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201. There's rarely enough people on now... - in General Discussions [original thread]
Grimmiers wrote: I'm not playing mostly because the game still suffers from performance issues. It's filled to the brim with assets in the wrong places and lod of very large structures instead of smaller sections make cities laggy and if they d...
- by DeathwindRising - at 2015.08.10 10:56:00
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202. What does a SSD do for dust? - in General Discussions [original thread]
when people say the game loads faster. it means things like spawning in. ill spawn into the match usually before anyone else does. ever wonder how the points get hack almost right after you spawned in? they had SSD and were in the match while you ...
- by DeathwindRising - at 2015.08.07 12:17:00
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203. Dear Youtubers - in General Discussions [original thread]
Diablo Gamekeeper wrote: Stop posting your crap on the forums. Thank you. jealous bro? get good and post your own ****
- by DeathwindRising - at 2015.08.07 12:12:00
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204. Another shield buff? I think so. - in Feedback/Requests [original thread]
Pokey Dravon wrote: The primary issue with shields is that they're currently only really capable of skirmish warfare, hit and run tactics. And while there is certainly a use for this style of gameplay, siege warfare is far more viable in *most*...
- by DeathwindRising - at 2015.08.07 10:58:00
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205. Large Blasters are insane - in Feedback/Requests [original thread]
remove fuel injectors from the game entirely. (the afterburners can stay) and then adjust large blaster min dispersion to be equal to the size of heavy infantry at a range of 10-20m. then let it increase as normal from there. the problem is more...
- by DeathwindRising - at 2015.08.06 10:34:00
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206. Key takeaways from Epic's open development of Unreal Tournament - in General Discussions [original thread]
if you go to the website for the game, they have video updates on the state of the game and its progress almost weekly. it's pretty cool. https://www.unrealtournament.com/ their homepage is loaded with updates and info, a count down to their n...
- by DeathwindRising - at 2015.08.06 04:29:00
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207. Key takeaways from Epic's open development of Unreal Tournament - in General Discussions [original thread]
Thought this was an interesting read... http://www.gamasutra.com/view/news/250287/Key_takeaways_from_Epics_open_development_of_Unreal_Tournament.php
- by DeathwindRising - at 2015.08.06 03:46:00
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208. [IDEA] dropsuit shield booster - in Feedback/Requests [original thread]
Sequal's Back wrote: Aderek wrote: Sequal's Back wrote: Pokey Dravon wrote: I worry that this would basically be a huge shield extender that works every 30 seconds. I mean if it goes off when your shields deplete, that basically increa...
- by DeathwindRising - at 2015.08.05 09:15:00
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209. [IDEA] dropsuit shield booster - in Feedback/Requests [original thread]
Pokey Dravon wrote: Sequal's Back wrote: I just had a better idea than my previous one IMO: Let's create a new variant of shield rechargers so no need of more SP to have it. This shield recharger would have a 30 sec delay (no matter if it's...
- by DeathwindRising - at 2015.08.05 09:10:00
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210. [IDEA] dropsuit shield booster - in Feedback/Requests [original thread]
Cross Atu wrote: Breakin Stuff wrote: DeathwindRising wrote: Breakin Stuff wrote: Then make it so only one rep tool can affect a target at a time. But that means you need to eliminate the ability to stack fire armor reps. Either you ...
- by DeathwindRising - at 2015.08.04 22:56:00
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211. BP/AR balance - in Feedback/Requests [original thread]
why must all precision weapons be made intentionally imprecise at particular ranges?
- by DeathwindRising - at 2015.08.04 11:00:00
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212. concerning the BP and head shots - in General Discussions [original thread]
lowdevil wrote: That's a whole lot of text to say bolt pistols do require skill, but every weapon gets a lucky shot do to the aim assist program. Remove aim assist from the game completely and lets see who's boss. Those golden eye macros won't ...
- by DeathwindRising - at 2015.08.04 10:57:00
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213. [IDEA] dropsuit shield booster - in Feedback/Requests [original thread]
Breakin Stuff wrote: Then make it so only one rep tool can affect a target at a time. But that means you need to eliminate the ability to stack fire armor reps. Either you can have multiple logi reps or you can't. The ability to have multipl...
- by DeathwindRising - at 2015.08.03 22:22:00
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214. EVE: Gunjack reveal trailer - in General Discussions [original thread]
Cat Merc wrote: >mining barge >turret that destroys battlecruisers in 2 shots >turret that destroys 7 frigates with a single shot wat where did they find the time and resources for that in the first place? has dust really been pu...
- by DeathwindRising - at 2015.08.03 14:00:00
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215. EVE: Gunjack reveal trailer - in General Discussions [original thread]
https://www.youtube.com/watch?v=JF2aruO5jAY why? honestly?
- by DeathwindRising - at 2015.08.03 13:43:00
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216. [IDEA] dropsuit shield booster - in Feedback/Requests [original thread]
Breakin Stuff wrote: DeathwindRising wrote: Breakin Stuff wrote: DeathwindRising wrote: Pokey Dravon wrote: Why not just a Shield Recharge Tool? i thought we couldnt have one because people would dual tank and get shield and armo...
- by DeathwindRising - at 2015.08.03 10:54:00
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217. [IDEA] dropsuit shield booster - in Feedback/Requests [original thread]
The shield logi LAV reps were OP as hell when you got the reps on you. The reason they weren't a problem was because of the vehicle handling and rep tool shared controls. You couldn't do both at the same time. The driver usually got killed or los...
- by DeathwindRising - at 2015.08.03 07:06:00
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218. [IDEA] dropsuit shield booster - in Feedback/Requests [original thread]
Pokey Dravon wrote: DeathwindRising wrote: Pokey Dravon wrote: Why not just a Shield Recharge Tool? i thought we couldnt have one because people would dual tank and get shield and armor repped at the same time and be invincible? Ho...
- by DeathwindRising - at 2015.08.03 07:01:00
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219. [IDEA] dropsuit shield booster - in Feedback/Requests [original thread]
Breakin Stuff wrote: DeathwindRising wrote: Pokey Dravon wrote: Why not just a Shield Recharge Tool? i thought we couldnt have one because people would dual tank and get shield and armor repped at the same time and be invincible? W...
- by DeathwindRising - at 2015.08.03 06:49:00
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220. [Idea] Socketless Maps - in Feedback/Requests [original thread]
So can we either remove the sockets, or make sockets static? Making the sockets part of the actual map might help, yes?
- by DeathwindRising - at 2015.08.02 23:10:00
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