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Thread Statistics | Show CCP posts - 0 post(s) |
Terry Webber
Molon Labe. General Tso's Alliance
671
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Posted - 2015.04.22 12:41:00 -
[31] - Quote
Godin Thekiller wrote:Terry Webber wrote:I thought of making the installation being able to spawn four vehicles at a time instead of one. This might address the issue Godin brought up about long lines of players trying to get their vehicles. What do you guys think? It would probably have to be modeled to reflect this, and seeing how big vehicles are and might get in the future, would have to be quite big, and therefore deployment areas for maps that have them might have to grow, or simply not have them. Then we can have multiple single spawn vehicle installations. |
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
286
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Posted - 2015.04.22 15:23:00 -
[32] - Quote
I think it's is called a supply depot.
48th Special Operations Force.
Twitter- @48SOF
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Terry Webber
Molon Labe. General Tso's Alliance
671
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Posted - 2015.04.22 17:22:00 -
[33] - Quote
Can you explain why a supply depot should spawn vehicles, Lightning? |
Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
208
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Posted - 2015.04.22 17:51:00 -
[34] - Quote
Terry Webber wrote:Can you explain why a supply depot should spawn vehicles, Lightning?
Good reference on War of the Worlds.
I like the idea. I think this would entail having more building on the map, making it bigger. Thus making the max amounts of players bigger...
But back on the installation itself, Yes I like it. Maybe put it in a certain place where the RDV cannot come in because of so many building together (like in the city socket). Also might be too dangerous for the RDV.
I think to make it enticing to use the facility, the RDV has to be a. be a killable target for a bigger amount of time b. have reduce HP.
It makes more logic the RDV making the trip from the MCC to the drop off point instead of just appearing very near the point and then dissapearing
Amarr Victor
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3121
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Posted - 2015.04.22 20:24:00 -
[35] - Quote
Terry Webber wrote:Godin Thekiller wrote:Terry Webber wrote:I thought of making the installation being able to spawn four vehicles at a time instead of one. This might address the issue Godin brought up about long lines of players trying to get their vehicles. What do you guys think? It would probably have to be modeled to reflect this, and seeing how big vehicles are and might get in the future, would have to be quite big, and therefore deployment areas for maps that have them might have to grow, or simply not have them. Then we can have multiple single spawn vehicle installations.
The problem will still exist if they are separate or not (it might be even a slightly bigger issue with them separate).
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3121
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Posted - 2015.04.22 20:26:00 -
[36] - Quote
Lightning35 Delta514 wrote:I think it's is called a supply depot.
There's lots of SD's that are simply not accessible by vehicles, and the ones that are is in the actual battlefield, meaning that calling in a vehicle would take more time than current for no reason, and would become a lot of the time much more dangerous.
click me
Blup Blub Bloop. Translation: Die -_-
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Terry Webber
Molon Labe. General Tso's Alliance
672
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Posted - 2015.04.22 21:33:00 -
[37] - Quote
Godin Thekiller wrote:Terry Webber wrote:Godin Thekiller wrote:Terry Webber wrote:I thought of making the installation being able to spawn four vehicles at a time instead of one. This might address the issue Godin brought up about long lines of players trying to get their vehicles. What do you guys think? It would probably have to be modeled to reflect this, and seeing how big vehicles are and might get in the future, would have to be quite big, and therefore deployment areas for maps that have them might have to grow, or simply not have them. Then we can have multiple single spawn vehicle installations. The problem will still exist if they are separate or not (it might be even a slightly bigger issue with them separate). Then only the consoles can be modeled. The platforms can be added later.
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tritan abbattere
DBAG CORE
62
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Posted - 2015.04.23 01:07:00 -
[38] - Quote
I think this would be great to add but RDV should stay in the game.
I am the all mighty Tritan. Fear me for I am a MassHole
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Terry Webber
Molon Labe. General Tso's Alliance
672
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Posted - 2015.04.23 12:38:00 -
[39] - Quote
tritan abbattere wrote:I think this would be great to add but RDV should stay in the game. As I have already said, I don't think the RDV should be removed. This installation is just another option for bringing in vehicles. |
Terry Webber
Molon Labe. RUST415
682
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Posted - 2015.05.02 05:52:00 -
[40] - Quote
Any other thoughts about this? It could also be used in planetary raiding. |
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I-Shayz-I
I----------I
5496
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Posted - 2015.05.02 11:18:00 -
[41] - Quote
I'd call it a vehicle garage. Basically a supply depot and cry combined, but for vehicles.
You would drive into it for repairs, resupplying, or swapping fits.
Obviously any of these things would remove you from the battle for quite some time, and the vehicle swap might take as much time as recalling and calling in a new bolas.
but yeah, this is the kind of installation I would want.
7162 wp with a Repair Tool!
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DeathwindRising
ROGUE RELICS
1017
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Posted - 2015.05.02 11:35:00 -
[42] - Quote
Alaika Arbosa wrote:Spkr4theDead wrote:Terry Webber wrote:This new installation would make getting vehicles on the battlefield easier than before and avoids the frustrations caused by RDVs. Players can spawn in any vehicle they choose with this new asset and it can be hacked like any other installation. It will be a flat platform with a console on one side and can only spawn one vehicle at a time. If a vehicle is on the platform, the installation will not spawn another until the vehicle gets off. This installation can be used in a new game mode that is detailed in this thread. What do you guys think? No, it doesn't make it easier, it's a terrible idea. Do you have something aside from your opinion to add to this or do you simply desire to deride this idea? Really, you should cite facts before declaring it to be a terrible idea.
dont worry about spkr. he likes to speak out of his ass and **** out his mouth |
Terry Webber
Molon Labe. RUST415
687
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Posted - 2015.05.04 23:52:00 -
[43] - Quote
Any other thoughts on the subject? |
Terry Webber
Molon Labe. RUST415
690
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Posted - 2015.05.20 00:58:00 -
[44] - Quote
Updated original post. |
KalOfTheRathi
Nec Tributis
1
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Posted - 2015.05.20 01:19:00 -
[45] - Quote
Works great in MOG**.
Note it does seriously limit where you can access a vehicle. Dropping on roof tops for instance. Also the Reds will be setting up mines, AV squads and PRO HAV will be waiting for suckers at the exit. So, it might not be that great in Dust. In MOG the maps are massive, tiny Dust514 maps mean there will be little option for escape.
What would work nearly as well is allowing the driver/pilot to place a target on the ground and have the vehicle materialize (pointed in the proper direction!). It would eliminate the massive amount of work to plot navigation maps in UE3. And it would look cool, like Star Trek transporters. This would be the best of both worlds, getting rid of the drunken RDV* pilots and simplifying the vehicle deployment mechanism.
* I suspect that the entire hype train associated with the entry trailer is the entire reason for the RDV existence, much less their continued existence. Somebody higher up really, really liked them. So we are still stuck with their massive load on the system and their junk performance.
* My Other Game. I post in the foot locker as mentioning it here is a banning offense, last I checked.
My favorite tank is a Lightning. Just sayin.
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Terry Webber
Molon Labe. RUST415
711
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Posted - 2015.05.30 03:39:00 -
[46] - Quote
KalOfTheRathi wrote:Works great in MOG**.
Note it does seriously limit where you can access a vehicle. Dropping on roof tops for instance. Also the Reds will be setting up mines, AV squads and PRO HAV will be waiting for suckers at the exit. So, it might not be that great in Dust. In MOG the maps are massive, tiny Dust514 maps mean there will be little option for escape.
What would work nearly as well is allowing the driver/pilot to place a target on the ground and have the vehicle materialize (pointed in the proper direction!). It would eliminate the massive amount of work to plot navigation maps in UE3. And it would look cool, like Star Trek transporters. This would be the best of both worlds, getting rid of the drunken RDV* pilots and simplifying the vehicle deployment mechanism.
* I suspect that the entire hype train associated with the entry trailer is the entire reason for the RDV existence, much less their continued existence. Somebody higher up really, really liked them. So we are still stuck with their massive load on the system and their junk performance.
* My Other Game. I post in the foot locker as mentioning it here is a banning offense, last I checked. Most of the vehicle installation can be placed inside both opponents' redline and those that are in the middle of the map can scan for mines. As for campers, pilots will just have to wait for their team to clear them.
I'm not too sure about teleporting vehicles. It might be a little too challenging for CCP to implement. |
Terry Webber
Molon Labe. RUST415
726
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Posted - 2015.06.05 22:10:00 -
[47] - Quote
First post updated. |
KalOfTheRathi
Nec Tributis
1
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Posted - 2015.06.05 22:32:00 -
[48] - Quote
Terry Webber wrote:What do you guys think? What I would prefer is for the deployment to be handled by the Mercenary. Select the vehicle to deploy and a target icon is shown on the ground in front of the Merc. If it is Red you cannot deploy here. Once green, you can deploy. Also it would allow for the vehicle to be aimed in the proper direction, as in facing the actual battle.
Once the green icon is ready, put the crown thingie out and materialize the vehicle.
Completely remove the RDV. This will remove the vast navigation pass they are having to do offline for RDV paths now. The reason many of the current locations "aren't acceptable for deployment" is the navigation map doesn't include them. Limiting them is fine, but the pathfinding is a huge time burner.
And yes, this was proposed before. Maybe we can get some traction this time.
One wonders about the entire RDV design. It smells of an early must have, really cool feature that was favored by some layer of management at CCP/Mothership. That it has turned into a massive resource hog, a constant source of frustration and player rage has yet to alter its position as a cornerstone of Dust. Time to kick it to the curb.
My favorite tank is a Lightning. Just sayin.
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KalOfTheRathi
Nec Tributis
1
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Posted - 2015.06.05 22:44:00 -
[49] - Quote
Second comment; this is regarding the locked thread concept of stealing gear.
We cannot acquire all items from others. It is quite possibly impossible once you consider how the game is constructed. Many fittings are uniquely identified to a Merc. BPOs and reward items to name a few. Now we have skins as well, no doubt there will be more. This is one reason why CCP Rattati is adding items slowly to the 'give item' menu, the other being changes to the economy.
Some you will never be able to acquire, no matter how buttons you mash on your controller.
Salvage, as provided by CCP at end of match, is the answer. In PC battles it was originally stated that all lost equipment, modules, suits and weapons were placed into a pool. Some percentage of that inventory is then distributed to the players at the end of the match. As PC battles are not interesting to me (way too laggy) I have no idea if that is still true. It might be true for FW as well, another battle type I don't play.
There are several checks that have to happen in relationship to inventory, it is best if they can be done by the server and not in real-time. We have significant network loading (as evidenced by the latency) and adding packets during battle isn't a great idea. I have no idea if there are sufficient server resources to solve it quickly there as well.
My favorite tank is a Lightning. Just sayin.
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Terry Webber
Molon Labe. RUST415
740
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Posted - 2015.06.11 06:30:00 -
[50] - Quote
You probably already know this, Kal, but CCP is trying to free up memory to add more stuff to the game. With some time, Kal, CCP can make the game mode possible.
Inertial Booster Module Thread
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