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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9878
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Posted - 2015.05.01 19:45:00 -
[91] - Quote
Adipem Nothi wrote:Aeon Amadi wrote:Adipem Nothi wrote: Idea: indirect, relative improvements
The AR is not bad, but it is less good than scrambler, combat and rail rifles. It is less good than ScR because ScR is OP. It is less good than CR and RR because brick is still king.
* Gently nerf the ScR * Increase mobility/strafe penalties for plates and reactives * Add mobility/strafe penalties to ferros * Consider adding a "gravity" penalty to plates which counteract myofibs * Consider lessened plate penalty effects on Heavy Frames (including Commandos) * Consider increased plate penalty effects on Light Frames
So, buff the AR by nerfing the **** out of Armor. You've been on an anti-armor and 'inertia' kick for a long time now and I don't see this as anything other than pressing your agenda on the side-bar, using the AR as your plug Anti uniformity. Pro variety. We're almost there. High slot module diversity has been achieved. Shields are still very popular, but Precision Enhancers, Damage Amps and now Myofibs are all consistently appearing in the Top 10. But what of low slot module diversity? Which low slot modules presently rival the usage rates of brick-related modules? Classes, suits, primaries, secondaries, equipment, grenades and now high slot modules. All diverse. But what of low slot modules?
Guess you forgot about all of the following:
Cardiac Regulators (a must when using Myros) Kinetic Catalyzers (even Cat Merc uses these) Profile Dampeners (do I really need to explain this?)
To be honest the only ones that aren't really up to par, imo, are shield regulators (because reactive plates are more functional) and code breakers; code breakers being the case because it's just far more functional to use a Minmatar Scout than to try and force another suit to use something it's not good at. That and it's effectively useless for a large portion of game modes.
The armor plates are used mostly because - brace yourself - it's part of armor tanking. Which is pretty critical for armor tanking suits. It's easy to call 'diversity' when there's only three different things to put in the high slots (precision enhancers, shield modules, and damage amps) but to say that there's an imbalance because half of the races in this game use armor as their primary defense? Please.
This isn't saying that shield tanking isn't subpar - it could probably use a buff - but saying it's because armor is OP is a stretch.
Back to ARs now.
You guys are like a broken record with this "CPM material" business xD Let it go
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9878
|
Posted - 2015.05.01 19:47:00 -
[92] - Quote
PLAYSTTION wrote:Summa Militum wrote:This gun sucks. It used to be awesome. Get sharpshooter level 3 with it and then try it. It makes all the difference. If you likey after that, prof and higher sharpshooter are where to go.
I have:
Operation 5 Proficiency 5 Sharpshooter 5 Rapid Reload 5 Ammo Capacity 5 Fitting Optimization 5
Can tell you now that it doesn't make the Assault Rifle any better and the Gallente Assault Bonus doesn't make it any better either. Weapon is underwhelming in CQC and there's no clear 'I'm going to win' situations like you get with the Rail Rifle at range.
You guys are like a broken record with this "CPM material" business xD Let it go
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Sgt Kirk
Fatal Absolution Negative-Feedback
10528
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Posted - 2015.05.01 20:04:00 -
[93] - Quote
Aeon Amadi wrote:PLAYSTTION wrote:Summa Militum wrote:This gun sucks. It used to be awesome. Get sharpshooter level 3 with it and then try it. It makes all the difference. If you likey after that, prof and higher sharpshooter are where to go. I have: Operation 5 Proficiency 5 Sharpshooter 5 Rapid Reload 5 Ammo Capacity 5 Fitting Optimization 5 Can tell you now that it doesn't make the Assault Rifle any better and the Gallente Assault Bonus doesn't make it any better either. Weapon is underwhelming in CQC and there's no clear 'I'm going to win' situations like you get with the Rail Rifle at range. This is 100% true and I can attest to everything he is saying.
Also, to whoever the person that said Gallente and Caldari bonuses were good.... just lol dude.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Adipem Nothi
Nos Nothi
9367
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Posted - 2015.05.01 20:06:00 -
[94] - Quote
Aeon Amadi wrote:Adipem Nothi wrote:Aeon Amadi wrote:Adipem Nothi wrote: Idea: indirect, relative improvements
The AR is not bad, but it is less good than scrambler, combat and rail rifles. It is less good than ScR because ScR is OP. It is less good than CR and RR because brick is still king.
* Gently nerf the ScR * Increase mobility/strafe penalties for plates and reactives * Add mobility/strafe penalties to ferros * Consider adding a "gravity" penalty to plates which counteract myofibs * Consider lessened plate penalty effects on Heavy Frames (including Commandos) * Consider increased plate penalty effects on Light Frames
So, buff the AR by nerfing the **** out of Armor. You've been on an anti-armor and 'inertia' kick for a long time now and I don't see this as anything other than pressing your agenda on the side-bar, using the AR as your plug Anti uniformity. Pro variety. We're almost there. High slot module diversity has been achieved. Shields are still very popular, but Precision Enhancers, Damage Amps and now Myofibs are all consistently appearing in the Top 10. But what of low slot module diversity? Which low slot modules presently rival the usage rates of brick-related modules? Classes, suits, primaries, secondaries, equipment, grenades and now high slot modules. All diverse. But what of low slot modules? Guess you forgot about all of the following: Cardiac Regulators (a must when using Myros) Kinetic Catalyzers (even Cat Merc uses these) Profile Dampeners (do I really need to explain this?) To be honest the only ones that aren't really up to par, imo, are shield regulators (because reactive plates are more functional) and code breakers; code breakers being the case because it's just far more functional to use a Minmatar Scout than to try and force another suit to use something it's not good at. That and it's effectively useless for a large portion of game modes. The armor plates are used mostly because - brace yourself - it's part of armor tanking. Which is pretty critical for armor tanking suits. It's easy to call 'diversity' when there's only three different things to put in the high slots (precision enhancers, shield modules, and damage amps) but to say that there's an imbalance because half of the races in this game use armor as their primary defense? Please. This isn't saying that shield tanking isn't subpar - it could probably use a buff - but saying it's because armor is OP is a stretch. Back to ARs now. So if I swing by thang.dk this week, do you think I'll see Biotics and EWAR modules the Top 10 lows? Not 9/10 brick or 10/10 brick. Brick performance and brick prevalence have everything to do with AR performance.
Shoot scout with yes.
- Ripley Riley
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9882
|
Posted - 2015.05.01 20:11:00 -
[95] - Quote
Adipem Nothi wrote:Aeon Amadi wrote:Adipem Nothi wrote:Aeon Amadi wrote:Adipem Nothi wrote: Idea: indirect, relative improvements
The AR is not bad, but it is less good than scrambler, combat and rail rifles. It is less good than ScR because ScR is OP. It is less good than CR and RR because brick is still king.
* Gently nerf the ScR * Increase mobility/strafe penalties for plates and reactives * Add mobility/strafe penalties to ferros * Consider adding a "gravity" penalty to plates which counteract myofibs * Consider lessened plate penalty effects on Heavy Frames (including Commandos) * Consider increased plate penalty effects on Light Frames
So, buff the AR by nerfing the **** out of Armor. You've been on an anti-armor and 'inertia' kick for a long time now and I don't see this as anything other than pressing your agenda on the side-bar, using the AR as your plug Anti uniformity. Pro variety. We're almost there. High slot module diversity has been achieved. Shields are still very popular, but Precision Enhancers, Damage Amps and now Myofibs are all consistently appearing in the Top 10. But what of low slot module diversity? Which low slot modules presently rival the usage rates of brick-related modules? Classes, suits, primaries, secondaries, equipment, grenades and now high slot modules. All diverse. But what of low slot modules? Guess you forgot about all of the following: Cardiac Regulators (a must when using Myros) Kinetic Catalyzers (even Cat Merc uses these) Profile Dampeners (do I really need to explain this?) To be honest the only ones that aren't really up to par, imo, are shield regulators (because reactive plates are more functional) and code breakers; code breakers being the case because it's just far more functional to use a Minmatar Scout than to try and force another suit to use something it's not good at. That and it's effectively useless for a large portion of game modes. The armor plates are used mostly because - brace yourself - it's part of armor tanking. Which is pretty critical for armor tanking suits. It's easy to call 'diversity' when there's only three different things to put in the high slots (precision enhancers, shield modules, and damage amps) but to say that there's an imbalance because half of the races in this game use armor as their primary defense? Please. This isn't saying that shield tanking isn't subpar - it could probably use a buff - but saying it's because armor is OP is a stretch. Back to ARs now. So if I swing by thang.dk this week, do you think I'll see Biotics and EWAR modules the Top 10 lows? Not 9/10 brick or 10/10 brick. Brick performance and brick prevalence have everything to do with AR performance.
"Armor tanking is OP because thang.dk's market data shows a bunch of armor plates being bought on the market"
You guys are like a broken record with this "CPM material" business xD Let it go
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9882
|
Posted - 2015.05.01 20:13:00 -
[96] - Quote
Sgt Kirk wrote:Aeon Amadi wrote:PLAYSTTION wrote:Summa Militum wrote:This gun sucks. It used to be awesome. Get sharpshooter level 3 with it and then try it. It makes all the difference. If you likey after that, prof and higher sharpshooter are where to go. I have: Operation 5 Proficiency 5 Sharpshooter 5 Rapid Reload 5 Ammo Capacity 5 Fitting Optimization 5 Can tell you now that it doesn't make the Assault Rifle any better and the Gallente Assault Bonus doesn't make it any better either. Weapon is underwhelming in CQC and there's no clear 'I'm going to win' situations like you get with the Rail Rifle at range. This is 100% true and I can attest to everything he is saying. Also, to whoever the person that said Gallente and Caldari bonuses were good.... just lol dude.
I'm actually going to do a video recording later today showing how having Sharpshooter 5 and Gallente Assault 5 has functionally no difference on dispersion - or if it does, how much of a difference. I've been sort of playing around with the AR on different suits and I'm not convinced that the Gallente Assault suit bonus even works, to be honest...
You guys are like a broken record with this "CPM material" business xD Let it go
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Michael Epic
Horizons' Edge
837
|
Posted - 2015.05.01 20:16:00 -
[97] - Quote
This game would be infinitely better for absolutely everyone if they nerfed strafing.
Strafing is a legit tactic, but the super speed strafing sensitivity 75-100% with kin cats and FOTM suits and someone twitching out wildly and shooting you with 110% pinpoint accuracy with a high TTK weapon such as assault combat rifle is ridiculous.
Michael Epic's "EPIC" Proposal to his girlfriend :D
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Seed Dren
Helix Order Learning Alliance
187
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Posted - 2015.05.01 20:29:00 -
[98] - Quote
Strafing is the better tanking. Which affect AR specially the breach.
Amarr assualt + shotgun + hellfire= illuminati confirmed
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Sgt Kirk
Fatal Absolution Negative-Feedback
10529
|
Posted - 2015.05.01 20:35:00 -
[99] - Quote
Aeon Amadi wrote:Sgt Kirk wrote:Aeon Amadi wrote:PLAYSTTION wrote:Summa Militum wrote:This gun sucks. It used to be awesome. Get sharpshooter level 3 with it and then try it. It makes all the difference. If you likey after that, prof and higher sharpshooter are where to go. I have: Operation 5 Proficiency 5 Sharpshooter 5 Rapid Reload 5 Ammo Capacity 5 Fitting Optimization 5 Can tell you now that it doesn't make the Assault Rifle any better and the Gallente Assault Bonus doesn't make it any better either. Weapon is underwhelming in CQC and there's no clear 'I'm going to win' situations like you get with the Rail Rifle at range. This is 100% true and I can attest to everything he is saying. Also, to whoever the person that said Gallente and Caldari bonuses were good.... just lol dude. I'm actually going to do a video recording later today showing how having Sharpshooter 5 and Gallente Assault 5 has functionally no difference on dispersion - or if it does, how much of a difference. I've been sort of playing around with the AR on different suits and I'm not convinced that the Gallente Assault suit bonus even works, to be honest...
I run nothing but Assault nearly 90% of the time. The other 10% is split between tanks and commando. When I switch to my Commando, I notice next to no difference when firing, hip or ADS. Not to honk my own horn or anything but I pay close attention to the environment around me and how everything moves and behaves, that's why my plasma cannon shots and Ion Pistol shots are more accurate than normal.....and I was one of the first ones to complain on the forums about armor being bugged with Warlords 1.1. This literally being the only game I play outside of EVE for like 1 week out of the month. I pay close attention to the feel of it.
The only thing you'd notice a difference on is the Ion Pistol, only because the hip fire without skills is about as big as a large blaster reticle.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Adipem Nothi
Nos Nothi
9368
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Posted - 2015.05.01 20:41:00 -
[100] - Quote
Aeon Amadi wrote:Adipem Nothi wrote: So if I swing by thang.dk this week, do you think I'll see Biotics and EWAR modules the Top 10 lows? Not 9/10 brick or 10/10 brick. Brick performance and brick prevalence have everything to do with AR performance.
"Armor tanking is OP because thang.dk's market data shows a bunch of armor plates being bought on the market" Would you raise an eyebrow if usage data said:
* Scouts are outselling all other frames by a factor of 10:1 * Combat Rifles are outselling all other primaries by 10:1 * Bolt Pistols are outselling all other secondaries by 10:1 * Myofibs are outselling all other highs by 10:1 * Remotes are outselling all other EQ by 10:1
I think you'd do more than raise an eyebrow. And you'd be right to.
Shoot scout with yes.
- Ripley Riley
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Sgt Kirk
Fatal Absolution Negative-Feedback
10531
|
Posted - 2015.05.01 20:48:00 -
[101] - Quote
Adipem Nothi wrote:Aeon Amadi wrote:Adipem Nothi wrote: So if I swing by thang.dk this week, do you think I'll see Biotics and EWAR modules the Top 10 lows? Not 9/10 brick or 10/10 brick. Brick performance and brick prevalence have everything to do with AR performance.
"Armor tanking is OP because thang.dk's market data shows a bunch of armor plates being bought on the market" Would you raise an eyebrow if usage data said: * Scouts are outselling all other frames by a factor of 10:1 * Combat Rifles are outselling all other primaries by 10:1 * Bolt Pistols are outselling all other secondaries by 10:1 * Myofibs are outselling all other highs by 10:1 * Remotes are outselling all other EQ by 10:1 I think you'd do more than raise an eyebrow. And you'd be right to. Not disagreeing or agreeing with whatever you two are bickering about but with the Myos you have to look at other factors like the module being pretty much new. People are still trying it out because we haven't had anything new in a while this coupled with the fact that if you are going to use myos you're most likely not using just one (I use just one) you're going to use two or three, maybe even more with those jumping Caldari suits.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Cat Merc
Negative-Feedback. Negative-Feedback
16302
|
Posted - 2015.05.01 20:50:00 -
[102] - Quote
I'd like to bring out a simple point.
The AR requires you to completely and utterly change your play style to make it work. Other rifles can work in whatever range they want, they may not be perfect, but they can still work.
The AR has the least amount of wiggle room, and for that it gains miniscule DPS that is honestly not worth the range it losses.
Simply put, Range vs DPS is all screwed up. https://youtu.be/Ousslkymjyg?t=5s
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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KILL3R H3LLH0UND
New Eden's Black Market
260
|
Posted - 2015.05.01 20:51:00 -
[103] - Quote
CCP Rattati wrote:It stands a buff, what do you want. I was playing around with it just yesterday, it feels right, I like the dispersion, kick is reasonable. ADS is fine to finish off weakened fleeing targets.
Smart ideas? Simple. The sights. Back in beta it had clear, precise ironsights. The current sighs are hard to aim though.
Ex-Master Scout Trainer, been falling in love with my Minja again.
I <3 my Gû¼+¦GòÉGòÉn¦ñ
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Stefan Stahl
Seituoda Taskforce Command
1151
|
Posted - 2015.05.01 20:51:00 -
[104] - Quote
Just for reference, I've been running an 'oldschool' CQC Caldari Assault for the past two weeks because my Amarr Assault got slightly boring (no worries, I'll be back ).
When I was choosing a weapon I had the choice between the AR and ARR. I have prof. 3 on the RR and 4 on the AR, so those were my options (I never liked the CR, no prof. on it). When trying it out I did much better in CQC with the ARR just because almost everyone in advanced or prototype suits has more than 50% of their tank in armor. With the weapon profiles and the proficiency bonus as it is that meant the ARR did and still does much better at CQC than the AR.
I think Cyrus Grevare posted the numbers (after prof. 5): When a ARR does 25% more DPS against armor than an AR (506 DPS vs 389 DPS) then that is a very good argument in the current meta.
I'm not saying nobody shield tanks, but I very rarely see competitive players in suits that have more than 500 shields. Armor DPS currently is more important than shield DPS, and thus the AR falls short. |
Cat Merc
Negative-Feedback. Negative-Feedback
16302
|
Posted - 2015.05.01 20:54:00 -
[105] - Quote
KILL3R H3LLH0UND wrote:CCP Rattati wrote:It stands a buff, what do you want. I was playing around with it just yesterday, it feels right, I like the dispersion, kick is reasonable. ADS is fine to finish off weakened fleeing targets.
Smart ideas? Simple. The sights. Back in beta it had clear, precise ironsights. The current sighs are hard to aim though. Good lord no. The iron sights in beta were freaking atrocious.
The old camera sight was awesome, the old iron sight was NOT.
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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Sgt Kirk
Fatal Absolution Negative-Feedback
10531
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Posted - 2015.05.01 20:57:00 -
[106] - Quote
Cat Merc wrote:KILL3R H3LLH0UND wrote:CCP Rattati wrote:It stands a buff, what do you want. I was playing around with it just yesterday, it feels right, I like the dispersion, kick is reasonable. ADS is fine to finish off weakened fleeing targets.
Smart ideas? Simple. The sights. Back in beta it had clear, precise ironsights. The current sighs are hard to aim though. Good lord no. The iron sights in beta were freaking atrocious. The old camera sight was awesome, the old iron sight was NOT. You ever play Battlefield Bad Company 2. There was an M21 EBR in that game I think or similar series.
It's a marksman sight, that's what it looked like.
They had a Marksman sight for a Fully Automatic, close range weapon
Sgt Kirk's Gallente Propaganda Youtube Channel
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Adipem Nothi
Nos Nothi
9369
|
Posted - 2015.05.01 21:09:00 -
[107] - Quote
[redacted]
Shoot scout with yes.
- Ripley Riley
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1275
|
Posted - 2015.05.01 21:17:00 -
[108] - Quote
Quote:To be honest the only ones that aren't really up to par, imo, are shield regulators (because reactive plates are more functional) and code breakers; code breakers being the case because it's just far more functional to use a Minmatar Scout than to try and force another suit to use something it's not good at. That and it's effectively useless for a large portion of game modes.
The armor plates are used mostly because - brace yourself - it's part of armor tanking. Which is pretty critical for armor tanking suits. It's easy to call 'diversity' when there's only three different things to put in the high slots (precision enhancers, shield modules, and damage amps) but to say that there's an imbalance because half of the races in this game use armor as their primary defense? Please.
This isn't saying that shield tanking isn't subpar - it could probably use a buff - but saying it's because armor is OP is a stretch.
Back to ARs now.
So if I swing by thang.dk this week, do you think I'll see Biotics and EWAR modules the Top 10 lows? Not 9/10 brick or 10/10 brick. Brick performance and brick prevalence have everything to do with AR performance.[/quote]
"Armor tanking is OP because thang.dk's market data shows a bunch of armor plates being bought on the market" [/quote]
..............I fudged that quote up......as usual....carry on...........................................................................................................
whoa whoa,, hold up...are you telling me that armor tanking suits..arre being fit with armor plates?
wtf , are them guys stupid? who does that?? |
Balamob
Amarr Templars Amarr Empire
53
|
Posted - 2015.05.01 22:02:00 -
[109] - Quote
I would like to add that CR damage comes from its 1200 RPM which mitigates its profile disadvantage quite good, also have noticed that AR dispersion takes away its DPS in most fights i had with my lvl 5 sharpshooter lvl 4 prof alt and aiming is ridiculous at its optimal range where hipfire fighting is more important, i loose 2/3 (to mention a number) of my fights with AR againts other weapon profiles, i dont consider me a bad player, i still keep my 2.1 kdr with just STD, so i would say isnt my lack of skill.
exMAG vet.
Sver faction
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ZiwZih
Seraphim Initiative..
399
|
Posted - 2015.05.01 23:37:00 -
[110] - Quote
Enough of smart people said smart things on state of AR, now I would just like to add: remove these peasant, totally non-Gallente, make-me-wanna-puke optics from Tactical AR and bring us old pre-Codex, or whenever that was cut, camera zoom view.
It's futureGäó, it's Gallente. Act accordingly.
FREJMO++ENIME~~
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Jack the Rlpper
OUTCAST MERCS General Tso's Alliance
183
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Posted - 2015.05.02 00:04:00 -
[111] - Quote
I think since its a hybrid weapon and its meant for cqc make its bonus +10 shield / +10 armour so it is effective towards boh but not a strong as any other single classed weapon.
Give me ISK please so I may better myself and fight the war of proto forever.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1539
|
Posted - 2015.05.02 04:16:00 -
[112] - Quote
CCP Rattati wrote:It stands a buff, what do you want. I was playing around with it just yesterday, it feels right, I like the dispersion, kick is reasonable. ADS is fine to finish off weakened fleeing targets.
Smart ideas?
Add a no-zoom scope.
Use the Burst AR model, same stats as AR, cut the scope zoom down to exactly what the current AR ADS is.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1291
|
Posted - 2015.05.02 04:23:00 -
[113] - Quote
reflex scope on AR would be sick, I love using that scope for my rifles in all other shooters when available. I'm a very very avid AR user, to my own disadvantage currently..but it is what it is. |
Seed Dren
Helix Order Learning Alliance
190
|
Posted - 2015.05.02 06:23:00 -
[114] - Quote
Allow weapon customization. Problem solved.
Amarr assualt + shotgun + hellfire= illuminati confirmed
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WeapondigitX V7
The Exemplars
370
|
Posted - 2015.05.02 06:25:00 -
[115] - Quote
CCP Rattati wrote:It stands a buff, what do you want. I was playing around with it just yesterday, it feels right, I like the dispersion, kick is reasonable. ADS is fine to finish off weakened fleeing targets.
Smart ideas?
I find that scopes allow people to be far more accurate at 45m ranges. It why I like the burst and tactical assault rifles, I can take full advantage of there DPS because I have reliable tools to hit targets among lots of cover. (I makes it seem like I have a keyboard and mouse). The AR scope allows me to mostly over come the problem of controllers reducing a players ability to aim. (joysticks are just way less user friendly when they are that small on ps3 controllers). Additionally the aim assist is less strong compared to other games.
I am saying that a scope combined with zoom helps me. A scope with no zoom does not allow me to have over come sensitivity issues. (lowering my sensitivity reduces my ability to aim with other certain weapons like a SCR and rail rifle.)
The rail rifle ADS sensitivity needs to be slightly higher. |
Tweaksz
Titans of Phoenix RUST415
214
|
Posted - 2015.05.02 07:29:00 -
[116] - Quote
WeapondigitX V7 wrote:CCP Rattati wrote:It stands a buff, what do you want. I was playing around with it just yesterday, it feels right, I like the dispersion, kick is reasonable. ADS is fine to finish off weakened fleeing targets.
Smart ideas? The rail rifle ADS sensitivity needs to be slightly higher. You do know you can change it in the settings.
Pill Popping Madness!
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DeathwindRising
ROGUE RELICS
1015
|
Posted - 2015.05.02 07:50:00 -
[117] - Quote
Breakin Stuff wrote:CCP Rattati wrote:It stands a buff, what do you want. I was playing around with it just yesterday, it feels right, I like the dispersion, kick is reasonable. ADS is fine to finish off weakened fleeing targets.
Smart ideas? I have a few. But it's mostly a rough idea based on bringing similar classes of weapon closer together performance-wise. IE breach weapons perform similarly, assaults perform similarly, bursts, et al. What buffs would you consider unreasonable? Honestly I personally would like to see ranges pushed outward 10-20m optimal on most battle rifles given the framerate improvements. Generally where the gallente rifles fail is purely reach. They can get chopped too easily by distant opponents.
a gallente weapon should always perform best on a gallente suit.
if range is a problem then gallente need a way to get into range better.
my suggestion isnt to do anything to the AR but to look at the gallente suits in general and how they fail at providing a viable platform for their own weapons.
adjust gallente mobility:
increase sprint speed and decrease stamina regen.
end result: gallente end up able to close distance rapidly, but cannot sprint frquently. this means they can get into or out of a fight quickly, but they cant run around the map forever like minmatar can, nor run as long as amarr can without stopping for stamina regen.
why do this? it actually is a racial characteristic of gallente in eve that they balance both speed and armor. we've covered this in the past when we tried getting kincats moved to high slots. this would be an alternative |
EET SUM MOR
Fraternity of St. Venefice Amarr Empire
30
|
Posted - 2015.05.02 08:10:00 -
[118] - Quote
A slight buff at ROF and range |
Tweaksz
Titans of Phoenix RUST415
214
|
Posted - 2015.05.02 08:31:00 -
[119] - Quote
DeathwindRising wrote:Breakin Stuff wrote:CCP Rattati wrote:It stands a buff, what do you want. I was playing around with it just yesterday, it feels right, I like the dispersion, kick is reasonable. ADS is fine to finish off weakened fleeing targets.
Smart ideas? I have a few. But it's mostly a rough idea based on bringing similar classes of weapon closer together performance-wise. IE breach weapons perform similarly, assaults perform similarly, bursts, et al. What buffs would you consider unreasonable? Honestly I personally would like to see ranges pushed outward 10-20m optimal on most battle rifles given the framerate improvements. Generally where the gallente rifles fail is purely reach. They can get chopped too easily by distant opponents. a gallente weapon should always perform best on a gallente suit. if range is a problem then gallente need a way to get into range better. my suggestion isnt to do anything to the AR but to look at the gallente suits in general and how they fail at providing a viable platform for their own weapons. adjust gallente mobility: increase sprint speed and decrease stamina regen. end result: gallente end up able to close distance rapidly, but cannot sprint frquently. this means they can get into or out of a fight quickly, but they cant run around the map forever like minmatar can, nor run as long as amarr can without stopping for stamina regen. why do this? it actually is a racial characteristic of gallente in eve that they balance both speed and armor. we've covered this in the past when we tried getting kincats moved to high slots. this would be an alternative
Reminds me of how MWDs go hand in hand with gallente blaster dps fits in EVE.
Pill Popping Madness!
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Demandred Moores
Sardaukar Merc Guild General Tso's Alliance
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Posted - 2015.05.02 08:47:00 -
[120] - Quote
Seed Dren wrote:Breakin Stuff wrote:CCP Rattati wrote:It stands a buff, what do you want. I was playing around with it just yesterday, it feels right, I like the dispersion, kick is reasonable. ADS is fine to finish off weakened fleeing targets.
Smart ideas? I have a few. But it's mostly a rough idea based on bringing similar classes of weapon closer together performance-wise. IE breach weapons perform similarly, assaults perform similarly, bursts, et al. What buffs would you consider unreasonable? Honestly I personally would like to see ranges pushed outward 10-20m optimal on most battle rifles given the framerate improvements. Generally where the gallente rifles fail is purely reach. They can get chopped too easily by distant opponents. Is funny how you and me posted around the same time sa to no the same thing. RANGE is the issue. But I'm sure someone will say leave as is I wanna kill you without you having the chance to kill me At long range, just because lore or because it was decided so. fair is fair right? leave as is because I go 3-1 all day with it on gal assault and cause team work is op. Don't have sp to spec into mid to long range weapons? Hello run a sqd. Another example of how ppl want one thing to do everything. Progession is a staple of this game I don't care if you don't have enough sp we've all been there. It kills and it does it well do the math on the dps, sustained dps and then how easy it is to hip fire the stats are very reasonable. Not as much sustainable dps as rail rifles but better alpha damage, more sustainable dps than cbr but less alpha, it is in a very good place it just may not fit how you want to play which can happen when choosing your first weapon. But what am I saying I melt you now I will take your buff and melt you even faster ty. |
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