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101. Tanks/Dropships need to be nerfed - in Feedback/Requests [original thread]
Brakkas Horroscorn wrote: Tanks and Dropships just have way too much health it take forever to kill one especially if you use the miltia swarm missile launcher (default rocket launcher) and on that note that weapon needs a buff its damage is on...
- by Dewie Cheecham - at 2012.09.10 16:27:00
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102. Tanks/Dropships need to be nerfed - in Feedback/Requests [original thread]
Kane Fyea wrote: Chao Wolf wrote: Obviously you were not here for the replication build... Lets just say swarm launchers with high splash damage are EVIL if you don't believe me ask any of the players here before e3 build I hated when almo...
- by Dewie Cheecham - at 2012.09.10 16:16:00
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103. PAY TO WIN - in Feedback/Requests [original thread]
Mira Adari wrote: 2. You only appear on the radar, if one of the enemy team has line of sight (at least that's how I think it works) Not only that one of the enemies have you in their line of sight, but sensor boosters/dampeners will effect...
- by Dewie Cheecham - at 2012.09.10 14:24:00
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104. [Request] Character change option - in Feedback/Requests [original thread]
Giokay wrote: It is but a minor function that ahs to be implemented, I can't imagine they won't put it in. Just wait a while. Soon(TM)! Yes and no. In EVE we can't do this even after 9 years.
- by Dewie Cheecham - at 2012.09.09 16:49:00
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105. [Request] Character change option - in Feedback/Requests [original thread]
A duplicate of this one . Posted only 50 minutes earlier, so it should have been on the first page at the time. Please search the forum before posting. At least the first few pages.
- by Dewie Cheecham - at 2012.09.09 16:48:00
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106. [Request] Character reload - in Feedback/Requests [original thread]
Some of the problems I'm seeing and hearing about seem to stem from incomplete/compromised character data on the client. Would it be an idea with the option for a player to "restart" the character by requesting a complete local character data cach...
- by Dewie Cheecham - at 2012.09.09 10:54:00
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107. [Request] Quicker way to change character - in Feedback/Requests [original thread]
At the moment one short cut is to go to social, search for a known EVE player and press the triangle to look at his info. It'll disconnect you, but the reconnect game load time is greatly reduced compared to a full restart. It would be great not ...
- by Dewie Cheecham - at 2012.09.09 10:51:00
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108. Stability Control when Sniping - in Feedback/Requests [original thread]
The worst is lag. Then the Zoom/ADS keeps flipping off/on briefly, making the aim go all over the place. Usually worst if you have a high-lag player nearby from my observation.
- by Dewie Cheecham - at 2012.09.08 06:37:00
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109. [map suggestions] crashed eve ships - in Feedback/Requests [original thread]
amarrian victorian wrote: it would be cool if on some of the maps were eve ships that crashed on the surface, such as capital ships. this would give ps3 players a sense of scale on the ships we are flying in large fleet battles. of course, the...
- by Dewie Cheecham - at 2012.09.08 06:34:00
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110. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
No US battles for Crux?
- by Dewie Cheecham - at 2012.09.08 00:06:00
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111. [Suggestion] Respawn timer - in Feedback/Requests [original thread]
The 10 second respawn timer should really start right after you decide to respawn, not when you make your choice of suit. Really, it ought to be a 5-7 second respawn timer, to get the merc out of his tub, and another 3 seconds once the suit is se...
- by Dewie Cheecham - at 2012.09.07 13:25:00
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112. What the ____ is happening?!!?!?!?!? - in Feedback/Requests [original thread]
madd mudd wrote: Perhaps this would have been better posted in the "General Discussion" currently instant battle will throw you into one of 2 different game modes. TDM ish mode - kill the enemy until clone counter is at 0 on either side (cou...
- by Dewie Cheecham - at 2012.09.07 06:06:00
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113. [Request] Spawn in the air - in Feedback/Requests [original thread]
SolusNothos wrote: We're meant drop-troops, drop us. Every chance I get to jump out of a dropship or jump off a tall building, I take it. Always brings a smile to my face doing that cool landing. It solves that annoying issue of spawning dire...
- by Dewie Cheecham - at 2012.09.05 13:09:00
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114. RODEN removal (and other proto AUR weapons) and the nerfing of ADV and PROTO suits - in Feedback/Requests [original thread]
Kazeno Rannaa wrote: So I went to Las Vegas for the weekend and was away from DUST. I get home, and turn on the trust PS3 to find that the posts I read were disturbingly true. SO, I have a few questions to ask CCP: 1) why the nerfing on the ...
- by Dewie Cheecham - at 2012.09.04 21:53:00
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115. Tanks - too easy to skill into - in Feedback/Requests [original thread]
xAckie wrote: also: if 4 miliion proto suit is a stupid player- does that mean top tank drivers are too? Right now, with the ISK rewards being what they are, and the only income are from ISK rewards, then yes. Fielding anything that expensi...
- by Dewie Cheecham - at 2012.09.03 17:01:00
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116. Tanks - too easy to skill into - in Feedback/Requests [original thread]
Tony Calif wrote: 678k for a "terrible" tank. 4mil for a lolProtosuit. Who wins? lolSuit or a 678k tank. Tank. It has 10k ehp and will 1 shot the protosuit. Anyone who can't see the problem is A.) chronically stupid B.) lying 4 million ...
- by Dewie Cheecham - at 2012.09.03 16:49:00
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117. Tanks - too easy to skill into - in Feedback/Requests [original thread]
EnglishSnake wrote: Lack of AV items also hinders AV users, we dont even have AV mines that we can plant, not too mention tanks do not have cap yet which tbh they should and EWAR stuff is missing quite a bit Also while tanks do not have to ca...
- by Dewie Cheecham - at 2012.09.03 16:46:00
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118. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
Dane Stark wrote: Parson Atreides wrote: Dane Stark wrote: anyway...there should be NO drop off IMHO. The game isn't balanced enough yet to start putting up contestable prizes. It will only hurt the desire for folks to want to keep testi...
- by Dewie Cheecham - at 2012.09.03 14:39:00
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119. Tanks - too easy to skill into - in Feedback/Requests [original thread]
EnglishSnake wrote: Its a Fact No. Not really. Actually, not at all. And if you really think tanks should be HARDER to skill into, you HAVE to accept that they make Tanks HARDER to kill. MUCH harder. If it takes 2 million SP and 2-3 mill...
- by Dewie Cheecham - at 2012.09.03 14:35:00
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120. Isk transfer - in Feedback/Requests [original thread]
It is obvious why ISK transfer is disabled for now. It is easy to make billions of ISK in a few minutes on Singularity. The "cheat" is rarely needed there though, as everything cost just 100 isk. A suggestion then. Allow ISK transfer from EVE play...
- by Dewie Cheecham - at 2012.09.03 08:30:00
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