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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
benandjerrys
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
195
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Posted - 2015.06.30 19:44:00 -
[151] - Quote
Dreis ShadowWeaver wrote:Confirming it did indeed deploy today.
*in a giddy anime school girl voice* YAY!!!!!!!!!!1!!!!1111!
ONE UNIVERSE//ONE WAR
Let's bring back Dust/EvE cross content
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
148
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Posted - 2015.06.30 19:55:00 -
[152] - Quote
I didn't see any patch note's, nor skill change's, so negative unless a CCP DEV confirm's, then it hasn't deployed yet.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Genral69 death
Random Gunz Rise Of Legion.
383
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Posted - 2015.06.30 23:12:00 -
[153] - Quote
Stamina recovery on min logi was a massive blow. Too big in my opinion Didn't see much of a change on my gal commando as I'm not running around the map alot in it . But however I'm glad the gal heavy frame skin was fixed (looks amazing).
General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995
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Operative 1174 Uuali
True Companion Planetary Requisitions
860
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Posted - 2015.06.30 23:13:00 -
[154] - Quote
CCP Rattati wrote:Jack McReady wrote:CCP Rattati wrote: The number is low to begin with, because this is a very dangerous variable, too high and shields become invincible, so we went with 6. We will monitor this change very carefully over the next weeks.
6 damage? with such a low value the threshold is nonexistant in normal combat encounters. it would only work at extreme range where every weapon deals almost no damage anymore. It's intended to stop plinking, like stray smg or hmg rounds from afar, at least to begin with. I guess it's possible to complain about anything.
Make the regulator increase the threshold and make it count. Then you want have to overdo or underdo the regular shield recharge. Bring fitting costs into it.
MY CPM2 PLATFORM
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.06.30 23:15:00 -
[155] - Quote
Zan Azikuchi wrote:I didn't see any patch note's, nor skill change's, so negative unless a CCP DEV confirm's, then it hasn't deployed yet. Protofits has not yet been updated to reflect today's movement changes. Have a look at current in-game fitting summaries for your Assault, Logi or Commando loadouts. Compare them against protofit's pre-patch values. Alternatively, you can take my word for it :-)
GA Assault: 5.00 ---> 4.95 GA Logi: 4.70 ---> 5.05 GA Commando: 4.05 ---> 4.40
Shoot scout with yes. - Ripley Riley (for CPM2)
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jace silencerww
Mikramurka Shock Troop Minmatar Republic
180
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Posted - 2015.06.30 23:28:00 -
[156] - Quote
Cool thanks Rattati for killing the Minnie Assault speed. now I bet we will see even more Amarr Assault that ONE HIT KILL me in any of my scouts (I almost have all 4 now) by Scr Rifle at 60+ meters. so are you going to fix it? i mean it fires as fast a tactical assault rifle but has over 95 meters of range vs 75 meters, oh and does about the same damage PLUS a charge shot. and it can shoot about 18-22 times before overheating. by the way can the gall assault get a better bonus. all it does it double the sharp shooter and operation skill. when does that help in CQC since the AR is 40-60 meters range? beyond 50 meters i bet over 80% look down sight for better shooing. |
Cu' Chulainn
Art.of.Death
29
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Posted - 2015.07.01 00:39:00 -
[157] - Quote
jace silencerww wrote:Cool thanks Rattati for killing the Minnie Assault speed. now I bet we will see even more Amarr Assault that ONE HIT KILL me in any of my scouts (I almost have all 4 now) by Scr Rifle at 60+ meters. so are you going to fix it? i mean it fires as fast a tactical assault rifle but has over 95 meters of range vs 75 meters, oh and does about the same damage PLUS a charge shot. and it can shoot about 18-22 times before overheating. by the way can the gall assault get a better bonus. all it does it double the sharp shooter and operation skill. when does that help in CQC since the AR is 40-60 meters range? beyond 50 meters i bet over 80% look down sight for better shooing.
Min Class is dead..... Gal AR still useless..... Amar hv truly risen beyond the rebellions reach.
THAT is a REP TOOL
"Don't stand in front of the HEAVY" - Matt Pagliotti
"Now Move out and Draw FIRE!!!" - REDRUM
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Echo 1991
Dead Man's Game
883
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Posted - 2015.07.01 00:44:00 -
[158] - Quote
Cu' Chulainn wrote:jace silencerww wrote:Cool thanks Rattati for killing the Minnie Assault speed. now I bet we will see even more Amarr Assault that ONE HIT KILL me in any of my scouts (I almost have all 4 now) by Scr Rifle at 60+ meters. so are you going to fix it? i mean it fires as fast a tactical assault rifle but has over 95 meters of range vs 75 meters, oh and does about the same damage PLUS a charge shot. and it can shoot about 18-22 times before overheating. by the way can the gall assault get a better bonus. all it does it double the sharp shooter and operation skill. when does that help in CQC since the AR is 40-60 meters range? beyond 50 meters i bet over 80% look down sight for better shooing. Min Class is dead..... Gal AR still useless..... Amar hv truly risen beyond the rebellions reach. Because you can't super strafe anymore? The class is far away from being dead.
Wanna play eve?
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Thokk Nightshade
Montana Militia
949
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Posted - 2015.07.01 00:53:00 -
[159] - Quote
Echo 1991 wrote:Cu' Chulainn wrote:jace silencerww wrote:Cool thanks Rattati for killing the Minnie Assault speed. now I bet we will see even more Amarr Assault that ONE HIT KILL me in any of my scouts (I almost have all 4 now) by Scr Rifle at 60+ meters. so are you going to fix it? i mean it fires as fast a tactical assault rifle but has over 95 meters of range vs 75 meters, oh and does about the same damage PLUS a charge shot. and it can shoot about 18-22 times before overheating. by the way can the gall assault get a better bonus. all it does it double the sharp shooter and operation skill. when does that help in CQC since the AR is 40-60 meters range? beyond 50 meters i bet over 80% look down sight for better shooing. Min Class is dead..... Gal AR still useless..... Amar hv truly risen beyond the rebellions reach. Because you can't super strafe anymore? The class is far away from being dead.
^this^ because God forbid you have to use tactics and positioning instead of a wiggle wiggle.
Thokk Kill. Thokk Crush. Thokk Smash.
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jace silencerww
Mikramurka Shock Troop Minmatar Republic
180
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Posted - 2015.07.01 14:06:00 -
[160] - Quote
Echo 1991 wrote:Cu' Chulainn wrote:jace silencerww wrote:Cool thanks Rattati for killing the Minnie Assault speed. now I bet we will see even more Amarr Assault that ONE HIT KILL me in any of my scouts (I almost have all 4 now) by Scr Rifle at 60+ meters. so are you going to fix it? i mean it fires as fast a tactical assault rifle but has over 95 meters of range vs 75 meters, oh and does about the same damage PLUS a charge shot. and it can shoot about 18-22 times before overheating. by the way can the gall assault get a better bonus. all it does it double the sharp shooter and operation skill. when does that help in CQC since the AR is 40-60 meters range? beyond 50 meters i bet over 80% look down sight for better shooing. Min Class is dead..... Gal AR still useless..... Amar hv truly risen beyond the rebellions reach. Because you can't super strafe anymore? The class is far away from being dead.
well I am not a mouse and keyboard user so I was never able to "super strafe" to begin with. . I use a plain ds3 controller that came with my ps3. the funny thing most Minnie assault I see lately are jumper with PLC, mass driver, flaylocks and a few rare speed tankers. use a proto scout, your cloaked & sprint with at 10.3-10.5 meters with a max ehp of about 350-400 then bang a scr rifle OHK you from 70-95 meters. the even better part it was a basic scr rifle on a basic amarr assault. lets see how pissed you are. ok argue against the Gal assault bonus not sucking. what good is it at CQC when all it does is shrink your aim box making it harder at CQC to hit your target. sure at 50+ meters it helps when you hip fire but that is what ADS is for. |
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NextDark Knight
Hellstorm LLC
814
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Posted - 2015.07.01 17:25:00 -
[161] - Quote
Thokk Nightshade wrote:Echo 1991 wrote:Cu' Chulainn wrote:jace silencerww wrote:Cool thanks Rattati for killing the Minnie Assault speed. now I bet we will see even more Amarr Assault that ONE HIT KILL me in any of my scouts (I almost have all 4 now) by Scr Rifle at 60+ meters. so are you going to fix it? i mean it fires as fast a tactical assault rifle but has over 95 meters of range vs 75 meters, oh and does about the same damage PLUS a charge shot. and it can shoot about 18-22 times before overheating. by the way can the gall assault get a better bonus. all it does it double the sharp shooter and operation skill. when does that help in CQC since the AR is 40-60 meters range? beyond 50 meters i bet over 80% look down sight for better shooing. Min Class is dead..... Gal AR still useless..... Amar hv truly risen beyond the rebellions reach. Because you can't super strafe anymore? The class is far away from being dead. ^this^ because God forbid you have to use tactics and positioning instead of a wiggle wiggle.
^^LOL^^ https://youtu.be/wyx6JDQCslE?t=131
Over 60+ Million SP and full proto in all Caldari Suits. Dust just won't die on PS3/Xbox. Dustin since 6/29/2012
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Echo 1991
Dead Man's Game
884
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Posted - 2015.07.01 17:40:00 -
[162] - Quote
jace silencerww wrote:Echo 1991 wrote:Cu' Chulainn wrote:jace silencerww wrote:Cool thanks Rattati for killing the Minnie Assault speed. now I bet we will see even more Amarr Assault that ONE HIT KILL me in any of my scouts (I almost have all 4 now) by Scr Rifle at 60+ meters. so are you going to fix it? i mean it fires as fast a tactical assault rifle but has over 95 meters of range vs 75 meters, oh and does about the same damage PLUS a charge shot. and it can shoot about 18-22 times before overheating. by the way can the gall assault get a better bonus. all it does it double the sharp shooter and operation skill. when does that help in CQC since the AR is 40-60 meters range? beyond 50 meters i bet over 80% look down sight for better shooing. Min Class is dead..... Gal AR still useless..... Amar hv truly risen beyond the rebellions reach. Because you can't super strafe anymore? The class is far away from being dead. well I am not a mouse and keyboard user so I was never able to "super strafe" to begin with. . I use a plain ds3 controller that came with my ps3. the funny thing most Minnie assault I see lately are jumper with PLC, mass driver, flaylocks and a few rare speed tankers. use a proto scout, your cloaked & sprint with at 10.3-10.5 meters with a max ehp of about 350-400 then bang a scr rifle OHK you from 70-95 meters. the even better part it was a basic scr rifle on a basic amarr assault. lets see how pissed you are. ok argue against the Gal assault bonus not sucking. what good is it at CQC when all it does is shrink your aim box making it harder at CQC to hit your target. sure at 50+ meters it helps when you hip fire but that is what ADS is for. The Gal assaul bonus is rubbish and the ScR is OP. You cant complain though when you intentionally make a suit for speed, knowing full well it will die in one hit.
Wanna play eve?
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IAmDuncanIdaho II
Nos Nothi
2
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Posted - 2015.07.01 18:59:00 -
[163] - Quote
Adipem Nothi wrote:Zan Azikuchi wrote:I didn't see any patch note's, nor skill change's, so negative unless a CCP DEV confirm's, then it hasn't deployed yet. Protofits has not yet been updated to reflect today's movement changes. Have a look at current in-game fitting summaries for your Assault, Logi or Commando loadouts. Compare them against protofit's pre-patch values. Alternatively, you can take my word for it :-) GA Assault: 5.00 ---> 4.95 GA Logi: 4.70 ---> 5.05 GA Commando: 4.05 ---> 4.40
Or look at the spreadsheet detailing the changes posted in the OP a week ago :-o |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
151
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Posted - 2015.07.01 20:22:00 -
[164] - Quote
Just saw spreadsheet and actually knew what the hell I was looking at. Kinda underwhelmed truth be told.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.01 20:43:00 -
[165] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:Zan Azikuchi wrote:I didn't see any patch note's, nor skill change's, so negative unless a CCP DEV confirm's, then it hasn't deployed yet. Protofits has not yet been updated to reflect today's movement changes. Have a look at current in-game fitting summaries for your Assault, Logi or Commando loadouts. Compare them against protofit's pre-patch values. Alternatively, you can take my word for it :-) GA Assault: 5.00 ---> 4.95 GA Logi: 4.70 ---> 5.05 GA Commando: 4.05 ---> 4.40 Or look at the spreadsheet detailing the changes posted in the OP a week ago :-o But it is good to see that what's in the spreadsheet made into the game. This isn't always the case :-)
Shoot scout with yes. - Ripley Riley (for CPM2)
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IAmDuncanIdaho II
Nos Nothi
2
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Posted - 2015.07.01 20:58:00 -
[166] - Quote
Adipem Nothi wrote:IAmDuncanIdaho II wrote:Adipem Nothi wrote:Zan Azikuchi wrote:I didn't see any patch note's, nor skill change's, so negative unless a CCP DEV confirm's, then it hasn't deployed yet. Protofits has not yet been updated to reflect today's movement changes. Have a look at current in-game fitting summaries for your Assault, Logi or Commando loadouts. Compare them against protofit's pre-patch values. Alternatively, you can take my word for it :-) GA Assault: 5.00 ---> 4.95 GA Logi: 4.70 ---> 5.05 GA Commando: 4.05 ---> 4.40 Or look at the spreadsheet detailing the changes posted in the OP a week ago :-o But it is good to see that what's in the spreadsheet made into the game. This isn't always the case :-)
Ahhh...did not realise. |
XxWarlordxX97
D.A.R.K L.E.G.I.O.N
4
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Posted - 2015.07.02 04:18:00 -
[167] - Quote
Give my heavy his strafe back, it was the only reason to have a heavy and now its go be a assault or scout if you want to have a good strafe, or buy a keyboard for a console game to strafe with the heavy.
https://www.youtube.com/watch?v=1mjlM_RnsVE
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jace silencerww
Mikramurka Shock Troop Minmatar Republic
180
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Posted - 2015.07.02 06:04:00 -
[168] - Quote
Echo 1991 wrote:jace silencerww wrote:Echo 1991 wrote:Cu' Chulainn wrote:jace silencerww wrote:Cool thanks Rattati for killing the Minnie Assault speed. now I bet we will see even more Amarr Assault that ONE HIT KILL me in any of my scouts (I almost have all 4 now) by Scr Rifle at 60+ meters. so are you going to fix it? i mean it fires as fast a tactical assault rifle but has over 95 meters of range vs 75 meters, oh and does about the same damage PLUS a charge shot. and it can shoot about 18-22 times before overheating. by the way can the gall assault get a better bonus. all it does it double the sharp shooter and operation skill. when does that help in CQC since the AR is 40-60 meters range? beyond 50 meters i bet over 80% look down sight for better shooing. Min Class is dead..... Gal AR still useless..... Amar hv truly risen beyond the rebellions reach. Because you can't super strafe anymore? The class is far away from being dead. well I am not a mouse and keyboard user so I was never able to "super strafe" to begin with. . I use a plain ds3 controller that came with my ps3. the funny thing most Minnie assault I see lately are jumper with PLC, mass driver, flaylocks and a few rare speed tankers. use a proto scout, your cloaked & sprint with at 10.3-10.5 meters with a max ehp of about 350-400 then bang a scr rifle OHK you from 70-95 meters. the even better part it was a basic scr rifle on a basic amarr assault. lets see how pissed you are. ok argue against the Gal assault bonus not sucking. what good is it at CQC when all it does is shrink your aim box making it harder at CQC to hit your target. sure at 50+ meters it helps when you hip fire but that is what ADS is for. The Gal assaul bonus is rubbish and the ScR is OP. You cant complain though when you intentionally make a suit for speed, knowing full well it will die in one hit.
ok but it is the same thing happens when I use my Gall scout or my Amarr scout with 87-150 shield and 300-350 armor with a speed of 8.5-9 meters sprint. bang OHK by a basic scr rifle at 60-80+ meters. even though a scr rifle is suppose to be a shield weapon. LOL |
jace silencerww
Mikramurka Shock Troop Minmatar Republic
180
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Posted - 2015.07.02 23:36:00 -
[169] - Quote
Rattati what happen to the Commando extra slot and such? |
jpmannu
107
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Posted - 2015.07.03 07:16:00 -
[170] - Quote
jace silencerww wrote:Cool thanks Rattati for killing the Minnie Assault speed. now I bet we will see even more Amarr Assault that ONE HIT KILL me in any of my scouts (I almost have all 4 now) by Scr Rifle at 60+ meters. so are you going to fix it? i mean it fires as fast a tactical assault rifle but has over 95 meters of range vs 75 meters, oh and does about the same damage PLUS a charge shot. and it can shoot about 18-22 times before overheating. by the way can the gall assault get a better bonus. all it does it double the sharp shooter and operation skill. when does that help in CQC since the AR is 40-60 meters range? beyond 50 meters i bet over 80% look down sight for better shooing.
You shut up and leave the Gal Assault as it is... twaat |
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CCP Rattati
C C P C C P Alliance
24
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Posted - 2015.07.03 14:04:00 -
[171] - Quote
jace silencerww wrote:Rattati what happen to the Commando extra slot and such? news soon
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Tyjus Vacca
Valor Coalition
339
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Posted - 2015.07.03 16:11:00 -
[172] - Quote
CCP Rattati wrote:jace silencerww wrote:Rattati what happen to the Commando extra slot and such? news soon
Rattati plz dont add more slots to the commando ("while also increasing the price"), commandos are in a good place slot wise..... I'm more in favor of improving the base stats like natural armor repair of the amarr and gal (like to 7 or 10) ,or the shield regen rate of the min and cal ("to at least 30")... increasing the slots whould only increase the mod-ibilty ("not sure if real word") and that type of versitlity should be reserved for assaults....... I also would like to see the dmg bonus per level to be changed from 2% to 3% this would ensure that no suit would be able to out dmg a racially fitted commando like in the current case of the gal and amarr commandos.
sniper changes !!? O_o
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Henrietta Unknown
Corrosive Synergy No Context
1
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Posted - 2015.07.03 16:16:00 -
[173] - Quote
Tyjus Vacca wrote:CCP Rattati wrote:jace silencerww wrote:Rattati what happen to the Commando extra slot and such? news soon Rattati plz dont add more slots to the commando ("while also increasing the price"), commandos are in a good place slot wise..... I'm more in favor of improving the base stats like natural armor repair of the amarr and gal (like to 7 or 10) ,or the shield regen rate of the min and cal ("to at least 30")... increasing the slots whould only increase the mod-ibilty ("not sure if real word") and that type of versitlity should be reserved for assaults....... I also would like to see the dmg bonus per level to be changed from 2% to 3% this would ensure that no suit would be able to out dmg a racially fitted commando like in the current case of the gal and amarr commandos. The idea is that he'll adjust the slot layouts to match sentinels, which is only fair considering both are specialized heavy frames.
I agree entirely with buffing regen and damage bonus.
Selling Items
Store - Player Trading
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.03 16:42:00 -
[174] - Quote
Henrietta Unknown wrote:Tyjus Vacca wrote:CCP Rattati wrote:jace silencerww wrote:Rattati what happen to the Commando extra slot and such? news soon Rattati plz dont add more slots to the commando ("while also increasing the price"), commandos are in a good place slot wise..... I'm more in favor of improving the base stats like natural armor repair of the amarr and gal (like to 7 or 10) ,or the shield regen rate of the min and cal ("to at least 30")... increasing the slots whould only increase the mod-ibilty ("not sure if real word") and that type of versitlity should be reserved for assaults....... I also would like to see the dmg bonus per level to be changed from 2% to 3% this would ensure that no suit would be able to out dmg a racially fitted commando like in the current case of the gal and amarr commandos. The idea is that he'll adjust the slot layouts to match sentinels, which is only fair considering both are specialized heavy frames. I agree entirely with buffing regen and damage bonus.
are we going to follow the trend from before? we made commandos have the best regen. the gal commando has best native armor regen in the game.
will we be making the cal commando have the best native shield regen? |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
182
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Posted - 2015.07.03 16:48:00 -
[175] - Quote
DeathwindRising wrote:Henrietta Unknown wrote:Tyjus Vacca wrote:CCP Rattati wrote:jace silencerww wrote:Rattati what happen to the Commando extra slot and such? news soon Rattati plz dont add more slots to the commando ("while also increasing the price"), commandos are in a good place slot wise..... I'm more in favor of improving the base stats like natural armor repair of the amarr and gal (like to 7 or 10) ,or the shield regen rate of the min and cal ("to at least 30")... increasing the slots whould only increase the mod-ibilty ("not sure if real word") and that type of versitlity should be reserved for assaults....... I also would like to see the dmg bonus per level to be changed from 2% to 3% this would ensure that no suit would be able to out dmg a racially fitted commando like in the current case of the gal and amarr commandos. The idea is that he'll adjust the slot layouts to match sentinels, which is only fair considering both are specialized heavy frames. I agree entirely with buffing regen and damage bonus. are we going to follow the trend from before? we made commandos have the best regen. the gal commando has best native armor regen in the game. will we be making the cal commando have the best native shield regen?
All Cal's need better regen abilities anyhow, their current delay and depleted are what's hurting the cal's the most right now, we're good Regen HP wise, but that delay is truly harmful to us. (And possibly missing some shield HP but that's another complaint for another day).
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Nirwanda Vaughns
1
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Posted - 2015.07.03 21:23:00 -
[176] - Quote
for commandos i'd preffer if they went along with the 'jack of all trades...' style and each suit had uniformity in slots based on tier with PG/CPU controlling fittings
STD - 1hi, 1 lo ADV - 2hi, 2 lo PRO - 3hi, 3 low
that way you can fully tailor a suit to how you want to play, limited pg/cpu as well as tweaking hitpoints due to added hi/lo slots ect and they'd be truly versatile and if you go full damage, you're paper thin but gallente PLC becomes a bit more viable as anti shield av, minmando still rules as armour av but its tank is a little lower so not as OP as it (mine) is.
Please fix my C-II hitpoints!!
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jace silencerww
Mikramurka Shock Troop Minmatar Republic
181
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Posted - 2015.07.03 22:18:00 -
[177] - Quote
jpmannu wrote:jace silencerww wrote:Cool thanks Rattati for killing the Minnie Assault speed. now I bet we will see even more Amarr Assault that ONE HIT KILL me in any of my scouts (I almost have all 4 now) by Scr Rifle at 60+ meters. so are you going to fix it? i mean it fires as fast a tactical assault rifle but has over 95 meters of range vs 75 meters, oh and does about the same damage PLUS a charge shot. and it can shoot about 18-22 times before overheating. by the way can the gall assault get a better bonus. all it does it double the sharp shooter and operation skill. when does that help in CQC since the AR is 40-60 meters range? beyond 50 meters i bet over 80% look down sight for better shooing. You shut up and leave the Gal Assault as it is... twaat ok sure a bonus that hurts the Gall assault in CQC even though the max range on the assault rifles is 72 meters and that is the tactical ones. byw no need for name calling. the more you use foul language and try to insult the person the less you are focused on the point. with that said tell me the good points of that bonus? |
jace silencerww
Mikramurka Shock Troop Minmatar Republic
181
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Posted - 2015.07.03 22:36:00 -
[178] - Quote
Tyjus Vacca wrote:CCP Rattati wrote:jace silencerww wrote:Rattati what happen to the Commando extra slot and such? news soon Rattati plz dont add more slots to the commando ("while also increasing the price"), commandos are in a good place slot wise..... I'm more in favor of improving the base stats like natural armor repair of the amarr and gal (like to 7 or 10) ,or the shield regen rate of the min and cal ("to at least 30")... increasing the slots whould only increase the mod-ibilty ("not sure if real word") and that type of versitlity should be reserved for assaults....... I also would like to see the dmg bonus per level to be changed from 2% to 3% this would ensure that no suit would be able to out dmg a racially fitted commando like in the current case of the gal and amarr commandos.
ok they need the slot back along with the slight boost to base regen stats. just look at this please. fyi Rattati said he might give 5% reduction to Light weapons with the slot.
heavy vs commando heavy and sidearem for 2 light weapons / sounds fair, heavy weapons gets downgraded while sidearm gets upgraded. grenade for the equipment / sounds fair, I lose the grenade but get an eq slot. ehp and speed. I lose some ehp and get some speed/ sounds fair sense the speed buff is coming both have close to the same amount of CPU & PG / sounds fair, slot numbers and layout- heavies have 1 more slot than the commandos / WHY? where is the trade off in this? |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
186
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Posted - 2015.07.04 02:00:00 -
[179] - Quote
Nirwanda Vaughns wrote:for commandos i'd preffer if they went along with the 'jack of all trades...' style and each suit had uniformity in slots based on tier with PG/CPU controlling fittings
STD - 1hi, 1 lo ADV - 2hi, 2 lo PRO - 3hi, 3 low
that way you can fully tailor a suit to how you want to play, limited pg/cpu as well as tweaking hitpoints due to added hi/lo slots ect and they'd be truly versatile and if you go full damage, you're paper thin but gallente PLC becomes a bit more viable as anti shield av, minmando still rules as armour av but its tank is a little lower so not as OP as it (mine) is.
Except 1 problem, tiercide
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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CCP Rattati
C C P C C P Alliance
24
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Posted - 2015.07.04 15:09:00 -
[180] - Quote
What may not be obvious, is that I am aiming for a clear matrix of "best" in class per role per faction of stats.
That means cleaning up the many discrepancies we have, simple logical systems of calculations and then iterations according to a bigger plan.
Imagine a table with factions and roles on the left, and all the stats on the right as columns. Then a color oaf varying greens and reds to indicate best and worst. That's the master plan. Then we can all argue over why something is better than the other thing and how it should be changed.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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