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841. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
CCP Rattati wrote: I really look forward to studying the suits properly, because I believe we can fix many of these wih simple PG/CPU tweaks. Lower on modules, higher on suits that need buffing. Our main priority in Alpha and Bravo was to fix ...
- by DeathwindRising - at 2014.06.24 11:40:00
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842. [Charlie] Scouts vs Assaults - in Feedback/Requests [original thread]
Summ Dude wrote: I'm not sure that Scouts need a nerf so much that Assaults need a buff. Part of the problem is that right now, Assault suits and Scout suits don't seem to really differ very greatly in how well they can either dish out or tank ...
- by DeathwindRising - at 2014.06.24 09:57:00
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843. [Charlie] Scouts vs Assaults - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Scout: a soldier or other person sent out ahead of a main force so as to gather information about the enemy's position, strength, or movements. Scouts should show enemy positions on the tacnet to their squad. They shoul...
- by DeathwindRising - at 2014.06.24 09:38:00
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844. [Charlie] Scouts vs Assaults - in Feedback/Requests [original thread]
I think we need to redefine the role of scouts and assaults. the focus of scouts should be about stealth. currently its about using cloaks to gain combat advantage. I think part of the issue is that scouts scan range and precision is too high and...
- by DeathwindRising - at 2014.06.24 08:18:00
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845. [Idea] Give the assault 2 primary slots and delete commandos - in Feedback/Requests [original thread]
TLDR: increase base dropsuit scan range and precision for all assaults. move all the scout bonuses over to their respective modules if assaults are supposed to be diverse and jack of all trades, then could we increase their scan range and preci...
- by DeathwindRising - at 2014.06.24 07:48:00
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846. Tech 2 weapons and dropsuits - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: We have them; they're called PRO suits. What would this add that they don't have already? higher base stats to start with than PRO suits. in eve... prototype anything is the best npc loot you can get. but theres be...
- by DeathwindRising - at 2014.06.23 09:49:00
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847. Tech 2 weapons and dropsuits - in Feedback/Requests [original thread]
could we create variants of all suits and weapons with better stats and handling? examples would be medium suits with better base stats, and suit bonuses from both basic frames and assault suits. they would require a minimum level in both suits ...
- by DeathwindRising - at 2014.06.23 07:18:00
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848. A General Idea For Specialist HAVs - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: First of all, I like long posts. Anyway, to the point. The Enforcer hulls were irrelevantly different to the base hulls. To all intents and purposes they were more expensive variants of the basic frame. The Enforcer's...
- by DeathwindRising - at 2014.06.23 04:13:00
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849. Charlie must address the rail rifles - in Feedback/Requests [original thread]
they should look at the assault rail rifle. its dps only 2pts hgher than the normal RR, for a small drop in range. it also has the same ammo capacity and clip size. needs to be brought in line with other assault variants. maybe increase rof a bit...
- by DeathwindRising - at 2014.06.21 10:47:00
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850. [Feedback] Small Rail Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: We intentionally increased damage so it would be more viable as secondary weapon in a dedicated AV tank, if you want to instagib tanks, bring friends in small turrets. I have no particular problem with people sniping infantr...
- by DeathwindRising - at 2014.06.20 16:14:00
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851. On shield regulators and their current place - in Feedback/Requests [original thread]
Cat Merc wrote: DeathwindRising wrote: Cat Merc wrote: Zaria Min Deir wrote: Cat Merc wrote: In a nutshell: Due to the CPU/PG, shield suits are better off fitting armor plates than regulators
Due to how low the delays are anywa...
- by DeathwindRising - at 2014.06.20 11:19:00
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852. On shield regulators and their current place - in Feedback/Requests [original thread]
Beren Hurin wrote: I still think the solution on some shield fits is shield impairment stats. You could tune it with different modules, but pretty much make it so that light weaponry doesn't do much to stop shield regen (on shield based suits...
- by DeathwindRising - at 2014.06.20 11:16:00
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853. On shield regulators and their current place - in Feedback/Requests [original thread]
Cat Merc wrote: Zaria Min Deir wrote: Cat Merc wrote: In a nutshell: Due to the CPU/PG, shield suits are better off fitting armor plates than regulators
Due to how low the delays are anyways, there is no point for the most part, and ...
- by DeathwindRising - at 2014.06.20 07:18:00
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854. change dropsuit radar - in Feedback/Requests [original thread]
Stefan Stahl wrote: Generally I support this. If we could actually suggest a more complicated code-change I'd go with this: If scan precision is larger than scan profile you get no blip on the tacnet. If scan precision is lower than scan profi...
- by DeathwindRising - at 2014.06.19 11:18:00
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855. Militia Vehicles - in Feedback/Requests [original thread]
CCP Rattati wrote: Just throwing this out there. So we have a problem with high level players creating too powerful, too cheap, vehicle fits using proto modules on militia chassis. Instead of changing anything about weapons or modules, what wo...
- by DeathwindRising - at 2014.06.19 11:08:00
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856. [Feedback] Shields - in Feedback/Requests [original thread]
FabryX10 wrote: Alena Ventrallis wrote: Shield extenders need to use less pg by 2 at standard and advanced and by 3 at proto. Then a lot of things will be fixed by allowing shield suits to fit better modules. Caldari assault dropsuit needs...
- by DeathwindRising - at 2014.06.19 11:06:00
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857. what should we do for hotfix charlie? (that hasnt been done already) - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: Buff the flaylock pistols clip size, slightly reduce ROF, homogenize the blast radius on all flaylock pistols to 1.65 meters. Buff the charge shot damage of the iron pistol. they should change the charge shot to not o...
- by DeathwindRising - at 2014.06.19 07:07:00
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858. suggestion lp store - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: Is specialist gear not incentive? we need more gear though, like specialist modules with complex stats but with enhanced fitting costs. maybe even specialist dropsuits with increased cpu/pg fitting
- by DeathwindRising - at 2014.06.19 06:55:00
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859. change dropsuit radar - in Feedback/Requests [original thread]
change the radar to show only red or blue dots. i think its a little too powerful to scan someone and not only know their position, but which way they are facing as well. idk when it was changed, but i know it wasnt always like this
- by DeathwindRising - at 2014.06.19 06:53:00
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860. what should we do for hotfix charlie? (that hasnt been done already) - in Feedback/Requests [original thread]
True Adamance wrote: Alena Ventrallis wrote: Weapon variants, and lp store parity. Can't have that without racial vehicle and weapon parity. we could do whats possible. id like to see more LP specialist stuff, like modules with reduce...
- by DeathwindRising - at 2014.06.19 06:47:00
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