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521. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: I certainly cannot claim to know how the game is coded, however I would like to point out that the check of efficiency rating between attacker and defender is already done after collision, and used for damage application. It...
- by DeathwindRising - at 2015.05.03 01:35:00
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522. [Idea] New Installation That Spawns Vehicles - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Spkr4theDead wrote: Terry Webber wrote: This new installation would make getting vehicles on the battlefield easier than before and avoids the frustrations caused by RDVs. Players can spawn in any vehicle they choose ...
- by DeathwindRising - at 2015.05.02 11:35:00
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523. Duvolle Assault Rifle - in General Discussions [original thread]
Demandred Moores wrote: I don't see how the gal assault fails to do this. Maybe sqd up and I'll show you how it's done. Try using 2 feroscales one reactive and two reps. You will be mobile enough to fire and get closer through the fight by ot...
- by DeathwindRising - at 2015.05.02 11:31:00
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524. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
Vyuru wrote: This might have been brought up already, but what if shield mechanics were changed to be like EVE? Example: In Eve, shields regen constantly, but at low amounts (EX 1, 2, 3, 4, 5) the speed of which can be varied by modules, and ...
- by DeathwindRising - at 2015.05.02 08:03:00
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525. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
DJINN Jecture wrote: Aeon Amadi wrote: And please provide legitimate arguments other than 'you used an AR in your example' and 'we shouldn't balance for 1v1'. If the reason is to make it "like eve" and you want the regen to continue whi...
- by DeathwindRising - at 2015.05.02 07:55:00
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526. minmatar bpos? - in General Discussions [original thread]
CCP Rattati wrote: Ronin Merc wrote: So Aurums is not likely but bpos are more than likely? We will never allow AUR trading, but everything (well we reserver the right to limit some things) else. I would assume the next unlocks will be a...
- by DeathwindRising - at 2015.05.02 07:53:00
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527. Duvolle Assault Rifle - in General Discussions [original thread]
Breakin Stuff wrote: CCP Rattati wrote: It stands a buff, what do you want. I was playing around with it just yesterday, it feels right, I like the dispersion, kick is reasonable. ADS is fine to finish off weakened fleeing targets. Smart id...
- by DeathwindRising - at 2015.05.02 07:50:00
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528. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
Breakin Stuff wrote: The hilarious thing you all forget is that damage mods negate the disadvantage of regen not breaking outside optimal. Skills also would affect this. Shield regen should break when the shields hace lost more than 20-25% cap...
- by DeathwindRising - at 2015.05.01 15:37:00
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529. Duvolle Assault Rifle - in General Discussions [original thread]
CCP Rattati wrote: It stands a buff, what do you want. I was playing around with it just yesterday, it feels right, I like the dispersion, kick is reasonable. ADS is fine to finish off weakened fleeing targets. Smart ideas? what. the. ****....
- by DeathwindRising - at 2015.05.01 15:24:00
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530. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
CCP Rattati wrote: Flint Beastgood III wrote: Feedback? Weaksauce. Even the many keys I see in my daily missions cannot entice me to play. Will have to see how I feel at the weekend, but I don't have high hopes. Bugs on top of bugs and mos...
- by DeathwindRising - at 2015.05.01 15:21:00
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531. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
well you could do this.... change the shield delays to kick in after shield hp drops to a certain level. say maybe 50%? so shields constantly regen until they fall below 50% of total shield hp.
- by DeathwindRising - at 2015.05.01 09:25:00
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532. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
Pokey Dravon wrote: DeathwindRising wrote: Std weapons vs proto? Yes. EDIT: im not sure which weapons you have issue with. smg vs breach smg for example? std smg vs proto smg? smg vs rail rifle? except for weapon tiers, all weapons...
- by DeathwindRising - at 2015.05.01 02:46:00
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533. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
DJINN Jecture wrote: DeathwindRising wrote: DJINN Jecture wrote: Ok so shield damage threshold gets implemented, we putting an armor damage threshold on too? It only seems fair. The shield damage threshold come from following eve. Armo...
- by DeathwindRising - at 2015.05.01 02:43:00
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534. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
Pokey Dravon wrote: DeathwindRising wrote: Addressing the point of low damage per shot weapons not breaking shield regen: A threshold of 20 was simply a number I pulled out of my head. It's more involved than I made it seem. Two thing that ...
- by DeathwindRising - at 2015.04.30 09:16:00
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535. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
Another idea would be to allow zero shield delay while shields are above a certain percent of total shields. For example, if you have 100 hp of shields, then as long as your shields don't fall below 50 hp you would have zero shield delay. But on...
- by DeathwindRising - at 2015.04.30 03:29:00
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536. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
Addressing the point of low damage per shot weapons not breaking shield regen: A threshold of 20 was simply a number I pulled out of my head. It's more involved than I made it seem. Two thing that effect damage I didn't mention before are damage ...
- by DeathwindRising - at 2015.04.30 03:15:00
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537. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
DJINN Jecture wrote: Ok so shield damage threshold gets implemented, we putting an armor damage threshold on too? It only seems fair. The shield damage threshold come from following eve. Armor doesn't have one
- by DeathwindRising - at 2015.04.29 20:51:00
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538. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
Pokey Dravon wrote: DeathwindRising wrote: shield damage threshhold is in the game already. its value is set to zero currently. all it does is determine how much damage is rquired to stop your shields from regenerating. setting the value e...
- by DeathwindRising - at 2015.04.29 20:50:00
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539. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
shield damage threshhold is in the game already. its value is set to zero currently. all it does is determine how much damage is rquired to stop your shields from regenerating. setting the value equal to the lowest damage per shot by a weapon (e...
- by DeathwindRising - at 2015.04.29 13:12:00
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540. Aquisition's GREAT, except for that bit where.... - in General Discussions [original thread]
the game mode needs to be longer. add two more objectives per match. also we need something to tell us when the match is close to being over. right now it feels like the games just abrutly ends. more than once ive found myself thinking the game ...
- by DeathwindRising - at 2015.04.28 14:13:00
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