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821. Caldari assaults need more range with rail weapons - in Feedback/Requests [original thread]
True Adamance wrote: Solid sustained long range fire? Sounds absolutely perfect for a Caldari Bonus. Never underestimate how amazing shorter reloads are. I love them on my Commando. yea except the scrambler rifle and combat rifles are shor...
- by DeathwindRising - at 2014.06.30 21:27:00
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822. Caldari assaults need more range with rail weapons - in Feedback/Requests [original thread]
THE-PIMP-NAMED-SLICKBACK wrote: Yeah they need a better bonus but more range isn't it. That'll just bring back the OP complaining when caldari assaults start wrecking people at 120m+ with militia rail rifles, and create further imbalances betwe...
- by DeathwindRising - at 2014.06.30 21:25:00
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823. Caldari assaults need more range with rail weapons - in Feedback/Requests [original thread]
amarr are best with laser weapons because they have the best heat control minmatar have the biggest clip sizes with projectile weapons gallente have the most best hip fire accuracy with plasma weapons caldari gets faster reload? thats not ev...
- by DeathwindRising - at 2014.06.30 20:27:00
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824. [Feedback/Request] Standardize recharge/repair rates and delays for - in Feedback/Requests [original thread]
you dont know how long range warfare works.... caldari need better shield delays and and recharge rates because they must hold positions for extended periods of time. if any other race had lower delays, it would break that and then caldari would h...
- by DeathwindRising - at 2014.06.29 17:52:00
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825. Officer Dropsuits and Modules - in Feedback/Requests [original thread]
Roger Cordill wrote: That would be a bad idea. officer weapons and modules are fine, but a suit is overkill. it depends on the balance between the suits base stats and slot layout. it wouldnt be overkill you could give them better base stat...
- by DeathwindRising - at 2014.06.27 08:28:00
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826. Officer Dropsuits and Modules - in Feedback/Requests [original thread]
should this be a thing? i mean we already get officer weapons. why not go all the way? id personally love to collect them and build a full suit out of officer gear. maybe even give a bonus for putting a full suit together? like an all Balac's su...
- by DeathwindRising - at 2014.06.27 08:00:00
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827. (IDEA) Separating the Assault/Commando, IMO inside! - in Feedback/Requests [original thread]
Atiim wrote: 1st Lieutenant Tiberius wrote: Atiim wrote: 1st Lieutenant Tiberius wrote: Amarr Assault has the best bonus CCP has ever designed Not even close. +5% to Sidearm Clip Size per Level was far better (and useful) than the A...
- by DeathwindRising - at 2014.06.27 07:53:00
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828. Make melee kills take something or the whole suit and gun - in Feedback/Requests [original thread]
would we get all of their gear, or just some of it? like, getting a melee kill would give you half of whatever gear they had. randomly selected
- by DeathwindRising - at 2014.06.27 07:43:00
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829. (IDEA) Separating the Assault/Commando, IMO inside! - in Feedback/Requests [original thread]
1st Lieutenant Tiberius wrote: Lynn Beck wrote: Exactly what base stats does a Scout gain over the Basic? I'm all for differentiating them, but i don't think we should be adding 4-5 bonuses to a suit, because then your Generalist, slaying s...
- by DeathwindRising - at 2014.06.27 02:51:00
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830. (IDEA) Separating the Assault/Commando, IMO inside! - in Feedback/Requests [original thread]
Lynn Beck wrote: Exactly what base stats does a Scout gain over the Basic? I'm all for differentiating them, but i don't think we should be adding 4-5 bonuses to a suit, because then your Generalist, slaying suit, becomes OVER specialized. M...
- by DeathwindRising - at 2014.06.27 02:40:00
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831. An Appeal For Some Small Rail Rifle Changes - in Feedback/Requests [original thread]
Jathniel wrote: DeathwindRising wrote: Baal Omniscient wrote: DeathwindRising wrote: Summ Dude wrote: So....first the AR has the advantage when hitting shields, and then the RR has the advantage when hitting armor? I....don't under...
- by DeathwindRising - at 2014.06.26 17:50:00
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832. Tech 2 weapons and dropsuits - in Feedback/Requests [original thread]
stats for the Master Recruiter Assault C-II BPO dropsuit: Attributes: Max.PG 33kW Max. CPU 165 gF Shield 315 HP Armor 72 HP Shield Recharge Rate 25.00 HP/s Shield Recharge Delay 4.00 s Shield Depleted Recharge Delay 8.00 s Armor Repair Rate 0.00 ...
- by DeathwindRising - at 2014.06.26 08:50:00
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833. An Appeal For Some Small Rail Rifle Changes - in Feedback/Requests [original thread]
Baal Omniscient wrote: DeathwindRising wrote: Summ Dude wrote: So....first the AR has the advantage when hitting shields, and then the RR has the advantage when hitting armor? I....don't understand your point. Also, you're assuming both ...
- by DeathwindRising - at 2014.06.26 02:50:00
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834. An Appeal For Some Small Rail Rifle Changes - in Feedback/Requests [original thread]
John Demonsbane wrote: DeathwindRising wrote: Summ Dude wrote: So....first the AR has the advantage when hitting shields, and then the RR has the advantage when hitting armor? I....don't understand your point. Also, you're assuming both ...
- by DeathwindRising - at 2014.06.26 02:38:00
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835. Starter Fit Redesign Proposal [Minmatar Edition] - in Feedback/Requests [original thread]
Moonracer2000 wrote: The current starter fits do not reflect the diversity of options within the game. They could also be designed to better set new players up for success. What I am suggesting is that we make proposals for new starter fittings...
- by DeathwindRising - at 2014.06.25 16:03:00
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836. An Appeal For Some Small Rail Rifle Changes - in Feedback/Requests [original thread]
Summ Dude wrote: So....first the AR has the advantage when hitting shields, and then the RR has the advantage when hitting armor? I....don't understand your point. Also, you're assuming both weapons are fired in each other's optimal, which of ...
- by DeathwindRising - at 2014.06.25 11:26:00
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837. An Appeal For Some Small Rail Rifle Changes - in Feedback/Requests [original thread]
The Eristic wrote: DeathwindRising wrote: The Eristic wrote: I agree. I'd also like to see the ARR and ACR have more dispersion at range. why would you make more inaccurate at range? its a precision weapon. even says it in its descrip...
- by DeathwindRising - at 2014.06.25 11:17:00
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838. An Appeal For Some Small Rail Rifle Changes - in Feedback/Requests [original thread]
The Eristic wrote: I agree. I'd also like to see the ARR and ACR have more dispersion at range. why would you make more inaccurate at range? its a precision weapon. even says it in its description
- by DeathwindRising - at 2014.06.25 09:01:00
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839. An Appeal For Some Small Rail Rifle Changes - in Feedback/Requests [original thread]
Summ Dude wrote: Arkena Wyrnspire wrote: DeathwindRising wrote: RR had the lowest dps of all rifles. Now you want a half second head start on shooting on top of it? Plasma rifle dps is 450. A RR .5 second charge up would let you get to...
- by DeathwindRising - at 2014.06.25 07:06:00
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840. An Appeal For Some Small Rail Rifle Changes - in Feedback/Requests [original thread]
RR had the lowest dps of all rifles. Now you want a half second head start on shooting on top of it? Plasma rifle dps is 450. A RR .5 second charge up would let you get to do 225 dps before he can fire his first bullet. You must suck beyond a...
- by DeathwindRising - at 2014.06.25 05:52:00
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