Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1561. (Simple) Request: list assists on the killboard - in Feedback/Requests [original thread]
+1 to this idea On a related note I really think that some listing for clone deaths (the functional stat that actually cost your team something) needs to be displayed as opposed to the current "deaths" (which holds no actual meaning aside fro...
- by Cross Atu - at 2013.06.07 18:16:00
|
1562. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Informational note: There are some changes (most specifically additions) to armor mods coming up soon (likely the next build or two). I'd like to request than anyone running the repair tool, repper hives, or to a lessor extent the injector, keep...
- by Cross Atu - at 2013.06.07 14:33:00
|
1563. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
D legendary hero wrote: in the description it says the heavy suit is supposed to be resistant to small arms fire and small explosives. making the shields and armor take 30% less damage (expect headshots which get the full bonus) would make that...
- by Cross Atu - at 2013.06.07 01:28:00
|
1564. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
S Park Finner wrote: It's worth making the point that the biggest hurdle new players face seems to be that they just don't get that playing in a squad is pretty much mandatory right from the start if you don't want to get stomped. Learning wha...
- by Cross Atu - at 2013.06.07 01:15:00
|
1565. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
EnglishSnake wrote: lol@this ppl who are crying over this are the same assault tards who do the exact same thing at supply depots Supply depots auto rep vehicles and no one is complaining about that practice. Of course if you want to bind ...
- by Cross Atu - at 2013.06.07 00:38:00
|
1566. New equipment idea -deployable shield cover- - in Feedback/Requests [original thread]
Soon(TM) I'm looking forward to it as well. Cheers, Cross
- by Cross Atu - at 2013.06.06 21:55:00
|
1567. [Request] Limiting Drop Uplinks - in Feedback/Requests [original thread]
cy6 wrote: Cross Atu wrote: cy6 wrote: Given how small the maps are, it is ridiculous for a team to be able to have 4 drop uplinks at a time. Drop uplinks should be limited to 2 per team. Also, please fix that weird glitch where the drop ...
- by Cross Atu - at 2013.06.06 21:52:00
|
1568. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Informational note for the overall thread, the Logi LAV can sport a shield transporter so while there is no infantry mod for repping dropsuit shields there is in fact a method for repping dropsuit shields already present in game. This does ...
- by Cross Atu - at 2013.06.06 21:00:00
|
1569. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Post will be in two parts. Part 1. The first point of focus is a simple reminder/mission statement. The new player exprience (hereafter NPE) is a way for players to learn the game in as ease and seemless a manner as possible. Removing barriers...
- by Cross Atu - at 2013.06.06 18:04:00
|
1570. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Additonal post match info - There have been recent improvements to post match info, and they're very helpful but for the NPE they should go even further. Highlight key dust aspects such as clone loss (vs generic "death"), tally ISK/AUR value of ...
- by Cross Atu - at 2013.06.06 18:04:00
|
1571. Gallente and Caldari suit comparison - in Feedback/Requests [original thread]
@ BL4CKST4R Interesting thread with some good balance/theory crafting going on. Before I comment on the OP (specifically post 2 of it) I would very much like to see you integrate a comment on things such as potential dps and on board suit scan/da...
- by Cross Atu - at 2013.06.06 16:28:00
|
1572. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
I'm going to jump right in building from the info stated in the opening posts (I've yet to read all 6 pages so forgive any repetition) Suggestions CCP has stated there are new armor mods coming out, one type that will contain some degree of ...
- by Cross Atu - at 2013.06.06 16:19:00
|
1573. [Feedback] No longer using Nanite Injectors - in Feedback/Requests [original thread]
As others have said there are some known bugs at work here and CCP is working on them as we speak. That being said when fixed I believe the "target area" could use a slight expansion to smooth functionality. 0.02 ISK Cross EDIT: None of the a...
- by Cross Atu - at 2013.06.06 01:09:00
|
1574. Duvol Tacticle Assault Riffle - in Feedback/Requests [original thread]
CCP Wolfman wrote: Iron Wolf Saber wrote: Mass Drivers are suffering from a bug that is making them very difficult to use for long range, numbers wise it should be in theory a good weapon. It may take a code deployment to fix. My fellow ...
- by Cross Atu - at 2013.06.05 14:14:00
|
1575. FEEDBACK: Daflux just happened!? - in Feedback/Requests [original thread]
Running with a squad mate as a gunner, close support infantry or Logi LAV driver does wonders to address these problems. Dust is not a game for lone wolfing regardless of what you've specc'ed into (yep even good snipers aren't truly lone wolfing i...
- by Cross Atu - at 2013.06.05 01:58:00
|
1576. [essential] the red line has to go - in Feedback/Requests [original thread]
Leave the redline alone, we don't need even more camping in Pubs. However removal of WP for all actions taken into or out of the redline would solve the same problem as well as address many others. Even this suggestion wouldn't be a perfect solu...
- by Cross Atu - at 2013.06.05 01:51:00
|
1577. Lasers effectively removed from the game this coming week - in Feedback/Requests [original thread]
Chinduko wrote: I remember the days when the laser rifle, mass driver, and HMG were actually feared in Dust and moderately as effective as the assault rifle. I miss the days when we at least closer to weapon balance. Chromosome, Chromosome, whe...
- by Cross Atu - at 2013.06.04 22:41:00
|
1578. [Request] Dust API Code - in Feedback/Requests [original thread]
Draco Cerberus wrote: Is the api for dust ready? If not, please CCP make it available. +1 We need CREST in Dust to be a high priority.
- by Cross Atu - at 2013.06.04 22:34:00
|
1579. [Feedback] Drop Uplinks - in Feedback/Requests [original thread]
cy6 wrote: Bendtner92 wrote: Another thing is that Injectors don't work at the moment, so people have just swapped those for even more Uplinks. I just found out yesterday that its as simple as hovering over someone and pressing O. The...
- by Cross Atu - at 2013.06.04 22:30:00
|
1580. [Feedback] Drop Uplinks - in Feedback/Requests [original thread]
pink FLUFF wrote: Drop uplinks are essentially one of the best items a team can have on the field at any given point. However, I believe they should be limited to the number on field. There are games in which I have seen 15+ uplinks on the batt...
- by Cross Atu - at 2013.06.04 22:24:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |