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321. [Petition] Orbital Bombard a lamp post! - in Feedback/Requests [original thread]
CCP Frame wrote: We are aware of the lamp posts being overpowered at the moment. But no king rules forever, and they will be brought to justice! Take it off its pedestal, cut it down a peg or two. And please give us a show for it. allow us t...
- by Dewie Cheecham - at 2012.07.11 09:46:00
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322. [Petition] Orbital Bombard a lamp post! - in Feedback/Requests [original thread]
Even drop ships are hurt by lamp posts. They take more damage kissing it, than they do slamming full force into the ground (and everything else) trying to smash another player.
- by Dewie Cheecham - at 2012.07.11 06:32:00
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323. [Request] Vehicle oppupation indicator. - in Feedback/Requests [original thread]
We need some way for friendlies to see if a vehicle have any seats left, beyond having to keep humping it as some apparently do. Players are exposed when they keep dry humping a tank, and when friendly fire is enabled, I'm afraid that I'll be runn...
- by Dewie Cheecham - at 2012.07.10 09:36:00
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324. [request] Jetpacks - in Feedback/Requests [original thread]
GOON Worm wrote: Amarite? Next we'll have Jetpack pilots complaining that forge guns and swarm launchers are too OP, and they OHK them, and the ground personnel will swear that the jetpacks are OP because they can't see them!
- by Dewie Cheecham - at 2012.07.09 18:20:00
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325. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
STB-stlcarlos989 EV wrote: Oh wow I had no idea it was that easy, next time I face one i'll coordinate this incredibly simple tactic with the randoms in my squad who most like don't have mics. Boy do I feel like an idiot, its so F**king simple...
- by Dewie Cheecham - at 2012.07.09 14:42:00
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326. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Other than that minor contribution I mentioned where the Eryx did most of the work, I've never seen a Sagaris die... ...but I've had several that picked up less than 10 kills in the match because I kept them chasing th...
- by Dewie Cheecham - at 2012.07.09 14:40:00
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327. Tanks are blind - in Feedback/Requests [original thread]
Renzo Kuken wrote: Dewie Cheecham wrote: I just want to be able to take a quick look around, without having to leave the tank (there are idiots everywhere, who think nicking a tank is the epitome of team play), or wait for my tank and turret...
- by Dewie Cheecham - at 2012.07.09 12:12:00
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328. walking spider tank - in Feedback/Requests [original thread]
When I saw the headline, I thought you were talking about spider tanking. Which I definitely think should happen. For those who don't know, spider tanking, or spider repping, comes from EVE Online, where ships dedicated to remote repairing others...
- by Dewie Cheecham - at 2012.07.09 12:11:00
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329. Give dropship pilots a ship with a pilot gun and we'll see less tower snipin... - in Feedback/Requests [original thread]
zekina zek wrote: Sylwester Dziewiecki wrote: [quote=Rhadiem]IIt is able to destroy a tank, it seems to me that it is too much. I have been one shotted by tank railguns with my prototype dropship. nerf tanks omg nerf tanks. cry cry more...
- by Dewie Cheecham - at 2012.07.09 11:55:00
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330. Give dropship pilots a ship with a pilot gun and we'll see less tower snipin... - in Feedback/Requests [original thread]
Rhadiem wrote: Give dropship pilots a ship with a pilot gun.... Fighters are being planned, you can even see the skills for them...
- by Dewie Cheecham - at 2012.07.09 11:51:00
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331. Tanks are blind - in Feedback/Requests [original thread]
I just want to be able to take a quick look around, without having to leave the tank (there are idiots everywhere, who think nicking a tank is the epitome of team play), or wait for my tank and turret to turn.
- by Dewie Cheecham - at 2012.07.09 11:32:00
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332. Tanks are blind - in Feedback/Requests [original thread]
Really. We can't take a quick look around us, and we can't look up! And with the broken mini map, and quite frankly lobotomised indicator icons along the edges of the screen, we can tell where any enemy in range really are, unless we do a 360, ...
- by Dewie Cheecham - at 2012.07.09 11:14:00
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333. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
Ignatius Crumwald wrote: Tanks are fine, we need more anti-vehicle weaponry options, like mines, flux grenades, webifyers, etc. Not really. The problem is that then the situation would reverse, and anything but top fitted tanks would be so m...
- by Dewie Cheecham - at 2012.07.09 10:00:00
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334. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
The problem with the Sagaris is not so much its heinous DPS. Or it's incredible tank. It is that it has both. Coupled with the insane splash damage of rockets, it'll level just about any resistance just by pointing a rocket in its general directio...
- by Dewie Cheecham - at 2012.07.09 09:57:00
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335. Dropships SP reward every time its used asa spawn point - in Feedback/Requests [original thread]
It makes sense that a pilot (or rather owner) of a dropship should get the +15 Team Spawn points.
- by Dewie Cheecham - at 2012.07.08 13:48:00
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336. [feedback] Tanks and Forge Guns... - in Feedback/Requests [original thread]
Ray seveN wrote: I saw a sagaris die today...... it took a drop ship crashing into it and another tank ramming it into a wall. Then they called in 4 more but it was too late and the match ended Sagaris is a fearful tank, but hardly invincibl...
- by Dewie Cheecham - at 2012.07.08 07:02:00
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337. Adapt or Die vs Exploit - in Feedback/Requests [original thread]
Traynor Youngs wrote: Im sorry, you lost me when you said running away to break locks was an exploit. Its called RETREATING! How is that an exploit? . There is a difference. With the current limited view range on vehicles, you can outrun an...
- by Dewie Cheecham - at 2012.07.07 22:59:00
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338. CCP - don't let THIS be the seed of bad game development! - in Feedback/Requests [original thread]
Ares Webber wrote: It is BETA, shut up.... He's reporting a PROBLEM, so how about it if YOU shut up?
- by Dewie Cheecham - at 2012.07.07 22:49:00
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339. [feedback] Tanks and Forge Guns... - in Feedback/Requests [original thread]
Reverend Frost wrote: So today I had an interesting experience. I used Forge guns for the first time. Really fantastic weapon for swatting LAVs and Dropships... however I fought against a tech II Gallente tank and lost my ass... over the next 7...
- by Dewie Cheecham - at 2012.07.07 22:46:00
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340. [Request] Get OUT of my tank! - in Feedback/Requests [original thread]
I'd like to add another vehicle relates suggestion. In fitting, I'd like for me to easily see which turret slot goes where on the tank.
- by Dewie Cheecham - at 2012.07.07 07:40:00
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