Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1421. a bonus winning reward on matches :) - in Feedback/Requests [original thread]
CCP Logibro wrote: This is already the case. The pool is split 60/40 in favour of the losers so assuming you have the same WP you'll get more ISK by winning. what makes up the pool? is it isk destroyed? from both sides, or just one? how do ...
- by DeathwindRising - at 2014.06.11 12:13:00
|
1422. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Baal Omniscient wrote: DeathwindRising wrote: Baal Omniscient wrote: CCP Rattati wrote: Hi, we are back with numbers here, we are aiming for tweaks as the bonuses are mostly % based, so stacking can lead to invincible suits. Numbers ...
- by DeathwindRising - at 2014.06.11 12:11:00
|
1423. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Baal Omniscient wrote: I know I'm taking liberty with your lack of specificity here, but since this is a thread on shield tanking here is a link to my thoughts on Caldari vs Minmatar shield tanking as it pertains to Assault Suits. Ya know, fo...
- by DeathwindRising - at 2014.06.11 11:58:00
|
1424. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Flyingconejo wrote: Sorry if this have been said before, but a rework to shield tanking should start with the suits stats. The really important stats when considering shield tanking are shield recharge rate, shield recharge delay and shield dep...
- by DeathwindRising - at 2014.06.11 11:52:00
|
1425. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Baal Omniscient wrote: CCP Rattati wrote: Hi, we are back with numbers here, we are aiming for tweaks as the bonuses are mostly % based, so stacking can lead to invincible suits. Numbers Would it be possible to add regulator variants?...
- by DeathwindRising - at 2014.06.11 09:32:00
|
1426. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
I-Shayz-I wrote: Quick feedback of the new regulator numbers: While the buff to 25% and 30% is great, it still isn't enough of a gap to use proto over advanced, especially when you consider the fact that they also have a stacking penalty. This...
- by DeathwindRising - at 2014.06.11 09:14:00
|
1427. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
The Eristic wrote: DeathwindRising wrote: The Eristic wrote: Not something brought up in the OP, but damage mods are almost completely pointless at the moment, especially complex vs enhanced per isk. What about 3-5-7/8 or 3-4/4.5-6/7? Aft...
- by DeathwindRising - at 2014.06.11 08:56:00
|
1428. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: PLEASE! If you do nothing else, fix the damage profiles! One of the reasons shields are so marginalised is because rails deal blaster-type damage! Missiles also deal the old damage of 70/135 rather than 80/120 as they...
- by DeathwindRising - at 2014.06.11 08:48:00
|
1429. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
The Eristic wrote: Not something brought up in the OP, but damage mods are almost completely pointless at the moment, especially complex vs enhanced per isk. What about 3-5-7/8 or 3-4/4.5-6/7? After the Proficiency changes and outright damage n...
- by DeathwindRising - at 2014.06.11 06:47:00
|
1430. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
FabryX10 wrote: Caldari assault should have the same shields delays of an heavy. 1 sec of depleted shield delay is more usefull to Assault IMO. Actually a 1 second depleted delay means you have to let your shields drop to zero first. You wou...
- by DeathwindRising - at 2014.06.11 06:37:00
|
1431. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
CCP Rattati wrote: DeathwindRising wrote: CCP Rattati wrote: Hi, we are back with numbers here, we are aiming for tweaks as the bonuses are mostly % based, so stacking can lead to invincible suits. Numbers i like it. but id still ...
- by DeathwindRising - at 2014.06.11 06:26:00
|
1432. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
CCP Rattati wrote: Hi, we are back with numbers here, we are aiming for tweaks as the bonuses are mostly % based, so stacking can lead to invincible suits. Numbers i like it. but id still like to know if its possible to modify the the s...
- by DeathwindRising - at 2014.06.11 06:11:00
|
1433. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
the point is that armor tankers use extenders because the damage mods got nerfed so badly and theres nothing worth while other than extenders for them to use in their highslots so why not buff the damage mods, by increasing their bonus but only t...
- by DeathwindRising - at 2014.06.11 04:40:00
|
1434. Kinetic Cats in the highslots - in Feedback/Requests [original thread]
what about adding a movement bonus to the melee damage mods? it would buff the minmatar and also offset armor plate penalties for armor tankers
- by DeathwindRising - at 2014.06.11 04:31:00
|
1435. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Cat Merc wrote: Baal Omniscient wrote: Cat Merc wrote: Honestly I will be happy if kin cats were moved to high slots and got their PG requirements cut back. Sorry CatMerc, but a armor tanked Amarr Sentinel with 2x complex kincats would ...
- by DeathwindRising - at 2014.06.11 02:27:00
|
1436. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Cat Merc wrote: Boot Booter wrote: Cat Merc wrote: Lynn Beck wrote: Personally i see no problems with a Caldari Assault reaching 600 shields with a 1.6 second delay with a rate of 50, or a HP of 400 with a delay of 1.6 and a rate of 1...
- by DeathwindRising - at 2014.06.10 14:22:00
|
1437. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Aeon Amadi wrote: DeathwindRising wrote: Aeon Amadi wrote: Having played around with some fits using some of proposed stats, I haven't really found anything game-breaking. Even running nothing but Shield Extenders and Shield Regulators...
- by DeathwindRising - at 2014.06.10 11:39:00
|
1438. The amarr scout underpowered... - in Feedback/Requests [original thread]
give it a bonus that lets him reduce heat build up and increase heat cool down of laser weapons when near squad members
- by DeathwindRising - at 2014.06.10 11:15:00
|
1439. Caldari scout scan ability is still too strong - in Feedback/Requests [original thread]
Cody Sietz wrote: It provides 100 percent feed back to all squad members all the time, nothing worst then being hunted down by a pack of heavies who all share "The Vision" Either lower their scan ability and or get rid of shared squad vision. ...
- by DeathwindRising - at 2014.06.10 11:04:00
|
1440. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Boot Booter wrote: I think you should follow what KAGEHOSHI describes here I have done some calculations on the numbers he provided for regulators and they seem to make sense. If you don't feel like reading it's not necessary, but trust me h...
- by DeathwindRising - at 2014.06.10 04:16:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |