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341. Nerf those ******* TOWERS! - in Feedback/Requests [original thread]
Don't "nerf" the towers, but make their roofs a little more slanted so a dropship parked there will slide off if not under constant control of a pilot. Or make them taller. They are on the edge of visual detection range as it is, a little more sh...
- by Dewie Cheecham - at 2012.07.07 07:35:00
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342. Premade builds to help newbies - in Feedback/Requests [original thread]
Rafgas first wrote: The militia builds are like demo builds of most basic roles on the battlefield, snipe, assault, anti-vehicle and logi. But where to go from there? Many of our new players(at launch) will have no idea of the versatility of ...
- by Dewie Cheecham - at 2012.07.06 19:55:00
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343. [Request] Stasis Webifier Mine - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: Dewie Cheecham wrote: Bubbles, I want bubbles! lol That's a good point but they'll easily see them There is that. But I still think they may be useful, if only as defence. A tank or dropship that has to get clo...
- by Dewie Cheecham - at 2012.07.06 17:43:00
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344. [Request] Stasis Webifier Mine - in Feedback/Requests [original thread]
Bubbles, I want bubbles!
- by Dewie Cheecham - at 2012.07.06 17:15:00
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345. To: DEV's: [Request] DUST Math - in Feedback/Requests [original thread]
EVE has a lot of math in it, and more of it is exposed and used by players than in any other MMO I think. DUST is no different, particularly the skills. I've been pulling my not inconsiderable mane of hair to threads to try and figure out the alg...
- by Dewie Cheecham - at 2012.07.04 09:31:00
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346. [Feedback] Swarmer/Forge Gun vs the Sagaris - in Feedback/Requests [original thread]
Ryan Martel wrote: Dewie Cheecham wrote: Ryan Martel wrote: My point is there should be a suitable counter and as it stands there isn't one for it. Actually, there are. Just as a HAV can be fittet to suck up damage to the extreme, on...
- by Dewie Cheecham - at 2012.07.03 17:25:00
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347. OP Forge Gun - in Feedback/Requests [original thread]
Rukumin wrote: A: the tank is getting from multiple people at the same time. And yes it does happen. B: There is a bug in the damage of a forge gun to a tanks that is allowing it to sometimes do extra damage. If it is B then the development t...
- by Dewie Cheecham - at 2012.07.03 13:42:00
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348. A better presicion with the sniper please!!! - in Feedback/Requests [original thread]
jecs90 wrote: I just dont like it!! What is actually needed is to be able to set a controller sensitivity for each fit. some fits, you want it at 100% for a snappy turn rate and assault rifle spamming. Others, like with snipers, you want it ...
- by Dewie Cheecham - at 2012.07.03 13:37:00
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349. [Request] Sliding - in Feedback/Requests [original thread]
CCP Frame wrote: I actually like it pretty much. Will keep an eye on this :) I love it when Devs pop in and say something as sweet as this :P
- by Dewie Cheecham - at 2012.07.03 13:35:00
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350. {REQUEST( Dust 514 beta live everyday - in Feedback/Requests [original thread]
Tehl Nahvah Ahrotahntee wrote: As beta testers we are a post QA process, which means they need time in-house to perform developer end testing on their product (called Unit Tests) and Quality assurance on the changes they intend to implement, re...
- by Dewie Cheecham - at 2012.07.03 10:39:00
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351. [Feedback] Swarmer/Forge Gun vs the Sagaris - in Feedback/Requests [original thread]
Ryan Martel wrote: My point is there should be a suitable counter and as it stands there isn't one for it. Actually, there are. Just as a HAV can be fittet to suck up damage to the extreme, one can (and probably are) fitted to DEAL extreme...
- by Dewie Cheecham - at 2012.07.03 10:37:00
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352. Request - Petitoin ? - For the love of god end the air ship ramming - in Feedback/Requests [original thread]
Garrett Blacknova wrote: You shields won't get in the way of a planet. Either shields should be instantly gone after ground impact or collision damage (at least with the ground) should ignore them and go straight to armour. Anyone else agree? ...
- by Dewie Cheecham - at 2012.07.02 17:56:00
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353. [Request] Bring "back" the main screen in the staging area - in Feedback/Requests [original thread]
As seen in this Dust teaser from 2009: http://youtu.be/jzVjggarRns?t=33s
- by Dewie Cheecham - at 2012.07.02 17:29:00
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354. DUST API? - in Feedback/Requests [original thread]
Will DUST receive the API love CCP have given EVE over the years? For starters at least the equivalent of https://api.eveonline.com/server/ServerStatus.xml.aspx and the simple character pages.
- by Dewie Cheecham - at 2012.07.02 16:05:00
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355. Request - Petitoin ? - For the love of god end the air ship ramming - in Feedback/Requests [original thread]
F0nx wrote: this is making me hate the game, they're just running around ramming you, and there is nothing you can do about it, if a ship rams the ground it should self destruct. This has to end. Lets put it this way. I entered a battle whe...
- by Dewie Cheecham - at 2012.07.02 15:57:00
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356. Marauders - in Feedback/Requests [original thread]
Freyar Tarkin wrote: Had a guy jump on my Sica. I threw him off instead of getting out. How? Ram one of those surprisingly sturdy light poles? That said, some form of inertia would be nice, unless you hang on for dear life, and wear a seatb...
- by Dewie Cheecham - at 2012.07.02 13:50:00
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357. OP Forge Gun - in Feedback/Requests [original thread]
Ignatius Crumwald wrote: Stop with the QQ. The forge gun is fine where it's at. Train some vehicle skills and git gud. The Forge gun is fine, though bloody annoying. The assault rifles are the OP guns when going against a tank.
- by Dewie Cheecham - at 2012.07.02 12:28:00
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358. Marauders - in Feedback/Requests [original thread]
Buzzwords wrote: was he parked near a supply depot? they passively repair the armor of nearby friendly vehicles. combined with the charge time of the forge gun it could give a high resistance fitted marauder amazing survivability. though if i...
- by Dewie Cheecham - at 2012.07.02 12:25:00
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359. Victory equipment loss - in Feedback/Requests [original thread]
A suggestion were made in the previous Beta round about being able to recall a vehicle to the MCC. A DEV thought it was a brilliant idea. I'd say this could/should be extended to hacked vehicles. Hack a tank, and have it picket up, unless you le...
- by Dewie Cheecham - at 2012.07.01 18:02:00
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360. [Request] Some way to ID the owner of a vehicle - in Feedback/Requests [original thread]
And type, at least for friendlies, though some form of indication on enemy tanks would not be missed. fun as it might be for the other guy, running into a Sagaris while driving a Soma is a quick way to learn a lesson in humility. We had two peopl...
- by Dewie Cheecham - at 2012.07.01 17:57:00
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