changing for what ...
- by Dis Cord - at 2013.05.09 18:50:00
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75. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Dis Cord wrote: Shijima Kuraimaru wrote: Dis Cord wrote: Shijima Kuraimaru wrote: I'm not talking about range, I'm talking about physics tracking, AKA tracking bullet drop/travel time. Range isn't really the...
- by Dis Cord - at 2013.05.09 18:49:00
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76. Orin's list of urgent necessary changes to DUST - in General Discussions [original thread]
Need better ranges than that, Orin. They also need to not be blinded by 5-14, and hold PC if the game isn't fixed before then.
- by Dis Cord - at 2013.05.09 18:47:00
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77. Please Read: May 6 CPM0/CCP meeting regarding "Uprising" and the road... - in General Discussions [original thread]
LXicon wrote: Heinrich Jagerblitzen wrote: ...In our opinion, there shouldn't be a single number or statistic that isn't publicly posted knowledge in a form we can make the most of.... Do you have any idea if weapon ranges will be display...
- by Dis Cord - at 2013.05.09 18:35:00
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78. 2nd Respec CONFIRMED by CPM - in General Discussions [original thread]
EnglishSnake wrote: They have till the 14th Tanks/heavys will be gone by then and probs will not be used for PC so we end up pubstomping or AFKing in the MCC until reset comes Bingo.
- by Dis Cord - at 2013.05.09 17:10:00
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79. Faction warfae= full stacked teams - in General Discussions [original thread]
Nightbird Aeon wrote: Yep... give organized groups a place to play, 100% behind that. However..... Due to longer queue and load times, there needs to be an increased benefit for participating in FW. Give them increased payouts... more salvage...
- by Dis Cord - at 2013.05.09 17:05:00
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80. 2nd Respec CONFIRMED by CPM - in General Discussions [original thread]
This is laughable. They need to fix these problems BEFORE PC drops. Period. They're so hellbent on getting the cute release date of 5-14 they may screw up the launch of one of it's most anticipated features.
- by Dis Cord - at 2013.05.09 17:04:00
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