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741. CCP the window is opening time to take your chance - in General Discussions [original thread]
Iron Wolf Saber wrote: I don't think the carbon engine plays nice on the ps4 either.... I mean it was melting the highest end computer (normal ranged, not extreme rigs) when it was first put out back in the day and that was only 1 room and 1 c...
- by Daxxis KANNAH - at 2013.07.23 21:18:00
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742. Still nothing on ARs? - in General Discussions [original thread]
Robocop Junior wrote: I have no idea about history/lore of Dust/Eve nor do I even care but I suppose ARs came before every other gun....so more time to develop/enhance/etc. more so than newer future type weapons. Not CCP's fault they are just p...
- by Daxxis KANNAH - at 2013.07.23 21:12:00
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743. Let's talk about the assault rifle - in General Discussions [original thread]
HYENAKILLER X wrote: Doesnt 1 of the scramblers hit for 78 and have the same fire rate as a gex? You have to constantly pull the trigger so ADS wont be as easy plus you have the whole overheat mechanic.
- by Daxxis KANNAH - at 2013.07.23 20:57:00
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744. nerflocks anyone? - in General Discussions [original thread]
xLTShinySidesx wrote: They didn't listen very well and they contradicted themselves in the dev blog. Everyone knew that if any of the FP's were op it was the core, but they even nerfed the crappy FP's.... They said they wanted this to be a sk...
- by Daxxis KANNAH - at 2013.07.23 20:20:00
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745. mordu's rewards - in Feedback/Requests [original thread]
DRDEEZE TWO POINTO wrote: It sucks can't use anything I got. And cant sell or trade either. These type of things make CCP continue to look like a big joke.
- by Daxxis KANNAH - at 2013.07.23 20:11:00
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746. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
Aeon Amadi wrote: Scottie MaCallan wrote: I was under the impression AoE and direct damage could not be applied to the same target? They dont but when you have 90% of the direct damage being splash then theres a lot of room for error. ...
- by Daxxis KANNAH - at 2013.07.23 20:09:00
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747. nerflocks anyone? - in General Discussions [original thread]
Princeps Marcellus wrote: Pje251296 wrote: As long as they are still usable unlike previous guns then its all right. All in all I'm glad they balanced it. This is how I feel about the flaylocks. Hopefully they won't have had a Laser Rifle...
- by Daxxis KANNAH - at 2013.07.23 19:42:00
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748. nerflocks anyone? - in General Discussions [original thread]
LOL I thought spam was the issue - what did they do..... nothing to RoF and gave you the possibility of more shots to spam. They said they wanted it to be a skill shot so reducing splash radius and damage is fine but then they also reduce direct...
- by Daxxis KANNAH - at 2013.07.23 19:40:00
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749. Let's talk about the assault rifle - in General Discussions [original thread]
Cat Merc wrote: Cosgar wrote: Stupid Blueberry wrote: What I think really kills the assault scrambler rifle is it's ridiculous recoil when ADS. ....wait......... phased laser charges...... ..recoil... .....what? Exactly, switch the r...
- by Daxxis KANNAH - at 2013.07.23 19:10:00
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750. Let's talk about the assault rifle - in General Discussions [original thread]
If all other weapons get put to the back of the bus who stands alone? I think that was the point of the Hail the AR crusade, not that it is totally broken. - Though some people getting hit by a Gek or Duvolle may have another opinion but I think ...
- by Daxxis KANNAH - at 2013.07.23 18:53:00
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751. Any comment on no-squad options CCP? - in General Discussions [original thread]
Decasor wrote: Daxxis KANNAH wrote: We need to get through to the players that squad'ing is a good thing. At first I never squad and now I always try to, even if I dont turn on voice. Its easier to keep track of your allies and take out obj...
- by Daxxis KANNAH - at 2013.07.22 23:08:00
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752. [Flay Lock Pistol - Flay 2 Win?] A Detailed Observation From a Member of Goonfeet - in General Discussions [original thread]
Chunky Munkey wrote: Having a tightly fought duel with an AR? Better hope they don't have a flaylock. Well blame that on CCP's poor visuals - we have had weapon models on characters for quite some time now this gen. They also usually whip ...
- by Daxxis KANNAH - at 2013.07.22 19:35:00
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753. Buff armor suits HP by 30% - in Feedback/Requests [original thread]
Note my idea is not regen but % reduction of damage done - Gallente / Amarr armour better than others. That way Shield tankers could never benefit from this which is what I keep hearing as a major complaint. They cant make it too strong though b...
- by Daxxis KANNAH - at 2013.07.22 19:27:00
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754. [Flay Lock Pistol - Flay 2 Win?] A Detailed Observation From a Member of Goonfeet - in General Discussions [original thread]
Oh I just love this part Quote: The Core Flaylock only requires 621k SP, after all So how much may I ask does it cost to skill into other weapons?????
- by Daxxis KANNAH - at 2013.07.22 19:15:00
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755. [Flay Lock Pistol - Flay 2 Win?] A Detailed Observation From a Member of Goonfeet - in General Discussions [original thread]
Maken Tosch wrote: ZDub 303 wrote: I'm not gonna lie... I wouldn't be bothered one bit if they were nerfed into complete uselessness. Then I hope you're prepared to see a bunch of whiney "respec" threads if that were to happen. I am su...
- by Daxxis KANNAH - at 2013.07.22 19:11:00
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756. Buff armor suits HP by 30% - in Feedback/Requests [original thread]
Cosgar wrote: You're both right. Armor tankers should have a higher base HP and some degree of base armor regen, maybe 2/3/5HP/s for STD/ADV/Proto. But overall, they need something to make them a viable choice over shields without trying to ...
- by Daxxis KANNAH - at 2013.07.22 18:28:00
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757. Buff armor suits HP by 30% - in Feedback/Requests [original thread]
Is this true on the weapons? Why wouldnt a Sniper and Rail Rifle clean up shield tankers? Just asking as I havent seen any numbers
- by Daxxis KANNAH - at 2013.07.22 18:20:00
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758. PG/ CPU : reducing the grind - in Feedback/Requests [original thread]
xAckie wrote: RydogV wrote: These skills should be hard to max based on the simple reason that they are a priority for most players...hence their value. It was tough to swallow that reality when first redesigned in the 'Uprising' expansion b...
- by Daxxis KANNAH - at 2013.07.22 18:00:00
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759. Any comment on no-squad options CCP? - in General Discussions [original thread]
We need to get through to the players that squad'ing is a good thing. At first I never squad and now I always try to, even if I dont turn on voice. Its easier to keep track of your allies and take out objectives/opponents. I am not that social b...
- by Daxxis KANNAH - at 2013.07.22 16:53:00
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760. Mass Drivers and Flaylocks no skills needed - in General Discussions [original thread]
reydient wrote: Daxxis KANNAH wrote: I agree but CCP can kill that "dual wield" by not allowing side arms in light weapons slots. How can a Mass Driver be that hard to fit on a Logi of all suits??? its hard!!!! trust me- you have to sac...
- by Daxxis KANNAH - at 2013.07.22 16:03:00
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