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761. Rats are said to be the first to leave a ship that is sinking. - in General Discussions [original thread]
But some relish that challenge - And I dont see how a future employer would hold it against them.
- by Daxxis KANNAH - at 2013.07.22 15:55:00
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762. Mass Drivers and Flaylocks no skills needed - in General Discussions [original thread]
I agree but CCP can kill that "dual wield" by not allowing side arms in light weapons slots. How can a Mass Driver be that hard to fit on a Logi of all suits???
- by Daxxis KANNAH - at 2013.07.22 15:50:00
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763. After the PS4 release - in General Discussions [original thread]
The Robot Devil wrote: da GAND wrote: The Robot Devil wrote: da GAND wrote: Once the PS4 is released there's no doubt that the population count for this game is gonna go down even further. But plenty of people have said that they'll st...
- by Daxxis KANNAH - at 2013.07.22 15:42:00
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764. Mass Drivers and Flaylocks no skills needed - in General Discussions [original thread]
On this (requirements) I agree but I wanted CCP to address this first. I am sure they had some idea why they made it that way, the same way the Plasma Cannon has no PG as well. Maybe its for setups they intended people to use while overlooking ho...
- by Daxxis KANNAH - at 2013.07.22 15:34:00
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765. You know what would be cool? (and likely ever happen) - in General Discussions [original thread]
I would like some urban warfare and not just open area with a few installations. The fighting on capital ships idea also sounds pretty good.
- by Daxxis KANNAH - at 2013.07.22 15:25:00
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766. Rats are said to be the first to leave a ship that is sinking. - in General Discussions [original thread]
The Attorney General wrote: I like the requirement for a sense of humour. Because if you can't get the joke, then you shouldn't even apply. For the dummies, anyone who signs on to lead this mess is just dooming their own CV later on in lif...
- by Daxxis KANNAH - at 2013.07.22 15:23:00
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767. Mass Drivers and Flaylocks no skills needed - in General Discussions [original thread]
Cosgar wrote: Daxxis KANNAH wrote: Wow - you want to reduce the ammo size to 12 or 6 when it already takes 2-3 shots (or more if its a heavy or you miss) to kill an opponent. And you want to do this because people are spamming them????? Le...
- by Daxxis KANNAH - at 2013.07.22 15:16:00
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768. Nerf the Flaylock pistol - in General Discussions [original thread]
If you still cant fight at distance instead of being inside the FP comfort zone then just dont boot up Dust. CCP please nerf this gun today so all these people can find better things to do with their time than making ridiculous suggestions. Al...
- by Daxxis KANNAH - at 2013.07.22 15:13:00
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769. Mass Drivers and Flaylocks no skills needed - in General Discussions [original thread]
Wow - you want to reduce the ammo size to 12 or 6 when it already takes 2-3 shots (or more if its a heavy or you miss) to kill an opponent. And you want to do this because people are spamming them????? Lets give AR's 20 bullets, Grenades, 1 gren...
- by Daxxis KANNAH - at 2013.07.22 15:02:00
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770. BOOM HEADSHOT! (Or: DusterBuster's Revamp Project - Weapons Edition) - in Feedback/Requests [original thread]
DusterBuster wrote: You bring up very good points, and I will do my best to explain my reasoning to you. Keep in mind that I have not posted my drop suit section yet, but I am not going to use that as an excuse. As ar as the sniper rifles go,...
- by Daxxis KANNAH - at 2013.07.22 11:42:00
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771. BOOM HEADSHOT! (Or: DusterBuster's Revamp Project - Weapons Edition) - in Feedback/Requests [original thread]
Cant understand how you are going to have a scout without a sniper rifle - that is just an archetype If you want a medium category then I would suggest swarm launcher and plasma cannon, maybe mass driver and some yet developed weapons. Sniper R...
- by Daxxis KANNAH - at 2013.07.22 01:05:00
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772. What the Hell is Precision? - in General Discussions [original thread]
Always thought the higher the precision the easier they show up and the more precise the location with respect to where they are physically.
- by Daxxis KANNAH - at 2013.07.19 21:29:00
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773. DUST 514 looking good - in General Discussions [original thread]
After seeing these videos crop back up over the last few days I want to ask. How many of you would run out to buy a PS4 if CCP said they could bring something similar to that by the middle of next year? Earlier this year many were talking about ...
- by Daxxis KANNAH - at 2013.07.19 16:56:00
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774. Respec Petition - in General Discussions [original thread]
KING SALASI wrote: Daxxis KANNAH wrote: KING SALASI wrote: Signed will not come back until we have one or when 9/17/13 hits im gone for good regardless. When the player numbers get to 1,000 remember you were warned. So keep sticking to no...
- by Daxxis KANNAH - at 2013.07.19 16:24:00
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775. Respec Petition - in General Discussions [original thread]
KING SALASI wrote: Signed will not come back until we have one or when 9/17/13 hits im gone for good regardless. When the player numbers get to 1,000 remember you were warned. So keep sticking to no respec it's worked well for you so far. We ...
- by Daxxis KANNAH - at 2013.07.19 15:58:00
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776. 2.5 million SP nerf, biggest in Dust history? - in General Discussions [original thread]
Captain Magenta wrote: You guys are pathetic. You had your moment and now it's passed. Adapt, quit or whatever. Just don't make yourself sound like the wounded party. And the congregation said AMEN!!! Thats all I have been thinking - all...
- by Daxxis KANNAH - at 2013.07.19 15:56:00
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777. Respec Petition - in General Discussions [original thread]
You can have respecs - so long as they cost 2 mill SP per.
- by Daxxis KANNAH - at 2013.07.19 15:43:00
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778. I hate to say it, but most people here don't care about balance... - in General Discussions [original thread]
I know exactly where Cody is coming from. If you follow the threads enough you see some people railing against a weapon but then go into another thread and they have every excuse for why another weapon or suit or vehicle is just fine. And to the ...
- by Daxxis KANNAH - at 2013.07.19 15:35:00
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779. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
ZDub 303 wrote: Wanna know a good way to get Logis to perform their intended role? Make equipment actually accessible. Seriously... you want us to play support? Make it so we can fit proto equipment without having to use up 40% of our CPU/PG t...
- by Daxxis KANNAH - at 2013.07.18 23:21:00
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780. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
BL4CKST4R wrote: Logistics do need higher survivability, if the point of a Logi is to provide support while the squad defends might as well remove the nanite injector since once your squad dies its useless, and by extension the Logi is useless...
- by Daxxis KANNAH - at 2013.07.18 23:01:00
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