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1321. Looking for Community Feedback on Assault Bonuses - in Feedback/Requests [original thread]
Pokey Dravon wrote: I kinda comes down to how should the suit play.. Should it have a short delay so nearly constantly recharging at a slow rate, much like armor repair? Or should it be a suit that needs to avoid damage for longer, but once th...
- by DeathwindRising - at 2014.07.01 10:20:00
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1322. Looking for Community Feedback on Assault Bonuses - in Feedback/Requests [original thread]
Pokey Dravon wrote: Well then I won't lie that I'm a little surprised but so far people seem to unanimously agree than 2 and 3 are the best choices. So with that said, few thoughts on regeneration Caldari & Minmatar: Caldari obviously ne...
- by DeathwindRising - at 2014.06.30 23:05:00
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1323. Caldari assaults need more range with rail weapons - in Feedback/Requests [original thread]
Yoma Carrim wrote: DeathwindRising wrote: its just aggravating that caldari are the long range specialists and we dont have a range advantage how about a 5% buff to optimal but keep effective the same that way we are less effected by dam...
- by DeathwindRising - at 2014.06.30 22:42:00
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1324. Caldari assaults need more range with rail weapons - in Feedback/Requests [original thread]
its just aggravating that caldari are the long range specialists and we dont have a range advantage
- by DeathwindRising - at 2014.06.30 21:30:00
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1325. Caldari assaults need more range with rail weapons - in Feedback/Requests [original thread]
True Adamance wrote: Solid sustained long range fire? Sounds absolutely perfect for a Caldari Bonus. Never underestimate how amazing shorter reloads are. I love them on my Commando. yea except the scrambler rifle and combat rifles are shor...
- by DeathwindRising - at 2014.06.30 21:27:00
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1326. Caldari assaults need more range with rail weapons - in Feedback/Requests [original thread]
THE-PIMP-NAMED-SLICKBACK wrote: Yeah they need a better bonus but more range isn't it. That'll just bring back the OP complaining when caldari assaults start wrecking people at 120m+ with militia rail rifles, and create further imbalances betwe...
- by DeathwindRising - at 2014.06.30 21:25:00
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1327. Caldari assaults need more range with rail weapons - in Feedback/Requests [original thread]
amarr are best with laser weapons because they have the best heat control minmatar have the biggest clip sizes with projectile weapons gallente have the most best hip fire accuracy with plasma weapons caldari gets faster reload? thats not ev...
- by DeathwindRising - at 2014.06.30 20:27:00
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1328. Damage threshold on infantry shields - in General Discussions [original thread]
i like
- by DeathwindRising - at 2014.06.30 19:25:00
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1329. [Feedback/Request] Standardize recharge/repair rates and delays for - in Feedback/Requests [original thread]
you dont know how long range warfare works.... caldari need better shield delays and and recharge rates because they must hold positions for extended periods of time. if any other race had lower delays, it would break that and then caldari would h...
- by DeathwindRising - at 2014.06.29 17:52:00
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1330. Are there any Militia Items you feel that are too powerful? - in General Discussions [original thread]
Arcturis Vanguard wrote: First of all, passive skills should never be applied to militia weaponry. this. and also apply it to militia mods as well.
- by DeathwindRising - at 2014.06.29 09:31:00
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1331. Scouts: Eve vs Dust - in General Discussions [original thread]
Roger Cordill wrote: So let me get this straight: You want Scouts to be: 1: Slow 2: no weapons or equipment at all, unless it is Scout equipment Denied. FALSE. remove a light weapon slot, OR reclass all the light weapons into medium weap...
- by DeathwindRising - at 2014.06.29 09:21:00
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1332. Scouts: Eve vs Dust - in General Discussions [original thread]
Izlare Lenix wrote: In EVE there are many more types of frigates, all of which have special roles. In dust we have one scout per race, meaning we have to use our suits for multiple roles. Also in EVE, large ships have a disadvantage against s...
- by DeathwindRising - at 2014.06.29 03:37:00
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1333. Scouts: Eve vs Dust - in General Discussions [original thread]
The dark cloud wrote: The terms "scout" is not listed in the ship category on eve online. What you refer are either covert ops ships or a n00b ship with a 1 day alt which is looking if there is a gatecamp ahead. a google search of eve onlin...
- by DeathwindRising - at 2014.06.29 03:33:00
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1334. Scouts: Eve vs Dust - in General Discussions [original thread]
Crimson ShieId wrote: Plenty of scouts still run the role as it was intended. Not as light assaults, but as squishy light frames that die in an instant to anything with more firepower than an Ion Pistol. My favorite Minmatar scout fits generall...
- by DeathwindRising - at 2014.06.29 03:22:00
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1335. Scouts: Eve vs Dust - in General Discussions [original thread]
CommanderBolt wrote: I'm sorry but you really cannot compare scouts in dust to anything in EVE. The gameplay is totally different, the way scanning and target acquisition works in both games is vastly different. Not to mention the fact that the...
- by DeathwindRising - at 2014.06.28 20:48:00
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1336. Scouts: Eve vs Dust - in General Discussions [original thread]
Ydubbs81 RND wrote: comparing an MMO/RPG to an FPS and trying to make them identical is priceless not trying to make them identical. but if you use a name and define it as something then you should be able to expect it to perform as designed...
- by DeathwindRising - at 2014.06.28 20:46:00
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1337. Scouts: Eve vs Dust - in General Discussions [original thread]
Cody Sietz wrote: Take it up with CCP allowing every suit to equip any weapon they want. Scouts with AR/CR/ScR/RR are bullpoop. Give'em shottys, knives and snipers(and side arms) and the suit becomes balanced. this was a problem in eve at ...
- by DeathwindRising - at 2014.06.28 14:17:00
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1338. Scouts: Eve vs Dust - in General Discussions [original thread]
The Lion ElJonson wrote: How a first recon team operates compared to spy planes.... Ok so im guessing you dont build starships using the same characteristics as a scout tropper, not operation but functional role and purpose. even the descr...
- by DeathwindRising - at 2014.06.28 14:06:00
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1339. Scouts: Eve vs Dust - in General Discussions [original thread]
MINA Longstrike wrote: You're confusing probing ships with scouts - they aren't, interceptors and their parallels as well as ships like interdictors are the scouts of eve, and they have lowish health, they can punch above their weight and they ...
- by DeathwindRising - at 2014.06.28 10:04:00
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1340. Scouts: Eve vs Dust - in General Discussions [original thread]
Eve Online scouts are nothing like in Dust. they have no ability to tank. no ability to deal significant damage or dps. They are slow and fragile. They are meant for moving around unseen, gathering information about enemy strength and locations. ...
- by DeathwindRising - at 2014.06.28 09:19:00
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